QUOTE (3278 @ Jan 13 2012, 10:48 PM)

Okay, this is helpful: so the reason that magical security must exist is to protect against spirits either materializing and getting the drop on your physical security, or possessing your physical security. Is that an accurate summation?
Are there any mundane things that could be done to protect the mundane guards against spirits either materializing and surprising them, or simply possessing them?
Materializing spirits you may shoot. Possessing spirits you have a roll. But in both cases, you are on the loosing side. (If the mage is not one or better two powerlevel lower than the guards)
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I'm not sure what you mean here. You said, "Just because something does not come up all the time, does not mean it is balanced." And I said, "That's absolutely true." What do you mean, "No it is not?"
No it is not a major problem in games. (Well I deleted it, it is prone to missunderstanding)
The point is: Because I assume at most tables there are "Solution" in place. Be it for NPC and PCs to ignore possibilities or real actual rule changes.
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I'm sorry, again, I'm not sure what this is addressing. I'm not asking about house rules. I asked a question: "What problems does this produce in your games...?"
None, because "houserouled" mostly by group consense of what you can and can't do. But this has nothing do with rules...
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What I'm trying to find out is, if this is a major problem as you say it is, what effects it's had on your games. Obviously, being able to target anything you can see isn't a problem unto itself; the problem is what you do when you target them. So what are people doing, in-game, that's making it so that being able to target anything you can see is a major problem with Shadowrun magic?
It would be if people would use it and the GM is not just saying NO to it.
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Maybe it would help if I pointed this out: I'm not arguing with you. I'm not saying your wrong. I'm not going to take what you say, twist it around, and try to make you look stupid so I can be king of the god damned internet. I'm asking you questions so I can understand what your thoughts are on the subject, so I can understand your position better. If you're being guarded and terse because you're trying to avoid some logical hammerblow, please, for everything that might be holy, just relax. I'm asking questions, not attacking you.
Well, I dislike going at a problem like that. Because in every group, there are a lot of houserules in place. I did not play for a while, so I might miss one.
But mostly it was: No Possession mages, essence loss is much harder on mages, you can't target stuff too far away and non-cybereye vision augmentation, forget it. (Only thing possible would be mage sight and magnification with a set factor)
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In fact, I definitely advise GMs and people playing mages [or riggers] to try doing this. Well, I don't mean try going out in public and casting spells on things a long distance away, although this is the year to give that a shot. What I mean is, go stand in public and look around, and see how far you can see, see what and who you can see. If you're in suburban Seattle, how far can you knock a guy out from? If you're on top of a 20 story building, how far out can you really see individual people? Cars? Airplanes? For that matter, I can't advise enough taking your range table and Google Earth and putting into real-life terms you can understand exactly how far away some of these weapons work.
All the points are true. But now: Augmented vision...
In SR it is everything you see with a perception test...
Yes, if your mage has no cybereyes and not some surge tricks, is in the middle of the action and is not able to use tricks like "I excluse targets from my manaball using AR", well it ain't a problem. But all of this has nothing to do with offical ruling...