Mooseh
Nov 13 2007, 10:42 AM
Back in SR3 in "man and machine" there was a rule which I think was optional about remaining conscious after suffering a deadly wound, it was something like body + willpower success test. I was just wondering if this still existed because try as I might I cannot find any reference to such a rule in any of the books.
I just think it added a nice edge to the game.
"Frell I might be bleeding profusely and have an arm falling off, but I'm taking you with me laddie."
Voodoo_Aeion
Nov 13 2007, 11:50 AM
Don't have the rulebook in front of me but I think it says that if you take damage (physical or stun) that is greater than your Body attribute then you have to take a Body + Willpower (not sure of threshold or if the target is the amount of damage taken) to avoid going unconscious.
I don't know if this would apply if you exceded a condition track though.
bogomips
Nov 13 2007, 12:08 PM
You could always apply Dead man's trigger and take out Frell with you as you die.
Eryk the Red
Nov 13 2007, 03:49 PM
QUOTE |
Don't have the rulebook in front of me but I think it says that if you take damage (physical or stun) that is greater than your Body attribute then you have to take a Body + Willpower (not sure of threshold or if the target is the amount of damage taken) to avoid going unconscious. |
You're thinking of the knockdown rule. If you suffer damage greater than your Body, you fall down. No test, no unconsciousness.
deek
Nov 13 2007, 04:33 PM
All I could find in BBB is:
Page 153
Unconsciousness
When all of the available boxes in a track (Physical or Stun)
are fi lled in, the character immediately falls unconscious and
drops to the ground. If the Stun track is fi lled in, the character
is merely knocked out. If the Physical track is fi lled in, however,
the character is near death and will die unless stabilized (see
Healing, p. 242).
This also applies if your Matrix Condition Monitor fills.
So, there doesn't appear to be any test to NOT fall unconscious. If a track is full, you are unconsious, if not, you are not. Pretty cut and dry.
Mr. Unpronounceable
Nov 13 2007, 05:44 PM
With the exception of one or two pieces of cyberware, which would let you stay conscious (with a full stun track, anyway.)
One thing that has come up in my group before...since stim patches no longer remove stun damage, merely give the ability to ignore modifiers from (rating) boxes...can they wake you up?
Tarantula
Nov 13 2007, 05:57 PM
I'd say by strict RAW no Mr. Unpronounceable. However, it can be argued due to that "while a stim patch is in effect a character is unable to rest" line, and I'd probably allow it in my games.
Also, theres a few magic spells that let you stay awake with a full stun track too.
Paradigm
Nov 13 2007, 06:18 PM
The way I always read the ignore (rating) boxes rule was that they could rouse you from being unconcious, though mainly because that was one of the stim's main uses.
I.E. A character has a full stun tract of 10 boxes, slap on a r3 patch, it's temporarily back to 7 boxes, anything that does 3 more stun damage knocks the character back out again. (though it'll still carry over)
that's how I'd use them, at least.
Kyoto Kid
Nov 13 2007, 09:19 PM
QUOTE (Mooseh) |
"Frell I might be bleeding profusely and have an arm falling off, but I'm taking you with me laddie. |
[derail]...man, I miss that show...[/derail]
FriendoftheDork
Nov 14 2007, 01:04 AM
I see no problem with letting PCs or NPCs remain conscious at dramatic moments as long as they're still disabled.
Isn't there something in Augmentation about this, some optional rule?
pbangarth
Nov 14 2007, 01:06 AM
QUOTE (Kyoto Kid) |
QUOTE (Mooseh) | "Frell I might be bleeding profusely and have an arm falling off, but I'm taking you with me laddie. |
[derail]...man, I miss that show...[/derail]
|
Enlighten the ignorant, please.
Fortune
Nov 14 2007, 01:59 AM
Sounds like Farscape to me.
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