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Wasabi
QUOTE (DireRadiant)
Just have a spirit with Influence tell the rigger what a great idea it would be to use the monofilament whip to cut those useless legs of his off.

Can't... stop... laughing...
Aku
"hello, lonestar? you know that monofiber whipping drone that's been on the news? i know where the rigger is"
tehbighead
mistake #1:: you, as the GM, allowed a character to play a bunkered rigger.

i have a buddy who wants to play a privileged youth - skillwired, well-connected, and trust-funded - and i'm allowing him to do it because he's a great roleplayer and i plan on tossing him from his penthouse to sub-street level sometime in the next month or two. drones don't do you much good if you don't have the facilities or resources to repair them. nyahnyah.gif

if you have an exploitative player, take away his normal avenues of powergaming [they all tend to be fairly predictable, after all] and force them to adapt.
ElFenrir
Well, the whole you are not winning this one line sort of rubs me the wrong way, because IMO, a tabletop game is not a competition.

That being said, imlooking at both sides here. I know what its like to be railroaded into a situation that the GM wants, no matter what. I also know what its like to be frustrated at the players who keep foiling my plans. nyahnyah.gif

I used to do the strongarm thing when i started GMing. If i had a plan, the characters were NOT going to foil it. No matter what.

However, if a character is overstepping their bounds, they should see the consequences of their actions. But not in a vindictive, ''im gonna teach them a lesson'' way. In a learning, ''if this happens, and it gets found out, bad things can happen.''

If someone wants to challenge a powerful gang member, hell, i let 'em. If they lose, then, as someone mentioned, they get a bit humilated, lose some gear, have to sit in a hospital, whatever. If they win? well, that's not for me to stop. If both sides use the RAW and one side comes out on top, that's called the randomness of the game.

If a character wants to run down the street gunning with a LAW? well, sure, they can, but they'll be nuked pretty fast and the team will lose a member that wasn't obviously so useful in the first place.

Bunkered riggers can be sometimes hard to deal with, for the simple fact, if they are clever, they are damned hard to get to. Thats the point of them. They are highly defensive. I dont condone the ginsu-ing of two gang members in a store, but again, those things can be dealt with in situations like having to be on the run for awhile, or lay low, etc. As for munchkin accusations, as also mentioned, we'd have to see the sheet to make that judgement. IMO, it's easy to call ''munchkin'' on a highly effective character sometimes.

Again, let me stress i think both sides have their rights and wrongs here. And i will also thumbs up the whole ''work this out outside of the game''. Perhaps work together on a character. Player, ask the GM what it is about your character that gets under his skin. GM, don't call ''munchkin''unless he's purposefully trying to ruin the whole group's fun. Sometimes party members make mistakes that end up screwing around with everyone, but theres a difference between some mistakes and ''purposeful mistakes''.
Buster
EDIT: on second thought, I'm staying out of this bloodbath
Buster
EDIT: on second thought, I'm staying out of this bloodbath
tehbighead
QUOTE (ElFenrir)
As for munchkin accusations, as also mentioned, we'd have to see the sheet to make that judgement. IMO, it's easy to call ''munchkin'' on a highly effective character sometimes.

stats have nothing to do with it in this case:: the PC cried foul when he didn't get his way via rules-lawyering. that is the basis of all munchkinism. if you want to be able to do whatever the hell you want, no matter how ridiculous, with no repercussions, GM a game. you won't have players for long, but you'll be god for a day. :\

the PC wanted his own brand of railroading. he fails.
Cain
Much as I would like to be sympathetic, the player's own rudeness in this thread makes it awfully hard.
ShadowDragon8685
*sigh* This brings back old memories.

I probably should not have said the "you are not winning this one" bit, but by that point, I was pissed. Frankly, I feel like he's out of control in an OOC-IC manner, having his character commit actions which nobody sane would do, but his munchkinism is challenging me. He keeps repeating a mantra of "If I can't do anything during downtime, I quit!" and saying that I'm stifling him. I'm not, I just don't want him launching his own private war to take over the barrens!

This is a team game, a game of Shadowrunners! He has said in as many words that he wants to play an empire builder, building a Barrens Barony for himself!

I mean, come on. I've already told him that he can pull random datasteals and make good enough cash on the sidelines that way, but he wants to play Civ Z-Zone, too?


Hell, we're half-way through On the Run, I don't have any idea whatsoever what the next run will be, and I haven't had any time to plan any more group stuff, because he keeps pestering me about this barrens shit. He literally believes that a starting character - a cripple in a wheelchair no less! - should be able to challenge a Barrens gang that has taken and held turf for years, and succeed, and then proceed to build it up like it was a fiefdom and he the lord!

That just rubs me wrong. If the group wants to do this, fine, though outright killing the barrens gang is a bad idea, since they'd make much more useful soldiers than corpses. Even if you organleg them, which I have explicitly said gets you kicked from my games...

*sigh* I'm frustrated here.
Aku
kick him, plain and simple.

DOWNtime is just that.
ShadowDragon8685
To be fair, it's only down because he remotely rammed the ganger's van into the technomancer and they have to take the time to wait for her to convalesce before getting back into the swing of things.
fistandantilus4.0
QUOTE (Jtuxyan)
I'm aware, I'm probably screwed even RAW. It's the fact that I didn't even get a chance that pisses me off.

Without taking the time to read over the next page. ...

Not being able to roll is understandable. it's one of the issues people have with a new GM. He'll learn. Also remember though that having a char so out of synch with the rest of the group that he literally sits in his bunker really isn't ,making his job any easier. Personally I'd suggest making a new character and taking another swing at it.
tehbighead
GM rule #28383846:: don't allow character concepts as is that demand spotlight time due to character motivations, etc. revenge backstories, high-and-mighty positions within shadow organizations, and the like give the character too much license to create new metaplots that only concern themselves. i'm currently retooling a PC's face/gunbunny who wanted to be the granddaughter of the local don - the idea was solid, but the execution would have been less than compelling for the other three players. there's also the conflict of interest that could have arisen from the get-go:: it's usually best to have a backstory fleshed out and treated as material to draw roleplaying inspiration, contacts, and plot hooks from, but not overarching narratives.
Sterling
I'm not sure I can find fault with the GM, per se.

The player is running a character who is extremely lopsided in his abilities. If his drones are disabled by any means, the character is pretty much useless. Any one-trick pony in SR is not going to be able to conquer a chunk of the barrens by themselves. Sure, a drone army seems like a good idea, but there's inherent flaws there. The character can't spider rig the entire day, he has to sleep sometime. And the drones have a limited pilot rating, etc, which means they're going to become predictable. At some point the gang will figure out what the boundaries of the patrol are, and just lob rocks into that zone all day long. The drone would report the intrusion, and the rigger wouldn't get any sleep. The gangers are used to having little in the way of tech, so they can cut the power or snipe at the rigger's transmit tower all day long with little consequence to them. If the drone is as insanely powerful (an Adriane Barbeaubot with chainsaw hands!! BZZZZZ!!) then when words gets out about this killbot patrolling the barrens, some corp or hacker or TM is going to show up and try to capture it for their own nefarious use.

As for Accident, it says it causes a 'seemingly normal accident to occur', which 'is up to the gamemaster based on the circumstances and surrounding environment'.

Aside from the 'instant' caveat, the GM was well within his rights to rule it disrupted the wireless communications. The drones are now trying to receive commands on a different frequency, or it reset the ECCM/Encryption password, or whatever. It's an instant effect that can indeed have ongoing consequences. If you play in the GM's game, you have to realize that sometimes, there are no hubcaps on the Johnson's car to steal. No matter how loud you howl about it being unfair, the fact is it is that way because the GM said so.

Having a long term goal is a great idea for any character, and I think more players should have them for their characters. But a long term goal cannot (by its very nature) be accomplished in the short term, for many obvious reasons (why run if you achieved your goal, what new motivation would you now need, etc).

What I see here is a player who wants his long term goal served on a silver platter in a short term window, and the GM rightfully declined that request. Any ganger that's so easily duped/overthrown is going to have very little in the way of territory that's worth having.

I feel bad for ShadowDragon, learning to GM is a hard enough challenge without problem players.
Ddays
Abusing GM discretion is still abuse.

Accidents are small instantaneous glitches that would not have any reprecussions unless for environment. Suddenly having all your drones cease functioning would hardly qualify.

What next, critical glitches causing all your gear to spontaneously combust?
Particle_Beam
Well, in theory, yes, that's what critical glitches are for. nyahnyah.gif

The very things that are too terrible to happen, and that you hope won't ever happen...
ShadowDragon8685
Glitches can in fact cause jams, so I'd say a critical glitch would cause a really nasty one, like a double-feed or a misfeed or even the magazine falling out.
Ddays
Well, in my mind, a critical glitch my cause your ammunition stores to catch on fire. But it's not going to instantly remove everything you own.
Sterling
QUOTE (Ddays)
Abusing GM discretion is still abuse.

Accidents are small instantaneous glitches that would not have any reprecussions unless for environment. Suddenly having all your drones cease functioning would hardly qualify.

What next, critical glitches causing all your gear to spontaneously combust?

The drones didn't 'quit functioning', they lost the ability to receive new commands. An accident could cause your microphone to short out (instant) that would have long term effects that are hardly life threatening in and of itself. It has to have repercussions, otherwise the power would be 'minor annoyance' and not 'accident'. If the player didn't have a list of base drone commands that are the default (defend yourself if attacked, stay within x meters of base, etc) then yes, his drones were useless until either the spirits ran out of services or he rolled over to one and physically jacked a cable into it from his commlink.

Accident changes a stoplight from red to green as the target steps out onto the crosswalk.

Accident trips the 'disable' switch on an elevator, trapping all inside.

Accident makes you eject the clip from your gun. That's a very serious repercussion from a small instant action, and it's in the book as an example.

If accident can force a crash test with a negative dice pool modifier equal to the force rating (with predictably lethal results) then any talk of limited repercussions is hogwash. The nature of the accident is up to the GM. That's not arguable.

If you were in the desert and I ruled the accident power caused you to be hit by a car where there ARE no cars, yeah, that's problematic. But if I rule you mistake an inedible plant for an edible one and have you resist 9P toxin damage, that's perfectly legal (if you're trying to eat something). I could rule you step into a hole that is the home of several venomous snakes, and they react very naturally when your leg disturbs their rest.

In this case, being in the barrens where there is no matrix to speak of, a handful of elementals could easily disrupt the communications between drones and a controller. I'd even go as far as to say air elementals or spirits of man would be better at this than other types, but that's a matter of opinion.

I don't see how a calculated attempt to disable a PC's known strength by hostile forces that know the characters main strength is GM abuse. The gangers knew there were killer drones, they came loaded with anti-drone measures. If that is a problem, maybe relying on drones isn't a very good idea. I can't imagine the gangers showing up and then being surprised there are drones, and being caught unprepared for a drone onslaught. Gangers that stupid barely control a broken vidphonebooth that no one cares about. Congrats, you've taken over their turf.
Ddays
It's one matter for accident to force a test or a penalty, even if a powerful elemental can make it almost certainly legal, but it's another matter for it to disable any of a character's combat ability without even a roll.

I fully agree that the situations you mentioned are perfectly valid (with the exception of the toxin one unless the character was untrained at all in survival).

But the thing is, I expect accident to allow a roll to save against, if only to allow a character to blow edge to prevent it. I can dodge out of an incoming car, I can make a vehicle test, I can spend a simple action to reload my gun.

I would agree if he let the player roll a sensor or signal based test or anything else to say that there's random static in the air, hard to communicate. But if you're letting the accident power duplicate interference for free and completely disable a character, that's abuse in my book.

Say you have a successful accident roll as a GM, do you cause your runner to slip, crack his head, and fall completely unconscious in one move? No, because that's over the top. But this is what happened to the rigger's effectiveness.

Sure, a GM can make an accident cause a runner's grenades to accidentally set themselves and blow him up by RAW, but if he does, I wouldn't want to play with such a GM again. Just because it's up to GM discretion does not mean that the GM can do whatever he wants to the players without ruining the game.
Sterling
Ddays, I agree that just because you can do something as a GM that doesn't mean you should.

My only counterpoint is that in the case of the vehicle test to avoid the crash, the spirit's force is subtracted from the die pool. It's possible that the Runner would then be at a negative pool, which means unless edge is available and spent, there's no roll.

And technically, that reloading a clip doesn't need a roll, but it is counterable. In the case above, maybe the rigger should have tried to resync up with the drones (if we're saying the accident caused them to switch frequencies) which would be a roll. But then I'd rule the threshold would be the spirit's force. So a complex action and bam, three fives and he's back on track. But then the spirit goes and again uses accident, and now you're back at square one.

Some GMs like myself would say at that point 'You reacquire your drones.. oh, they're gone again. This doesn't seem like it's getting you anywhere.' and my players would then try something else. The issue isn't really ShadowDragon's GM style, it's his to run as he wants. If it alienates players, that's something he copes with. I've had disruptive players ruin games before, causing them to end prematurely and never be continued. So I can easily put myself in ShadowDragon's shoes. As for the rigger's player, I've (hopefully) long outgrown the 'one-dimensional power character', opting now for characters who have a couple decent strengths, some mediocre abilities, and a few weaknesses. This lets me adapt to most situations, survive the majority, and cope with the ones I couldn't handle on my own with the help of the team.

But if I go to do an action and the GM doesn't allow a test or an attempt, I'd just try something else. Hell, in the rigger's shoes I'd have set up a preprogrammed failsafe that, in absence of any orders, my drones would (in priority order) defend me if attacked, defend themselves if attacked, return to base, and arm weapons. So the spirits jam my signals, all my drones check me (I'm safe), check themselves (safe for now) and are in the base... so the pop their weapons. This allows me a bargaining chip at this point, which as a bunker rigger I'd ensure I have at least some decent negotiations skill, especially if I'm trying to take over the barrens. The ganger now isn't sure if his jamming worked, as all the drones just locked and loaded, which should make them nervous!

toturi
First of all, my question to the GM would be: would you have ruled the Accident power similarly if it was your PCs facing down an important NPC?

If yes, then I would say that while your interpretation of RAW requires so work, at least you are being fair. If no, then I think you got bigger problems than a munchkin player.
fistandantilus4.0
QUOTE (toturi)
First of all, my question to the GM would be: would you have ruled the Accident power similarly if it was your PCs facing down an important NPC?

Very good question.
ShadowDragon8685
Well, yes. Yes I would have.

If they catch a rigger with no astral support with a swarm of Air spirits, Accident his ass to frustration. I see no reason it woulden't work that way.


*sigh* I was not trying to "screw" the player here. I wasen't trying to have the gangers cart off his gear, or beat him and make him wake up naked in Eye-Fiver territory. I just wanted to allow the gangers to make an exit, un-cut-down by machine-gun fire, with a warning to the Geek never, ever to think about talking to them like that again.
fistandantilus4.0
I just reiterate what tutori said because I think that's the POV a GM should always have when running a game. "Is this something I would accept? Is this something I would have fun with?" Stick to those questions when running games and gnerally there's less conflict. Unless you're a mascochist of course. In that case, play, dont' GM. wink.gif
ShadowDragon8685
Frankly, I woulden't be so stupid as to be a bunkered rigger without at least a mage to ward the place and come riding to the astral rescue if the ward is broken. (Then, I woulden't want to be a bunkered rigger anyway).

But if I were a drone rigger and I got Accidented... Well, crap. That's gonna be a pain, but since accidents are usually quickly recoverable, I'll wait for my drones to recover, and take a shot with my Predator.
Ddays
I understand why you did what you did, I just always prefer letting my players a chance to roll for their hardearned abilities instead of forcing them to come up with failsafes for every GM screw situation.

Even if a dicepool is negative, the guy can blow edge, and in this guy's case, his edge of 8 probably meant that he felt he had a chance no matter how many -dice pool mods he had.

I agree that the player was being difficult, and accident to annoyance is a good way to screw up a rigger's plans, but no roll situations are pretty much the worst place a player can be in.
Jaid
frankly, bunker riggers are much better as a mage anyways...

- ability to make wards
- the fix spell
- possessed drones (mmm.... great form plant spirit w/ regenerate)
- access to all sorts of other wonderful spells.
ShadowDragon8685
Actually, DDays, he didn't. He spent all his edge previously on making Negotiation tests and otherwise having to succeed massively where a minor success would have done.

All he could have done was permenantly sacrifice edge to invoke the HoG.
Ddays
QUOTE
frankly, bunker riggers are much better as a mage anyways...

- ability to make wards
- the fix spell
- possessed drones (mmm.... great form plant spirit w/ regenerate)
- access to all sorts of other wonderful spells.


It's one thing to look at capabilities, another to actually do it with point costs.

Sure, we would all like an ally spirit, but hefty requirements all around eh?
tehbighead
QUOTE (Ddays)
It's one thing to look at capabilities, another to actually do it with point costs.

Sure, we would all like an ally spirit, but hefty requirements all around eh?

HoG is completely at the GM's discretion:: unless his life depended on it, i wouldn't have let him use it, either.
Ddays
Sorry if the lack of quote caused any confusion.
Wasabi
QUOTE (Jaid)
possessed drones (mmm.... great form plant spirit w/ regenerate)

Just for the record and RAW may not support me buuuuut... physical powers like regenerate should only work while a spirit is Manifested and a Possessing spirit isn't Manifested.

Again: This may be against RAW but its how I'd run it.
Eleazar
I don't think any player enjoys it when their only chance of survival and retaliation is completely removed. I really don't see how the player was being a munchkin and I think the word is way overused on these forums. Optimizing a character is not being a munchkin. I would have to see more of how this guy plays and acts before I would ever call him a munchkin.

I don't know why you were so set on disabling the drones. What is he going to do when he is engulfed by an air spirit. As long as you have taken out is wireless signal with a jammer, or interference, then he won't have any verbal communication while suffocating. Last time I checked you can't speak too well if you can't breathe. It's his fault for not having astral support. He knew this guy was a powerful mage and he didn't prepare for it. I don't see how he could blame your for that. Realistically an initiate grade 1 mage would have better than Force 3 and 5 spirits anyways. Though I would have to see this guys stats to be sure.

What should have happened is you should have admitted your were wrong about the accident power and had them do crash tests. Remember, he is the one arguing with you that, that is the way it should be. He only has himself to blame if the tests fail, because he said he wanted it that way. Most likely though he would have passed the crash test and been fine. Oh well that happens, things don't always go as planned. That is what makes the game fun believe it or not. If everything was always set in stone then it wouldn't be much of an interactive experience. From there you would just have to play out what happens. If Sticks dies then it's his fault for not having better protection. I don't see this ever happening though. There is no way an initiate 1 mage should have problems with a couple of drones. Especially considering this mage has 3 spirits on site, strategically positioned, along with his set of goons for protection.

It sounds like you tried to teach him a lesson and botched it up. It sounds like it happened because you didn't have too much of a grasp on the magic rules. I wouldn't recommend playing an NPC which uses rules you are unfamiliar with. That is never a good idea. In fact if you are new to the system and don't have a grasp of the rules, it might even have been a good idea to say everyone makes mundane characters and all hacking will be handled by a NPC.

Lastly, hats off to you for being a GM. Experiences like this are really egregious, and are unfortunately sometimes part of being a GM. I sincerely hope this is the last time you have to run into a GM/player dispute. It seems both sides could have done more to prevent this problem and acted with disregard to the others sentiments. Both parties seem to have taken things too personally, or perhaps, it was personal from the very beginning. Out of ignorance, I can not say for sure.
Sterling
QUOTE (ShadowDragon8685 @ Jul 4 2007, 07:58 PM)
*sigh* I was not trying to "screw" the player here. I wasen't trying to have the gangers cart off his gear, or beat him and make him wake up naked in Eye-Fiver territory. I just wanted to allow the gangers to make an exit, un-cut-down by machine-gun fire, with a warning to the Geek never, ever to think about talking to them like that again.

And that is the key point, really. There was a disconnect between your worldview of 'don't push around a group of people able to survive in the Barrens' and his worldview of 'I can do what I want since I have uber drones', and frankly, I agree with your decisions and your actions.

If it helps, I totally see where you were coming from on that angle of 'they're walking out, and they've covered their ass with magic' and the character technically had no in-game means to thwart that action, so he went OOC and argued the rules. That's not something that should happen often. A good player accepts defeat. A better player accepts defeat and lives to learn from it, ensuring it never happens again.

If the gangers had broken in and were thrashing the place, beating up the character, whatever, then it would have been out of line. The character would have been helpless (which does happen sometimes) and his reaction would have been understandable. But the gangers wanted no part of him or his offer and wanted to leave.

@Eleazar, this wasn't a survival moment, it was a failed negotiation and the NPC party (the ganger group) wanted to leave unmolested.

@Ddays, that bit about the failsafes was all me. I'm still debating the options of (if I played a hacker/rigger) coding all my pilot chips myself, just so they'd have the hardware cutoff if their guns were ever trained on me (read: if some slot hacks my drones, they won't be able to shoot me). That way, even though the drone is targetting me and trying to shoot, there is a cutoff that isn't letting the guns fire (maybe skip the autopilot program mod and hardwire the guns to only accept 'shoot or don't shoot' commands from the drone or myself, but my image is permanently 'don't shoot'). Short of uploading a new pilot program, they'd have to make do with shooting the rest of my team. The failsafes aren't for GM screwups at all, they're in place to make sure that if my drones are suddenly unable to receive new orders through ECM, interference, wi-fi blocking, etc, they don't just stop moving and wait for an order that can never come. They'd continue on their programmed action, then once that job is completed, they default to making sure I'm not in danger. Whoops, they can't see me or hear me, they would then want to find me. That way I'm not hemorrhaging drones due to one of a half-dozen ways to cut them off from communications.
Rotbart van Dainig
QUOTE (Sterling)
And that is the key point, really. There was a disconnect between your worldview of 'don't push around a group of people able to survive in the Barrens' and his worldview of 'I can do what I want since I have uber drones', and frankly, I agree with your decisions and your actions.

If it helps, I totally see where you were coming from on that angle of 'they're walking out, and they've covered their ass with magic' and the character technically had no in-game means to thwart that action, so he went OOC and argued the rules. That's not something that should happen often. A good player accepts defeat. A better player accepts defeat and lives to learn from it, ensuring it never happens again.

So in fact, the disconnect was 'I can do what I want since I have uber drones' countered by 'But I can make happen what I want since I have uber magic!'. Very mature.
fistandantilus4.0
Stop picking fights
Critias
QUOTE (ShadowDragon8685)
A: Teach him an OOC lesson, being that Mage > Rigger. If you want to survive a mage, you have to have a mage protect you from them.


1: I am only passingly familar with the magic rules. I wanted something that could shut his drones down without damaging them; basically, a huge shut-out, a wake-up call.

Maybe before you want to teach someone a lesson on something, you should make real sure that you know how that "something" works. Right now, all you're teaching him is GM > You, which is a lesson better taught by just kicking a problematic player out of your game.
Rotbart van Dainig
QUOTE (Sterling)
I don't see how a calculated attempt to disable a PC's known strength by hostile forces that know the characters main strength is GM abuse. The gangers knew there were killer drones, they came loaded with anti-drone measures.

The problem is that Accident is not a controllable effect, and thus, not a swiss army knive to make happen whatever you want. In fact, it isn't even able to perform at all as the NPCs intended - and thus, they wouldn't have chosen it.

Ruling in favor of NPCs is a bad thing to do as a GM.

In this case, Accident was clearly abused, no matter what the rationale.
Critias
Yeah. They didn't really come "loaded with anti-drone measures." They came loaded with what the GM thought were anti-drone measures (because he had "Magic > Rigging" in his head), but actually weren't.
kzt
Well, it would have worked to avenge the gang leader after the drones turned him to dog food. Body 1 engulfed by a force 5 spirit kind of sucks. But this probably was not exactly how the gang leader planned it.
tisoz
QUOTE (Rotbart van Dainig)
The problem is that Accident is not a controllable effect, and thus, not a swiss army knive to make happen whatever you want. In fact, it isn't even able to perform at all as the NPCs intended - and thus, they wouldn't have chosen it.

Ruling in favor of NPCs is a bad thing to do as a GM.

In this case, Accident was clearly abused, no matter what the rationale.

I've seen Accident used many ways. Some GMs discard it as a useless power and some GMs rule it so that it can be extremely powerful. I do not think it could be said Accident could not work as the NPCs intended.

Most times I have seen Accident invoked the GM asks what the nature of the accident is. It could be a slippery patch of pavement. I have seen it so specific as the player stating he wanted to use Accident on a locked door to cause it to open. In all cases, the GM decides what the Accident actually is, sometimes requiring a test and sometimes amounting to nothing effective and sometimes having the Accident accomplish exactly what the invoker wanted.

Shadowdragon as the GM could decide how the Accident tried to effect things.
kzt
QUOTE (tisoz)
Shadowdragon as the GM could decide how the Accident tried to effect things.

The issue is that the player gets to resist, and has a pretty good chance against a force 3 spirit.
tisoz
QUOTE (kzt)
QUOTE (tisoz @ Jul 4 2007, 11:36 PM)
Shadowdragon as the GM could decide how the Accident tried to effect things.

The issue is that the player gets to resist, and has a pretty good chance against a force 3 spirit.

I agree, as I stated tried to effect things.

However, it seemed that someone was saying it had no chance of happening.
fistandantilus4.0
QUOTE (tisoz)
Shadowdragon as the GM could decide how the Accident tried to effect things.

QUOTE (Core Book pg 286 - second paragraph)
Accident
If the critter wins, the character suffers an accident determined by the gamemaster


Shadowdragon as the GM could doesdecide how the Accident tried to effects things.

As far as RAW, there it is in print. He's allowed to decide what it does. I personally think that he made it a bit over convenient for the NPCs, but that's my opinion.

I still think though that this is amtter that needs to be handled out of game. If the player has left, then it's handled I suppose. Bad feelings I'm sure though, which is rarely the way folks want things to go, since most people game with their friends. I think it's a matter of communicating between GMs and players about how the game world should/is going to work. Especailly since it's both a new GM andnew players.

tisoz
QUOTE (fistandantilus3.0)
Shadowdragon as the GM could does decide how the Accident tried to effects things.

Well, I was trying to be diplomatic and not get accused of inflaming a discussion. smile.gif
odinson
QUOTE (Jtuxyan)
My argument was this:
A) By RAW, Accident on a vehicle (which drones are) results in a crash test, they can't target specific systems.
B) Even if they can target systems, something that has 1/100,000 odds is not a "normal" accident by any stretch of the imagination. Something that, statistically, has never happened in my characters 10+ year shadowrunning carrear is not normal.

It wouldn't matter what your odds of an accident occurring are. Anything that can happen when you glitch would be considered an accident. If you get a person without your insane dice pool then the odds of the accident are considerably higher. Why would something not be considered a normal accident for you when it would be for someone else?
Rotbart van Dainig
QUOTE (fistandantilus3.0)
As far as RAW, there it is in print. He's allowed to decide what it does. I personally think that he made it a bit over convenient for the NPCs, but that's my opinion.

No, that's the main point.

Though he decides what the accident looks like, this has nothing to do what the (N)PC wishes for.
Critias
Which means the current bout of powergaming (from a GM) is only "fair" if from now on, every time someone uses Accident on a drone (anywhere in the game) that drone is unable to be communicated with in any way, shape, or form, for one combat round (or however long he had each Accident lasting).
Ravor
Yeah, as an apparently new DM ShadowDragon8685 made a series of bad calls, starting with accepting an unaduited character into his campaign from a player with (according to ShadowDragon8685) a history of "making little mistakes to his gain during char gen", allowing a custom drone into the game without knowing what it could do, and then using powers that he didn't fully understand as an attempt to "warn" the PC in character instead of having a nice out of character talk and laying down the law.

Now I don't know how many of you are DMs and how many are players, but as long as ShadowDragon8685 learns from this situation then his remaining players will only benefit from his mistakes and to be fair, his other player on these forums seemed happy enough with ShadowDragon8685.
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