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Kyoto Kid
QUOTE (WearzManySkins)
@KK
To heck with hacking the airframe, since all landings are aided/done using glide path instrumentation, hack that and have the airframe just crash. Ie increase glide path slope, so the airframe lands way short. This method would work better in very poor visibility conditions.

When an airframe is taking off or landing is when it is most vulnerable to such things as decreased movement via spirits, causing an engine failure by shooting thru the turbine blades, tires to blow out/fail on landing due to turn rubber to goo spells, etc.

On the airframe, hack the systems and have the hatches open at altitude, landing gear deploy, or signal the airframe has been hijacked and the the military shoot it down for you.

By todays standards it is still too easy to down an airframe. Some methods do not place the saboteurs at any risk.

WMS

...ATC systems however would most likely have tougher countermeasures to prevent tampering.

Opening a latch of a cabin door will not make the door itself open as it it pressure sealed against the airframe. Now the cargo bay is a different matter (as I illustrated in the RL incidents I mentioned in previous posts). Unless there is a change in design to the system used for cabin doors, these will always be a weak link. But all of this is good only if your intent is to crash the plane and make it look like an accident.

Now, if your intent is to do the 9-11 thing, then you need to commandeer the aircraft's flight controls. One scenario (using agents/sprites as I suggested) would be to depressurise the cabin and flight deck and disable the emergency oxygen systems at altitude after flight control is compromised. Basically asphyxiate the passengers & crew and viola! you have your own "Flying Dutchman" guided missile. It can even follow its normal flight profiles until you reach your target destination. Once the plane reaches the location for the attack your Matrix specialist's/Technomancer's "little helpers" reprogramme the autopilot to basically fly the plane into the target structure at full speed. If the military manages to scramble a response in time, they will have burning hunks of aircraft raining down on the crowded streets below.

QUOTE (WearzManySkins)
The Airbus uses the Euro style of piloting, Boeing uses the USA style of piloting. The Euro style, the pilot is basically a passenger along with the rest. USA style the pilot is in the the decision loop first hand.

...yeah, the old "Spam in a Can" syndrome, which is why I prefer Boeing jets. Now had United flight 232 (the one that lost active control and crash landed in Sioux City IA back in 1989) were an A-330 instead of a DC-10, nobody would have survived as the pilots would not even have the minimal manual control the DC-10 alowed to attempt a hard landing as they did. As bad as the video looked, 185 of the 285 passengers & crew survived. Something to be said for keeping the human factor in the loop.

QUOTE (WearzManySkins)
This I know first hand, seems one of my ships had a new radar system and IFF system installed in LBNSY(Long Beach Naval Ship Yard), when we went active with both systems, LAX was no longer seeing any aircraft. Things is it took them 2 weeks to locate us, when we were tied to a pier, yes we were not active all the time, but hey that is too long.

...I think I remember hearing about that. Kind of like a very large area jammer.
WearzManySkins
@KK
No jammer at all, just a more powerful transmitter operating,,,seems the FAA and the USN frequencies were on the same bandwidth. biggrin.gif

Interesting was the "contest" the USN and FAA had, each wanted to know the frequencies of each others radars but would not tell what theirs was. biggrin.gif

The FAA sat a "van" on our pier, sampling our emissions, how that 2,000 watt energy output fire control radar beam got focussed on the feedhorn/antenna on the FAA van I do not know. biggrin.gif

But the FAA and the USN worked something out, since I was work center supervisor for the offending radars/IFF, I knew more about our ships movements than most of the crew. I had to submit a detailed report to the FAA, they got back to me on what freqs I could use in FAA controlled areas. Nothing like getting awakened to get up and change the freqs, then report it to the OOD, at O dark thirty at night. biggrin.gif One time I had just gotten relieved from watch, changed Freq's, then reported to the same OOD what I had changed freq's. Learned that the FAA tracks airframes by IFF not radar, FAA uses Radars only for almost immediate landings.

WMS
kzt
QUOTE (WearzManySkins)
Learned that the FAA tracks airframes by IFF not radar, FAA uses Radars only for almost immediate landings.

Skin tracking is a military thing. The FAA plans on cooperative targets.
Simon May
QUOTE (FrankTrollman)
Simon, how are any of these people actually taking control of the plane?

The key portion of terrorism is terror. They don't have to take control or actually succeed in dropping the plane if they cause enough fear. All they need to do is kill a few people and instill the idea that that could've been you, the average Joe heading for his vacation in Laos or Hawaii. In fact, only in two of the scenarios I mentioned did anyone take control. One was by getting the stewardess to let him into the cabin by convincing her he could land the plane safely. Whoops on her part. The other is that enough torture and killing and someone would give up the code or open the door. For all I know of events, they could've hacked the door or simply used explosives to blow it off. It's not an easy task, but airlines that arm their passengers won't pay extra to have their doors reinforced or their crew trained properly. If the pilot is shit ass crazy enough to be a pilot on one of these unsecured airlines, he may well think he can wander into the cabin and take out the terrorists one on one.

The fact is that people make mistakes and for every 50 or so attempted hijackings, one or two will actually succeed.
QUOTE
Passenger Compartments don't directly connect to the cabin anymore. Sure, you can flip out and kill everyone in the passenger compartment. Go ahead. It's just like any other crowded area that you can try to stage a shootout, except that noone can try to run and everyone is told to fight back with all their might and skill.

I don't know about you, but most pilots think they can at least get coffee if not sexual favors from the crew. I suspect more pilots are members of the mile high club than passengers. And if that's the case, why would any of them want to fly in disconnected compartments they have to be let in and out of on the ground.
QUOTE
Causing real terror by shooting all the occupants of a passenger compartment, then sawing your way into the cabin, then winning a firefight with them... that's really hard. I should say stupid hard.

You're absolutely right. And the majority of people out there are ignorant, illiterate, superstitious and outright stupid. Even a dumb runner is brighter than the average civilian. Which means if some dolt gets promised 47 virgins in heaven if he does this, there's preety good odds he'll try.
QUOTE
There is no percentage in a terrorist actually being there in the world of Shadowrun. People have long gotten over the horror of the suicide bomb, and it's not really a way to protect your family from reprisals either.

Thatr's true for hackers and mages, but they're a small percentage of the population, and an even smaller percentage of that are actually going to be swayed by the arguments in favor of terrorism. The majority of terrorists will still be mundane idiots.

And to make matters worse, it's still not about succeeding. It's about creating the threat. Making people believe they're in danger. If the passengers think planes are dangerous, they'll demand the same security they complain about when in a hurry.
Kyoto Kid
QUOTE (WearzManySkins)
No jammer at all, just a more powerful transmitter operating,,,seems the FAA and the USN frequencies were on the same bandwidth. biggrin.gif ...

...pretty interesting and pretty scary. I keep thinking about O'Hare on the Sunday following Thanksgiving (the biggest travel way of the year) and all of a sudden all the scopes go black during the height of arrival/departure operations. Hope this kind of technology doesn't find its way into the wrong hands.
fistandantilus4.0
Now, I don't recall exactly where I'm getting this, but I think it was one of the 2nd edition books. Cyberware and such obviously makes for some difficulties on planes as far as weapons are concerned. I recall stun cuffs being used on runners to stop cyber specifically (especially spurs, I think that this was the Harlequin adventure), and the stewards and stewardesses were all cybered with skill wires being part of the package. That definetly slants the odds well the ledy with your coffee is going to be able to break your arm in three places with a slotted chip, some muscle toner, and cheap wires.
Kyoto Kid
...I remember that too,. The only two members of our team on one mission who were still able to fight was my character (who was an adept) and her mage buddy. That was the flight where the Hijacking broke out I mentioned of in another post which the two of us, along with one of the crew members, helped put down.

Meanwhile, the chromed sammys from our team were gnashing their cyberteeth as they could do nothing since their ware was "locked" and they wouldn't have their guns until after we arrived. grinbig.gif
Riley37
A sammy who considers themself helpless or useless without guns and active cybergear is not a character I would enjoy playing. My troll sammie PC has enough stats and Unarmed Combat to at least *try* to make trouble for the terrorists. (12S Subdual Hold, represent!) Even if I were playing a low-phys-stats technomancer in a dead zone, I'll always be looking for *something* to add to the situation, as if I were playing a confident and creative person.
ElFenrir
I recall a great instance of ''its a good thing to have contacts and social skills to find things'' in a campaign i was running last time i was visiting the States.

Well, it was more of an adventure. A really fast-paced one-weekender(fri, sat, and sunday can wrap it up if you put some time in) a la 24 only the PCs had 2 weeks to figure everything out. Some of the stuff was a lil' WAY out there, but hell, it was fun anyway.

At one point, the PCs have to travel from Denver to Europe, with a desintation country that is actually random(i wrote a chart up.) They had to travel first to London to meet with a fixer there who could give them more info.

Now, the PCs had several ways they could do this.

Utilize the pilot NPC. There's a bomber-jacket and bandana wearing pilot NPC(Aku), who was in the US on a smuggling trip(Finnish guy, actually). He was introduced by one of the PCs fixers(at least ONE had one.) Now, since he was going back anyway, and he knew the London fixer, for a small price he'd be happy to fly the PCs over in his private plane, and he knew how to sneak borders. (No super NPCs, a 400 pointer like the rest of em, but with proper knowledge skills). However, one problem. He was taken over; he didn't have a plane in the US that could make an overseas trip; strictly small craft. So, the PCs could, thru use of Etiquette, their fixers and some Negotiation, find someone to purchase/rent/steal an overseas-worthy craft from; which Aku would have flown, for his price.

However, failing all of their rolls to the point where they COULD have hypothetically found a plane...for very expensive....and if they wanted to get the price down via extended tests, it would have taken too long. Had they have rolled better on their price-talking tests, or HAD more of said skills(i even let Aku toss in some complementary rolls), they might have gotten this. But, there was always option B!

-Travel commercial. They found a cheap flight from Denver to London, which left that night....erm, however, there was an issue with the weapons. Now, the PCs with normal pistols that had them licensed could check them through the baggage claim, but they couldn't take them on board. No problems, really...but they basically had to go overseas with nothing but a couple of pistols and boxes of legal ammo...and they didn't know what they were facing, and THAT ended up being the fun part. No assault rifles, no large bladed weapons, no illegal foci, just the small, legal, licensed stuff.

It ended up being alot of fun, on a ''timer'' so to speak, so the PCs didn't want to chance trying to dig up a bunch of bigger bang-bang over in Europe. Sometimes it makes things exciting.

I suppose after hte long-winded post here, im saying that the moral of the story; have good negotiating and ettiquette skills and hope you know some people who can get you overseas without having to fly Buisness Class. Well, at least the synthahol is free. grinbig.gif
FriendoftheDork
Fist: Thanks for trying to re-rail my topic smile.gif This is just the kind of stuff I was asking for. Locking cyberware seems obvious now. Hmm, I'm thinking of making such a run for my players, they've become accustomed to solving problems with APDS and assault rifles wink.gif
ElFenrir
Hmm...im not sure how viable it is to wire/cyber EVERY MEMBER of the plane crew...on average. Harlequin i sort of take as a 'special' adventure(or series of adventures), but that's just me.

I'd say a top of the line plane company may have a larger percentage of stewards/stewardesses with some wires; but the average one, I'd say they would just more or less have the 'ware blocker/restraints and a couple armed/trained guards on the planes. It would certainly be cheaper than wiring(with skillwires, muscle toner, and whatever else) EVERY MEMBER of your steward pool. Hell, police don't even have that. If they did hit up all the crew, it would probably be levels so low of the toner and skillwires that even a sammie with his ware in check has skills/stats high enough to take out three of them.

I guess it's different in everyone's games, but i usually run with a plainclothes officer or two and a pilot/copilot who have some skills. Of course, with the scanners, bag checks, and typical security measures(like those spur jammers.)

Addentum: Fist, i do like your points, but again i felt Harlequin as sort of over-the top. Its a good idea, but i was thinking of the practicality of it. The average airline steward's stats are probably around average; if you're some prodigy, unless you REALLY like the idea of stewarding, you probably will be doing something else. That, and the average sam, as said, is still pretty dangerous even without wires(unless the player gimped the physical stats and bought them all up). If Nigel Smith, airline steward, would stand a chance of breaking said sammy's arm in 3 places, he'd need at the very least around skillwires 4, a little bit of reaction enhancers and a couple of levels of muscle toner, which can run into the 5 digit range, easily. Multiply that by alot of stewards...and that's serious nuyen.

Of course, the stewards could stay unwired and go through some basic self defense courses and perhaps have a taser on hand(pistols 2, unarmed 2), which will make them not total targets, and its a HELL of a lot cheaper to arm a bunch of stewards with a taser and toss them into a couple months of practice. And tasers/shock weapons ARE pretty nasty. And of course, giving the stewards a slimline armored vest or some kevlar clothing is viable as well, too..and arming the pilots with a pistol isn't that expensive, either.

Just trying to toss out some ideas that are a little more on the realistic side. After all, companies try to cut costs however they can.
Grinder
Skillwires and chips are so cheap for the airline, especially if the stewards have to pay a part of the package out of their own pocket, that it wouldn't make much sense not to equip the crews with it.
ElFenrir
Well, I can see if it was JUST the skillsofts and skillwires...but they'd probably want more.

Again, im thinking that even if the cybered people had their ware ''turned off'', they'd still be a far sight dangeous than the average steward.

At the cheapest, let's say the aformentioned Nigel has Armored Clothing(500), Skillwired 5(10,000), and an Unarmed Combat skillsoft at rating 5(2500), for 13,000. Not too terribly bad for a rich airline, and let's say Nigel pays half(6500). But still, that's a good investment when you multiply that by, say, at least 100 stewards, if not much more.

However, with this bare-bones setup, Nigel's going to have some trouble subduing Thor, the mad elf samurai, with Agility 8(hey, can't turn off muscle toner), Str 7(can't turn off augmentation either), and an unarmed combat of 6. Nigel, with his(ill be generous) 3 agility and 5 Unarmed(not edge-usable), will probably have serious trouble, Hell, even his neighbor, Raging Randall, with a 5 agility, 5 str, and 4 unarmed can give poor Nigel a run. Now, the stewards have numbers on their side, but it might be ugly.

However, a more ideal setup would see the aformentioned bit(13,000), but replace Unarmed with Clubs and give a Stun Baton. This would give ol' Nigel a MUCH better chance. Add an Unarmed soft of 2 and a Tasersoft of 3(1000 total) and things are looking up. Toss a Taser on him(150), Loaded(200), give a Stun Baton(400), for 14,750 nuyen.

If you REALLY want to even the ground, you'll toss a level or two of Muscle Toner onto Nigel(now going broke to work at his job), for 8000-16000, to give him a couple extra dice to throw. Chances are, he'll get a better result, and be able to taser the guys down quickly, if he goes first, so tack on two reaction enhancers(Nigel's getting sick of surgery), for 20,000 nuyen. Ouch.

Now, i see what you're saying...it's cheap if you outfit them more barebones(skillsofts 4 well say). And i might be overestimating their competition. And of course, there is power in numbers...four stewards with Agility 3, str 2 and a skillsoft of 4 can eventually overpower them, until the real help can get there, i suppose. Especially if a stun baton was used, which is likely to put down some runner a LOT faster than their puny punch.

But on a one-on-one level, i'd say a steward would probably have to be outfit more like the second example, for a good 35,000+ each. THIS is where i felt it was a bit unrealistic, even if the steward paid half of it.

But skillwires 4 with a clubs 4 chip, a stun baton and set of clothing? Ill buy that as viable. smile.gif
FrankTrollman
The whole idea of turning off cyberware during flight was inane. It was just another part of the extreme railroading and magic-bias of that adventure set.

-Frank
Kyoto Kid
...one security weapon being overlooked in the whole scheme is the Ares Super Squirt. Fairly concealable, no threat of puncturing the cabin, and rather effective, (unless someone is wearing security armour which I really don't think the airline would allow).

With wearable smartlinks (contacts) the security officer(s) and crew would have a decent chance at putting down most non-augmented threats. When you start talking about wires of any kind (save for maybe the flight deck crew having control rigs) that is a major issue for the average individual and the company, nuyen.gif costs aside. Keep in mind, even the inflight service crew fall pretty much in the "Wage Slave" category. Yeah they may have some First Aid, emergency procedures knowledge & skill in conflict resolution (mostly from the social skill standpoint) invasive ware as a requirement of the job? Maybe the plainclothes security officer(s) but I really don't see it for the service crew.

Most runners (at least I know mine do) pretty much want to just get to their destinations without attracting undue attention or creating a scene so they can get on with the job they're being paid for. In the several times they did fly commercial, only one incident ever broke out (the aforementioned hijacking) which was perpetrated by unaugmented mundanes who as Simon put it were the types "promised the 47 virgins."

As an old American Airlines slogan once said "We want your flight to be about as exciting as getting a haircut"
ElFenrir
Forgot about the ol' Super Squirt, a nice dose of sleepy stuff and most potential threats will be in dreamland the rest of the flight.

And im the same way. if im playing in a game and we have to fly somewhere, i'm perfectly happy having a haircut-level exciting flight. I mean, sure, i like to have fun in a game, but unless it's part of the story, my characters tend to just take advantage of the free overseas alcohol and wake up on the ground. grinbig.gif
Jaid
smart firing platform, ceiling mounted, with a super squirt (or maybe even a pain inducer).

problem of arming/training the stewards solved?
Kyoto Kid
...Better yet Ared Cascade. the issue with the pain inducer is if the target ducks behind something (or someone) it no longer has an effect on him.

However still the simplest and mist surefire in my book: Nuerostun the passenger cabin and sort things out after landing.
NightRain
QUOTE (Kyoto Kid)
However still the simplest and mist surefire in my book: Nuerostun the passenger cabin and sort things out after landing.

Until such time as a company exec with an allergy to the stuff or feeling under the weather (ie, already has a half filled stun track) gets hit with the stuff and dies, or takes some sort of serious injury.

Giving the rampaging loony an accidental OD of Neurostun isn't a biggy, but doing it to the innocent passenger is something else. From a PR point of view, I'd say it would be better to lose 2 passengers to rampaging loons than it would be to lose 1 passenger from a defence intended to stop rampaging loons.

Whilst neither is good, you can at least lay most of the blame in the former situation on the loon
Kyoto Kid
QUOTE (NightRain)
Giving the rampaging loony an accidental OD of Neurostun isn't a biggy, but doing it to the innocent passenger is something else.  From a PR point of view, I'd say it would be better to lose 2 passengers to rampaging loons than it would be to lose 1 passenger from a defence intended to stop rampaging loons.

Whilst neither is good, you can at least lay most of the blame in the former situation on the loon

...but if the rampaging loon is intent on bringing the plane down, then the one company exec is worth it. His family files suit against the airline, the Insurance companies settle out of court, and life goes on.

And who's to say our infirm allergic exec isn't one of the people the loon singles out anyway? It's all a crap shoot. grinbig.gif
Riley37
You could also have multiple neurostun dispensers mounted at intervals, and activate the dispenser closest to the problem, rather than dosing the whole passenger compartment.

"Would you like a seat in the Neurostun section or the No-Neurostun section?"

However, a high-end SR4 hijacking kit includes the difficult-to-screen for item of a Rating 6 Neurostim Antidote Patch, and the hijack team might include dwarves or trolls with high BOD, or even an antitoxin implant. Those, plus respirators, will reduce the effect to a box or two of stun. Not enough to stop a fanatic. (if any of the team aren't fanatics, it's time for a personafix chip.)

I don't see any countermeasure listed for the Pain Inducer, but if the target has armor, it should require a called shot to exposed skin - or is the beam as wide as a searchlight beam?

Hm. Full body armor, as I imagine it and as it's illustrated, involves rigid pieces. Chemsuit goes over armor and presumably gets breached by a DV 1 blade. Could there be something that fits like a swimsuit, lined with Kevlar, for chemical seal plus armor? And can you change into that in a tiny airplane restroom?

Before that point: give all the seats trodenets rather than headphones, provide free high-end VR entertainment, watch most of your passengers go inert for the flight, and keep a darn close eye on anyone who jacks out. (For those who want or need to do office-type work during the flight, equivalent to laptop users today, provide a Virtual Office channel.)

Traveller RPG included an Anti-Hijack software. I imagine that a plane with appropriate optical sensors in the passengers area and a Big Brother program could flag any suspicious activity, eg assembling/disassembling things, passengers converging into a group at a forward bulkhead, etc.
Cthulhudreams
Bugger that.

Due to the availibity of highly effective neurotoxins, magic, and other highly conceable weapon systems, as well as 'trix attacks, to prevent plans being hijacked a variety of changes are going to be made.

A) It is not going to be possible to move from the passenger cabin to the pilots cockpit. The only reason this would be nessecary if if *both* pilots (3 on international flights!) AND the autopilot got taken out.

So basically its the same as not. So the cockpit will be heremetically sealed (probably just in a different pressure hull) from the passenger cabin. You can see by the trend towards armoured doors that are never openned in flight ever that its going to head down this road. In a dystopic future where everyone has guns, it will head this way.

This simple change prevents any possible physical hijacking attempt that won;t destory the plane. Rember, they don't even need to make the two areas share a wall to cut through in some sort of cimatographic scene. So they won't, because people can.

B) HAXORS are a difficulty - but as planes are REALLY expensive today there is no reason that each plane won't have dozens of commlinks each running rating 6 agents with a huge assortment of attack programs. The list price of an Airbus is 300 million in todays dollars. A zillion commlinks will not meaningfully increase this price.

C) Pilots and the control systems will be sitting in the warded sealed cockpit to prevent spirits possessing the pilot.

This prevents most attacks. To prevent a massacre in the passanger cabin, they will simply flood it with neurostun, and if anyone is still concious and moving use drones armed with stick n shock or similar to hose them down.

These countermeasures fill the most important criteria of

A) Effectiveness - it is effectively impossible for mundane actors to attack the pilots via matrix or physical methods. Magical actors could in theory via the 'wreck' power which is a problem unless the target number can be raised very high indeed.

B) Cost effectiveness - That level of security can be picked up for a song. 5 robo drones armed with a light machine gun and gel rounds are less than 0.0001% of the purchase price of a boeing. The commlinks are likely to be more expensive, but not so much as to be an issue, especially as there is no unit cost on the programs. Hell, throw in another 20 drones. Really drill that guy!

So thats the likely enviroment. No-one is going to fit a steward with skillwires and combat skillz when the drone is effectively free. Agents protecting the plane can protect it smile.gif

Other Countermeasures:

In the highly risky enviroment of 2070, it's likely that military grade air defense systems are mounted on most large buildings as large buildings == corps == neo feaudalist entities with large amounts of money.
Kyoto Kid
...a lot more detailed than my solutions but very sound.

Considering that most overseas flights would be on HSCTs/SOs a single flight deck crew would suffice as most trips would be under the 6 hr maximum. But then who's to say that those regs don't get changed in the future either especially as the autopilot & navigational systems become more sophisticated and reliable.

Wards are cheap when you're a corp. The only place where they might not work is on an SB as it's flight profile does take it out of the manasphere (NAGtRL).

Anti Hacking is cheap as well, & if the airline has it's own undercover security it would make sense for one of them to be a matrix specialist or even a TM.

My only question is with the drones & how they would be deployed. Fixed tracks would make the most sense as you don't want an object free flying about in the cabin. I would replace the gel rounds (particularly after the FAQ changes) with drug darts and or squirt/cascade weapons. I don't see any airline permitting a passenger to board who is wearing sealed armour or hazmat suits so either of these would be effective even if someone is wearing a Suretech jacket.
Cthulhudreams
QUOTE (Kyoto Kid)
...a lot more detailed than my solutions but very sound.



Anti Hacking is cheap as well, & if the airline has it's own undercover security it would make sense for one of them to be a matrix specialist or even a TM.

My only question is with the drones & how they would be deployed. Fixed tracks would make the most sense as you don't want an object free flying about in the cabin. I don't see any airline permitting a passenger to board who is wearing sealed armour or hazmat suits so either of these would be effective even if someone is wearing a Suretech jacket.

QUOTE


Considering that most overseas flights would be on HSCTs/SOs a single flight deck crew would suffice as most trips would be under the 6 hr maximum.  But then who's to say that those regs don't get changed in the future either especially as the autopilot & navigational systems become more sophisticated and reliable.


Another significant, and in my view quite likely option in 2070 is 'drone only' flights, especially for cargo. Passengers might still need their hands held. That entirely eliminates most physical threats from passengers really.

QUOTE


Wards are cheap when you're a corp.  The only place where they might not work is on an SB as it's flight profile does take it out of the manasphere (NAGtRL). 


You'll probably have a magic hanging out at JFK to summon spirits to bestow the movement power on 'business class only' flights.

QUOTE

I would replace the gel rounds (particularly after the FAQ changes) with drug darts and or squirt/cascade weapons.


Gel was a fairly arbitary choice. I would be somewhat tempted to have them free moving just to make sure they can effectively deploy to address emerging issues.

Onto the next topic:

Flights are already becoming further sliced and diced in the modern era to allow them to be packaged at multiple price points. In a world with VR, I would expect to see the introduction of new concepts and classes

'Coffin packed Ultra Economy'

Everyone is loaded into a tube, dumped into cold VR and told to suck it. Maybe with a drip to prevent dehydration. Unpack at the other side. Easy, cheap and extremely painful.

'Business class only'

Business class only is an emerging concept today and is only going to grow. It is likely most business travellers being paid for by a corp will be flying on business class only planes. These will be a premium service at a premium rate, so a mage and a spirit on overwatch will come standard with your degustation menu, movement power and and lie flat beds. Security will also be 'two phase' - people will be routinely carrying guns to function as body guards, so there will be a 'door check' and you get it back when you get off the plane.

Runners will not get on this sort of flight except if they have overt corp backing.

'What we fly around on today, except minus business class'

Shadowrun the middleclass has virtually disappeared to fit this dystopic future, so economy as we know it today is probably going the way of the dodo. VR allows you to tune out the discomfort so the airline can pack more people on. It might still be around, but with a much more limited deployment.
NightRain
QUOTE (Cthulhudreams)
'Coffin packed Ultra Economy'

Everyone is loaded into a tube, dumped into cold VR and told to suck it. Maybe with a drip to prevent dehydration. Unpack at the other side. Easy, cheap and extremely painful.

That is such an awesome idea, I must immediately implement it as an option in all of my games. The passengers would have all the opportunities they need to hang out in a virtual bar, talk to other passengers etc, so as well as being cheaper for the airline, fitting more people on and reducing security concerns, it would probably be more pleasant that flying todays long haul economy flights...
Kyoto Kid
QUOTE (Cthulhudreams)
'Coffin packed Ultra Economy'

Everyone is loaded into a tube, dumped into cold VR and told to suck it. Maybe with a drip to prevent dehydration. Unpack at the other side. Easy, cheap and extremely painful.

...ahh, Sir Freddy Laker meets the 2070s.

The concept was used in the film "The Fifth Element for the shuttle to Fhloston Paradise, though instead of hooked up to VR the passengers were anaesthetised. This would actually work better using a large LTA as opposed to a conventional aircraft as the higher lift capacity and lower initial operating costs of the LTA would offset the weight of the modules. So what if it takes 15 hours instead of three. You wanted ultra cheap? You get what you pay for.

I am going to have to bring this idea in. Perfect means for runners to travel on the cheap (of course provided their ID passes security/customs)

I would think that conventional coach would still be around on submach and HCST flights only because when you fill more seats, you make more money even at a reduced fare. Service would be pretty much like it is today. You want a meal, you buy it at the airport. You want a film to watch or game to play, you bring it along or buy it at the airport. Cabin service would be limited only to drinks (this way the airline still controls consumption aboard it's planes and of course does so at ludicrous prices). They basically provide the seat and space in the luggage hold of the plane to get you from point A to point B. This is the "Southwest Airlines" model. Keep in mind Southwest was the only US airline after 9-11 that still turned a profit.

The bulk of the customers on these fights would be the Joe & Jane Wageslaves who want to take their 2.5 kids on the annual family holiday and only have a week to do it in, the small business owner, or leisure traveller with a bit more nuyen.gif to spare.

So basically you would have three classes of travel: Business, Tourist and Ultra Economy. "First Class" would basically be flying aboard private or chartered luxury/executive transports, SO's and SBs.
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