[warning: I explain what's going on a bit more for the benefit of people who want to know. I try not to let this become a gaming story, but it toes the line. If you don't want to hear about my campaign, and I won't blame you, just skip to the end.]
Actually, the campaign started with the rival gang blowing up their headquarters and killing all members of the gang except for the PCs. So, the preemptive strike already happened, and the PCs were on the wrong end of it. The only reason they lasted this long is because the rival gang didn't know they were still alive. Now they've figured out who's been messing with them for the last few months and they're moving in to finish the job.
This campaign is sort of an underdog story.
The PCs have spent the last 10 sessions kicking the legs out from under the enemy gang, turning their allies against them, building allies of their own, taking out key figures, etc. I don't want to get into the details, 'cause gaming stories are annoying, but they're not standing alone in this. And they're not going to kill the rival gang with this fight, their goal is just to survive long enough for some corporate reinforcements to arrive.
Otherwise, I really like the corp angle, but since they're already dealing with the Azzies just to get those reinforcements I'd say their situation is truly desperate.
Lone Star is a good suggestion, but there's already some LS stuff going on that might not fit too well. Dealing with that is going to be their next major task.
They're already doing the enemy-of-my-enemy thing, although not without it's price.
They could make a deal with tanamous, but they've already promised all the bodies to a pack of ghouls who will be keeping an eye on the sewers for them.
He's not really a bastard of a mage, he's more of a friendly grandpa type, which really makes the soul-selling angle appeal to me.
The magic drug option is definitely one I hadn't considered.
And no one's sold their soul to organized crime yet, that could work.
The blood spirit thing is cool, but wouldn't he need Sacrifice, Invoking, and Invoking Blood Spirit metamagics to get a big scary blood spirit?
Just to let you know, the whole theme of the campaign has been the PCs trying to dismantle a group (the enemy gang) who is dramatically more powerful than them and will squash them in a direct confrontation. They will (dice gods willing) eventually succeed, but they're going to have to make a lot of deals and do a lot of favors for a lot of people to get there. If they're very smart about it, though, and play all the sides just right, they might well come out ahead.
This coming confrontation is marking a major turning point in the campaign where the PCs have turned the tides enough for the conflict to come out in the open and for them to have a tiny amount of defensible "turf" again, although the enemy will still have vastly more territory and members for a while. That said, there's still a lot of room for this to go poorly or well, and one PC is offering up a lot to make sure it goes well.
Some really good ideas, here. Thanks everybody. Please feel free to keep 'em coming, I've got some time before I have to settle this.