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hyzmarca
Mumm-Ra
Immortal Human (mummified)

Body1
Strength1
Reaction1
Aglity1
Intuition6
Logic6
Willpower8
Charisma4

Edge 5
Magic 13
Grade 8


Qualities:
Magician
Infirm
Spirit Pact

Metamagics:
Ally Spirit Conjuration
Channeling
Sacrificing
Shielding
Masking
Quickening
Anchoring
Divination

Skills:
Sorcery Group 10
Athletics Group 4
Conjuring Group 10
Astral Combat 8
Stealth Group 5
Arcana 12
Electronics Group 2
Outdoors Group 2
Influence Group 4
Intimidation 3
Escape Artist 3
Armorer 4
Artisan 4
Assensing 5
Perception 5
Dodge 5
Close Combat 8

Spells:
All of them

Powers:
Immunity to Age
Immunity to Toxins and Diseases
Immunity to Normal Weapons
Hidden Life



Ancient Spirit of Evil

Force 12

Intuition 12
Logic 12
Charisma 10
Willpower 14


Magic 12
Edge 8


Powers:
Spirit Pact
Hidden Life
Possession
Movement
Fear
Divination
Concealment
Confusion
Desire Reflection
Regeneration
Paralyzing Howl
3D Movement


Qualities
Magician

Skills
Astral Combat
Sorcery Group
Assensing
Flight

Weakness:
Own Reflection (Upon seeing the face of its possessed host in any reflective surface, the Ancient Spirit of Evil must retreat to safety and leave its host).


Ma-mutt
Ally Spirit/ Bull Dog (Hybrid Merge)

Force 4

Body 6
Strength 6
Agility 5
Reaction 5
Intuition 4
Logic 4
Charisma 4

Skills
Unarmed Combat
Astral Combat
Perception
Assensing

Powers
Inhabitation
Aid Sorcery
Aura Masking
Natural Weapon
Rotbart van Dainig
Infirm means no Physical Skill groups.
hyzmarca
QUOTE (Rotbart van Dainig)
Infirm means no Physical Skill groups.

Its easier that writing each down individually. He's an NPC.
Buster
His spirit could have the physical skills. It makes sense and is all nice and legal.
Ophis
Fabulous.

Bonus points for Ma-Mutt.

I presume we need surge rules for the Thundercats...
Rotbart van Dainig
QUOTE (hyzmarca)
QUOTE (Rotbart van Dainig)
Infirm means no Physical Skill groups.

Its easier that writing each down individually. He's an NPC.

He being an NPC und you being lazy does not mean you have to break the rules. nyahnyah.gif
Fortune
QUOTE (Ophis)
I presume we need surge rules for the Thundercats...

You could always use Biosculpting. wink.gif
toturi
No, but we'll definitely need rules for the Sword of F-ing Omens!
hyzmarca
What we really need are rules for Ro-Bear Burbils and Drop Ro-Bear Burbils.
Ophis
See Augmentation, they're just free roaming biodrones. (Vey WRONG biodrones).

Now excuse me I'm start to have "A Night on Thundera" Flashbacks.
Moon-Hawk
Bravo, hyzmarca, bravo.
Mumm-Ra, the ancient spirits of evil, even Ma-Mutt. Truly a thing of hideous beauty. And then, as icing on the cake, you add Drop Ro-Bear Burbils.
I've been going back and watching old Thundercats episodes lately, too. They're so very bad, and yet, so great.
darthmord
QUOTE (toturi)
No, but we'll definitely need rules for the Sword of F-ing Omens!

Well...

Let's see... Powers...

-Weapon Focus

-Anchoring / sustaining of Detect Danger spell on each Thundercat

-Some sort of anchoring / sustaining focus for Clairvoyance

-Some sort of anchoring / sustaining focus for an Illusion / Projection spell that tells each T-Cat where it's being activated from.

-Some sort of anchoring / sustaining focus that supports a spell that alters the length of the sword upon command which would have the effect of granting variable reach.

-Some sort of power that allows for the sword to be summoned to its rightful owner.

-Some sort of power / spirit that grants some level of intellect to the sword as the cartoon showed it acting of its own accord on occasion.

That's all I have come up with so far... anyone else want to add stuff to it?
Ol' Scratch
QUOTE (darthmord)
-Some sort of power that allows for the sword to be summoned to its rightful owner.

-Some sort of power / spirit that grants some level of intellect to the sword as the cartoon showed it acting of its own accord on occasion.

Inhabited Guidance Spirit/Ally Spirit. Could be used to 'save' on using stacked foci for most of the other powers as well.
darthmord
Good point. I hadn't thought of that. A guidance spirit inhabiting the sword would be thematically appropriate given the sword's nature in the show.

How would it work though given that some of the sword's powers required two users? I recall seeing an episode where the ghostly T-Cat (whose name escapes me) and Lion-o's father were both holding the hilt to empower the sword to do stuff.

Does it bother anyone that we could very well have a Star Wars Jedi - Thundercats crossover... in the very same game? spin.gif
Ol' Scratch
Geasa limitations.

And nope, it doesn't bother me at all. That's one of the grooviest things about Shadowrun (both mechanically and as far as the game world goes). It's open to just about any kind of concept you can cook up. Sure, you might be considered a kook by everyone else, but that doesn't mean much considering how common kooks are in the shadows.
darthmord
True enough. I remember some fluff in SR3 where people were talking about all the wierd magical traditions that were popping up based on some of the strangest things like TV shows, movies, etc and not just conventional old-time myth/legend.

One of the runners was poo-pooing it saying it was a bunch of drek and one responded with something to the effect of "If you are on the receiving end of that Powerball spell, does it really matter what the mage's tradition is?"

It is interesting to see that we can make such things as Jedi, Thundercats, and more with the rules. In fact, it'd be quite easy to do up the Silverhawks (a bigger case for heavy cyber I've not seen outside of Terminator).

Hell, Green Lantern could be easily done up. For that matter, pretty much any comic book hero could be made.

Hmm....
Wounded Ronin
QUOTE (toturi)
No, but we'll definitely need rules for the Sword of F-ing Omens!

"And I should have known that terrator didn't mean us any harm after the Sword of Omens refused to obey me. And it was just plain stupid to think that what the fuck am I saying?"
mfb
what the fuck is a samoflange?
Wounded Ronin
I WANT TO SEE YOUR TITS, MY DEAR!
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