Help - Search - Members - Calendar
Full Version: HMHVV and you
Dumpshock Forums > Discussion > Shadowrun
Pages: 1, 2, 3
tisoz
QUOTE (FrankTrollman)
<snip> In which case becoming a vampire involves no longer being "me" while becoming a ghoul does not.
<snip>
But becoming a banshee would not be - because it involves "me" no longer existing and someone else being created who can sort of pass for me and is completely awesome.

-Frank

Why would you no longer be you?

I honestly think you want to parade your position about PC death turning the PC into an NPC. In life, there is no PC-NPC distinction, so who would one be turning control of theirself over to? Or in your terms, who exactly is created and being passed off as you?
FrankTrollman
Look, if you want to make an argument of self which includes flesh-form ants as "you," go ahead. In fact, from a strictly materialistic point of view I would agree with you. As the world is presently constituted, I do not believe in an immortal soul or in a "self" which transcends the boundaries of memory and continuity of existence.

From the standpoint of the real world in 2007 I would be entirely willing to upload my consciouness into a robot, merge my body with a spirit, become a vampire, or do any of a number of other dangerous sounding things in order to attain immortality for my memories and experience.

But in Shadowrun there is something which is "you" which transcends your experiential existence. It's Essence, and you can measure it. It has never been made explicitly clear what exactly happens to you when you die - but it has been made clear that the removal of all your Essence involves "you" being dead. In the world of Shadowrun I wouldn't let an ant spirit merge with my body, I wouldn't upload my mind into a robot, and I wouldn't willingly become a banshee.

But if we're hand waving away the mere loss of the in-game defined self as a triviality, then I'm joining a Termite Hive, and I mean right now. I keep all my memories and skills, my physical prowess goes through the roof, I am filled with a list of tremendous magical powers, I never age, and I don't even have to talk to other metahumans - let alone fight and eat them. All that happens is my Essence is exterminated like a candle flame in a storm and I suffer through some vague hand waving about how "I'm" no longer there, and the guy who looks exactly like me and has all my memories and skills is a "new creature". But apparently that's OK so I'll just let it slide.

-Frank
Daddy's Little Ninja
QUOTE (Snow_Fox)
QUOTE (Ophis @ Oct 31 2007, 08:37 AM)
Since I answered Ork elsewhere I have to answer Wedigo, which as the fluffiest option listed is closest to the noble Drop Bear.

Raaargh Human Flesh Good...

Anyone else here think of Animal from the Muppet Show when facing a wendigo?


You are on your own for that one, but it is typically you. wobble.gif
Snow_Fox
QUOTE (FrankTrollman)
Light is stopped by opaque objects (such as chem suits), and vampires keeping the cyberware they rose with is canon. Vampires are massively, massively more powerful than humans. The only drawback which is that you lose control of the character.

If you kept control of the character, the players would have to be idiots to not just get themselves infected the moment the opportunity arose.

-Frank

I think you would be in a lot of trouble in out games. Walk around in downtown in a chem suit? Subtle.
At best you'll look like freaking bubble boy. At worst people will panic and assume something's gone very wrong. You can't stop in a McHughes without Lone Star coming to investigate.
"Yes sir, could I see your SIN please? Take off your hat please sir?"
at that momment you either piss off lone star or burst into flames. neither is condusive to being subtle, you know a shadowrunner.

Even better, you do that nad get away with it and the first burst of autofire in your direction pokes little wholes in it. maybe, maybe not, but you want to take that risk? Most runners work at night but they don't die if they hit sunshine. Heck a run goes over long an you could be in trouble, nothing like getting in trouble in an extraction and you relaize sunrise is coimng. Sure you can turn into a gas and escape, or course the team you leave in a lurch is gonna be real happy with you.

I'm not saying vampires are not powerful. they are, but if you think they don't have serious disadvantages, you haven't thought it through.
Fortune
Meh. Most Vamps are awakened, and Alleviate Allergy pretty much makes mockery of a their aversion to sunlight.
Snow_Fox
Most vamps aren't awakened, but because of the awakened higher essence levels the awakened tned to be targeted more.
Fortune
QUOTE (Snow_Fox)
... but because of the awakened higher essence levels the awakened tned to be targeted more.

Hence, most vampires are awakened. The ones that aren't tend to die off a lot easier.
FrankTrollman
QUOTE (Fortune)
Meh. Most Vamps are awakened, and Alleviate Allergy pretty much makes mockery of a their aversion to sunlight.

Or just wear a bunch of altskin and not even worry about it.

And yes, most vampires are awakened. In fact, when you make a vampire there is a chance that the creature will be awakened even if the original was not. If you make a Wendigo, that chance is one hundred percent. That's right, every single Wendigo is awakened whether the original Ork used in its creation was or not.

But seriously, sunlight? If you can't manage some SPF 100 in the world of nanotechnology you have no business being a regenerating super assassin who eats people.

-Frank
Kagetenshi
It should also be noted that their Sunlight allergy is Moderate—they don't take damage from the stuff, it just gives them penalties (and a bonus to Power against them if someone manages to make a weapon out of sunlight).

~J
Fygg Nuuton
QUOTE (Kagetenshi)
It should also be noted that their Sunlight allergy is Moderate—they don't take damage from the stuff, it just gives them penalties (and a bonus to Power against them if someone manages to make a weapon out of sunlight).

~J

That's why you use your Ares Supersquirt to shoot them with Sunny D
Stahlseele
enough spells with the light elemental effect . . laser, nova . . nasty sun-burn all around . . best thing EVAR against most of those HMHVV thingies . . or if you were hardcore you could make up your own spell with those elemental effects and wood/silver shrapnell in it . . not good against most anything else, but close to every HMHVV Sucker getting suckered with this Sucker sucks the big one *g*
pbangarth
I chose vampire. My heritage is Transylvanian.
Snow_Fox
doesn't that make you more likely to be a dinner than a diner?
Fortune
QUOTE (Snow_Fox)
doesn't that make you more likely to be a dinner than a diner?

You generally have to be one before you can become the other. wink.gif
Cochise
~hmmm~

I can't retroactively be born as elf or dwarf => That makes Banshee and (missing) Goblin impossible.

I highly doubt that I'd survive a goblinization (in 2021 or later) => Wendigo for orcish or (also missing) Dzoo-No-Quo or Fomorian for trollish infections are off the list as well.

That leaves just "human" infections ... Ghoul, Vampire, (missing) Loup Garou, (missing) Nosferatu and some exotic (missing) variant (in regions that I don't live in and unlikely to live in by that time).
Of these I'd prefer Nosferatu or - since it's missing in the list, I voted the next "best" - Vampire, simply because of the fact that I'd most likely end up a animal-minded being in case of a Krieger-Infection (my charisma isn't that good and I tend to "botch" whenver "important" things like the secondary infection are concerned and Strain-II would automatically create a more or less "brain dead" being.

Then again ... When having a "choice" I'd just go with "living unharmed in my secure corporate enclave", since I'm actually sort of a "Cypher"-personality
Snow_Fox
I thought goblins did not have infection so had to pass it on some other way OR potentially it was created. Or i guess maybe a dwarf bitten by a ghoul-but can't pass it on himself
FrankTrollman
QUOTE (Snow_Fox)
I thought goblins did not have infection so had to pass it on some other way OR potentially it was created. Or i guess maybe a dwarf bitten by a ghoul-but can't pass it on himself

I think you're thinking of Ghouls. Ghouls don't have Infection, which is unsurprising because they also don't have Essence Drain and thus could never meet the prerequisites of that power.

-Frank
Kagetenshi
Ghouls do, however, have Pestilence (Krieger Strain), which has no prerequisite based on Essence Drain.

~J
FrankTrollman
QUOTE (Kagetenshi @ Nov 17 2007, 10:40 AM)
Ghouls do, however, have Pestilence (Krieger Strain), which has no prerequisite based on Essence Drain.

~J

Only the ones in the book Critters. All write-ups of Ghouls before and after that did not have the Pestilence power.

Ghouls appear in the basic book for SR1, SR2, and SR4. They also appear in the SR3 supplement Critters. The SR1 and SR2 version of ghouls are specifically not contagious as the condition is genetic; the SR4 Ghoul is caused by a virus but has no way to spread it. Only the SR3 ghoul is virally induced and contagious.

-Frank
Stahlseele
and only the critter, not the playable type . .
Snow_Fox
I think it's a case that they could infect with pestilence in "Critters" before the idea of player characters came up. Originally they were supposed to be a type of meta, people just goblinized according to the early stuff. Then it came out they were not poorly afflicted soly by the DNA but a disease they could pass on-hense the pestilence power. When the idea comes out of being characters, we get the current rules for infection.
Serial_Peacemaker
Now what I have to wonder is I am infected with the Ghoul virus, and I'm a carrier so I won't become a Ghoul. Does that mean I'm also immune to becoming a vampire?
FrankTrollman
QUOTE (Serial_Peacemaker)
Now what I have to wonder is I am infected with the Ghoul virus, and I'm a carrier so I won't become a Ghoul. Does that mean I'm also immune to becoming a vampire?

The "Ghouls R Viruses Now! LOL!1!!" Plotline was handled very poorly and the underlying biology is... bad. So noone really knows the answer to that and many many other questions as the entire Krieger Strain thing flies in the face of how humans classify things. As described, the Ghoul Transformation Virus would not be called "Krieger Strain" and it woldn't be a version of HMHVV.

That being said, the Ghoul Transformation Virus only survives in living hosts. The actually vampiric versions of HMHVV don't survive in living hosts. Thus, you having the GTV in your system or not is probably completely irrelevent to catching or not catching the more traditional versions of HMHVV.

When you "catch" HMHVV you are dying of Essence Loss, which means that your Immune System is actually inert. Whatever immunities you had or did not have while you were a human are over when HMHVV attempts to hijack your corpse.

-Frank
Snow_Fox
I'd guess you are not safe from vampires. You still have essence. Vampires can drain each other in SR so you're still on the menu.
Mercer
QUOTE (FrankTrollman)
When you "catch" HMHVV you are dying of Essence Loss, which means that your Immune System is actually inert. Whatever immunities you had or did not have while you were a human are over when HMHVV attempts to hijack your corpse.

While its true that vamps in SR are reduced to 0 Essence and die, after that they get essence back and are alive again. Every edition of SR has avoided the term "undead". I don't consider them "walking corpses" any more than Kiefer Sutherland was in Flatliners. They are people with a (magical) disease, they aren't the Lords of the Night.
Kagetenshi
In Critters, at least, there are some very significant-looking quotation marks around any implication of actual death.

Edit: likewise, Paranormal Animals of North America says "apparently die". I think Frank is definitely going to need some major quotes here to back him up. Do keep in mind that the link between zero Essence and death got broken at least as early as Cybertechnology.

~J
FrankTrollman
QUOTE (Shadowrun @ Essence, p. 62)
Under basic Shadowrun rules, characters can never have an Essence of 0 or less. If they do, they die.


This is important because Essence Drain is a basic Shadowrun rule in 1st, 2nd, and 4th edition. It's not a basic rule in specifically 3rd edition which is where Kagetenshi is coming from. But in every other edition, it is something which specifically cannot be survived.

QUOTE (Shadowrun4 @ Essence Drain, p. 288)
If a character's Essence is drained to 0, the character dies.


This is the same essentially in SR1 and SR2, though it is arguably in contrast to the version in Paranormal Animals of Europe which instead states:
QUOTE (Paranormal Animals of Europe @ Essence Drain (Permanent), p. 131)
If his Essence drops below zero, the victim dies.
But I don't think this in intended to be any different, as in the example the victim is "killed" upon having lost his "final point" of Essence. So they are using "below zero" to mean "zero or below" which is bullshit, but there you go.

In any case, Infection:
QUOTE (SR4 @ p. 289)
The Infection power allows a critter with Essence Drain to infect any suitable creature it has draned to 0 Essence with the strain of the HMHVV virus it is carrying.
So the prerequisite to use the Infection power is that you already use the Essence Drain power to the point where the power specifically kills the victim. So the victim has already been killed when Infection kicks in. Paranormal Animals of Europe makes the same specification, as does Critters honestly.

---

The only hole in the entire argument is that in specifically the 3rd edition Critter book it is not part of the basic rules and thus is not covered with the statement that nothing in the basic rules can allow a character to survive a reduction of Essence to 0. Also the Essence Drain power in the Critters book specifically states that a vampire drained to 0 Essence is killed, and it says that a regular victim will be killed "quickly" by continuous Essence Drain, but it doesn't give a specific number like all the other writeups do - so the fact that the Critters vesion of Infection also requires you to drain the target to zero doesn't necessarily mean that the target has been killed.

But all the other writeups before and after do specify that a character is dead when Essence Drained to 0, and specifiy that Infection requires you to Essence Drain the target to zero before it has a chance to work.

-Frank
Kagetenshi
QUOTE (FrankTrollman @ Nov 23 2007, 12:51 PM)
QUOTE (Shadowrun @  Essence, p. 62)
Under basic Shadowrun rules, characters can never have an Essence of 0 or less. If they do, they die.


This is important because Essence Drain is a basic Shadowrun rule in 1st, 2nd, and 4th edition. It's not a basic rule in specifically 3rd edition which is where Kagetenshi is coming from. But in every other edition, it is something which specifically cannot be survived.

It's not stated in SR3!Game Concepts!Attributes!Special Attributes!Essence, but on SR3 page 56 (SR3!Building a Shadowrunner!Choosing Attributes!Essence), it says "An Essence of 0 means you're dead, and no one can play a dead character."

Nevertheless, since Cybertechnology came out, it has in fact been possible to play a "dead character". Man and Machine made the same allowance; I don't know if Cybermancy has been (or will be) introduced for 4th edition.

QUOTE
In any case, Infection:
QUOTE (SR4 @  p. 289)
The Infection power allows a critter with Essence Drain to infect any suitable creature it has draned to 0 Essence with the strain of the HMHVV virus it is carrying.
So the prerequisite to use the Infection power is that you already use the Essence Drain power to the point where the power specifically kills the victim. So the victim has already been killed when Infection kicks in. Paranormal Animals of Europe makes the same specification, as does Critters honestly.

---

The only hole in the entire argument is that in specifically the 3rd edition Critter book it is not part of the basic rules and thus is not covered with the statement that nothing in the basic rules can allow a character to survive a reduction of Essence to 0. Also the Essence Drain power in the Critters book specifically states that a vampire drained to 0 Essence is killed, and it says that a regular victim will be killed "quickly" by continuous Essence Drain, but it doesn't give a specific number like all the other writeups do - so the fact that the Critters vesion of Infection also requires you to drain the target to zero doesn't necessarily mean that the target has been killed.

But all the other writeups before and after do specify that a character is dead when Essence Drained to 0, and specifiy that Infection requires you to Essence Drain the target to zero before it has a chance to work.

But yet Infection, in PAoNA, PAoE, and Critters, specifically says that they "apparently die", and slaps quotation marks around references to death proper. I think the only reasonable way to interpret this is as the specific overriding the general, and would be interested to know of any reason why the general ought to override the specific in this case.

~J
Platinum
0 essence doesn't mean your are dead... below 0 essence means that you are dead.

There where many sammies that have 0 essence. at least in the groups that I played in.
Kagetenshi
That's not true in any of the quotes (which are direct quotes) above except PAoE. I suspect that very few books would back that idea up, and that therefore there's a reasonable argument to be made that they are in error.

~J


Platinum
Blah ... a rule change from 2nd edition. In 3rd you can't have 0.... in second you could. Thanks again Mulvihill/Boyle.

sr2 page 246 said you could have 0, just meant you walked the fine edge of sanity.

My mistake. I just can't seem to read though the rulebook in 3rd.
Kagetenshi
Ah, is that so? I'll have to reread 2e sometime.

~J
Stahlseele
effectively, juggling the numbers and grades in 3rd you could go to 0,001 or at least 0,01 Essence . . and rounded in the correct way it would be 0 essence . . but that's just semantics *g*

Stahlseele
effectively, juggling the numbers and grades in 3rd you could go to 0,001 or at least 0,01 Essence . . and rounded in the correct way it would be 0 essence . . but that's just semantics *g*

QUOTE
I don't know if Cybermancy has been (or will be) introduced for 4th edition

haven'T read augmentation yet did you? *g*
Cyber-Zombies with -4 Essence can really duke it out with anything below bigger critters including Ghosts and a GOOD Cyber-Zombie can actually take on a smaller dragon, if i am bringing the SR4 Cyber-Zombie to SR3 correctly . .
FrankTrollman
In first and second edition, they used the term "below zero" and "zero or below" interchangeably and different groups interpretted it differently.

-Frank
Kagetenshi
QUOTE (Stahlseele)
haven'T read augmentation yet did you? *g*

I think you're getting the wrong idea with your "yet", but no, I haven't. Unless the one person I'm friendly enough with to borrow books from who plays SR4 decides to start buying books other than the core (which thus far he's been disinclined to do), I expect I won't.

As for dragons, smaller ones were never that scary for optimized builds, and Troll polearm adepts who could eat them for lunch were once common around these parts for academic purposes.

~J
Fortune
QUOTE (Stahlseele)
haven'T read augmentation yet did you?

I would say that it is a good guess that Kagetenshi isn't planning on doing that anytime soon, either. wink.gif
Stahlseele
*shrugs* why ever not?
if i could get my grubby paws on it, i would buy it despite me hating SR4 because i am a big fan of cyber/bio and toys in general *g* buddy was nice enough to lend me his PDF version and hasn't asked it back yet O.o
Kagetenshi
QUOTE (Stahlseele @ Nov 23 2007, 04:11 PM)
*shrugs* why ever not?

Principle, preference, and economics. Principal because I don't wish to contribute to the sales of SR4, preference because SR4 in general is infected with a post-cyberpunk ethos of the most despicable sort, and economics because I could spend that money on something I'd actually enjoy.

If anyone wants to discuss this further, please PM me. I'll make a special effort to clear some room in my inbox just for you.

~J
Mercer
QUOTE (FrankTrollman)
But all the other writeups before and after do specify that a character is dead when Essence Drained to 0, and specifiy that Infection requires you to Essence Drain the target to zero before it has a chance to work.

Vamps lose all their Essence and die, but then they (very quickly) get Essence back. Saying that they are undead (which no SR book that I am aware of has ever done) would mean that everyone who's heart stops is technically an undead monster. And to infect someone with HMHVV, you have to take their Essence and give a little back, you can't just dig up grandma and pour Essence into her corpse (well, you can if that's what rocks your socks, but it isn't going to do anything).

And saying that HMHVV "hijacks your corpse" or really changes the character that is but one interpretation, and SR supports a myriad of interpretations. Some people will get infected with HMHVV and think they're the reincarnation of Vlad Tepes, others will treat it like a slightly more troublesome B-12 deficiency. Vampires in SR have about as much in common with Lestat as elves and orks have with Legolas or Lurtz.
Platinum
QUOTE (FrankTrollman @ Nov 23 2007, 03:53 PM)
In first and second edition, they used the term "below zero" and "zero or below" interchangeably and different groups interpretted it differently.

-Frank

I have never seen "Zero or below" anywhere in 2nd edition books, and I can't see it because higher quality cyberware wasn't common until 3rd. In shadowtech there was alpha and betaware ... and those were only available in the blackest of clinics. Players could not start with improved grades so it was really easy to use up all your essence.

Deltaware didn't come out till the end of 2nd edition.
hyzmarca
QUOTE (SR4 p.289)
The victim enters into a state of near-death, as the infection initiates physical, mental, and spiritual transformation.[...] Player characters transformed through the Infection power automatically become NPCs upon their“death�[...].


It has the same scare quotes as the Critters version and explicitly states that it is near-death, not actual death. Due to abstraction, there are no rules for conventionally inescapable near death.

Serial_Peacemaker
Well here is a question then, if you are dead at zero essence, then when you die does your essence hit zero? I mean obviously you can flatlined, and clinically dead, and then be brought back. Would your essence drop to zero, and then pop back to six? I guess that makes the old mage essence drain rules for injury make more sense. Also I've always considered essence to not be your soul, but you bodies ability to hold on to your soul. Hence a cyberzombie shouldn't be able to hold on to your soul, but is essentially trapping you. Also the vampire can't leave the essence drained vamp to be for say a day come back, and bring them back right?
Fortune
Maybe it is that you would normally go into overflow and eventually die when your body reaches 0 Essence, but just like the Magic that is incorporated in Cybermancy, the HMHVV virus in your blood prevents your body from taking that last step into the grave.
Snow_Fox
I would guess that essence is your soul, or at least tied to it. So when the body takes too much damage to go on, the ghost leaves and takes the essence of you with it. They revive you they bring you back to life and your ghost/soul whatever that was about to step into the light comes back and brings with it the essence.
Mercer
Essence just is. Like a lot of things in SR, there are many different interpretations, none more valid than the other. And to me, that's one of the real strengths of the system and as weird as it sounds, the strength of the fluff.
Kagetenshi
QUOTE (Serial_Peacemaker)
I mean obviously you can flatlined, and clinically dead, and then be brought back.

Death is a tricky concept—you may want to go for a stronger form of death than clinical death, though information-theoretical death may be extreme for the level of technology displayed in Shadowrun.

~J
Snow_Fox
Also there is a question then; are you completely dead or only mostly dead?
Mercer
As near as I can tell, if you get back up, you weren't really dead. Being clinically dead doesn't mean your kids inherit anything, nor does it invalidate your marriage ("til death do you part"), or anything like that. I think for legal purposes (not medical or spiritual or actual), HMHVVer's are in a similar boat. Their Essence is reduced to zero and they're clinically dead for a few seconds-- the system has never specified, but implies a combat round or two-- but when they get back up they still have to make their boat payments.

I would imagine that in those few moments of Essence transfer, people will have similar sensations to the near-death experiences we occasionally hear about. Some people might see a bright light, some might see themselves floating above their body, others might see and feel nothing.

My understanding of SR vamps is that they are alive, although because of the way the disease works its an easy thing to mistake, and that's why the vampires of legend were considered undead. The disease changes how their body works, but the body still works. (Vampires in my game tend to have slow autonomic systems while the somatic and central nervous systems tend to relatively unaffected. They have lower core body temperatures. This is true except for a short window of time after they feed, during which they can come pretty close to normal human vitals. None of this is really vital, just fluff considerations.)
Snow_Fox
And they have an illness which can kill them, unfortunately the only treatment means you harm others.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012