Redjack
Aug 11 2007, 03:01 AM
Posting Format:[ Spoiler ]
Posting Format:
- - "Speech color=blue, optionally enclosed in quotes"
- - <Coms (spoken)Speech color=yellow>
- - <Coms (subvocal) color=purple>
- - <Coms (Text) color=brown>
- - Thoughts color=darkkhaki and in italics
- - Memories, flashbacks, dreams color=darkgrey and in italics
- - "
Speech color=cyan, optionally enclosed in quotes"
- -
<Coms (spoken)Speech color=yellow>- -
<Coms (subvocal) color=violet>- -
<Coms (Text) color=black>- -
Thoughts color=darkkhaki and in italics- -
Memories, flashbacks, dreams color=lightgrey and in italicsNo signatures in IC posts.
Dice RollingPlease use
http://invisiblecastle.com/rolldice.py.
Redjack
Aug 11 2007, 03:03 AM
Welcome Billy Bedlam and Fist-meister.
fistandantilus4.0
Aug 11 2007, 04:09 AM
Billy Bedlam: Caucasian Male Human street samurai, 32
[ Spoiler ]
Attributes
BDY=3
AGL=4 (6)
REA=4 (6)
STR=3 (4)
CHR=3
INT=3
LOG=3
WIL=4
EDG=4
INIT=7 (9)
Essence Loss from Cyberware = 5.27
Essence Loss from Bioware = (0.95) 0.48
Essence = 0.26
Qualities
Biocompatability (10)
Racist, mild (-5) - trolls
Scorched (-5)
Mild addiction (-5) - Cal Hots
Skills
Autos(SMG) 4 (+2)
Pistols 2
Etiquette(street) 2 (+2)
Infiltration (Urban) 2 (+2)
Shadowin (Urban) 2 (+2)
Armorer 2
Unarmed (Street Fighting) 3 (+2)
Blades(Spurs) 4 (+2)
Perception(Visual) 2 (+2)
Pilot Ground (Bike) 5 (+2)
Hardware(Maglocks) 2 (+2)
Auto Mechanic 2
Knowledge Skills
Local Area knowledge- Seattle R4
Underworld politics (S) Seattle R1 (+2)
Gang identification R2
Computer background R2
Magic Background R2
Chip Dealers R2
Combat shows R2
English N
Japanese R1
Or'Zet R1
Contacts
Fixer 2/3 - Ash - Elven fixer - works out of Downtown. Primarily a go-between. Has connections to the Ancients. Tends to be very businesslike, not to be confused with professional.
Arms dealer 1/3 - Bishop - minotaur - Works out of a bar he owns, named for himself. Is a SURGED 'taur. Wears his hair in dreadlocks. Was originally a short balck man. Now he's a massive, hairy black man, with dread locks
Gang leader - Hel - Hell Hounds 2/3 - human female - leader of the 405 Hellhounds
Cyber
Alpha Cyberarm Right arm (obvious)
agility 6
Body 4
Str 6
Gyromount
Retractable Spur
Commlink
-Biomonitor w/ Autoinjector - six shots
Wired Reflexes Rating 2
Internal AirTank
Alpha CyberEye IV
-Flare Comp
-ThermoGraphic
-Smartgun Link
vision enhancement iii
-Low Light
Alpha Control Rig
Alpha CyberEars III
-Dampener
-Audio Enhancer 2
-SelectSound Filter 4
-Ultrasound Sensor
Datajack
Bioware
Tailored Pheromones 1
Muscle Aug 1
Muscle Toner 2
Sleep Regulator
Reflex Recorder - Firearms (G)
Gear
Savior Medkit w/ Autoinjectors Refills
Steyr TMP w/ GV III and integral SGL
- Quick Draw Holster
2 mags standard ammo 30r
2 mags Gel rounds 30r
3 Mags Ex-Ex 30r
Colt Manhunter
- Concealable Holster
-Hip holster
Ares Predator IV w/ Threaded Silencer
-Concealable Holster
2 mags standard ammo each
2 mags Gel rounds each
3 Mags Ex-Ex each
Imgram Smartgun X
-3 mags REG ammo 32r(e)
- 3 mags Explosive ammo 32r(e)
AK-97 Carbine w/ GV III & Integral SGL
- 3 mags regular ammo each
- 3 mags Explosive ammo each
Colt America L36 w/ arm slide
- 2 clips Stick&shock
3 flash bang grenades
3 High Explosive Grenades
3 Gas (Neruostun) grenades
2 armor jackets
3 sets street clothes
lined coat
Transys Avalon w/ Novatech Navi - intergral commlink in cyber arm
-always in hidden Mode
-Encryption rating 6
Novatech Airwave w/ Iris Orb OS
-Passive mode
-False ID - William Parker - Rating 4
-Encryption rating 3
Rating III Black IC w/ Analyze 3, Attac k 3,stealth 3
Automotive shop
Armorer kit
Electronics kit
Area jammer Rating 4
White noise Generator Rating 6\
5 RFID Stealth Tags
2 RIFD security tags
Cyberware Scanner R 4
Laser Mic 4
Directional Mic
Olfactory sensor 4
3 micro cams
3 micro-mics
Autopicker Rating 6
Cellular Glove molder rating 3
Key card Copier Rating 4
sequencer Rating 4
wire clippers
3 sets gecko gloves
300m stealth rope w/ 4 catalyst sticks
30 m myomeric rope
Medkit Rating 6
Basic Doc Wagon
8 stim patches rating 6
-below in autoinjector syringes
2 trauma patches
5 stim pathces rating 6
3 antidote patches rating 6
2 nanopaste disguise kits (small)
BMW Blitzen w/ Gryoscope stabilizer(see Mirage)
fistandantilus4.0
Aug 11 2007, 04:24 AM
Alrighty:
1) Epic? Great.
2) Define "ride"
Redjack
Aug 11 2007, 08:53 PM
1) Yes. More epic, not a straight forward run... <G>
2) Ride: For Ditch this means a reinforced frame, with a blue-printed electric methane hybrid engine. The chassis is currently from a '65 Nissan mini-van, armored and equipped with photo-dynamic nano-paints. The control system is SOTA six months ago and the security system was de-activated so that Billy could make the engine modifications.
Thomas
Aug 22 2007, 03:24 AM
Uhh, we do know each other, right?
Redjack
Aug 22 2007, 03:27 AM
Yea. See my last post for a little more detail on that. Feel free to embellish or take creative liberties.
Thomas
Aug 22 2007, 09:49 AM
QUOTE (Redjack) |
Yea. See my last post for a little more detail on that. Feel free to embellish or take creative liberties. |
Creative liberties indeed...
Fixed my post
Thomas
Aug 24 2007, 01:58 AM
Crap guys, sorry. I just spotted Billy's question to Sledge, had been waiting for Fist to respond to the comms
Redjack
Aug 30 2007, 06:34 PM
@Fist - I really liked that post. Take a bonus CSP.
fistandantilus4.0
Aug 30 2007, 06:38 PM
*does dance*
Thomas
Sep 1 2007, 04:50 PM
@Redjack
Initiative score:
11d6 -> [6,2,6,1,6,2,3,6,2,6,2] = (42)
LinkSledge intends to keep an eye on the gangers until they attack or are close enough to engage in combat. If they attack, counter with dodge. If Sledge is able to engage - Attempt to interfere with other driver ā grab controls, kick, etc., - in order to cause him/her to crash. (and if Iām real lucky, maybe that will take out some others!)
What rolls would you like?
Redjack
Sep 2 2007, 12:10 PM
@Fisty
QUOTE (fistandantilus3.0) |
Hellhound painted helmet in place |
QUOTE (fistandantilus3.0) |
Not wearing colors. |
I see your character has Alzheimer's as well....
Redjack
Sep 2 2007, 12:33 PM
@Fisty
I'm giving you surprise. They were not expecting the immediate escalation.
It appears you can buy quick-draw(2) [Automatics(4)+Reaction(4+2) successes, so roll your attack:
Automatics (4) + Agility(6) + Smartlink(2) + ReflexRecorder(1) + Attacker in Moving Vehicle(-3) + Attacker Distracted(-2) + Target has partial cover(-2) + Attacker firing from cover(-1) = dp5
Both of you have partial cover from traffic.
Edit:
I reread your post. 3,3,5,4,2,6,6,5,2
Machine pistols use automatics, not the pistols skill.
I would remove the Attacker Distracted(-2) but I do feel I need to clarify command of the bike through his rig, using the gyros. You cannot jump into the bike AND fire. You could issue a command to the bike via your com, but you have no command program.
So you end up with only 1 net hit, but with the leader being surprised he does not get to counter only resist.
You still need to roll an initiative. Their init is 8.
Edit #2
I gave this some more thought and found it silly that you could not just activate the autopilot without a command program. So I am going to allow that, just realize that without a command program you have only a basic interface to the pilot program. [Turn on/off. Drive to location XYZ. etc]
3,3,5,4,2,6,6,5,2. The distraction modifier is removed and your hits restored to 3.
Thomas
Sep 2 2007, 01:32 PM
QUOTE (Redjack) |
@Fisty I'm giving you surprise. They were not expecting the immediate escalation.
|
Suprised
Sledge too...
Big Texan, scared by a little gunfire!
Redjack
Sep 2 2007, 01:53 PM
Ah, but fear != surprise.
Redjack
Sep 5 2007, 12:59 PM
Also remember that each pass worth of conversation is about 3 syllables.
fistandantilus4.0
Sep 5 2007, 11:04 PM
QUOTE (Redjack) |
@Fisty
QUOTE (fistandantilus3.0) | Hellhound painted helmet in place |
QUOTE (fistandantilus3.0) | Not wearing colors. |
I see your character has Alzheimer's as well.... |
that was intentional. He's not wearing his
jacket. He ususally doesn't even think about the helmet. No worries
QUOTE |
I would remove the Attacker Distracted(-2) but I do feel I need to clarify command of the bike through his rig, using the gyros. You cannot jump into the bike AND fire. You could issue a command to the bike via your com, but you have no command program. |
Ah, sorry about the weapons mistake. My fault. As for the auto though, I wasn't trying to jump in, just command the autopilot. I shouldn't need a command pilot for that though. Autopilto is standard on all vehicles. I even tried buying up an OS to upgrade the bike's systems a bit if you'll recall. I didn't buy an upgraded Pilot program though. It's not doing anything fancy ATM. just driving without crashing.
Thomas
Sep 11 2007, 10:45 AM
@Fisty - Sledge's query was meant as 'why are they after you, do you owe them money?' - feeble attempt at humor.
fistandantilus4.0
Sep 12 2007, 05:10 AM
got it, I edited.
Redjack
Sep 21 2007, 12:27 AM
I promised a post rate of several times a week... It has now been over a week without a post or word from Thomas, so I will move the game forward remoting Sledge and hoping that Thomas reappears..
Redjack
Oct 5 2007, 11:46 AM
I see that there have been no karma, nor CSP awards in this game beyond the one bonus for a good post. So at this point take your first karma and a CSP for each of the 3 scenes. Take a bonus karma for a creative solution with Ice. While things won't turn out as goo as you'd like, they will be MUCH better than they would have been otherwise...
fistandantilus4.0
Oct 5 2007, 11:25 PM
So that's 2 karma and 3 CSP yes?
I like to change things up a bit form the norm. I thought about trying to find a way to disable him so that he couldn't call ahead, but there were some problems with that. First, I'd probably have to put him unconcious, and the hackers inside might have taken serious offense to that. No way of knowing how many friends he had there. Second, he might have woken up later and been madder, meaning I'd have to kill him instead. That's pretty extreme for his role in things.
SO I decided to pay him off, but kept it low so that it wouldn't seem like it was overly important. Having low funds might[/i[ have had a thing or two to do with it anyways.
Lastly, if he [i]does call ahead, Vic will see a pissed off runner coming his way, but one that was willing to deal with one person who worked gainst him already. SO if he does get a call, he may be defensive, but not necessarily shoot on sight.
That's my train of thought.
Redjack
Oct 5 2007, 11:35 PM
QUOTE (fistandantilus3.0) |
So that's 2 karma and 3 CSP yes? |
Correct.
As to your logic, all good. As I said, your choices for dealing with Ice were great. You'll see the good and the bad from the interaction soon, but the net results are definitely better than most other possible outcomes.
Redjack
Oct 7 2007, 01:43 PM
Heading straight there or round about?
fistandantilus4.0
Oct 7 2007, 06:08 PM
Defintely taking some street routes for a bit to avoid I -5. I think I'll send Sledge in agani to scout. Have a drink or two, maybe a lap dance to have some time to make sure Vic is there, but not seem out of place.
edit: taking the time to watch for tails, including taking a few choke point stops, and watching any traffic drones as well. If Ice decides he wants to tail us, that'd probably be his easiest way.
fistandantilus4.0
Nov 2 2007, 04:38 PM
Redjack, not seeing any updates with my gear Am I missing something?
Redjack
Nov 2 2007, 05:12 PM
You have all the gear on the OOC, which is almost everything you had asked for.
fistandantilus4.0
Nov 2 2007, 09:45 PM
That's what I'm trying to say. I don't have the sheet that had what I asked for. I haven't had it for months. Apparently it didnt' save to my copm or something. The only thing that had it listed was what I sent to you.
fistandantilus4.0
Nov 4 2007, 12:44 AM
Holy crap, I can't believe I don't have a goddamn Con skill. Man, this is just sad.
Redjack
Nov 7 2007, 01:04 PM
Hey Fisty, where ya at?
fistandantilus4.0
Dec 10 2007, 01:04 AM
Apparenlty this needed a bump.
Putting a link from the IC into the OOC thread in the first post of each. Hope ya' don't mind.
Redjack
Dec 10 2007, 01:21 AM
Need a bump?
Redjack
Dec 19 2007, 04:40 PM
Merry Christmas Fisty!
fistandantilus4.0
Dec 24 2007, 02:48 AM
Merry Christmas RJ!
Redjack
Dec 27 2007, 02:54 PM
Invisible Castle has upgraded their site.
Dice Rolling now supports "hits" and "hitsopen"
nd6.hits(5) : This will roll
n dice and count the hits (a hit defined as a d6 roll of 5+)
Example: 5d6.hits(5) ā [5,5,6,2,6] = (4)nd6.hitsopen(5,6) : This will roll
n dice and count the hits (a hit defined as a d6 roll of 5+). It will also add an extra die for any value of 6.
Example: 7d6.hitsopen(5,6) ā [[6, 6, 3],4,1,4,4,3,5] = (3)It also supports linking rolls by campaign. Please use
Campaign of
Barrens
fistandantilus4.0
Dec 28 2007, 01:18 AM
Sure thing. I'll fubmle wmy way through that on the next round.
fistandantilus4.0
Jan 1 2008, 08:52 PM
I don't know if they've changed the roller program it's self, but I've been using it in other games, and geting absolutely shit for rolls lately. Serious getting 1 hit off of 12-15 dice a number of times. Might want to keep an eye on it.
fistandantilus4.0
Jan 1 2008, 08:56 PM
Well so much for that theory. I just rolled 5 hits off of 9 dice for my initiative. Maybe it just doesn't like large dice pools. *sheepish grin*
Redjack
Jan 17 2008, 04:28 AM
End of the chapter, karma award time. 6 karma, 2 CSPs.
Current unspent totals: 8 karma; 6 CSPs
This was a well played. If not a little slowed.
You are one step closer to finding the wheels....
fistandantilus4.0
Jan 17 2008, 06:56 PM
Yeah I just hope the rest of the vehilce is still attached to them.
I'll let you know what updates to the sheet I'm planning on doing... as soon as
I know.
Redjack
Jan 18 2008, 01:58 AM
QUOTE (fistandantilus3.0) |
Yeah I just hope the rest of the vehilce is still attached to them. |
Only one way to find out.
BTW: If you'd switch to Firefox you'd have inline spell checking and get rid of all those pesky typos in your OOC and IC posts...
fistandantilus4.0
Jan 18 2008, 04:33 PM
Just consider me old and set in my ways. I asspire to be a gray old curmudgeon some day, and am practicing for it now.
fistandantilus4.0
Jan 20 2008, 11:51 PM
I'm wondering if I missed something. Sledge keeps asking me what Rick's car looks like. How am I supposed to know that? I only got a bare bones description from Madge of the vehicle that took off. Am I just missing something?
Redjack
Jan 21 2008, 12:46 AM
No, just following through Sledge's logic for information he needs to track down Rick.
Redjack
Jan 21 2008, 03:11 PM
IM me if you have any questions.
Redjack
Jan 27 2008, 04:48 PM
Go ahead and post up to Billy's shop.
fistandantilus4.0
Feb 6 2008, 08:52 PM
So what does Madge put together on the vehicle? Make/model/design, that sort of thing?
Redjack
Feb 6 2008, 09:01 PM
It is indeed a '69 Chrysler-Nissan Patrol Master Mark II with a flat gray paint job and a distinct lack of chrome or reflective trimming.
Redjack
Feb 20 2008, 05:59 AM
Fisty - Everybody make it through the weekend there?
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please
click here.