Help - Search - Members - Calendar
Full Version: World Of Darkness
Dumpshock Forums > Discussion > General Gaming
Pages: 1, 2, 3
hyzmarca
QUOTE (Ravor)
Although I agree the morality system is rather "odd" (But hey, DnD's Alignment System isn't much better considering that it's an Lawful Good act to slaughter entire villages of women and children provided that belong to the "correct" race.), it's easy enough to ditch and all-in-all personally I really like the nWOD rule-set, it reminds me of Shadowrun Fourth Edition in many ways.

However, with that said, I've come to loathe the core settings over time, with the notable exception of "Mysterious Places" which in my opinion should be required reading for every DM no matter what ruleset he is planning on running.

D&D alignment system makes more since when you come to understand that Good and Evil do not equate to Moral and Immoral. The war between Good and Evil isn't about resisting the temptation to take morally questionable shortcuts or act selfishly. It is, literally, a war. It is a war with fought with swords and bows and in some settings Guns. And the choice between Good and Evil is not a moral choice at all. It is a choice of sides, nothing more and nothing less. And neither side is in any way superior to the other. Evil can be more moral than Good and Good can be genocidal.
Kagetenshi
No, actually, Evil can't be more moral, because moral is defined as what Good does. The problem in that situation is just that Ravor fails to see that the moral choice is to slaughter that village.

~J
Wounded Ronin
QUOTE (Kagetenshi)
No, actually, Evil can't be more moral, because moral is defined as what Good does. The problem in that situation is just that Ravor fails to see that the moral choice is to slaughter that village.

~J

Heh, I should play a paladin named Mai Lai.
GrepZen
In regards to the D&D alignment: Take a look at the Eberon campaign setting...it has a much better take on alignment & the factionalization there of. You have a mythos and people of all alignments who follow said mythos but, have their own interpretation of how it should be followed. Kind of like real life. It still breaks down around the LG slaughter of the kobold village but thats just one of those paradoxal quagmires based upon changing social mores.
Kagetenshi
Why do you say it breaks down?

~J
GrepZen
That kind of goes into the whole "inherently evil/good genetic pre-destination/disposition" thing unless you are playing strictly by the rules and what the stats book says holds true for all members of the species. Logically a person/monsters character is shaped by its social dynamic & experience. There are exceptions to the norm but, in general an intelligent being doesn't instantly want to eat the tasty hobbit right from birth so killing of said babe by the Lawful Good Paladin of the God of Justice and All Things Nice isn't a very good or moral act in today's terms.
Of course "good" & "Moral" are terms subjective to the periods society & cultural norms.
Zhan Shi
The "Book of Exalted Deeds" goes into much more detail about what constitutes an evil act...at least from a game perspective.
GrepZen
I thought the "Book of Vile Darkness" was much more fun. Of course the rules in both books were pretty much the same differing only in application.
Wounded Ronin
OK, I have thought a lot about Mai Lai the paladin.

Mai Lai should be female because the name sounds a bit feminine in the context of fantasy RPGs. Mai Lai's shtick is, of course, systematically trying to "cleanse" places that have the wrong species living in them. As such, Mai Lai would first generally try to recon a place, sketch a preliminary map, and then plan an assault such that there's nowhere for the defenders to escape and they can be slaughtered to the last individual.

With these objectives in mind Mai Lai is likely to spend a lot of money on hirelings in order to be able to block off areas to the enemy and conduct systematic sweeps. Furthermore, since chopping goblins with a sword is a bit inefficient and tiring, Mai Lai likes to use flaming oil a lot so as to hit as many enemies at once as is possible. Perhaps Mai Lai will even be saving up to finance a wheeled catapult that fires incindiary projectiles.

Naturally Mai Lai is Lawful Good and the character concept is to see how far we can push Lawful Good to resmble Lawful Evil while still being Lawful Good and not violating any paladin-fu rules.

Ravor
Oi, and now we see why I only play either Lawful Neutral or Chaotic Neutral characters in DnD. cyber.gif
Crusher Bob
Bonus points if you are playing in the Realms, since athiest and other such undesireables are fated to suffer horribly in the wall of the faithless after they die. Therefore, it is a good act to convert them to be a follower of your god, by torture, if necessary. rotfl.gif
Fortune
QUOTE (Crusher Bob)
Therefore, it is a good act to convert them to be a follower of your god, by torture, if necessary.

And then kill them and send them to your God before they get a chance to backslide. wink.gif
Critias
My wife and I recently moved, and since we scored a second bedroom we've decided it'll be a game room. Other than the computer desk and a tv/X-Box combo, this room is books. Shelves and shelves of the damned things. We are both gamers, you see, and both had been gamers for over a decade a piece before we even met -- we have books a-plenty.

For shits and giggles, I decided to organize our books while unpacking. I cleared out a bunch of space on the floor and just started stacks, sorted (roughly) by game company. I had one for D&D, one for Shadowrun, one for Privateer Press, one for Games Workshop, one for Star Wars, one for CP:2020, one for L5R, one for Champions/HERO, etc, etc, all the way down to one for "other." In addition to being a handy way to roughly categorize them to make it easier to find what I'd be looking for some hypothetical day, I figured it would be fun to see what game system could lay claim to the most shelf space.

My money was on Shadowrun. We've both been playing it since SR1, are both rabid collectors (not just players), and, hell, we met playing Shadowrun. Even with us selling or trading away most of our doubles (to save shelf space, after moving in together), I figured it was a shoe in.

To my surprise and chagrin, it was the World of Darkness stack that won out when all was said and done, looming over its rivals like the mightiest oak in the forest, leeching sunlight from its lessers and growing ever taller at their expense. It was a stack roughly as high as my wife's chin, with its nearest rival (Shadowrun) just about the right height for a boobie shelf.

Two things struck me; it was going to be a pain to get the stacks of books turned vertical instead of horizontal and put onto shelves, and either my wife is even shorter than I tease her about, or we've got a fuck ton of WoD books we never use.

Turns out it's the latter. She didn't shrink or anything, we've just got a lot of World of Darkness crap. And -- lemme tell you -- I've played in exactly two sessions of a Vampire or Werewolf or any other game of theirs in the last ten years.

So my wholly unscientific little study of "what books do I have the most of" just made me realize I really do just have their shit lying around because I enjoy reading them, and not because they've got a core system that makes them worth actually playing.
fistandantilus4.0
QUOTE (Critias @ Oct 12 2007, 07:11 AM)
with its nearest rival (Shadowrun) just about the right height for a boobie shelf.

Two things struck me;  it was going to be a pain to get the stacks of books turned vertical instead of horizontal and put onto shelves, and either my wife is even shorter than I tease her about, or we've got a fuck ton of WoD books we never use.

Turns out it's the latter.

rotfl.gif

Oh I laughed and laughed.

Now I've read this entire post to my wife, and she's sitting here telling me what stacks of my books would and wouldn't go above her knees. My money's on Shadowrun and Darksun of course. Anyway, you've just started a little competition over here. Although sadly I don't think I hae anything that will get to "boobie" level.

Edit: For some reason, she hit me after reading this post.
Fortune
QUOTE (fistandantilus3.0)
Although sadly I don't think I hae anything that will get to "boobie" level.

Take comfort in the fact that the older she gets, the less books you will need to collect in order to achieve 'booby level'.
pbangarth
rollin.gif *Ducks and runs*
hyzmarca
QUOTE (Fortune @ Oct 12 2007, 10:56 AM)
QUOTE (fistandantilus3.0 @ Oct 13 2007, 01:35 AM)
Although sadly I don't think I hae anything that will get to "boobie" level.

Take comfort in the fact that the older she gets, the less books you will need to collect in order to achieve 'booby level'.

And the fact that, as he gets older, he'll have a boobie level of his own.
Penta
Oy, did we need to bring up geezerboobs?
Zhan Shi
Bad Fisty! biggrin.gif

My White Wolf Stack was very large as well. I traded them in to an online store for credit. All together, I estimate I got about $1,000 of store credit for them. I think the most I got for a single book was either "Games of Divinity" (Exalted) or "Into the Labyrinth" (Wraith). That surprised me; I had no idea that those books were so sought after. But this was shortly after White Wolf played out the "Armagedon" in their old game lines, and started fresh. Maybe that caused a spike in demand.

Reading the last few posts made me think about a joke I heard on the third Blue Collar Comedy show, about baloons three days after the party... eek.gif
SinN
QUOTE (Zhan Shi)
Bad Fisty! biggrin.gif

Oh god no....you've opened a whole new door of mod banning there. eek.gif
Angelone
I have twice as many White Wolf books than all my other gamebooks put together. I have damn near all the vampire and mage books, with a good chunk of the werewolf/changing breed thrown into the mix. I'd say I could stack it as tall as I am if not taller.
Grinder
QUOTE (Fortune)
QUOTE (fistandantilus3.0 @ Oct 13 2007, 01:35 AM)
Although sadly I don't think I hae anything that will get to "boobie" level.

Take comfort in the fact that the older she gets, the less books you will need to collect in order to achieve 'booby level'.

Man, that was simply great. rotfl.gif rotfl.gif rotfl.gif
Kagetenshi
I think I have one copy of the Mage core book somewhere that someone gave me once. Always did mean to get around to reading it.

~J
Angelone
Mage is my favorite WoD game. You can get really creative with the stuff you can do. You also get to say "Isn't that a coincidence" or some version thereof alot.
fistandantilus4.0
QUOTE (SinN @ Oct 13 2007, 12:32 AM)
QUOTE (Zhan Shi @ Oct 12 2007, 09:06 PM)
Bad Fisty! biggrin.gif

Oh god no....you've opened a whole new door of mod banning there. eek.gif

SinN- shush you. nyahnyah.gif

Zhan - why bad me? Fortune's the one that's going to get me in trouble with my wife. Again!

QUOTE (Kage)
I think I have one copy of the Mage core book somewhere that someone gave me once. Always did mean to get around to reading it.


Me too. Big ol
purple book that , sadly, was just the right size to fill in a gaping hole in one of my boxes of soft cover books, keeping the covers from warping. And so it's stayed there, literally taking up space.
Kagetenshi
QUOTE (Angelone)
You can get really creative with the stuff you can do.

You can, but you also have to either have all players follow the same tradition, be ignorant of each others' abilities and activities, or quickly go insane or die.

~J
Angelone
Not particularly, in my mind a mixed tradition group is funner because of all the paradigm(sp?) arguements you can have, "Well, take your beliefs and shove em!"
Kagetenshi
Maybe it's my limited understanding of the setting, but doesn't it cause Paradox every time someone uses magic in a manner significantly different from that of an observer's tradition? Like, say, anytime someone in a mixed-tradition group is observed to use magic by the rest of the group?

~J
Angelone
No, paradox is caused by using blatent magic, like shooting lightning from your fingers. Around "sleepers" (mundane humans) it's guaranteed, but around other supernaturals you have a chance to get away with it. Now if it's a stormy night and someone happens to get struck by lightning it's coincidental so you get off pretty much scott free.

It basically breaks down to if it's an accident or freak occurance you're good. If you run around chucking fireballs you're basically screwed. You can get away with it on occasion however.

EDIT- Some spheres are more paradox prone than others. Mind magic is pretty much the least paradoxial while stuff like time and some force effects are going to get you.
hyzmarca
QUOTE (Wounded Ronin)
OK, I have thought a lot about Mai Lai the paladin.

Mai Lai should be female because the name sounds a bit feminine in the context of fantasy RPGs. Mai Lai's shtick is, of course, systematically trying to "cleanse" places that have the wrong species living in them. As such, Mai Lai would first generally try to recon a place, sketch a preliminary map, and then plan an assault such that there's nowhere for the defenders to escape and they can be slaughtered to the last individual.

With these objectives in mind Mai Lai is likely to spend a lot of money on hirelings in order to be able to block off areas to the enemy and conduct systematic sweeps. Furthermore, since chopping goblins with a sword is a bit inefficient and tiring, Mai Lai likes to use flaming oil a lot so as to hit as many enemies at once as is possible. Perhaps Mai Lai will even be saving up to finance a wheeled catapult that fires incindiary projectiles.

Naturally Mai Lai is Lawful Good and the character concept is to see how far we can push Lawful Good to resmble Lawful Evil while still being Lawful Good and not violating any paladin-fu rules.

Using the D&D 3E book Libris Mortis, one could take Mai Lai to further extremes by sending on an expedition against evil humanoids in an area devoid of food and have the Evil enemy army poison their rations, thus forcing Mai Lai to order her men to cook slain enemies for sustenance. Eventually the entire group is slaughtered by a force led by a powerful character who will become Mai Lai's Arch-Nemesis. Because they ate humanoids they all rise as ghouls, but Mai Lai is just so devout that she and her followers retain their alignments and she remains a Paladin.

Thus, you have a Paladin ghoul leading an army of Good ghouls on their eternal quest to kill and eat Evil people.
Wounded Ronin
QUOTE (hyzmarca)
QUOTE (Wounded Ronin @ Oct 10 2007, 05:50 PM)
OK, I have thought a lot about Mai Lai the paladin.

Mai Lai should be female because the name sounds a bit feminine in the context of fantasy RPGs.  Mai Lai's shtick is, of course, systematically trying to "cleanse" places that have the wrong species living in them.  As such, Mai Lai would first generally try to recon a place, sketch a preliminary map, and then plan an assault such that there's nowhere for the defenders to escape and they can be slaughtered to the last individual.

With these objectives in mind Mai Lai is likely to spend a lot of money on hirelings in order to be able to block off areas to the enemy and conduct systematic sweeps.  Furthermore, since chopping goblins with a sword is a bit inefficient and tiring, Mai Lai likes to use flaming oil a lot so as to hit as many enemies at once as is possible.  Perhaps Mai Lai will even be saving up to finance a wheeled catapult that fires incindiary projectiles.

Naturally Mai Lai is Lawful Good and the character concept is to see how far we can push Lawful Good to resmble Lawful Evil while still being Lawful Good and not violating any paladin-fu rules.

Using the D&D 3E book Libris Mortis, one could take Mai Lai to further extremes by sending on an expedition against evil humanoids in an area devoid of food and have the Evil enemy army poison their rations, thus forcing Mai Lai to order her men to cook slain enemies for sustenance. Eventually the entire group is slaughtered by a force led by a powerful character who will become Mai Lai's Arch-Nemesis. Because they ate humanoids they all rise as ghouls, but Mai Lai is just so devout that she and her followers retain their alignments and she remains a Paladin.

Thus, you have a Paladin ghoul leading an army of Good ghouls on their eternal quest to kill and eat Evil people.

Genius! It reminds me of the South Park episode where some characters are snowed in a building overnight but nevertheless resort to cannibalism while waxing melodramatic about how they had no choice.
Narse
Um, I hate to beak up your lovely fantasy, but as far as I know that is a corruption of the rules of 3.5e at least. I first played D&D 3.5e, and I distinctly remember that in going through the main books that in one place it talks about role playing and alignments. It gave an example of a paladin who walked in on 2 lesbian succubi (you can see why it stuck in my memory wink.gif) and it said something along the lines that this should create an internal conflict as the Paladin was both sworn to exterminate evil (e.g. succubi), but his/her good alignment meant that s/he also had to honor love (e.g. lesbian couples). So in conclusion you've just been playing the game wrong nyahnyah.gif .

For those who are unable to detect sarcasm the last sentence is an example
hyzmarca
There are many ways to honor love. Sowing their corpses together and animating them as a Demonflesh golem so that they will never be physically separated again, for example, is one of these. It is also permissibly neutral so long as the Paladin's deity doesn't enforce obscure burial requirements.
Narse
Yes, sure that honors love, but isn't raising dead an inherently evil act? (I really don't play enough to know for sure)
hyzmarca
QUOTE (Narse @ Oct 19 2007, 11:35 PM)
Yes, sure that honors love, but isn't raising dead an inherently evil act? (I really don't play enough to know for sure)

Flesh and Demonflesh Golems aren't undead, they're Constructs. The flesh is just a building material, no different from wood, stone, clay, or metal. Because Golems are always Neutral, creating them or having them created is also Neutral.
Wounded Ronin
Check it out, more stuff on White Wolf.

http://www.xanga.com/RPGpundit/622942464/item.html

QUOTE

Ryan Dancey has become the second-largest source of frustration to me in these last few days; granted a distant second behind all the serious pressure of moving this weekend and getting everything ready.

In this thread ( http://www.therpgsite.com/forums/showthrea...?t=7930&page=14 ) over on theRPGsite, he's been defending his new and wacko ideas about "story" against all comers. But while there, he took a little break to provide a history lesson about the White-Wolf era and its effects.  I have to admit, I agree with damn near everything he said there, and he put what I've been saying about that era in gaming history into better words than I'd been able to do. Here's what he said:

The central core of the idea that drove White Wolf to success was the pitch that its games delivered a more intense storytelling experience than D&D.

I use the word "intense" on purpose. Part of the allure of White Wolf was that it was pitched squarely at people going through the stages of becoming adults. The bottom end was kids entering puberty, and the top end was people leaving college to start their "real lives". A hallmark of this period of time is that people feel things more intensely than they do later in life. Emotions become magnified. And an outlet for those magnified emotions becomes a channel through which people can relieve themselves of the stress of having all that pent up emotion inside them. White Wolf explicitly sought to provide that outlet.

And I use the word "more" on purpose. The marketing message from White Wolf (including statements by its founders) often took the uber-position that D&D didn't tell stories AT ALL, and that a "new kind of game" was needed to do that, but we all know that was propaganda and not the actual beliefs of the people involved. White Wolf evolved out of Lion Rampant, where the core team of Nephew, Tweet, Wiek & Rein*Hagen were experimenting with ways to use RPGs to tell stories differently than D&D told stories. Their medium of larger exchange were APA zines and the very early internet.

This idea of "more intense storytelling" passed what my consulting partner Luke Peterschmidt & I call a "Blink Test" after the term coined by Malcolm Gladwell in the eponymous book. In basic terms, that means that when presented with the idea, people instantly accepted it as true. (The other odd, and important aspect of a Blink Test is that when you ask people afterwards how they reached the true/false conclusion, they are almost always wrong in their self-analysis. This is a bug in the way the brain works, and it can be exploited once its nature is recognized.)

Once the player network started to "Blink Test" the White Wolf proposition, the follow on activity was to buy and play the resulting products. And this is where things got really, really interesting.

Edwards notes, correctly, that other than some hand waving exposition, none of the White Wolf Storyteller Games actually presented any game content that was specifically designed to support the White Wolf proposition. The worlds were interesting, the characters you could make with the games were really interesting, and the game mechanics were reasonably well designed (but not demonstrably better either simply as RPG rules, or specifically as RPG rules designed to generate more intense stories than other RPGs).

But people reacted weirdly to those games. Because they were told they would get a more intense story experience, and because they clearly desired that, they tried to convince themselves that the White Wolf games actually were different than other RPGs. Of course, one other interesting effect of the White Wolf marketing was that it reached and attracted an audience of people with very little prior RPG experience: Women. And of the men it attracted, it often attracted men who had not found prior RPG concepts interesting enough to learn anyway. So you have this big population of people who are viewing the whole RPG experience through the lens of one game system, a game system which was marketed explicitly as delivering intense storytelling, and built a community of people who believed that was true, and told each other it was true constantly.

Of course, just because they believed it, and communicated it, didn't make it so. And that's where Edwards' critique hits the mark. He bought the value proposition, but didn't see how the product actually delivered on that proposition. Because, in large measure, it didn't. Instead of being a system-driven success, it was really a subject-matter success. Playing Vampires turns out to have a whole potential player population who did not, and would not play Adventuring Heroes.


And, he adds:

What we had for most of the 1990s was a disconnect in the industry which lead to a whole lot of dead-end products. We had designers looking at White Wolf's success, saying to themselves "ok, I can do that", and then following that lead. Following that lead even when it meant abandoning a formerly successful line of business. The followup at FASA to BattleTech was Shadowrun. The followup to Shadowrun was Earthdawn. Nobody at FASA stopped the bus and said "hey, we seem to be really good at writing rules for combat games, why don't we focus on doing more of those kinds of games?" Instead they said "let's do games where stories matter", and went bankrupt. At TSR, you had people watching White Wolf and saying "we're fucking TSR, we can do better than some startup!" So they did R.I.P. (You know, the horror based RPG that they put into their catalogs, and pitched as their next big game, but never made?) Oh, and they bastardized D&D by connecting it to a series of house-driven settings, where TSR NPCs were always more powerful than your NPCs, and TSR story decisions (often made in novels) were more important than the story decisions made at your game table. And went bankrupt.

Ironically enough, White Wolf looked at the success of Vampire, and said "ah ha! We have a winner", and did 3 versions of Werewolf and Mage, 2 versions of Wraith and Changeling, and one long string of Adventure, Aeon, and Trinity. And nearly went bankrupt.

You can plot that path through just about any RPG company in the 1990s, except Palladium & Steve Jackson Games (both, notably, still alive & kicking!)


Also:

they often made more intense storytelling for the publishers at the expense of player fun. There was a lot of intense storytelling done in the 1990s. It just wasn't done by players.

What you had then was an industry that went crazy and ate itself. Designer desires (to tell great stories) swamped player desires (to get tools to tell great stories).


Well, ok. The debate over what the fuck he means by story and just how much he wants to mangle existing RPG structure to do it is ongoing. But let's conclude on a positive note:

At WotC, we had a group of people who had the force of will to pick up D&D, and force it back into being a game people wanted to use to play. But that was an exceptionally lucky thing, because Wizards could just as easily have tried to make it the uber-storytelling game in the White Wolf mode, with a massive metaplot and a supplement treadmill from here to eternity. We made a lot of educated guesses, and we by and large guessed right. But fixing D&D is only half the challenge.

What it says to me is that we must be eternally vigilant: I agree that it was a lucky thing, and that it could have easily gone the other way. And what's more, it STILL could. Which is why I'm so leery of your ideas now, Ryan.

RPGPundit

Currently Smoking: Missouri Meerschaum Corncob + Ark Royal



That was pretty brutal about Shadowrun. Then again, it's also true that I have almost completely ignored the SR metaplot after SR2 because it wasn't 80s enough for me after that.
Kagetenshi
QUOTE (Wounded Ronin)
QUOTE
the game mechanics were reasonably well designed

This is the point at which you know you can safely ignore anything the writer has to say about game design—if they have insight, it is surely by accident.

~J
Wounded Ronin
QUOTE (Kagetenshi)
QUOTE (Wounded Ronin @ Oct 22 2007, 06:15 PM)
QUOTE
the game mechanics were reasonably well designed

This is the point at which you know you can safely ignore anything the writer has to say about game design—if they have insight, it is surely by accident.

~J

True.
eidolon
Ugh. Somebody got Ryan Dancey on my Dumpshock Forums.
Zhan Shi
I hate to seem the dunce, but who is this Ryan Dancey, and why is he so reviled?
Narse
QUOTE (Kagetenshi @ Oct 22 2007, 06:48 PM)
QUOTE (Wounded Ronin @ Oct 22 2007, 06:15 PM)
QUOTE
the game mechanics were reasonably well designed

This is the point at which you know you can safely ignore anything the writer has to say about game design—if they have insight, it is surely by accident.

~J

Oh, yeah cause we all know systems where you roll a number of dice equal to your attribute + skill +or- any modifiers and count any results higher than a certain # as successes are inherently bad game design. After all look at SR4, I mean people can't stop saying how totally crappy the mechanics are. Not the fluff and how it disagrees w/ the mechanics, or how they are unrealistic, but how the mechanics are poorly designed.

I mean seriously when I first introduced my group to SR4 (well, me and another player who became the GM) their first reaction was: "Oh so its just like white wolf, only with D6's, no dots, and a different setting."


On another note: palladium actually also went out of business, but I think that was mainly because someone embezzled money from them.
Kagetenshi
I'm having difficulty telling whether you're serious, but your tone sounds more sarcastic than not, so I'm going to assume it is sarcasm. My apologies if it wasn't.

The SR4 mechanics are pretty awful, but they avoided the utter abomination that was oWoD. Among other things, there aren't any flaws on the level with, say, what happens when your oWoD TN becomes 10.

~J
Angelone
Dice asplode! If you have the proper spec.

What's so bad about OWoD? Personally, I prefer to the new system.
Kagetenshi
I was thinking more about the fact that, since the roll of a 1 takes away a success, when your TN is 10 your expected successes will be 0 no matter how many dice you have. If the TN can go past 10, your chance of failure actually increases the more dice you have (since each die is more likely to take away a success than to add one).

~J
Wounded Ronin
QUOTE (Kagetenshi)
I was thinking more about the fact that, since the roll of a 1 takes away a success, when your TN is 10 your expected successes will be 0 no matter how many dice you have. If the TN can go past 10, your chance of failure actually increases the more dice you have (since each die is more likely to take away a success than to add one).

~J

It just goes to show that mathematical testing is a must for any RPG system.
eidolon
QUOTE (Zhan Shi @ Oct 22 2007, 10:17 PM)
I hate to seem the dunce, but who is this Ryan Dancey, and why is he so reviled?


Ryan Dancey, lots of thorough explanation aside, is the guy that got D&D from TSR to Wizards. He was the brand manager for D&D for quite a while.

I personally just disagree with him on just about all things gaming.

QUOTE (Narse)
On another note: palladium actually also went out of business, but I think that was mainly because someone embezzled money from them.


Someone embezzled money from them and they had a rough time of it for a while, yes, but they did not go out of business. They were at GenCon this year and they seem to be doing okay again.
Narse
QUOTE (eidolon)
QUOTE (Narse)
On another note: palladium actually also went out of business, but I think that was mainly because someone embezzled money from them.


Someone embezzled money from them and they had a rough time of it for a while, yes, but they did not go out of business. They were at GenCon this year and they seem to be doing okay again.

Seriously??
Are they still putting out rifts?
If so i know some people that will be really happy to hear that.

On another note: I have no experience with the oWoD system so I can't really comment about how bad it was, but something that annoyed me greatly was the d20 system core mechanic in which low-level characters (and sometimes high level characters) can have NO chance of accomplishing an action. Example DC 30 check for any level 1 character (within normal parameters that is. I'm sure there is some way to power game it).
Kagetenshi
I hate having things with no chance at all too (which is why I was always bugged by the way SR3 handled defaulting, and why I utterly despise SR4's fixed-TN die-pool-modifying system)—if your system cannot create high but finite levels of difficulty, it's time to get cracking on new mechanics.

~J
Angelone
QUOTE (Kagetenshi)
I was thinking more about the fact that, since the roll of a 1 takes away a success, when your TN is 10 your expected successes will be 0 no matter how many dice you have. If the TN can go past 10, your chance of failure actually increases the more dice you have (since each die is more likely to take away a success than to add one).

~J

Isn't your chances of hitting a 10 or a 1 the same? Even if you don't hit any 10s you aren't nessicarily going to hit any 1s so you'll just fail the check. One thing that kinda was funny but upsetting when it happened to you was rolling a 10 and then when the die exploded you got a 1 on the next roll.
Kagetenshi
To resolve this confusion, I would have to have a clearer memory of what exactly the resolution mechanics were, or have access to a rulebook. Since the only oWoD rulebook I own (the only fooWoD rulebook, actually) is about a thousand miles away, I can't provide meaningful guidance as to whether your interpretation is more correct than mine or not.

~J
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012