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Darkest Angel
mfb, you seem to agree with me, but not with hyzmarca, even though we are saying the same thing. If the player is being a jackass, you deal with the player, not the character. You cannot tell even the biggest jackass that his character cannot do something completely legitimate within the rules. What you can do is tell the player that he's being a jackass and ruining everyone elses fun by being a jackass. If he doesn't comply, boot him, you've got other players who want to have fun as a group. If you don't feel you can boot him, make sure the runs he gets either need every one of those 20 odd dice just to scrape through (he's going to have a rep that he's so damn sneaky) or alternately give him runs where that stealth skill is completely useless so he spreads his karma into balancing his obvious lack of any other ability.
mfb
QUOTE (Darkest Angel)
If the player is being a jackass, you deal with the player, not the character.

you can't separate them. the character's actions, as directed by the player, have consequences on the game. allowing the character to run amok until after the game session would affect the rest of the table negatively, and so would stopping the game completely until the problem player is dealt with. when i've agreed with you, it's because you've restated things others have said in such away that they're similar to what i'm saying.

QUOTE (Kagetenshi)
Timeslicing: not just for processors anymore.

secondary tasks on my system still bog down significantly if i'm running another really large program. i can still perform those tasks, but it takes much longer and i'm prone to lose track of what i was doing.
Kagetenshi
So upgrade! wink.gif

~J
hyzmarca
You see, I don't think that countering insane schemes is a good idea at all. Either go with them and nip them in the metagame long before they near fruition. The problem with the example given is that the players is allowed to paint himself orange with no indication that there is anything wrong with that. No, if you're going to stop him stop him before he buys the paint. Not with a "you can't do that " but with a "your playing style does not mesh with the rest of the group".


Lets try another example. Anne Penchyk's mission from Super Tuesday. The player has read this book and knows the metaplot around Penchyk's involvement with the Mantids. So, Mr. Jackass decapitates Penchyk with a combat axe in front of the Trideo crew that is broadcasting live, making it impossible for the Secret Service to cover up her death. This destroys not only this game scenario but a huge section of the metaplot, as well.

But, we're not going to have a magical force stop his combat axe from swinging. Nor or we going to bump up the secret service agent's stats so that they can stop them. No, we are going to let and happen and roll with it.

However, it is far more likely that we'd have a word with him when he's contacting the news crew and suggest that it is a bad idea to continue with this plan.
mfb
video can be edited on the fly, in SR. all the SS has to do is say that some hacker altered the live feed, and then release an 'unaltered' version that shows that Penchyk didn't really die.

but even assuming i couldn't figure out a way to maintain the plot (which in and of itself assumes i mind gigantic devations from the plot), i'd roll with it for the moment and deal with the player later. nothing has happened that breaks suspension of disbelief.
Darkest Angel
Well I for one don't have a problem with stoping things and saying "Don't be stupid." It doesn't take five seconds, but if they press it, shake your head and carry on, throw in the modifiers and watch him get shot. But like hyz says, don't let it get to that point in the first place and you wont have a problem with it. Fortunately I've not had to deal with it, the only times we've come close it's been the PCs who have stepped in and shot/decapitated/sold out the idiot.
darthmord
QUOTE (toturi)
QUOTE (mfb @ May 21 2007, 07:56 PM)
the rules are not there simply to arbitrarily define how things are done, they're there to provide a framework within which games can be played, and to reinforce the game world's reality. there are 'rules' that govern the game's reality that aren't in the book--for instance, walls do not spontaneously turn orange.

and you just said you wouldn't allow players to do stupid things simply because they have lots of dice.
QUOTE (toturi)
In the event that the player has described the event before the roll, I'd use the description(at the very most) as an indicator for determining modifiers and thresholds and editorise the PC's action if necessary.

that, right there, is exactly what you should be doing. if some player wants his character to paint himself orange and run around screaming as part of his stealth roll, you either a) make the roll fail through your preferred use of GM fiat, or b) make the player change the description of his actions. you don't just go with it, and say that the walls of the facility he's "sneaking" through turn orange in order to camouflage him.

I admit that I might have made myself clearer when I posted that. If some player wants his character to paint himself orange and run around screaming as part of his stealth roll and still succeed, then I'd editorise it such: He ran sneakily around, screaming in an inhuman voice, the echoes confusing the guards, despite his being in day-glo orange, but the color of the walls of that particular corridor was painted that exact same color by order of the security commander that morning.

This sort of thing is no different than what happened in an old 2nd Edition AD&D Dragonlance game...

We came up on a dragon & its hoard. We suspected the dragon to be asleep but planned as though it was not.

The layout of the room had 4 large treasure piles arranged in a diamond pattern with the dragon on the largest pile.

We had our party ranger stay with the kender at the room entrance. The rest of us snuck as well as we could to the middle points of the diamond pattern.

Then we had the kender taunt the dragon. Yes we did something that incredibly stupid. The DM told us the dragon's saves were such that it could only fail on a 1 or a 2. He rolled the save...

It came up a 2.

The dragon charged the kender enraged which allowed the other 4 of us (2 on each side) to ambush the dragon and kill it.

The DM was flabbergasted. He swore there was no way we should have been successful but yet we were to an exceptional degree.

Sometimes, players do things that simply work so exceptionally well DESPITE all signs to the contrary.

So Orange painted nude guy could quite possibly do the impossible and be stealthy. Sometimes Fate / Luck / Chance / Karma just works out like that. The thing is, those circumstances are so few and far between that when they do happen, they become feats of legend.

So what exactly is wrong with having a legendary feat or two as part of your game's mythos? Nothing.

Besides, RPG rules are guidelines. They are there to help you run the game. If you as a GM find that a rule is a problem for your game, you change it so the rule works FOR YOU rather than AGAINST YOU. Afterall, we are all at the table to play and have fun.

Why bother with rules that take away from Fun and Play?
X-Kalibur
You're missing a key point. The entire group went along with the Kender attempting to taunt the dragon. It was part of a plan, albeit suicidal that everyone agreed upon.
Kyoto Kid
...on one hand there's ingenuity, like in the post above, which should be rewarded.

On the other hand there's blatant disruptive behaviour that conflicts with fellow players which should be addressed.

I still agree with mfb. You first deal with it "in game" to keep things moving for the other players while minimising any deleterious effect as much as possible, then handle it "out of game" after the session is over.
Ravor
Seconded X-Kalibur.

Plus something to point out is that the Dragon Slaying although a really nice war story isn't even remotely close to 'Naked Orange Guy' because it only worked because the Dragon Glitched its roll, in 'Naked Orange Guy' by a strict reading of sarcastic.gif RAW sarcastic.gif he has a fairly decent chance of sucess from the start.


So in my games unless 'Naked Orange Guy' is trying to serve as a distraction so the rest of the party can sneak in then he's going to be disappointed because unless the sec-guards Glitch their rolls then he's going to be seen and dealt with in a proper fashion. In most cases its most likely to be embrassing but non-lethal because even in my view of the world, Corp Guards seldom shoot at non-threatening drunks unless they happen to be meta.

Of course if the facility is really high security then all bets or off although until Brain Taping is invented the guards are generally better off suduing the suspect for questioning before geeking him.
knasser
I'm with the others here. The kendar was trying something that kendar are good at. It was a valid plan. But how do you stealth roll THIS?
Ophis
Remember he does that move very quickly (we only see it in a slow mo replay) so painted orange naked guys can sneak but only if they have massive quickness/agility
Demon_Bob
Oookaay. Amusing. beret.gif

Attemping to not be noticed and not being noticed are two different things.

Although I might see a painted orange naked guy being stealthy in the same way as a Parade of Minature Pink Elephants is stealthy. Mind says, "??? That can't possibly be. Did someone slip something into my drink. Eh, well. Its not there now."

And so I botch my perception roll. Believing what I see to not exist.
Lindt
QUOTE (hyzmarca)
Lets try another example. Anne Penchyk's mission from Super Tuesday. The player has read this book and knows the metaplot around Penchyk's involvement with the Mantids. So, Mr. Jackass decapitates Penchyk with a combat axe in front of the Trideo crew that is broadcasting live, making it impossible for the Secret Service to cover up her death. This destroys not only this game scenario but a huge section of the metaplot, as well.

This kinda opens another can of worms. If I knew a player did that, Id be having a sit down with him over the concept of metagaming.

I have always had the opinion that the rules where there to constrain the player, and a lesser extent the GM. As soon as a player decides to abuse a rule, it gets changed in my book. Same goes for a GM that abuses them.
Wounded Ronin
QUOTE (darthmord)

The DM was flabbergasted. He swore there was no way we should have been successful but yet we were to an exceptional degree.

Then the DM doesn't understand how statistics work. frown.gif A 5-10% chance of something working is *not* an insignificant chance. A strategy that has a 5-10% chance of working may not be a good or optimal strategy but depending on circumstances it could still be a valid strategy.
toturi
QUOTE (Demon_Bob)
Oookaay. Amusing. beret.gif

Attemping to not be noticed and not being noticed are two different things.

Although I might see a painted orange naked guy being stealthy in the same way as a Parade of Minature Pink Elephants is stealthy. Mind says, "??? That can't possibly be. Did someone slip something into my drink. Eh, well. Its not there now."

Precisely. It doesn't matter how the GM explains it. If it happened, it happened. It might not have been likely or even remotely plausible at first, but it still happened.
mfb
i still see no reason to insert cartoony rationalizations like that into my game simply to satisfy a player who is attempting to break up the game anyway. as i've said, if i feel the player is seriously enacting some sort of wacky plan that he thinks is sound, i'll let him roll. if he's doing it simply to screw with things, absolutely not.
hyzmarca
And what I'm saying is that if you have to resort to cartoony rationalizations then you aren't using the rules correctly.

The stealth rules, by default, assume that the character in question is not camouflaged. This is why camouflage provides a bonus to stealth. A character who is painted orange, obviously, does not receive a camouflage bonus. Because orange is a color that tends to stand out, he might suffer an object stands out penalty (in this case really a bonus to the opposing roll). However, this is really little different from any other use of stealth by an non-camouflaged character, which equates to hiding behind stuff and staying out the opposing characters' fields of view, not unlike a metal gear solid game.
mfb
why in the world would i bother with the rules for this? all that will happen is that the problem player will work the rules harder and harder until he finds something that i can't force to make sense.

so, it's time for me to ask those questions again. i mean, i'm not trying to be a jerk, or anything, but i think the fact that nobody--nobody--has yet even referenced them, much less answered them, is pretty significant. those questions, again, are: what do you do when the player comes up with something you don't have an explanation for? and how much time do you spend countering one player's insane schemes, instead of doing things with the rest of the group?

part of the reason i keep asking is that i know how i will handle that situation. i don't understand how someone who isn't willing to let the rules go can.
toturi
QUOTE (mfb)
why in the world would i bother with the rules for this? all that will happen is that the problem player will work the rules harder and harder until he finds something that i can't force to make sense.

so, it's time for me to ask those questions again. i mean, i'm not trying to be a jerk, or anything, but i think the fact that nobody--nobody--has yet even referenced them, much less answered them, is pretty significant. those questions, again, are: what do you do when the player comes up with something you don't have an explanation for? and how much time do you spend countering one player's insane schemes, instead of doing things with the rest of the group?

Precisely, "...until he finds something that i can't force to make sense."

Wrong emphasis, until you can't force to make sense. I never have anything that I don't have an answer for when I am the GM - it can be as simple as "OK, you get in. Naked and orange, but you're in. How? He infiltrated the place." I do not need to make sense of PC actions, either it works or it doesn't and I describe the result. And because I am only describe the result, there's no need to counter insane schemes. If he refuses to stack the odds in his favor, eventually he'd fail.
mfb
not describing things isn't an option; the venue i play in requires descriptiveness, or there's no point. i'm not going to waste my time trying to describe the craziness, and letting the problem player describe it is problematic for obvious reasons--he'll just throw out something even more insane, further destroying the atmosphere of the game.

and eventually? negative, that is uncorrect. the rest of my players have committed no sin so great, so terrible, that they deserve to be put through an eventually with a guy like this. eventually, i'll cut the guy up and flush the pieces down the toilet (uh... i'm talking about the character, of course. really.), but that doesn't help fix the game that's suffering now.
toturi
QUOTE (mfb)
not describing things isn't an option; the venue i play in requires descriptiveness, or there's no point. i'm not going to waste my time trying to describe the craziness, and letting the problem player describe it is problematic for obvious reasons--he'll just throw out something even more insane, further destroying the atmosphere of the game.

and eventually? negative, that is uncorrect. the rest of my players have committed no sin so great, so terrible, that they deserve to be put through an eventually with a guy like this. eventually, i'll cut the guy up and flush the pieces down the toilet (uh... i'm talking about the character, of course. really.), but that doesn't help fix the game that's suffering now.

Then develop a better sense of imagination or vastly improve your storytelling skills. Or ask the player to leave or impose the restriction at chargen in the first place. If you didn't want bazillion hits despite the overwhelming odds, then why did you allow the PC in the first place? At chargen RAW, PCs can succeed at some implausible things, as a GM, I am prepared for that and I make sure everyone at the table is on the same page as I am. Know the ground, know the rules, know the limits. If your other players do not want to push the limits of your game, it does not mean that it is the crazy guy's fault that he is.

A sample of what I tell my players: "I'm running the game by the book and by the numbers. You got a rule/anything you want to abuse, run it by me first. As long as I think the RAW agrees with you, then it's ok. Know that by the RAW, a chargen PC already can do some impossible things; if you cannot stomach such a game, then don't join."
mfb
the scope of my imagination is not the problem, nor are my storytelling skills. the problem is that someone at my table is trying to destroy the atmosphere that the rest of us want to create. i don't mind a bazillion hits against overwhelming odds, i mind the fact that someone is using their ability to get those hits to unravel the tale me and the rest of my players are trying to tell together. your solutions always involve more and more work on the GM's part, but to what end? consistency? i've got consistency--my world is consistent in spite of the rules, not bound to inconsistency because of them. fairness? i'm being fair to those players who play fair with me. if one player wants to twist the rules for the purpose of creating discord in the setting, that is unfair, and neither the GM nor the players should have to put up with it. so what's the point in working overtime for a problem player?

i play, and run, a roleplaying game. i place strong and equal emphasis on both parts of that--the roleplaying, and the game. one cannot favor one over the other and have the type of game i like to play, and to GM. they're both equally important. the rules should reinforce the world, and the world should be represented in the rules. if one starts to dominate, i as a GM have to scale it back. in this case, the rules are undermining the world, so my response is to uproot the rules. neither the rules nor the world are all-important; they should at best form a unified whole, and at worst strike a balance.
hyzmarca
You see, here is where the divide in our philosophies exists. In my philosophy, the rules are the world. Period. The material universe is subordinate to and defined by the rules that govern it. You don't hear anyone complaining about the implausible things that are allowed by the laws of physics and say that the laws of physics are undermining our physical universe. I didn't here anyone tell Yuri Gagarin that he couldn't try to go into outer space because, despite being allowed by the laws of physics, it creates discord in the setting. "No, Neil Armstrong, you can't go to the moon in a rocket-ship. While allowed by the rules, it is an incredibly outlandish thing and I simply can't allow the rules to dominate the world. "



If the rules explicitly or implicitly allow something, then it is simply a fact that this thing is possible in the world defined by those rules. In my philosophy, the agreed-upon rules are to the game world what the immutable laws of physics are to out physical universe. There are an infinite number of potential actions that are not addressed by the rules and only a couple dozen that are, so this doesn't exactly require a GM to accept infinite absurdity. There are also an infinite number of potential actions that are implicitly denied by the rules.
The Sixth World isn't governed by our laws of physics. It is governed by a woefully incomplete and inaccurate d6 based approximation of some of our laws of physics. The difference is quite huge and it occasionally permits some things that aren't quite possible according to everything that we know. I accept this.
And if the rules allow something that is so alien to our science facts that I can't wrap my mind around it I'll repeat to myself that it is just a game and that I really should relax before winging it as best as I can.

As for the issue of Jackass players. I wouldn't let jackass players go that far. If they're actually disrupting the game and ruining things for the other players, then all I need are two sentences. The first is short but sweet, "Don't be a Jackass." It takes about a second. If there is more than a second available I might clarify with, "If you want to be a Jackass then you can be one somewhere else."
The next time he is a Jackass, all I need to do is issue a shorter and sweeter sentence, "Leave", an imperative statement with a single simple verb and an implied subject of 'Jackass'. If he hesitates this may be followed up with "Leave now!".

There is no disruption in the game. There is no waiting. His character becomes an NPC until it is convenient to kill him.
I am also a strong believer in pragmatic PKing. If the PC is a jackass IC and goes out of his way to endanger the rest of the team then it is the team's own damn fault if not a single one of them has the sense or the guts to just blow his damned brains out.
Ravor
QUOTE (hyzmarca)
And what I'm saying is that if you have to resort to cartoony rationalizations then you aren't using the rules correctly.

The stealth rules, by default, assume that the character in question is not camouflaged. This is why camouflage provides a bonus to stealth. A character who is painted orange, obviously, does not receive a camouflage bonus. Because orange is a color that tends to stand out, he might suffer an object stands out penalty (in this case really a bonus to the opposing roll). However, this is really little different from any other use of stealth by an non-camouflaged character, which equates to hiding behind stuff and staying out the opposing characters' fields of view, not unlike a metal gear solid game.


Ok question, then under Fourth's broken Kinesics rules why hasn't much of the world been taken over by Social Adepts who by a strict reading of RAW are fully capable of convincing a homophobic Lone Star Grunt to stop yelling "Freeze" and engage in gay sex as a 'bottom' for you, Bubba the Love Troll, and your pet goat before uploading the video to his boss as well as at the next Humanis meeting?

To me its the same as a street scum Runner pissing on a Don's Mother at dinner which is the same as 'Naked Orange Guy'.

*Edit*

Ok after reading your last post another related question has come to mind, how do you balance things when RAW quite simply makes whatever is described in the Setting Fluff not possible or inlogical?

I guess my philosophy can be boiled down to "things should make sense". It's the same reason that I get a bee up my bonnet whenever Turn to Goo and its kin is mentioned, ect...
hyzmarca
First of all, I wrote nothing about the RAW in those posts. I wrote about the agreed-upon rules, which includes house rules. There is a big difference between explicitly changing a rule with the consent of the players and ignoring an agreed-upon rule because it happens to be inconvenient.

To answer first question, because that interpretation of the RAW is asinine. 'Tis a fun interpretation; but it is asinine, nonetheless.

It is explicit in 3rd and implicit in 4th that there are limits to what can be accomplished using social skills and that it is up to the GM to set these limits on a per-NPC basis. There is, for example, an upper limit to the amount of nuyen a face can talk out of a Johnson using negotiation. Without such upper limits it would be theoretically possible to talk a Johnson into paying you a centillion (that's 10^303) nuyen for a simple package delivery run and instantly win the game.

But yes, the SR4 Social rules are really stupidly vague.
mfb
QUOTE (hyzmarca)
You see, here is where the divide in our philosophies exists. In my philosophy, the rules are the world. Period. The material universe is subordinate to and defined by the rules that govern it. You don't hear anyone complaining about the implausible things that are allowed by the laws of physics and say that the laws of physics are undermining our physical universe. I didn't here anyone tell Yuri Gagarin that he couldn't try to go into outer space because, despite being allowed by the laws of physics, it creates discord in the setting. "No, Neil Armstrong, you can't go to the moon in a rocket-ship. While allowed by the rules, it is an incredibly outlandish thing and I simply can't allow the rules to dominate the world. "

heh. actually, Creationists do just that.

i don't want to play in a game world that is fully governed by the game rules, because i would have a hard time reconciling that with the fact that no one in the game world has yet figured out that their physics are defined by d6s. seriously, all it would take would be looking at the run times for the 100m dash at the next Olympics--the run times would all, without variation, be in whole seconds, because the smallest amount you can increment running speed by is 1m/s. and that would happen over and over again, in every facet of life, until We Are Actually In A d6-Based Roleplaying Game became the dominant religion on the planet. splinter sects like At Least It's Not d20 and We're Ripping Off NWoD would be springing up all over the place.
hyzmarca
New Earth Creationists need to be set on fire.

And we live in a hypercomplex dpi based roleplaying game.

But as I said, things that do not make sense should be house ruled before play. The first and most basic house rule is that all numbers are approximations rounded to the least significant digit.

Creating wiggle-room with the mutual consent of the group has never been an issue. I'm simply against unilateral or non-unanimous rules nullification because I feel that there are better ways to deal with jackasses.
mfb
my wiggle-room includes shutting down trouble players before they have a chance to cause trouble. this way is better, to me, because it's a) less work on my part, and b) sends a clearer message about what is and is not okay.
hyzmarca
Agree to disagree, then?
mfb
no! NEVAR
knasser
I don't have wiggle room. I have a vast cavern that I call "players can't lie."

The principle is that the rules assume a character is trying to do something when they roll. If a player wants to make a stealth roll, then there is an implicit requirement that their character is trying to be stealthy. If a character wants to make an etiquette roll then there is an implicit requirement that their character is attempting to ingratiate themself with the target parties.

All this talk of following the RAW or not is irrelevant if you legitimately short-circuit things before you get to the RAW. I don't believe that a player who says "I am painting myself orange and running around screaming" is attempting a stealth roll. I don't believe that a player who says "I'm going to throw urine all over his mother" is attempting to form a friendship. There might conceivably be a player out there who would consider these to be legitimate approaches but I doubt the nurses would let him out to come to my game sessions. Any other player is clearly lying to me the GM about his character's intentions and will not get to roll.

Surely this approach should satisfy everyone but the jackasses.

-K.
Kagetenshi
QUOTE (hyzmarca @ Jun 2 2007, 01:35 AM)
There are an infinite number of potential actions that are not addressed by the rules and only a couple dozen that are

There are obviously more than "a couple dozen"—the Driving Test rules alone allow for

|[(unfamiliar vehicle) (none)]| *
|[(non-stressful situation) (ordinary situation) (stressful situation)]| *
|[(large vehicle of type) (very large vehicle of type) (none)]| *
|[(bad weather) (terrible weather) (none)]| *
|[(open terrain) (normal terrain) (restricted terrain) (tight terrain)]| *
|[(action performed during combat) (none)]|

or a total of 432 possible actions simply using a single driver and the Driving Test rules.

~J
Kyoto Kid
QUOTE (hyzmarca)
There is no disruption in the game. There is no waiting. His character becomes an NPC until it is convenient to kill him.
I am also a strong believer in pragmatic PKing. If the PC is a jackass IC and goes out of his way to endanger the rest of the team then it is the team's own damn fault if not a single one of them has the sense or the guts to just blow his damned brains out.

...excellent point. In the 20-15 acuity of hindsight, I am surprised that one of the PCs in the scenario I illustrated in previous posts didn't do just that.
hyzmarca
I've recently started watching a television series (which originally aired on Showtime in the USA and FX in the UK, but which is available through extralegal channels) called Sleeper Cell.

This series, for those who don't know it, is about the misguided actions of a Islamic FBI agent was was assigned to infiltrate a courageous and admirable cell of holy warriors and prevent them from doing God's work.

In the first episode, one member of the cell brags about his involvement with the group to his uncle in Egypt. The other members, dismayed by this security violation, justifiably bury him up to his neck and spend some time throwing large heavy rocks at his face before shooting him in the head, digging the bullet out of his skull, burying the rest of him, and leaving.

This, friends, is how a team of professionals deals with stupid jackass teammates.
Kyoto Kid
...excellent series, I've seen it. I agree, that is the way to handle loose cannons. While I am not totally into PvP scenarios, when the team's rep and and lives are put on the line and a mission could be compromised by another member's blatant and deliberate stupidity, the issue of camaraderie becomes moot.

to use an old cliche...

...there is no "I" in "team".
toturi
QUOTE (Kyoto Kid)
...there is no "I" in "team".

But there's always "me".
Kagetenshi
There is no "we" in "team".

~J
Angelone
"The enemy is whoever's going to get you killed."
hyzmarca
Exactly. My teammates are people who I have to trust with my life. If I can't trust a teammate with my life then he shouldn't trust me with his.
Wounded Ronin
In some SR fiction I wrote a professor at the Harvard physics department had figured out that everything in the universe conformed to d6 based probabilities.
Wounded Ronin
QUOTE (Ravor)

Ok question, then under Fourth's broken Kinesics rules why hasn't much of the world been taken over by Social Adepts who by a strict reading of RAW are fully capable of convincing a homophobic Lone Star Grunt to stop yelling "Freeze" and engage in gay sex as a 'bottom' for you, Bubba the Love Troll, and your pet goat before uploading the video to his boss as well as at the next Humanis meeting?

I would argue, if nobody wants to play that way, that that's a flaw with the rules as written and that the authors should have written them differently. Probably the authors were being a bit ideological about wanting social tests to be worth investing character resources in and they went a little bit too far with it.

So the solution would be to amend those rules before you start your campaign and get the OK from your gaming group or else wait for 5th edition.
Demon_Bob
If your going that path. A screwed up team is nothing but meat.
Garrowolf
Ah yes - the 5th edition! We will have the dice mechanics replaced by paper, rock, scissors, combat will be simplified to whoever has the most build points, and the matrix system will require it's own tome as people act out different parts in a circuit board!
mfb
every computer component in 5th-ed Matrix will be referred to as a "modem".
knasser

There will only be one type of magician and one single spell. But you will be allowed to call each of them whatever you like.
darthmord
QUOTE (mfb)
the scope of my imagination is not the problem, nor are my storytelling skills. the problem is that someone at my table is trying to destroy the atmosphere that the rest of us want to create. i don't mind a bazillion hits against overwhelming odds, i mind the fact that someone is using their ability to get those hits to unravel the tale me and the rest of my players are trying to tell together. your solutions always involve more and more work on the GM's part, but to what end? consistency? i've got consistency--my world is consistent in spite of the rules, not bound to inconsistency because of them. fairness? i'm being fair to those players who play fair with me. if one player wants to twist the rules for the purpose of creating discord in the setting, that is unfair, and neither the GM nor the players should have to put up with it. so what's the point in working overtime for a problem player?

i play, and run, a roleplaying game. i place strong and equal emphasis on both parts of that--the roleplaying, and the game. one cannot favor one over the other and have the type of game i like to play, and to GM. they're both equally important. the rules should reinforce the world, and the world should be represented in the rules. if one starts to dominate, i as a GM have to scale it back. in this case, the rules are undermining the world, so my response is to uproot the rules. neither the rules nor the world are all-important; they should at best form a unified whole, and at worst strike a balance.

If that is the case, then you have a problem player that needs a stern talking to. If that fails to resolve the issue, then the player is summarily ejected from the game.

As for in-game actions... they get resolved per the rules in play in spite of any meta-gaming that might have taken place.

For the games I ran, it was well known that I was a cruel GM toward meta-gaming unless you worked very hard to make it work in-character. I wouldn't blatantly do something to ruin someone's meta-gaming, but I'd set things up such that meta-gaming wasn't so effective / useful. As the die rolls would have it come up with glitches at opportune moments even when I wasn't doing anything to stop them.

When that sort of thing happened, I just chalked it up to my dice not liking the meta-gaming either.
Darkest Angel
I think rather than this being a question of "using the rules versus being bound by them", it's more a question of "Should I deal with this IC for continuity of the game then talk OOC, or should I stop things and deal with it OOC straight off and potentially ruin everyone elses fun."

IMHO, if the player is that much of problem he's ruining everyone elses fun anyway, stopping and saying 'don't be a dick' isn't going to ruin things any more. Carrying on IC can, and imho does smack of GM vindictiveness, which is just as bad as what the player is up to.
Demon_Bob
Nicely said Angel.

Strange that didn't seem to Dark? Have I faded so far from the Light? I have a strange compulsion to rule the Empire with an Iron Fist. Na, on second thought that is to much work. Just a couple of small countries and a few choice islands.
Styul
Greetings one and all. I am one of the multitudes of fans that have read your wisdom over the years. I will also confess that I have stolen, high jacked, or just got inspiration from all of you, what can I say I’m a shadowrunner. Though I do give credit where credit is due. This, however, is my first post.

At this juncture perhaps I have a new perspective to add.

I am showing a true newbie the ins and outs of Shadowrun. During our games he says I want to do "this" and I or another team member tells him, do you have such and such skill, good, then you know how many dice you have available to see if you can pull off what your trying.

Now it seems to me orange, loud and smelly (why stop at only being obnoxious in two areas) is telling me as the GM what he is doing. I say fine and then he tells me he is rolling his stealth. I’m like ok hold on. Here is what happens before you roll your stealth. I would basically describe how the entire area knows of his presence; the guards are approaching and not looking too happy. Now you may certainly try to roll your stealth next round if your trying to be stealthy. I then ask the rest of the group what they are doing.

Simply because he wants to roll his stealth does not mean that is the appropriate skill in that circumstance. It’s not me deciding not to let him roll it, it is his own actions. It’s like your trying to get away in a car but your pistol skill is so much higher, ok I try this maneuver and I use my pistol skill dice to see if it works. To me it’s that simple, the player does not decide what skill is appropriate for what task though in most circumstances they know, in some they have to be told.

I would give him no more or less time than the others, I would not reward his arduous behavior with my time or effort. His own actions will be his downfall.
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