Zen Shooter01
Jun 17 2007, 02:55 PM
That's always been a bad and dumb rule that keeps creeping on back. Since last century I always ruled that when a character bought a cyberlimb it was automatically matched to his stats, and that increases from there cost money and essence.
I was sad to see it repeated in 4th.
knasser
Jun 17 2007, 03:06 PM
QUOTE (WorkOver) |
It cost essence to buy those up to what your natural stats where, and then you had less essence for other things.
I hoped this assanine system would be dropped in 4th, but like a case of herpes, it came back |
I think you must have misread the rules. You don't have to spend essence to build up the stats of cyberlimbs. Nuyen, yes, but not essence.
Konsaki
Jun 17 2007, 03:18 PM
QUOTE (knasser) |
QUOTE (WorkOver @ Jun 17 2007, 02:07 PM) | It cost essence to buy those up to what your natural stats where, and then you had less essence for other things.
I hoped this assanine system would be dropped in 4th, but like a case of herpes, it came back |
I think you must have misread the rules. You don't have to spend essence to build up the stats of cyberlimbs. Nuyen, yes, but not essence.
|
I think he was trying to say Capacity instead of essence.
hobgoblin
Jun 17 2007, 04:04 PM
well given the statement that main book limbs are just medical limbs, and that the augmentation limbs will be premium ones, im guessing that the ones in augmentation will be like the proverbial sportscar of cyberlimbs

as in, you can finally build that troll with insane cyberlimb strength, and still have room for other tricks.
and with specific rules for full on borg, things become even more interesting. in many ways i feel that augmentation will be the most interesting of the books.
FrankTrollman
Jun 17 2007, 04:16 PM
Yeah, the capacity system for cyberlimbs is pretty inane. In 2050 there were cyberarms that could lift a car (though this in no way allowed your shoulder to support a metal arm that was holding a car, so you had to brace your shoulder directly against the ground or your arm would be torn out of its socke). Even today it is the freedom of motion of the human arm that is hard to replicate with any strength - a hydraulic press is more than capable of any feat of strength is one direction you care to speak of.
There's no reason for cyberlimbs in 2070 to be limited to human strength. It's actually kind of insulting that they be limited in that manner. Similarly, there's no reason for there to be a specific limit to the number of electronic devices you can put into a cybernetic leg. Seriously, there's a capacity limit of 12 in a pair of eye replacements. A leg is many orders of magnitude larger and could physically contain more chip compartments, ultrasonic sensors, and designation lasers than there are entries for such items in the book.
Yeah, the very idea that I would be somehow incapable of putting in a fingertip compartment on my arm because it was increased in strength instead is absurd. The idea that I would be limited to four fingertip compartments in my cyberhand (rather than say, five) is also ridiculous. The idea that a cybernetic arm would be unable to be tougher than a normal arm because it was stronger is stupid. The idea that the strength of a cybernetic arm in 2070 would be capped in the ballpark of normal humans rather than normal forklifts is simply inane.
The capacity rules for cybernetic arms does not do a single good thing. But unfortunately it's in the basic book and therefore we're stuck with them even though they are demonstrably bad for the game, bad for the setting, and bad for suspension of disbelief. It's something that was added to attempt to increase realism and it does the opposite.
-Frank
Particle_Beam
Jun 17 2007, 10:44 PM
I do wonder how much a normal organ replacement costs. A normal cyberarm costs 15.000 Nuyen, and it isn't really usefull at all.
Cyberlimbs should have only costed something like 1000 Nuyen, like Cybereyes. I really can't imagine there being any person with any cyberlimb at all, as rules-wise, it is totally bad in every imaginable way, though it is (was?) depicted that many persons had one, and some even voluntarily. They cost simply way too much for the benefit they are supposed to provide, but never really did.
And didn't they cost even 10 times as much in 3rd edition? I don't really remember that anymore...
And I would like to have more cyberlimbs in game, but on a very logical basis fitting into the setting, if possible.
Kyoto Kid
Jun 18 2007, 12:57 AM
...I'm wondering if we will see the following items return.
Cyberware
Encephalon
Multi-slot Chipjack
Chipjack Expert Driver
Microscopic Vision
Transducer
(The Eye, and Oral weapons were just way to silly, & I hope they don't devote space to those again.)
Bioware
Chemical Gland
Nictating Membranes
Cosmetic Bioware (particularly Clean Metabolism)
Nanotech
Chemtech
Acids & Corrosives
The long awaited Dikote™
Ruthenium Polymer
Slip Spray & Foam
Compounds:
...Arsenic
...Atropine (great against mages - yeah looking for any edge a mundane can get)
...Hyper (also nice when used on mages)
...MAO
Delivery systems
...Splash Grenades
...Dart Weapons (which should fall under the normal firearms skills)
and please...
Costs for Street Drugs
Genetech
Environmental Adaptation
Rejuve treatments
Phenotypic Alteration
Immunization
HappyDaze
Jun 18 2007, 01:03 AM
I actually put Dikote into that 'too silly to waste space on' category.
There's actually no point in the multi-slot chipjack or the chipjack expert driver since the datajack now downloads chips immediately into near-infinite headware memory.
Jaid
Jun 18 2007, 01:14 AM
chipjack expert drivers do a lot more than just provide more memory or anything like that for skillsofts happydaze... they gave you a 'task pool' iirc that you could use for whatever skills you were slotting chips of.
the SR4 equivalent would be a weaker version of edge, i suppose (or maybe just an augmented skill rating?)
FrankTrollman
Jun 18 2007, 01:50 AM
Since the entire mechanic for skill wires has been changed and chipped skills are currently capped at the level of starting caps I've been waging a personal campaign to get the Chipjack Drivers removed altogether.
-Frank
odinson
Jun 18 2007, 04:02 AM
Maybe if the chipjack drivers had an availability of above 12 and some heavy cost that could solve the problem of having awesome abilities in everything at chargen. Another option would be to have chipjack drivers specific for each skill. Having a dedicated chipjack with the expert drivers for every skillsoft would start to get essence unfriendly. Alternatively the drivers could get the person a specialization in a skillsoft.
WorkOver
Jun 18 2007, 04:24 AM
QUOTE (Konsaki) |
QUOTE (knasser @ Jun 18 2007, 12:06 AM) | QUOTE (WorkOver @ Jun 17 2007, 02:07 PM) | It cost essence to buy those up to what your natural stats where, and then you had less essence for other things.
I hoped this assanine system would be dropped in 4th, but like a case of herpes, it came back |
I think you must have misread the rules. You don't have to spend essence to build up the stats of cyberlimbs. Nuyen, yes, but not essence.
|
I think he was trying to say Capacity instead of essence.
|
yes

No typey typey when teh tired no mo!!
HappyDaze
Jun 18 2007, 05:31 AM
QUOTE |
Another option would be to have chipjack drivers specific for each skill. Having a dedicated chipjack with the expert drivers for every skillsoft would start to get essence unfriendly. |
So, like a Skill Hardwire then?
Llewelyn
Jun 18 2007, 07:03 AM
QUOTE (FrankTrollman) |
The capacity rules for cybernetic arms does not do a single good thing. But unfortunately it's in the basic book and therefore we're stuck with them even though they are demonstrably bad for the game, bad for the setting, and bad for suspension of disbelief. It's something that was added to attempt to increase realism and it does the opposite.
-Frank |
The only thing I see is for game balance. It never occurred to me that is was for realism at all. More to keep people from ditching their physical stats at generation since they were just going to cyber up later.
I don't like the rules as they are now but there are lots of problems that I have with SR that I take in stride since most everything else is great imo. I am hopeful that better rules are in augmentation but I will not be holding my breath.
odinson
Jun 18 2007, 01:58 PM
QUOTE (HappyDaze) |
QUOTE | Another option would be to have chipjack drivers specific for each skill. Having a dedicated chipjack with the expert drivers for every skillsoft would start to get essence unfriendly. |
So, like a Skill Hardwire then?
|
Yeah, something like that. A dedicated chipjack with expert drivers that could only slot one specific skill. You would still be able to switch to a better version of the skill so the chips would be changeable not hardwired but you would only be able to use that skill with that chipjack.
Kyoto Kid
Jun 18 2007, 02:55 PM
QUOTE (odinson) |
Alternatively the drivers could get the person a specialization in a skillsoft. |
...that would make perfect sense but as echoed by HappyDaze, would have to be skill specific at the time it is implanted.
HappyDaze
Jun 18 2007, 06:36 PM
QUOTE |
Yeah, something like that. A dedicated chipjack with expert drivers that could only slot one specific skill. You would still be able to switch to a better version of the skill so the chips would be changeable not hardwired but you would only be able to use that skill with that chipjack. |
What if it was opened up a bit more? How about the expert driver is tuned to a Skill Group, adding a +1 (?) bonus to whatever Skill(s) of that SG you chip?
Spoonfunk
Jun 19 2007, 08:53 AM
I know it sounds silly but I really hope that in arsenal they add in gun/vehicle art. I have a big enough collection of SR3 and SR2 books so that I can show my players what most of the items in the SR4 book look like but I really think it adds to the game the players knowing what their drones and guns and things actually look like. I myself am a big believer of the old Cyberpunk "style over substance" motto and use it in SR. The big reason why I always go with the ingram smartgun just because it looks cool.
MITJA3000+
Jun 19 2007, 01:52 PM
QUOTE (Spoonfunk) |
I know it sounds silly but I really hope that in arsenal they add in gun/vehicle art. I have a big enough collection of SR3 and SR2 books so that I can show my players what most of the items in the SR4 book look like but I really think it adds to the game the players knowing what their drones and guns and things actually look like. I myself am a big believer of the old Cyberpunk "style over substance" motto and use it in SR. The big reason why I always go with the ingram smartgun just because it looks cool. |
The illustrations for items and vehicles are definitely needed. When we're dealing with a setting that 60+ years in the future, it is essential to have illustrations to visualize what things look like, especially with things like t-birds and such, that are don't exist today. Cannon Companion for example, which was lacking in that area, was a bit dull. When my players wanted to buy guns, it was really boring to tell them that, well, it looks like an assault rifle. More pictures!
MYST1C
Jun 19 2007, 03:32 PM
QUOTE (MITJA3000+) |
The illustrations for items and vehicles are definitely needed. When we're dealing with a setting that 60+ years in the future, it is essential to have illustrations to visualize what things look like, especially with things like t-birds and such, that are don't exist today. |
And (I've said it before and I will continue to say it) make sure the artists doing SR art have access to the equipment books!
Very rarely does a piece of SR artwork show characters using equipment you can actually find in the equipment books which I find very irritating.
On the one hand you have tons of guns and stuff that only have a single catalogue-like picture, on the other hand you have action scenes involving loads of (sometimes rather strange-looking) guns, vehicles, drones, etc. you won't find in any sourcebook.
To me, seeing it outside of a pure equipment book, being used or carried around makes a piece of gear much more "real".
kzt
Jun 19 2007, 03:38 PM
QUOTE (MITJA3000+) |
The illustrations for items and vehicles are definitely needed. When we're dealing with a setting that 60+ years in the future, it is essential to have illustrations to visualize what things look like, especially with things like t-birds and such, that are don't exist today. Cannon Companion for example, which was lacking in that area, was a bit dull. When my players wanted to buy guns, it was really boring to tell them that, well, it looks like an assault rifle. More pictures! |
This only works in the artist and the art buyer have a clue. Most of the SR artwork I've seen is done and bought by people who couldn't pick a real gun out of a lineup and have no idea why AFVs look the way they do or why it is that airplanes stay in the air.
That kind of artwork is just a waste of space if you are trying to provide a visual reference. SR4 firarms section is a lot better than most of the previous books in this way, but other artwork shows the "giant gun" and "60 lb sword" that is typical.
Zolhex
Jun 19 2007, 07:47 PM
Just ask the art masters like Squinky to please work on making the items in the gear sections into drawings for ya.
MYST1C
Jun 19 2007, 08:10 PM
If only they could get Mike Jackson to do gear pics for SR again - guns, vehicles, cyberware, all his pictures in Fields of Fire look great.
Zolhex
Jun 19 2007, 08:15 PM
Find a way to contact him and ask him if he will. the only bad thing he can say is no.
Spoonfunk
Jun 20 2007, 06:10 AM
QUOTE |
Find a way to contact him and ask him if he will. the only bad thing he can say is no |
Good idea cant hurt can it?
Grinder
Jun 20 2007, 08:10 AM
QUOTE (MYST1C) |
If only they could get Mike Jackson to do gear pics for SR again - guns, vehicles, cyberware, all his pictures in Fields of Fire look great. |
MYST1C
Jun 20 2007, 08:59 AM
QUOTE (Casazil) |
Find a way to contact him and ask him if he will. the only bad thing he can say is no. |
Well, some Googling and here's his homepage:
http://www.steampoweredfilms.ca/mj/mjhome.htm - snail mail and email adresses included...
*nudges Adam*
mfb
Jun 20 2007, 09:07 AM
i think Synner's the guy to talk to about that.
Synner
Jun 20 2007, 09:41 AM
We are considering various options regarding Arsenal artwork, and it is one reason we opted to bump Augmentation ahead.
While I did handle art direction for Emergence, responsability for different production and development chores among the developer "triumvirate" changes from project to project—though we all get a say in the matter.
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