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Lindt
As is tradition, the stops tend to come out for this time of year when it comes to your game. The props show up, lights go out, and generally crazy stuff happens. Anyone with any big plans this year?
Kagetenshi
Nah, I'm saving the crazy stuff for October in-game.

~J
bibliophile20
vegm.gif vegm.gif vegm.gif vegm.gif

My players have asked me for a trip to the countryside, so I'm giving them one...

In essence, my plan is thus:

PCs get hired to track down a group that just 'jacked a bunch of experimental biodrones; the corp wants the drones back, but as for the 'jackers... "brain cells in a blotter will suffice."

The group of 'jackers, however, are an initiatory group, and they stole the biodrones for a good reason: they need firepower. Lots 'n lots of firepower. See, they got contacted by a spirit in need of assistance. Its home metaplane has a pest problem: shadow spirits trying to get to earth by taking a shortcut. Unfortunately for the metaplane in question, the shadow spirits are going about the construction of their shortcut in a manner similar to Vogons. So the natives are fighting back, and one resident had the bright idea of going to Earth for backup and sent a spirit.

So, the idea is that initiates will attune the drones to themselves and then go to the mtaplanar Place via the spirit's astral gateway power... just as the PCs show up.

Where things will go from there really depends on my players, but there is one other problem for them...

A Horror. Specifically, the Shadow spirits' boss. He's just a minor one, but he's hungry and aims to get to the banquet table before his brethren do. If the shadow spirits succeed in getting their shortcuts built before the initiates (and hopefully the PCs) destroy them... well... vegm.gif vegm.gif
Wounded Ronin
Here's an idea that is directly ripped off from a campy TV horror episode but I'm embellishing certain details to make it cool.

The characters are hired by a Johnson from Vietnam. The Johnson's family have gone missing while on a nature appreciation camping trip in an area that still has dense jungle. In order to avoid embarrassment and reputation damage the Johnson is sending runners to do a basic sweep of the jungle, recover his family, administer basic medical care (such as rehydration, or splinting of broken limbs should that be necessary), and finally escort them out of the jungle on foot to a RV that is waiting by dirt roadside a few miles from the edge of the jungle. It seems like a very reasonable and basic task and the Johnson will brief the characters on dangerous wildlife.

So at first it seems like a rescue and recovery type operation. There could be 1 or 2 encounters with scary awakened tigers that should only be lightly challenging for a team working together. Eventually the team finds the remains of a camp site but it appears that the family has been dragged into an old network of vietcong tunnels dating back to the Vietnam War. Clearly the PCs must search the tunnels if they want to be able to recover the family. Perhaps some bandits holed up in the tunnels have been meaning to hold the family ransom.

So the GM has some sheets of graph paper which are mapping out the tunnels. There's maybe 5 "floors", hard to tell apart because of the tunnels sloping. The tunnels are confusing but they're all mapped out by the GM so the PCs bust out their Dungeons and Dragons skills and pretend the dwarf has an advanced probability to detect sloping floor and they go deeper and deeper into the tunnels. There's old sandbags and empty hammocks and backpacks filled with rot. The smell of mold is almost acrid and choking in its intensity.

When the character get deep into the tunnel network they find some of the family members but they are no longer human. Instead they've become classic horror movie zombies but they have long clawed hands. They're not ghouls, though. It's evil magic that's at work here and not some virus. The earth here has been corrupted because it was the site of an especially brutal and nasty series of combats and it is "taking revenge for all the blood that has been spilled on it", or some shit.

Immediately the dirt starts to soak through with blood and the tunnels becomes muddy, resulting in Difficult Terrain. Zombies suddenly populate the entire tunnel network, phasing through the bloodstained mud like a swimmer through water. They're all wearing rotted Vietcong black PJs but they only attack melee. If the PCs don't escape they will be overwhelmed. Anyone killed by the zombies becomes a zombie himself 1d6 hours after death and becomes an unintelligent monster under control of the GM.

Now, the PCs, because of their solid D&D backgrounds, have definitely been mapping the tunnels, right? So it should be a simple matter of following the maps back and blasting the zombies before they can get massive Friends in Melee bonuses. But it's not that simple.

Because the tunnels actually *shift* to keep the players trapped in the tunnel network. Certain tunnels on the map will shift in pre-determined ways to send the PCs back the way they came and cause confusion. In fact, there is NO WAY to escape from the tunnel network by just walking out because the exit tunnels will always end up twisting back down into the tunnel network. If the PCs want to escape they must use explosives at a point of the tunnels that is near the exit. Only by blasting a hole through the tunnel may they make it to freedom in the jungle, where they would continue to be persued by zombies until they make it to the RV and drive away.

If the player characters did not bring any explosives with them the GM should make sure that there are some old Vietnam-war-era munitions somewhere in the tunnel, a few of which are still useable for the purpose of making a hole in the tunnels.
warrior_allanon
i remember that tales from thr crypt, i think it was tales from the crypt anyway, but i remember the short anyway.....thats evil man, simply evil
NightmareX
Yup, it was Tales From The Crypt - one of the few episodes I actually found scary at the time truth be told.

In order to make the shifting tunnels seem more plausible in SR, one could throw in a toxic earth spirit perhaps (former nature spirit of the area). Or just have the whole complex by an alchera and call it good. biggrin.gif Not that the PCs ever need to find out either of these things though...
Straight Razor
I'm making my players spend the night guarding an antique toy and doll museum. I'll figure out how to torment them as i go.
Wounded Ronin
QUOTE (Straight Razor)
I'm making my players spend the night guarding an antique toy and doll museum. I'll figure out how to torment them as i go.

Just have them guard a Vietnam War museum and make phantoms swarm over them with M14s and burp guns.
Snow_Fox
saving the weird stuff for xmas.
Wounded Ronin
What? The Ghost of Christmas Past has a glock? That would be awesome.
Daddy's Little Ninja
Want to share Snow Fox? The forum is for people to share ideas, not just tease us. Right?
bibliophile20
QUOTE (Daddy's Little Ninja @ Oct 26 2007, 10:17 AM)
Want to share Snow Fox? The forum is for people to share ideas, not just tease us. Right?

I'll share, if Snow Fox doesn't.

My GM-Only Page

The seventh and eighth files from the top are the opposition for my players for the Halloween run that I outlined above. (Also, you can feel free to use anything on that page that might strike your fancy.)
Smilin_Jack
Luckily enough my PCs hiding out in a small backwoods town in the CAS that I can run them through one of those campy 80's southern horror flicks that used to be shown on Showtime.

Civil War Memorial, Redneck Shaman, Great Form Spirt, Astral Gateway, and a metaplane where twisted versions of the townsfolk are planning to off the PCs to as sacrifices to their leader [a shadowish Free Spirit].

Kyoto Kid
QUOTE (Snow_Fox)
saving the weird stuff for xmas.

QUOTE (Wounded Ronin)
What?  The Ghost of Christmas Past has a glock?  That would be awesome.

...in my last X-Mas run...it went more like...

oh dirty bomb, oh dirty bomb
how lethal is thy fallout...?


Yeah, it was a real Holiday Blast complete with snow (Seattle seems to get a big snowstorm every couple decades, thought it was about time for another one), Holiday cheer, and Flapjacks smothered in artificially flavoured maple syrup.

As for Halloween, really don't have anything specific planned, except maybe for the RiS team going into Beograd to rescue Leela from the SSID HQ. I guess that could qualify as being a Tower of Terror
Wounded Ronin
QUOTE (bibliophile20)
QUOTE (Daddy's Little Ninja @ Oct 26 2007, 10:17 AM)
Want to share Snow Fox? The forum is for people to share ideas, not just tease us. Right?

I'll share, if Snow Fox doesn't.

My GM-Only Page

The seventh and eighth files from the top are the opposition for my players for the Halloween run that I outlined above. (Also, you can feel free to use anything on that page that might strike your fancy.)

Definitely, SR needs more...

[ Spoiler ]
Kyoto Kid
QUOTE (Wounded Ronin)
Definitely, SR needs more...

[ Spoiler ]

[ Spoiler ]
shadowfire
QUOTE (bibliophile20)
vegm.gif vegm.gif vegm.gif vegm.gif

So, the idea is that initiates will attune the drones to themselves and then go to the mtaplanar
vegm.gif vegm.gif

you can do that? is this something new from 4th edition?
Snow_Fox
QUOTE (bibliophile20)
QUOTE (Daddy's Little Ninja @ Oct 26 2007, 10:17 AM)
Want to share Snow Fox? The forum is for people to share ideas, not just tease us. Right?

I'll share, if Snow Fox doesn't.

My GM-Only Page

The seventh and eighth files from the top are the opposition for my players for the Halloween run that I outlined above. (Also, you can feel free to use anything on that page that might strike your fancy.)

DLN is a part of my group and the mother of my god-daughter, she knows what she's asking. Ain't going to work!
Fortune
QUOTE (shadowfire @ Oct 27 2007, 10:45 AM)
QUOTE
So, the idea is that initiates will attune the drones to themselves and then go to the mtaplanar

you can do that? is this something new from 4th edition?

Well, Attuning an item creates a 'bond' between it and the Adept. This 'bond' can be tracked Astrally. It would be reasonable to assume that an Attuned item counts as 'magical' for the purposes of whether it can accompany a projecting character. Of course, since Attunement is an Adept-only Metamagic, and Adepts (even Mystic Adepts) can't project, the point is kind of moot unless they use alternate means of getting to the Metaplanes. Most, if not all of those means would allow a person to bring non-'magical' items though (IIRC), so again, kinda pointless.

In SR3 however, (the equivalent of) Mystic Adepts could Astrally project with the right Metamagic (Limited Astral Projection), and the same book (SotA64) that introduced that Metamagic also gave us Attunement.

So, to answer your questions ...

No, you can't really usefully do that in SR4, but you could conceivably do it in SR3. Obviously then, it would not be a new thing. wink.gif smile.gif
bibliophile20
QUOTE (shadowfire @ Oct 26 2007, 08:45 PM)
QUOTE (bibliophile20 @ Oct 19 2007, 10:34 PM)
vegm.gif vegm.gif vegm.gif vegm.gif

So, the idea is that initiates will attune the drones to themselves and then go to the mtaplanar
  vegm.gif vegm.gif

you can do that? is this something new from 4th edition?

It's the Attunement (Animal) metamagic from Street Magic; basically, an adept can befriend the animal, perform a bonding ritual, pay karma equal to its essence and voila! they have a mental bond with the critter.

I actually ended up changing around a few of the details of the run; instead of chasing the initiates, they were chasing a mafia man gone on the run with a bounty on his head; he was hiding up at an abandoned campsite in the SSC. They sneak up on him and are hauling his moaning, zipcuffed form to the van when suddenly everyone starts astrally perceiving... and then I call for Willpower checks as the spirit opens up the astral rift. vegm.gif So now the entire team is stuck on a metaplane.
shadowfire
QUOTE (Fortune)
QUOTE (shadowfire @ Oct 27 2007, 10:45 AM)
QUOTE
So, the idea is that initiates will attune the drones to themselves and then go to the mtaplanar

you can do that? is this something new from 4th edition?

Well, Attuning an item creates a 'bond' between it and the Adept. This 'bond' can be tracked Astrally. It would be reasonable to assume that an Attuned item counts as 'magical' for the purposes of whether it can accompany a projecting character. Of course, since Attunement is an Adept-only Metamagic, and Adepts (even Mystic Adepts) can't project, the point is kind of moot unless they use alternate means of getting to the Metaplanes. Most, if not all of those means would allow a person to bring non-'magical' items though (IIRC), so again, kinda pointless.

In SR3 however, (the equivalent of) Mystic Adepts could Astrally project with the right Metamagic (Limited Astral Projection), and the same book (SotA64) that introduced that Metamagic also gave us Attunement.

So, to answer your questions ...

No, you can't really usefully do that in SR4, but you could conceivably do it in SR3. Obviously then, it would not be a new thing. wink.gif smile.gif

ok, i gottcha... i'll have to look at that more closely, but thats cools.
It trolls!
For my non-canon setting of Koblenz, I had something unfortunate happen to the suburb of Vallendar. In the 2040s when Koblenz sunk (in my setting almost sunk) because of the floods. Not only were large parts of Vallendar submerged (and the citizens in the upper stories of buildings or on the roof, trying to save whatever they can) but the water also eroded the hills around the town and one day, a landslide buried most of Vallendar together with it's residents.
Vallendar stayed submerged and was abandoned. Because of the Flood affecting many other cities along the Rhine, there were no resources left for a large-scale Search&Rescue. Many of the people remained buried under mud, their bodies conserved by water and dirt...
My plan is to have Shedim appear there and take over the town by inhabiting the corpses. I want to flesh it out a bit more though before letting my players encounter that.
Simon May
For our campaign, which is set in the Hong Kong area, though primarily in Macao, Macao is currently experiencing heavy riots and a complete shutdown of infastructure thanks to an armor car robbery that got out of control. The entire island is essentially abandoned while different groups vie for control. That being said, the runner left their gear there during a week long trip to the Himalayas and really want it back. Unfortunately, there's no good way to get back to the island as it's being blockaded to prevent weapons or people to leave at this point (since the JIS really would like to take control of the city instead of aiding in reestablishing a pirate port).

Eventually, the players figure out there's an old steam tunnel that runs from an off-shore power plant to the city proper. Of course, the plant is abandoned and the tunnel runs under the bay, meaning no astral escape once inside. This being a nasty old power plant, the tunnels actually have a variant on the bogeyman (from the In Closets and Under Beds thread) inhabiting them. It's not actually a violent spirit so much as one that feeds on fear, so the more freaked out he can make the players the better.

---

Since I ran this last night, the best part was when the cyber sammy freaked and started sprinting ahead, freaking the rest of the group. The technomancer then proceeded to hack to sammy and drop his foot anchor, bringing him to an immediate halt and causing a pile-up in the tunnels. Of course, when the foot anchor was released, the water started pouring in, making it much more of a race against time than I had originally planned.
Fortune
QUOTE (bibliophile20)
It's the Attunement (Animal) metamagic from Street Magic ...

Technically, it's Attunement {Item} Metamagic. wink.gif
bibliophile20
QUOTE (Fortune)
QUOTE (bibliophile20 @ Oct 27 2007, 10:54 PM)
It's the Attunement (Animal) metamagic from Street Magic ...

Technically, it's Attunement {Item} Metamagic. wink.gif

No... that's a different Metamagic; there are two different Attunement metamagics, one for living things and one for non-living things; Attunement [Item] on page 54 and Attunement [Animal] on page 53.
Fortune
QUOTE (bibliophile20)
No... that's a different Metamagic; there are two different Attunement metamagics, one for living things and one for non-living things; Attunement [Item] on page 54 and Attunement [Animal] on page 53.

While you are correct that there are two different Attunement Metamagics, I would like to point out that the original post (which you made) discussing the matter was talking about taking drones into the metaplanes ...

QUOTE (shadowfire)
QUOTE (bibliophile20)
So, the idea is that initiates will attune the drones to themselves and then go to the mtaplanar


you can do that? is this something new from 4th edition?


Last time I looked, drones were not considered to be animals or critters, but rather items. Hence the discussion on the Attunement (Item) Metamagic. wink.gif
bibliophile20
QUOTE (Fortune @ Oct 27 2007, 06:58 PM)
QUOTE (bibliophile20)
No... that's a different Metamagic; there are two different Attunement metamagics, one for living things and one for non-living things; Attunement [Item] on page 54 and Attunement [Animal] on page 53.

While you are correct that there are two different Attunement Metamagics, I would like to point out that the original post (which you made) discussing the matter was talking about taking drones into the metaplanes ...

QUOTE (shadowfire)
QUOTE (bibliophile20)
So, the idea is that initiates will attune the drones to themselves and then go to the mtaplanar


you can do that? is this something new from 4th edition?


Last time I looked, drones were not considered to be animals or critters, but rather items. Hence the discussion on the Attunement (Item) Metamagic. wink.gif

But, if you look at the entirety of my original post, or, to quote the relevant bit:
QUOTE
PCs get hired to track down a group that just 'jacked a bunch of experimental biodrones; the corp wants the drones back, but as for the 'jackers... "brain cells in a blotter will suffice."

I said "experimental biodrones", i.e. the critters that have been tricked out with cyberware that would let a rigger rig them, but, as they are still living creatures, they fall under Attunement [Animal] and not Attunement [Item]. Sorry for the confusion. It probably would have helped if I had continued writing "biodrones" instead of writing "drones" for the other three points in the original post where they were referenced. Of course, it would also help if people read the entire post and didn't try to pick things up out of context.
Fortune
QUOTE
Of course, it would also help if people read the entire post and didn't try to pick things up out of context.


If you want to argue, feel free to check and you will find that I did quote the entire post to which I originally responded (minus the smileys). It is not my fault if you want to use short forms or improperly label things when posting.
bibliophile20
QUOTE (Fortune)
QUOTE
Of course, it would also help if people read the entire post and didn't try to pick things up out of context.


If you want to argue, feel free to check and you will find that I did quote the entire post to which I originally responded (minus the smileys). It is not my fault if you want to use short forms or improperly label things when posting.

Hey, like I said, it probably would have helped if I had continued to use "biodrones" instead of the short form, so no argument there.

And it wasn't you that I was saying picked things out of context, it was shadowfire who originally responded to my post, apparently mistaking (due to my laziness in not typing out three more letters and possibly avoiding this whole mess) that you could attune metal-and-plastic drones and take them to the metaplanes.

So, anyway, moving this train back on track...

I changed my original plan (outlined above), to the following:

The PCs, having recently "fired" their fixer, are searching for jobs when they hear about a 15,000 nuyen.gif bounty on a Mafia man that loaded some Mafia information into his headware, erased the primary records and the backups, took a few thousand nuyen.gif on credsticks and was last seen going north into the SSC. He needs to be taken alive--his datalock is customized and he's the only one that knows the decrypt keys. (his character sheet is here) So, the runners, over the course of the next week, track him down, occasionally pursing one of the many false trails that the guy is laying down to confuse pursuers, eventually catching up with him at an abandoned campground in the eastern portion of the SSC where he was spending the night before continuing the next leg of his journey. They slug him, zipcuff him, and are carrying him to the van when suddenly everyone, including the mundane, starts astrally perceiving.

And then I call for Willpower checks. vegm.gif

The adept, pyromaniac dwarf mage, and street sam get sucked into the astral rift, while the two Wiccans and the technomancer manage to avoid being pulled in... but they choose to go after their teammates anyway.

So, they all land in the middle of an open field, there are a quartet of NAN shamans off in the distance... and they're fighting a quartet of monsters.

Short version is, as above, a minor Horror is trying to take a shortcut to the banquet table. How they resolve this is going to be the subject of the next session or two.

As for why the Mafia man went on the run, he found out that one of the mafia higher ups made a mistake a few years back and is in bed with a Wasp hive. The Wasps get bodies to Inhabit, and he got his targets removed. What the PCs will do about that little piece of news should be interesting...
Fortune
QUOTE (bibliophile20)
Hey, like I said, it probably would have helped if I had continued to use "biodrones" instead of the short form, so no argument there.

And it wasn't you that I was saying picked things out of context, it was shadowfire who originally responded to my post, apparently mistaking (due to my laziness in not typing out three more letters and possibly avoiding this whole mess) that you could attune metal-and-plastic drones and take them to the metaplanes.

Fair enough. Sorry about being a bit touchy. Wrong time of the month and all ... smile.gif
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