QUOTE (kerbarian @ Aug 21 2013, 12:47 PM)

Metatype: Human
Body 3, Agi 3, Str 2, Rea 6(9), Wil 4(8*), Log 2, Int 4(8*), Cha 4(8*)
Edge 7, Ess 6, Mag 6 (Mystic Adept, Shaman)
Condition Monitor: 10 physical, 10(12*) stun
Armor: 12
Limits: Physical 6, Mental 4(7*), Social 6(10*)
Initiative: 13(17*) + 4d6
Active skills: Con 3, Counterspelling 6, Negotiation 3, Perception 4, Spellcasting 6, Summoning 6
Knowledge skills and languages: 12 free points
Qualities: Focused Concentration 4, -21 karma in negative qualities
Adept powers: Enhanced Senses [low-light, thermographic], Improved Reflexes 3
Spells: Combat Sense, Increase Charisma, Increase Intuition, Increase Willpower, +6 other spells
Gear: Sustaining Focus 4 (bonded), Sustaining Focus 1 (bonded), Armor Jacket, 100 drams of reagents, +37k nuyen of additional gear
Contacts: 12 free karma of contacts
* when Increase Attribute spells are sustained -- only two of the three attributes at a time
Note: This is only a skeleton character and is going for the extreme on defense. A more reasonable build would be to drop some Edge and/or resources for more skills.
I would choose an elf for this. You lose metatype points and your Increased Attribute (Charisma) force 4 focus/sustained concentration trick (Unless you wanted to lowball Charisma, but why would you?), but you gain low-light vision (saving you a whopping 0.25 Qi points) and the two points of Charisma could be worth it to you. YMMV.
I wouldn't do the Improved Reflexes 3. That's not stackable with anything else, and you can do the Force 1 + reagents trick to cast Increase Reflexes. If you want enough dice to get 8 hits for the full +4 Initiative, +4 dice, then you can spend Edge for Second Chance (big dice pool gives more failures than exploding sixes) and use an Aid Sorcery spirit service. You can then spend the 3.5 Qi points on Combat Sense to stack with your Combat Sense spell.
Maybe you don't need Focused Concentration at rating 4. Maybe rating 1 would suffice (for Combat Sense or Increase Reflexes), and you could instead go for an extra point of Magic. That would be another Edge hit, but good for your character concept, in my opinion. It would give you another available Qi point, another die for casting (and summoning), another die for those spells of yours to resist counterspelling, and another die for you, your foci and spells to press through astral barriers, making it very useful to you.
If you want to go even further with the Increase Attribute spells (You already have three, four if you go with Increase Reflexes) you can add things like Heal and Stabilize and pick up a health spell specialization to get more dice on those spells. Note that your sustaining focuses have to match spell type, so in a pinch, you can use your rating 1 heath sustaining focus to sustain your Force 1 Heal + reagents.
Other tricks? Maybe get the Mystic Armor adept power and the Armor spell (Force 1 + reagents + second chance + Aid Sorcery if you want) to stack with your armor jacket. Why not throw in an Increase Attribute (Body) in for good measure? And a helmet or a riot shield. Heck, why not 14 points of Mystic Armor? Why are you looking at me like that?
For that last one, maybe pick dwarf and dump Edge. You get -1 Reaction, but + 2 Body, +1 Willpower, and thermographic vision. But yeah, the Reaction and Edge is probably way more valuable to you.