A while back in one of the CZ threads, I joked about inhabiting a jarhead with an Ally for increased power and reduced odds of going ED-209. Somebody mentioned that it would be a lot cheaper and easier to just grab somebody off the street, cyber them up, and inhabit them, which got me thinking (probably a bad thing)...
At any rate, here's just a back-of-the-pad slapped-together CyberAlly, made to be pretty darn effective at everything while keeping karma costs to something a real mage might someday see without abusing Power Pact+Karma Drain (it does, however, assume the full and blatant exploit of Ally Sustain to max out all attribute/IP enhancements).
The body is penciled in as a Type O clone for those of us who find the UB's methods a tad... icky. I'm not sure if the Type O benefit to basic bioware would automatically apply here; if it doesn't, then a few of the toys would have to be dropped. In addition, some of the more expensive toys could be easily dropped to save money without having a large impact on the final results.
[ Spoiler ]
C.A. Barracus
B: 3(15)
A: 3(15)
R: 3(15)
S: 3(15)
C: 3(9)
I: 3(9)
L: 3(9)
W: 3(9)
M: 6
Edge: Mage's Edge at time of binding
Init: 6(24)
Ess: .06
Cyberware:
Datajack
Attention Coprocessor 3
Encephalon 2
Math SPU
Orientation System
Radar Sensor 4
Cybereyes 3 w/ flare comp, low-light, thermo, smartlink, vismag, VisEnh 2
Cyberears 2 w/ AudEnh 3, damper, spatial recognizer, sound filter 2
Obvious Hand w/ Cyberarm Gyromount (x2)
Obvious Foot w/ microskimmer modular option (x2)
Skillwires 5
Skillwire Expert System
Bioware:
Bone Density 4
Enhanced Articulation
Platelet Factories
Cultured Bioware:
Pain Editor
Reflex Recorder (firearms)
Gear:
Fairlight Caliban (ignoring programs for now)
Sim Module (w/hot sim)
Activesofts, Knowsofts, Linguasofts, Datasofts, Mapsofts - as needed and as many as can be cheaply obtained or copied
Guns, other gadgets as needed
Other:
Type O clone body
Adapsin
Immunity to Natural Weapons 6
Powers (list is optional):
Guard
Magic Guard (if available)
Movement
Concealment
Elemental Attack (probably a stun attack like Lightning or Sound)
Influence
Skills:
Assensing 6
Astral Combat 6
Dodge 6
Perception 6
Unarmed Combat 6 (10P)
Exotic Ranged Attack 6 (6P or 6S)
Spellcasting 6
Counterspelling 6
Ritual Spellcasting 6
Enchanting 6
Arcana 6
All other skills are from softs
Spells (list is *very* optional):
Stunbolt
Powerball
Detect Enemies, Ext
Detect Individual
Heal
Improved Invisibility
Mob Control
Levitate
Mind Probe
Physical Mask
Sustained spells (cast by mage after summoning):
Increased [Everything] 9
Increased Reflexes 4
Combat Sense (max safe Force)
Deflection (max safe Force)
Astral Armor (max safe Force)
Total Cost:

517,950 (if I did the math right)
Karma: 108
Very pricy, but the price can be literally cut in half (

260,000) by removing Enhanced Articulation, Bone Density, Encephalon, and Simsense Booster.
Thoughts?