Note: 9 min disconnection.
(1:43:42 PM) Frank Trollman: Fabelhaft.
(1:43:59 PM) Narse: sorry, I switched to a more stable network
(1:44:16 PM) kzt: Via the asteal gate. like everything else.
(1:45:07 PM) Frank Trollman: But it's small for a gorgon.
(1:45:29 PM) Whipstitch: I suppose there's no reason I couldn't have potentially missed its mother.
(1:45:31 PM) Frank Trollman: Meanwhile, downstairs in the cafeteria.
(1:46:05 PM) Frank Trollman: Neela is still incabale of talking.
(1:46:14 PM) Frank Trollman: Her mouth is clamped shut.
(1:46:31 PM) Frank Trollman: With in this case, an actual clamp
(1:47:12 PM) Cthuludreams: Does she have a DNI?
(1:47:22 PM) Cthuludreams: if not, I find some nanopaste trodes.
(1:47:30 PM) Frank Trollman: Apfelman is telling a story about this time he watched a pay per view Aztech death match from Myanmar.
(1:47:42 PM) Frank Trollman: She does have a datajack.
(1:47:56 PM) Cthuludreams: actually to update me - is she the linguist?
(1:48:14 PM) Frank Trollman: Apparently there were two trolls fighting with bamboo spears.
(1:48:21 PM) Frank Trollman: And yes she is.
(1:49:20 PM) Cthuludreams: First I'll interupt patch and quitely ask him if there is any hope of her working?
(1:49:58 PM) Frank Trollman: He asks you what you mean.
(1:50:25 PM) Cthuludreams: 'I'm going to need something from terminal research translated.
(1:51:03 PM) Frank Trollman: Patch: "People need to feel useful, and I'd like her to be doing something. But honestly she's still on suicide watch
(1:51:07 PM) Cthuludreams: She's probably the only person who can do it, it doesn't require any physical effort, just mental coherence."
(1:51:18 PM) Frank Trollman: people don't usually cut out their own tongues for no reason.
(1:51:23 PM) Cthuludreams: Reginn nods sharply.
(1:51:38 PM) Frank Trollman: "It's not especially difficult is it?"
(1:52:28 PM) Cthuludreams: "I wouldn't have a clue. I've never seen the language, but she may have translated it already as part of her existing efforts. Not sure I have another choice, so I'll ask her anyway. Can I get you to look after something for me?"
(1:52:40 PM) Cthuludreams: I'll look for a locker in line of sight of patch's temporary surgery.
(1:53:49 PM) Frank Trollman: She looks at you like someone who is on morphine and then shrugs.
(1:54:55 PM) Cthuludreams: (My last remarks were for patch- I want to get him to keep an eye on the tablet and just give her a digital copy.
(1:55:48 PM) Frank Trollman: Oh, in tat case, he agrees.
(1:56:34 PM) Cthuludreams: I'll make a copy of the tablet digitally, and put it into a locker then, then go as Neela if she can help.
(1:57:37 PM) Frank Trollman: She looks at your hologram and shrugs.
(1:57:58 PM) Frank Trollman: Then she looks at it again and her eyes get all big.
(1:58:08 PM) Cthuludreams: @Patch: She seems pretty.. doped up. Any advice. Belay that one.
(1:58:13 PM) Cthuludreams: @Neela: What is it?
(1:58:34 PM) Frank Trollman: it is broken
(1:59:20 PM) Cthuludreams: @Neela: Is that important?
(1:59:51 PM) Frank Trollman: it depends on the precession
(1:59:58 PM) Frank Trollman: maybe very important
(2:00:08 PM) Cthuludreams: Reginn sucks his lower lip into his mouth
(2:00:14 PM) kzt: @Reginn - did she see the orginal?
(2:00:19 PM) Frank Trollman: She winces
(2:00:21 PM) Cthuludreams: @Neela: If we get the rest of it, we can fix it.
(2:00:48 PM) Frank Trollman: where is the "rest"
(2:00:52 PM) Cthuludreams: @Aiko: I am guessing so. She clearly knows what the tablet is, and may know what to do with it.
(2:01:04 PM) Cthuludreams: @Team: Do we know where the rest of it is?
(2:01:07 PM) Frank Trollman: it is worrying if they have the contract
(2:01:49 PM) Cthuludreams: @Neela: We think that a rogue member of the team has the.. peices.. but I am not sure he could have reassembled it. We used magic. His mage is under sedation
(2:01:59 PM) Cthuludreams: Reginn jerks his head in the direction of the snoozing mage.
(2:02:55 PM) Frank Trollman: She looks at you as if you are insane, and maybe dangerous.
(2:03:13 PM) Cthuludreams: Reginn shrugs broadly
(2:03:33 PM) Cthuludreams: @Neela: I share the same view of that as you do. How is it important?
(2:03:59 PM) Frank Trollman: it would be good if the contract was reassembled
(2:04:21 PM) Frank Trollman: i would want yui to have it
(2:04:35 PM) Frank Trollman: she knows the prophecies best
(2:04:50 PM) Cthuludreams: (By Yui, she means the girl that the naga cut before the explosion right?)
(2:05:05 PM) Frank Trollman: That would be her, yeah.
(2:05:15 PM) Frank Trollman: Dr. Ayanami Yui.
(2:05:53 PM) Cthuludreams: @Neela: That may become an issue. If Yui has defected is there an altenative resource?
(2:07:18 PM) Frank Trollman: it is not possible for yui to have defected
(2:07:32 PM) Cthuludreams: Reginn stares back at Neela.
(2:07:59 PM) Cthuludreams: @Neela: She has disappeared then, as has the Naga. She may have been coerced.
(2:08:00 PM) Frank Trollman: if there is disagreement we must have defected from her
(2:09:35 PM) Cthuludreams: @Neela: Either way, is then an altenative resource, or is her recovery as important as the contract?
(2:10:35 PM) Frank Trollman: i do not believe that wollstonecraft can use it properly
(2:10:47 PM) Frank Trollman: he does not know the prophecy
(2:10:54 PM) Frank Trollman: he has merely read it
(2:11:17 PM) Cthuludreams: Reginn closes his eyes for a moment, then sighs.
(2:12:10 PM) Cthuludreams: I'll bundle up that recording as a simsense message for the team, then mail it around with a brief preface 'it appears the tablet is some sort of 'contract'
(2:12:12 PM) Cthuludreams: and that we need that contract and yui. I think we may have to go through the gate.'
(2:12:19 PM) Cthuludreams: @Neela: Whats the contract for?
(2:12:51 PM) Frank Trollman: existence
(2:13:31 PM) Cthuludreams: @Neela: We'll have to go get it. Do you know much/anything about the other side of the gate?
(2:14:05 PM) Frank Trollman: yes
(2:14:35 PM) Cthuludreams: @Neela What can you tell me? It appears the contract is there so if we have to recover it, all the infomation we can get is useful.
(2:16:12 PM) Frank Trollman: it is not stable there
(2:16:20 PM) Frank Trollman: their time has ended
(2:16:21 PM) Cthuludreams: @Neela: Stable?
(2:16:24 PM) Cthuludreams: @Neela: Ah.
(2:16:37 PM) Frank Trollman: they have been borrowing existence
(2:16:46 PM) Frank Trollman: even that has run out for them
(2:16:55 PM) Cthuludreams: @Neela: Borrowing? Also, What about the physical conditions and the vunerabilities of the inhabitants, to focus on a more practial issue?
(2:17:59 PM) Frank Trollman: eventually it has to go back
(2:18:08 PM) Frank Trollman: but when it does it has been used
(2:18:10 PM) Whipstitch: <-- Going to be afk for like, 5 minutes or so.
(2:21:18 PM) Frank Trollman: Meanwhile: upstairs.
(2:21:22 PM) Cthuludreams: @Neela: I'm not sure I'll ever really understand that.
(2:21:26 PM) Frank Trollman: What's the gorgon plan?
(2:21:38 PM) Narse: shoot it?
(2:21:51 PM) Cthuludreams: (Last note: I'll proceed with the drone gathering and going back to them plan now)
(2:21:55 PM) Narse: hose it down w/ NaOH?
(2:21:55 PM) Frank Trollman: And downstairs: i don't think it is important if you understand it
(2:21:56 PM) kzt: The astral combat ace stepped AKF
(2:22:39 PM) Whipstitch: alright, I'm back.
(2:22:49 PM) kzt: I think we were heading to towards going after it astrally, as that seems a lot safer than going after this monster in physical
(2:23:04 PM) Frank Trollman: OK.
(2:23:12 PM) Narse: Um, no astral here..
(2:23:27 PM) Frank Trollman: You're going to start dumping what on it
(2:23:28 PM) Frank Trollman: ?
(2:23:30 PM) kzt: But Crden is the astral ace
(2:23:32 PM) Narse: so how about we attack it on 2 planes at once?
(2:23:54 PM) Whipstitch: That's an option, although it's harder to retreat on the physical than it is on the astral.
(2:24:06 PM) Whipstitch: Plus I was kind of trying to avoid lightning bolts+ flammable stuff.
(2:24:13 PM) kzt: It throws lighting bolts inately and turns you to stone with a glance.... It''s damn tough.
(2:24:36 PM) Frank Trollman: The Paterson Guide entry is not... encouraging.
(2:24:38 PM) Narse: wait: it can throw lightning?!!
(2:24:47 PM) Frank Trollman: And change the weather.
(2:24:51 PM) Narse: Didn't know that!
(2:24:55 PM) kzt: And it's sitting in a pool of acid laced oil.
(2:24:56 PM) Whipstitch: It's a 4 meter dual natured dracoform.
(2:25:10 PM) Narse: dracoform?!!
(2:25:20 PM) Narse: !
(2:25:24 PM) Whipstitch: I'd much rather try mind wrastlin' the sucker than fight it's big meaty ass on its own terms.
(2:25:26 PM) kzt: And we arethe eviction team.
(2:25:35 PM) Frank Trollman: Claws, teeth, scales the equivalent of crystal iron.
(2:25:47 PM) Narse: well, um, we could try talking to it...
(2:26:04 PM) Frank Trollman: Petrifies things, electricutes stuff.
(2:26:19 PM) kzt: And lives to hunt metahumans...
(2:26:21 PM) Whipstitch: It's not like it's a dragon, mind you.
(2:26:30 PM) Frank Trollman: It's true that no one has ever managed to talk to one before.
(2:26:31 PM) Narse: plan c: grenades, lots of grenades
(2:26:32 PM) Whipstitch: Dragons scoff at lesser dracoforms and are rather insulted by the implications.
(2:26:46 PM) Whipstitch: that they're the same critter.
(2:26:58 PM) Whipstitch: I wouldn't be surprised if lofwyr at people for lesser insults.
(2:27:01 PM) Whipstitch: Ate*
(2:27:02 PM) Frank Trollman: Dragons don't talk about gorgons at all, even when asked directly.
(2:27:06 PM) kzt: It's also in the base vehicle shop.
(2:27:07 PM) Frank Trollman: They just change the subject.
(2:27:11 PM) Narse: So... Grenades...
(2:27:22 PM) Whipstitch: Again, it's sitting in a pile of goo that appears flammable
(2:27:28 PM) Narse: and....
(2:27:40 PM) kzt: It gets batter and batter, don't it?
(2:27:50 PM) kzt: better and better...
(2:28:14 PM) Narse: we have a fire suppression system, we don't have a gorgon supression system
(2:28:26 PM) kzt: Cardin is hot shit on the astral, and I can shoot stunbolts at it.
(2:28:37 PM) Narse: excepting our heavy weapons that is...
(2:28:39 PM) Cthuludreams: OIt's in the vehcile locker right?
(2:28:45 PM) Whipstitch: To be fair, I have a 4 in astral combat and I have the equivalent of 8 agility and 6 reaction on the astral when I'm jacked up on Psyche.
(2:28:48 PM) Cthuludreams: There are vector thrust battle tanks in there
(2:28:56 PM) Cthuludreams: We can turn one on, and use that to shoot it.
(2:29:05 PM) kzt: It's in the claneing facility.
(2:29:06 PM) Frank Trollman: The Guide says they come individually or in groups of three.
(2:29:09 PM) Cthuludreams: that has all the hallmarks of being a bad idea, but is likely to kill it
(2:29:10 PM) Cthuludreams: oh.
(2:29:12 PM) kzt: cleaning....
(2:29:18 PM) Whipstitch: It's small. It likely could have parents in the area.
(2:29:20 PM) Narse: lol, at people thinking my grenade idea was overkill...
(2:29:21 PM) Cthuludreams: Whoops.
(2:29:56 PM) kzt: It's not overkill, but I don't have time to rebuild the damn building this week.
(2:30:03 PM) Whipstitch: Personally, I like the idea of trapping the thing in an air lock or otherwise containing it for later study and capture (seriously, expect pay raises all around for that one)
(2:30:25 PM) kzt: We could stun it from the astral, I think.
(2:30:49 PM) Whipstitch: Antagonizing it and luring with astral forms might work and I can also try whipping up a Trid Phantasm for bait as well.
(2:30:59 PM) Whipstitch: And then there's pissing it off with drones.
(2:31:06 PM) Narse: well, are you sure you don't want some physical back up for your astral shenanigans?
(2:31:06 PM) Whipstitch: The big monkey wrench is I don't know how smart they are.
(2:31:30 PM) Frank Trollman: No one does.
(2:31:44 PM) Frank Trollman: Or rather, no one who is talking knows.
(2:31:48 PM) Whipstitch: Yeah... like I said it's a pretty damn big monkey wrench.
(2:32:45 PM) Whipstitch: Anyway, let's talk air locks and stuff; is there a part of the room we can lock it up in, like a big hangar or something?
(2:32:55 PM) Frank Trollman: Wyverns are unintelligent. They can't even talk.
(2:32:59 PM) Whipstitch: that's locked off from vital stuff, even.
(2:33:04 PM) kzt: I'm thinking we have a better shot astrally, and can get away if more likely if we are wrong.
(2:33:06 PM) Whipstitch: Yeah, wyverns are pretty dumb...
(2:33:08 PM) Frank Trollman: Sirrush are powerful spellcasters and brilliant.
(2:34:01 PM) Whipstitch: As long as the thing can't cause mischief we can fix things up and come out smelling of roses.
(2:34:58 PM) kzt: I don't know if we can keep it from digging though the walls and doors given time. It's tough.
(2:35:18 PM) Whipstitch: That's true, but it's a li'l one.
(2:35:40 PM) Whipstitch: I mean, we've got blast doors on this thing, and I bet one of the external defense drones could kick its ass.
(2:35:46 PM) Frank Trollman: Also I'm not sure that anything which can change the weather by force of will can ever be in a situation where it can't cause mischief.
(2:35:57 PM) kzt: How about we knock it out and then make plans?
(2:36:34 PM) Whipstitch: My big fear is if it has the equivalent of Mystic Armor or some innate counterspelling ability.
(2:37:20 PM) kzt: I don't think the books suggest it should....
(2:37:30 PM) kzt: Do they?
(2:37:45 PM) Whipstitch: I don't think so, but that's an SR3 book talking about a largely unknown critter.
(2:38:38 PM) Frank Trollman: Critters and Paranormal Animals of Europe also don't write up critter skills.
(2:39:49 PM) Whipstitch: Well, I can default to my logic and do some Astral infiltration again and take a better look around to see if there's any more of them, at least, and if it sees me it sees me.
(2:40:53 PM) Frank Trollman: K. Remember that regular Infiltration does work on the astral.
(2:41:05 PM) Whipstitch: Yeah, I don't have Infiltration though : (
(2:41:13 PM) kzt: Ok, I'll go astral with you and stay in cover. Me neither
(2:41:38 PM) Frank Trollman: Ah. Well carry on then.
(2:41:49 PM) Whipstitch: Alright, I'm going to sneak back in on the astral then and take a better look around.
(2:42:10 PM) kzt: I'll keep an eye out for secondary threats.
(2:42:58 PM) Whipstitch: You may wanna hang back far enough to make sure no shedim are coming for our shoes too.
(2:43:18 PM) Narse: I got that
(2:43:26 PM) kzt: That was part of hte secondary threats...
(2:43:29 PM) Whipstitch: You can't really astrally perceive though, right?
(2:43:39 PM) Whipstitch: Just double checking : )
(2:44:42 PM) Whipstitch: Anyway, no change in the situation thus far?
(2:46:10 PM) Frank Trollman: Not really, you're outside in the lock, it's inside hanging out the back of th tipped over lifter.
(2:48:10 PM) Whipstitch: Hrm, alright... I'm going to try and hit him with a Stun Bolt then.
(2:48:36 PM) Whipstitch: Force 5, so it'll be at Force 3 effectively, correct?
(2:48:43 PM) Frank Trollman: Yep.
(2:49:11 PM) Whipstitch: 4 hits, one wasted.
(2:49:12 PM) Frank Trollman: And remember that your Magic is down 2, and you still calc drain and force limits as if it was Force .
(2:49:16 PM) Frank Trollman: 5.
(2:49:24 PM) kzt: I'll stick my head through the wall and send one myself. f3 (from f5)
(2:49:33 PM) Whipstitch: Yep, I'm fine with that.
(2:50:12 PM) kzt: One hit, glitch.
(2:50:31 PM) kzt: Drain soaked.
(2:50:48 PM) Frank Trollman: OK, the first one got its attention, the second one bounced.
(2:51:01 PM) Frank Trollman: It is pissed.
(2:51:17 PM) Whipstitch: Same here. I actually keep missing my drain tests by a single hit, but the damper's always there for me. I <3 trauma dampers.
(2:51:34 PM) Frank Trollman: It responds by thrashing through the lifter, shredding it, and becoming quite visible.
(2:51:36 PM) Whipstitch: Yeah, not really surprised there.
(2:52:25 PM) kzt: I forget how astral init works
(2:52:31 PM) Whipstitch: Init x2
(2:52:35 PM) Whipstitch: Sorry, intuition x2
(2:53:03 PM) Frank Trollman: Although in this case, recall that the drain on those Stunbolts was Physical.
(2:53:26 PM) kzt: It's always on the the astral, right?
(2:53:27 PM) Whipstitch: darn, that's right, okay, I take 1 stun then when it shifts it.
(2:53:53 PM) Whipstitch: Still love dampers.
(2:54:12 PM) kzt: I get one hit on initative
(2:54:24 PM) Cthuludreams: dampers are awesome
(2:54:27 PM) Whipstitch: 4 on initiative
(2:54:37 PM) Whipstitch: Yeah, the only thing that's sexier is the pain editor, and frankly, that's a bit debateable.
(2:54:55 PM) Whipstitch: Editors are great, but the equivalen of a 3 hit on all stun damage is pretty sweet.
(2:55:00 PM) Whipstitch: free hit even
(2:55:07 PM) Whipstitch: I was thinking 3 hits= 1 dice etc. etc.
(2:55:10 PM) Cthuludreams: you can use both
(2:55:15 PM) Whipstitch: not concurrently.
(2:55:22 PM) Whipstitch: which takes some of the fun out of it.
(2:55:26 PM) Frank Trollman: It goes off at 0 with its new wound penalty.
(2:55:41 PM) Cthuludreams: not at the same time, but the damper is good for bumping down spells you'll mostly get, and pain editor is managing high force summoning and binding
(2:55:56 PM) Whipstitch: True.
(2:56:28 PM) Whipstitch: Anyway, I go first then, and do I have all my passes still since my firs attack came from surprise?
(2:56:40 PM) Whipstitch: Just want to know if I can still charge a Full Defense this round.
(2:57:25 PM) Frank Trollman: Yes, you get to act.
(2:57:44 PM) Frank Trollman: Basically it's action at the end of the surprise round was to use Splash.
(2:58:11 PM) Whipstitch: 'kay, I'll hit him with another Force 3 (Force 5 for drain) stunbolt.
(2:58:28 PM) Whipstitch: 2 hits this time.
(2:59:59 PM) Frank Trollman: That bounces.
(3:00:15 PM) Whipstitch: Soaked the drain this time.
(3:00:45 PM) Frank Trollman: Who else goes before it starts turning on the death rays?
(3:00:45 PM) kzt: When do I go?
(3:01:02 PM) Frank Trollman: 1, before it.
(3:01:59 PM) kzt: on, f3 1 hit, no drain.... :-o
(3:02:27 PM) Frank Trollman: That likewise accomplishes nothing.
(3:02:47 PM) Frank Trollman: What did Juichi get on initiative?
(3:03:10 PM) kzt: I don't think he opened the door...
(3:03:37 PM) Whipstitch: Yeah, I think he's watching our shoes.
(3:03:39 PM) Frank Trollman: Fair enough.
(3:03:51 PM) Whipstitch: Didn't want to see the poor guy petrified and eaten.
(3:03:56 PM) Frank Trollman: Well, there's a very large noise coming in from there.
(3:03:58 PM) Narse: 2 hits
(3:04:02 PM) Narse: just in casse
(3:04:15 PM) Frank Trollman: Metal shredding sounds.
(3:04:48 PM) Whipstitch: Yeah, it's sounding like we'll probably be killing this thing : P
(3:05:01 PM) Whipstitch: I doubt this place was designed for containing one.
(3:05:13 PM) Whipstitch: Especially if it's going to get any bigger.
(3:05:36 PM) Whipstitch: Provided it doesn't eat us.
(3:05:56 PM) Frank Trollman: It drains itself slightly and calls in a spirit.
(3:06:09 PM) Cthuludreams: I think moving up the killing plan might be highly advantageous at this time.
(3:06:13 PM) Whipstitch: Bleh. It's a full magician.
(3:06:21 PM) Whipstitch: Or at least conjurer
(3:06:47 PM) kzt: Lit me chack. Nope, this was not on the plan.
(3:07:16 PM) Frank Trollman: You can make assensing tests if you'd like.
(3:07:33 PM) Whipstitch: 2 hits
(3:07:52 PM) kzt: 1 hit
(3:08:02 PM) Frank Trollman: It's a Blight Spirit.
(3:08:13 PM) Frank Trollman: Force 3, but Force 5 here.
(3:08:23 PM) kzt: Ok. What's that?
(3:08:34 PM) Whipstitch: I feel a bit better about not bothering to try talking to it.
(3:08:34 PM) Frank Trollman: Pollution Aspected Plant.
(3:08:58 PM) Whipstitch: I doubt the Toxic Tradition man-eating dracoform was friendly.
(3:09:01 PM) kzt: Ok, sounds like boogie time to go get the firepower...
(3:11:01 PM) Frank Trollman: It appears as a hole in the universe which looks upon a field of grass parched and twisted by metallic dust on the soil from which it grew.
(3:11:12 PM) Frank Trollman: It's frightening, but beautiful.
(3:14:19 PM) kzt: Ok, I'm thinking that on this IP I'm going to boogie back to my body.
(3:14:29 PM) Frank Trollman: OK.
(3:14:43 PM) Frank Trollman: Are you also doing that?
(3:15:40 PM) Whipstitch: Yeah, but slowly; I don't want to just drop back in, I'll hold them off for a turn if i have to. I want to try and get them out of their domain but give kzt time to get our shoes out of the immediate area.
(3:15:44 PM) kzt: Tell Reginn "Get a combat drone and start moving towards the vehicle hatch" it's summoning spirits.
(3:16:27 PM) Cthuludreams: I get on with it, faster.
(3:17:26 PM) kzt: There is an outside hatch on the vehicle cleing facility, correct?
(3:17:51 PM) Frank Trollman: OK, well, second IP it actually goes after you (if it goes at all).
(3:18:04 PM) Frank Trollman: So you get the first pass: what do you do?
(3:19:17 PM) kzt: I'm going to get up and drag Carden't shoes into the elevator, along with the cart. The lynx will shoot anything physical other then Reginn
(3:19:47 PM) Cthuludreams: If it's in vehcile cleaning, I can get one of the big tanks from the vechile hanger to vechile cleaning right? Presumably they'd fit?
(3:20:57 PM) Whipstitch: I'll try stunbolting again; I want to buy the guys some time to move my shoes.
(3:21:15 PM) Frank Trollman: Yes they would.
(3:21:23 PM) Frank Trollman: You'd have to open the roof.
(3:21:47 PM) kzt: Like blow it open, or does it "open"?
(3:22:38 PM) Whipstitch: I guess I'll be using my free action to try and move out of their domain, but not at the cost of bringing them right on top of my shoes.
(3:22:43 PM) Frank Trollman: It "opens"
(3:22:59 PM) Frank Trollman: So that the larger vehicles can get cleaned off.
(3:23:05 PM) Narse: so, we're moving his shoes?
(3:23:09 PM) kzt: So is this the VCF ot the hanger that we'd have to open?
(3:23:24 PM) Cthuludreams: okay, so depending on the timelines, if I'm still in the cafe I'm going to go full VR, get the computer to give me a tank, and drive get it to open the hangar.
(3:23:27 PM) kzt: Yes, pulling him into the elevator. Tanks are not sugical.
(3:23:45 PM) Whipstitch: I hope so; I want to fight them from outside of their domain but having the gorgon eat my unconscious form isn't on my list of things to do.
(3:24:26 PM) Cthuludreams: It'll have a coaxial machinegun or something
(3:24:34 PM) Frank Trollman: So you're both using the init pass you have on this guy to duck out of the room so it doesn't have LOS to you, right
(3:24:37 PM) Frank Trollman: ?
(3:24:43 PM) Cthuludreams: hopefully a big one, and ideally like modern tanks it will have *three* machine guns.
(3:25:21 PM) Whipstitch: I guess I'm saying I'll stay and cover kzt's exit first pass.
(3:25:26 PM) kzt: The combat drones has autcannon and missiles IIRC.
(3:26:15 PM) Cthuludreams: Hrm.
(3:26:35 PM) Frank Trollman: I think it actually has a couple of lasers and an axial linear accelerator.
(3:26:52 PM) Cthuludreams: Sweet, so lasers and a RAILGUN
(3:26:52 PM) Whipstitch: I'm not really big on the idea of collateral damage guys.
(3:26:54 PM) Frank Trollman: The tank.
(3:26:56 PM) Cthuludreams: sign me up for 10.
(3:27:04 PM) Whipstitch: I think we can take this thing if we get it out of its domain and don't let it keep summoning spirits all day.
(3:27:31 PM) Cthuludreams: Well, I'll get that started anyone as a plan B, but I'll focus instead on getting the regular gundrones I summoned from outside patrol last session over there
(3:27:53 PM) Cthuludreams: by regular I have no idea what they have but they are smaller than the tanks.
(3:27:54 PM) kzt: Shooting DOWN into the room with a rialgun is a really BAD idea. We live under that room.
(3:28:12 PM) Whipstitch: Remember that we're dealing with a pretty short time frame too; my hope is to engage it on the astral outside of its domain yet.
(3:28:20 PM) Whipstitch: And a combat round is really short.
(3:28:22 PM) Cthuludreams: If it comes to that, I'll use the lasers, not the railgun.
(3:28:31 PM) Cthuludreams: despite being gungho, I'm not without a brain.
(3:29:06 PM) Frank Trollman: The smaller ones have a missile launcher and a flak cannon.
(3:29:21 PM) Whipstitch: So I'm really just hoping I can keep them busy long enough to get our physical forms away from the very edge of their domain and then try and fight them on even ground with maybe some normal drone back up.
(3:29:26 PM) kzt: I can grab a small one and run it.
(3:29:37 PM) Cthuludreams: Hrm.
(3:30:06 PM) kzt: Once we have them out side the door we vent the room and hose them down.
(3:30:08 PM) Frank Trollman: What exactly is the plan for "keeping it busy"?
(3:30:22 PM) kzt: The rist them would be the drones, sorry.
(3:30:27 PM) Cthuludreams: Okay my options are plinking it with an assault rifle, running over there and trying to 'seize' it which has a reduced effect on things with a radically different neural stracture, using drones that have big guns, or using a tank.
(3:30:37 PM) Whipstitch: Basically I'll stick around and fight it if I have to on the astral; if it chases kzt and ignores me there's not much I can do about that, I suppose.
(3:31:19 PM) Cthuludreams: Okay, definately going with the: I'll order all 4 drones to drive themselves to Kzt's current position, and then order a tank to start its engines and move to vehicle cleaning ASAP.
(3:31:30 PM) Whipstitch: remember reginn that we're still talking about like a single combat round man. We've got like 3 seconds to do all this in.
(3:31:32 PM) Frank Trollman: OK, well in the interests of moving forward then: you have an initiative pass to fight it on the astral. What is your attack mode?
(3:31:45 PM) Frank Trollman: I suggest an ice move.
(3:31:47 PM) Whipstitch: I dunno where all these fancy ideas are necessarily coming from right away.
(3:32:24 PM) Cthuludreams: (Yeah, I know, it's 5 simple actions to order all the drones actually, which I can do in one round. Then there is a delay until they get there)
(3:32:51 PM) Whipstitch: (right, if kzt manages to get back and drag my body off unmolested)
(3:32:51 PM) kzt: Computer, there is a hostile very dangerous paranormal critter in the vehicle cleaning facility, please plan to open the outer vehicle door on our command.
(3:33:07 PM) Whipstitch: We have plans but we don't really "know" anything yet.
(3:33:35 PM) Whipstitch: I guess I'll attack it with normal astral combat.
(3:33:42 PM) Whipstitch: the gorgon, I mean.
(3:33:56 PM) Narse: Plan: shoot it.
(3:34:01 PM) Whipstitch: I still have 8 logic from the psyche I took, right?
(3:34:02 PM) Frank Trollman: Alright.
(3:34:07 PM) Frank Trollman: Yes.
(3:34:19 PM) Whipstitch: 4 hits.
(3:34:48 PM) Whipstitch: I have 3 charisma for the purposes of DV, unfortunately.
(3:35:54 PM) Frank Trollman: Well you hit.
(3:36:04 PM) Frank Trollman: Right in the eye stalk.
(3:36:21 PM) Frank Trollman: Which turns out to also be covered in iron hard scales.
(3:36:26 PM) Frank Trollman: They are just smaller.
(3:36:53 PM) Frank Trollman: And it soaks it down to zero.
(3:36:58 PM) kzt: Armor, in hte astral... How nice.
(3:37:04 PM) Whipstitch: Yeah, not really surprised, actually.
(3:38:47 PM) Whipstitch: On the upside, i didn't risk any drain.
(3:39:08 PM) Whipstitch: Just know to keep stun bolting from here out since it didn't even flinch.
(3:39:23 PM) kzt: The bite is what I'd be worried about...
(3:39:30 PM) Whipstitch: It occurred to me.
(3:40:22 PM) Frank Trollman: Well, it doesn't actually have a second IP, so it's your go again.
(3:40:37 PM) kzt: Lucky....
(3:40:42 PM) Whipstitch: I've got 14 dice for Full Defense though if the GM screen is to be believed, mind you... chances are I may still get away : P
(3:41:00 PM) Whipstitch: I'm stupidly confident, but there's a tiny bit of justification to be had.
(3:41:27 PM) Whipstitch: Anyway, I'll stunbolt just like I did previously.
(3:41:35 PM) Frank Trollman: Full Defense in this case would be Intuition + Astral Combat x 2.
(3:41:44 PM) Whipstitch: Alright, same result in my case then.
(3:42:03 PM) Whipstitch: I never did figure out why they threw in dodge for the gm screen... maybe for dual natured critters or something?
(3:42:04 PM) Frank Trollman: And you have a 3rd IP, being an astral form.
(3:42:08 PM) Whipstitch: Yep.
(3:42:35 PM) Frank Trollman: Dodge is a skill which probably made more sense in an earlier draft.
(3:43:21 PM) Whipstitch: I kind of figured that too... I almost always go for some combo of gymnastics, unarmed and astral combat in higher powered games these days, but that's neither here nor there.
(3:43:38 PM) Whipstitch: anyway... I got 3 hits on my spellcasting test.
(3:44:09 PM) Frank Trollman: That gets its attention.
(3:44:19 PM) Frank Trollman: It takes another 4 stun.
(3:44:36 PM) Frank Trollman: New Round.
(3:44:50 PM) Whipstitch: soaked the drain.
(3:45:01 PM) Frank Trollman: Spirit gets no hits on initiative.
(3:45:31 PM) Frank Trollman: Gorgon also goes at zero.
(3:45:35 PM) kzt: Ok, is Regin in the Elevator with me and cardin's shoes?
(3:45:48 PM) Frank Trollman: Not even close.
(3:46:04 PM) Frank Trollman: You are at this very moment waking up in your body.
(3:46:24 PM) kzt: Ok...
(3:47:11 PM) kzt: That will be my plan then.
(3:47:40 PM) Whipstitch: I'll stun bolt the gorgon as per usual my first pass.
(3:47:41 PM) Frank Trollman: So yeah, Carden goes again.
(3:47:55 PM) Whipstitch: 2 hits.
(3:48:03 PM) Frank Trollman: That bounces.
(3:48:08 PM) Whipstitch: soaked the drain.
(3:48:35 PM) Frank Trollman: At zero, you get jumped by a view upon the end of a prairie and also a dracoform.
(3:49:00 PM) Frank Trollman: Spirit gets 3 hits.
(3:49:28 PM) Frank Trollman: The Gorgon gets 5.
(3:49:41 PM) Frank Trollman: Turns out it can fly by the way.
(3:50:39 PM) Frank Trollman: Astral defense, you can do either one first.
(3:51:07 PM) Whipstitch: Alright, so I still can get full d, right?
(3:51:53 PM) Frank Trollman: Yes.
(3:52:09 PM) Frank Trollman: But next round you'd only be able to move.
(3:52:30 PM) Frank Trollman: Remember that the second attack is at a -1 dicepool penalty.
(3:52:39 PM) Frank Trollman: So you should probably roll the gorgon first.
(3:52:44 PM) Whipstitch: alright. Plus i got my stun modifier.
(3:52:47 PM) kzt: (Moving out of that deathtrap seems like a good idea to me)
(3:53:00 PM) Whipstitch: 5 hits, so i tie and avoid the gorgon.
(3:53:15 PM) Whipstitch: and 4 hits against the spirit.
(3:53:20 PM) Frank Trollman: That is exactly enough to avoid both.
(3:53:41 PM) Whipstitch: I <3 astral combat.
(3:53:49 PM) Frank Trollman: Although you are able to see its face going past you and through a locker.
(3:54:07 PM) Frank Trollman: The plastisteel boxes part for it like water.
(3:54:38 PM) Whipstitch: Next round I'm definitely booking to my shoes.
(3:55:17 PM) Frank Trollman: You go first, and away you go.
(3:55:18 PM) kzt: (They'd have torn me to shreds)
(3:55:36 PM) Frank Trollman: They don't seem to follow you.
(3:56:13 PM) Frank Trollman: So you guys have some time to regroup.
(3:56:18 PM) Whipstitch: Well, hopefully they don't heal super fast and we can get back in with some drones asap.
(3:56:31 PM) Frank Trollman: People can merge with their bodies, move stuff around.
(3:56:34 PM) Whipstitch: As far as I'm concerned that li'l sortie turned out fine.
(3:56:41 PM) kzt: Good, get off this floor.
(3:56:45 PM) Whipstitch: except for the part where I nearly got eaten.
(3:56:46 PM) kzt: Yes, it did.
(3:56:57 PM) kzt: But you didn't!
(3:57:20 PM) Frank Trollman: BAROMETRIC PRESSURE IS FALLING, PLEASE CHECK AIR FILTERS
(3:57:29 PM) kzt: In what loaction?
(3:57:45 PM) Frank Trollman: ALL MEASURED LOCATIONS ON BASE
(3:58:14 PM) kzt: to everyone Emergency! Everyone put on Pressure suits!
(3:58:15 PM) Cthuludreams: oh dear.
(3:58:24 PM) Cthuludreams: I'll seal my suit.
(3:58:27 PM) Frank Trollman: It's starting to get windy.
(3:58:49 PM) Cthuludreams: blowing which way?
(3:58:59 PM) Whipstitch: Okay. So, I'm going to go out on a limb and say it is smarter than previously anticipated.
(3:59:13 PM) Whipstitch: Either that or it's just the innate storm power.
(3:59:19 PM) Whipstitch: Which, is hardly comforting either way.
(4:00:39 PM) Whipstitch: How quickly can we get some drone support?
(4:00:49 PM) Cthuludreams: what smy ETA with the tank and the drones?
(4:01:02 PM) Frank Trollman: around. It's like there are little dust devils starting up.
(4:01:47 PM) Frank Trollman: And he can get the tank started up in a less time than he can get the missile drones here.
(4:01:51 PM) kzt: Take teh elevator down with us and our gear on it.
(4:01:55 PM) Frank Trollman: It's outside on a launcher.
(4:01:59 PM) Whipstitch: I'd think the thing has to be hurting a bit; we should probably get ready to move against it fairly quickly here.
(4:02:13 PM) Cthuludreams: I'm going to go in with the tank then
(4:02:19 PM) Cthuludreams: I will not use the rail gun though
(4:02:45 PM) kzt: Use it you have to or if you have a great shot.
(4:03:05 PM) Cthuludreams: I'll get a OOC: Show of hands before I do that atleast

(4:03:19 PM) Cthuludreams: Lets roll Tankboy.
(4:04:11 PM) Cthuludreams: There is every possibility the pilot program will shoot better than me, if you have a good gunnery.
(4:04:22 PM) Cthuludreams: I can bring it into position and then hand over.
(4:04:47 PM) Frank Trollman: So the plan is to ask the computer to raise the roof and then come in there with laser eyebeams from the interceptor?
(4:04:52 PM) kzt: Not me
(4:04:54 PM) Cthuludreams: yup.
(4:04:58 PM) Whipstitch: what are the tank's weapons again?
(4:05:05 PM) Cthuludreams: lasers and a railgun.
(4:05:24 PM) Whipstitch: are the laser's adjustable power wise at all? I mean, if we could set phasers to stun and not blow everyone up, that'd be nice, lol : P
(4:05:24 PM) Cthuludreams: I'm going to paint the target, and let the pilot take the shot.
(4:05:37 PM) Cthuludreams: If that is an option I will indeed use that
(4:05:46 PM) Whipstitch: I kinda doubt it though, heh.
(4:06:10 PM) Whipstitch: star trek's phasers were real cute but not really on the same level as sr4 tech.
(4:06:17 PM) Whipstitch: but I figure it never hurts to ask.
(4:06:21 PM) Frank Trollman: They are beam lasers, operating on the FA principle, so in effect they are extremely adjustable.
(4:06:55 PM) Frank Trollman: Essentially limitless in adjustability, but the game granulates.
(4:06:57 PM) Cthuludreams: do I have any idea of what setting is low enough to not punch holes in the base?
(4:07:27 PM) Cthuludreams: armored combat isn;t a specality or anything, and I have gunnery 1 and logic 5 as my only fallback position
(4:07:32 PM) Whipstitch: Honestly, if he can even distract the thing so I can sneak up on the astral and start up with the stunbolts again I'd be pretty happy.
(4:07:39 PM) kzt: If you hit it with a laser it won't damage the base.
(4:07:41 PM) Frank Trollman: Well, it's a beam, and any setting will carve a hole in the base. But if you paint it around, it won't be deep enough to punch through.
(4:07:58 PM) Cthuludreams: ah right
(4:08:09 PM) kzt: If you miss it will cut stuff up.
(4:08:34 PM) Frank Trollman: I can pretty much guaranty it cutting stuff if it hits.
(4:08:50 PM) Cthuludreams: Okay then we'll just have to get lucky, awesome plan I know.
(4:09:03 PM) Cthuludreams: I'll dial it back to an anti personnel setting if it has one
(4:09:04 PM) kzt: If it's not moving try for a one shot kill at full power.
(4:09:05 PM) Cthuludreams: and go with that
(4:09:20 PM) Cthuludreams: dial it up to anti tank if I get a really sweet shot.
(4:09:52 PM) kzt: Hopefully the spirit will not be that much of a problem then.
(4:10:10 PM) Frank Trollman: OK, make a Pilot test.
(4:10:11 PM) Cthuludreams: can I use the tank as a relay for my LOS powers?
(4:10:18 PM) Whipstitch: *looks at the tank* "Computer, if we puncture the vehicle area's seal, where can I go so I'll be safe when the air locks isolate the area?"
(4:10:23 PM) Cthuludreams: going to let it fly itself - it's pilot 4?
(4:10:26 PM) Frank Trollman: Yes, it is equipped with a directional relay.
(4:10:33 PM) Frank Trollman: It is Pilot 4.
(4:10:41 PM) kzt: There is also several inches of ablative armor on the floor of the room from the oil.
(4:10:56 PM) Cthuludreams: 4 sucesses.
(4:11:23 PM) kzt: I've tried to get everyone out of this floor to the main base 30 meters (iirc) undeground.
(4:12:19 PM) kzt: Unless you objecte that's where you'd be.
(4:12:34 PM) Frank Trollman: 4 hits on pilot
(4:12:36 PM) Frank Trollman: ?
(4:12:43 PM) Cthuludreams: yur
(4:13:06 PM) Frank Trollman: That's substantially more than it needs.
(4:13:08 PM) Whipstitch: Hrm, actually, what kind of crew can be in the tank? I suppose I could probably project from in there and be relatively safe.
(4:13:29 PM) Frank Trollman: Apparently the interceptor already has a pre-programmed attack pattern for shelling the base. Who knew
(4:13:31 PM) Frank Trollman: ?
(4:13:43 PM) ***Cthuludreams laughs.
(4:13:45 PM) Whipstitch: Unless the spirit could just materialize inside the tank and kill me that way. Hrm.
(4:14:25 PM) Frank Trollman: Well the tank is taking off from a hangar outside the base.
(4:14:32 PM) Whipstitch: ah, alright, nm.
(4:14:46 PM) Cthuludreams: does it have a targetting program?
(4:14:47 PM) Frank Trollman: So right now, you'd get into it by climbing up through the vehicle cleaning facility.
(4:14:53 PM) Frank Trollman: It does.
(4:15:05 PM) Frank Trollman: Or you can use your own Gunnery.
(4:15:11 PM) Cthuludreams: okay so it's its better than my 6 DP for my own hunnery?
(4:15:54 PM) Frank Trollman: Your Logic + Gunnery is only 6?
(4:16:03 PM) Cthuludreams: yup!
(4:16:12 PM) Frank Trollman: OK, then yes.
(4:16:20 PM) Cthuludreams: I cut back to gunnery 1 at some point in character design because I am insane

(4:16:29 PM) Frank Trollman: It has a dicepool of 8 and a smartlink.
(4:16:38 PM) Frank Trollman: Fair enough.
(4:17:01 PM) Cthuludreams: Righto then, it can do the shooting, I'll just designate the target when it gets in the cleaning area.
(4:17:13 PM) Whipstitch: Heh. Too bad Catharz isn't around.
(4:17:28 PM) Whipstitch: his pc could rig, couldn't it?
(4:17:36 PM) Frank Trollman: Yes.
(4:17:58 PM) Whipstitch: Too bad for him; not often you get to shoot dracoforms with laser beam equipped tanks ; )
(4:18:05 PM) Cthuludreams: yeah, he is the 'real' rigger

(4:18:17 PM) Whipstitch: not without half of dumpshock screaming munchkin and bloody murder, anyway ; )
(4:18:31 PM) kzt: Your pulling off a long way and coming back, or are you just driving between rooms?
(4:18:51 PM) Cthuludreams: I'm taking off a bit away from the base and flying towards it
(4:18:54 PM) Frank Trollman: So at this point it is acting on its own.
(4:18:58 PM) Cthuludreams: apparently that beats the gun drones, but they are hurrying
(4:18:59 PM) kzt: Ok.
(4:19:13 PM) Frank Trollman: It gets 2 IP, and takes a targetting action to determine who it is killing.
(4:19:23 PM) kzt: Do you want the external doors to the VCF open nyet?
(4:19:25 PM) Cthuludreams: yeah, I'm keeping a close eye on it though - including painting the target for it
(4:19:35 PM) Cthuludreams: Openning the doors is a good idea
(4:19:57 PM) Frank Trollman: Although you can designate the gorgon as a target for it if you want.
(4:20:03 PM) kzt: Ok, computer, open the VCF doors to mars surface
(4:20:12 PM) Cthuludreams: Highlighting Targets Even if you aren't directly controlling a drone, you can designate a target for it to move to or fire upon as a Free Action.
(4:20:13 PM) Cthuludreams: It's a separate Free Action to highlight a target for each Drone, and the Drone acts on its own Initiative and uses its own Pilot + Targeting to make attack rolls. <-- I'll use that action
(4:20:27 PM) Frank Trollman: I figured.
(4:21:17 PM) Frank Trollman: SENSORS INDICATE THE PRESENCE OF LIVING CREATURES IN VEHICLE CLEANING AREA
(4:21:33 PM) Frank Trollman: OPENING DOORS WOULD BE LETHAL CONTINUE Y/N
(4:21:51 PM) kzt: Correct, it is a hostile paranormal creature.
(4:22:02 PM) Whipstitch: We can only hope it kills it : P
(4:22:04 PM) kzt: WE need to destroy it to protect the base.
(4:22:32 PM) Whipstitch: "Computer, how many living creatures?"
(4:22:37 PM) Frank Trollman: Ceiling opens up, a cloud of noxious gas erupts out of it and the goo begins to boil.
(4:22:45 PM) Whipstitch: The plural part worries me a tiny bit, come to think of it.
(4:22:51 PM) Frank Trollman: Visibility is poor to the Gorgon.
(4:23:06 PM) Cthuludreams: Can I see it at all?
(4:23:31 PM) Cthuludreams: (Lasers are going to bess less effective with the smoke too)
(4:23:51 PM) kzt: We need it dead. Do what you have to.
(4:23:55 PM) Frank Trollman: Yes, it's big, and it's flailing.
(4:24:28 PM) kzt: It doesn't like no air? How sad.
(4:24:39 PM) Cthuludreams: Okay I'll free action designate as a target, and then use seize on it myself
(4:25:18 PM) Cthuludreams: which scores 3 sucesses, and 2 on anything between a -1 and -6 dice pool penalty.
(4:26:54 PM) Frank Trollman: Well, the Seize does not affect it. It's like it has a redundant nervous system or something.
(4:27:12 PM) Frank Trollman: The lasers are at -2 to-hit from the clouds.
(4:27:27 PM) Cthuludreams: 3 sucesses
(4:28:08 PM) Frank Trollman: How much wide, how much narrow?
(4:28:30 PM) Cthuludreams: not sure what you mean?
(4:28:41 PM) Frank Trollman: You can get up to +9 DV or up to -9 to its defense, because it's always in full auto.
(4:28:53 PM) Cthuludreams: ahh
(4:29:42 PM) Whipstitch: I'd consider going against it's defense; it's already going to be banged up and you just get more net hits anyway.
(4:29:48 PM) Cthuludreams: no recoil right?
(4:29:54 PM) Cthuludreams: okay -9 to its defense then
(4:30:14 PM) Whipstitch: Missing would be bad anyway, heh.
(4:30:31 PM) Frank Trollman: Alright. Lasers paint pseudo-random lines on the area.
(4:31:13 PM) Frank Trollman: And the gorgon takes five physical damage.
(4:31:55 PM) Frank Trollman: And yes, it did just take an anti-aircraft laser to the face ans came out "annoyed"
(4:32:03 PM) Cthuludreams: *grins*
(4:32:21 PM) Cthuludreams: I'll step up the firepower on the drones next IP pass
(4:32:33 PM) Whipstitch: ...Yeah, I'm starting to become happier and happier with the "Sneak up, pull its tail, then find a tank" approach to handling this thing.
(4:32:49 PM) Whipstitch: Even if it eats the tank we can jump it again on the astral after it's weakened.
(4:32:56 PM) kzt: There was a reason I didn't want to walk in that room. I'm glad we didn't walk in on it like we were planning....
(4:33:15 PM) Whipstitch: I would have insisted on scouting ahead astrally anyway...
(4:33:18 PM) Whipstitch: but yeah.
(4:33:20 PM) Frank Trollman: Then something is using Accident on your Tank.
(4:33:29 PM) Whipstitch: Bloody spirit.
(4:33:38 PM) Cthuludreams: Roh oh.
(4:33:51 PM) Cthuludreams: atleast there will be an unaligned background count.
(4:34:01 PM) kzt: Crap. I'll summon a spirit. Please catch me....
(4:34:21 PM) Frank Trollman: You get to roll a Reaction + Intuition check to try to correct.
(4:34:40 PM) Whipstitch: I'm not sure if there would be; the background count found earlier was Toxic and i'm not sure opening the doors would be enough to change that.
(4:34:45 PM) Cthuludreams: 4 sucesses.
(4:34:53 PM) Frank Trollman: Otherwise, we skip straight to the pilot program trying to .... nevermind
(4:34:54 PM) Cthuludreams: yeah but the tank is outside the base.
(4:35:17 PM) Whipstitch: Hrm.
(4:36:03 PM) Frank Trollman: And of course there is also a lightning bolt coming out to meet your tank as the gorgon comes out to play, flying Gyrados style.
(4:36:38 PM) Whipstitch: If the gorgon's on the outside can we order the external drones to blast it?
(4:37:04 PM) Cthuludreams: (I'll tell the computer to get all the *other* tanks to fly towards this one.)
(4:37:23 PM) kzt: 3 successes on a f3 air spirit with guard
(4:37:58 PM) Frank Trollman: Right now they don't have a shot, but they may soon.
(4:38:18 PM) Frank Trollman: 2 services, 2 drain.
(4:39:31 PM) Frank Trollman: Anyway, it turns out that your flying tank is electrically protected, so all that happens with the lightning impact is a momentary scrambling of long range sensors.
(4:40:05 PM) kzt: Soaked. I'll got astral and point out the tank that I want it to guard and conceal - while staying well away from the spirt and gorgon. Then scurry off to safey before it eats me.
(4:41:38 PM) Frank Trollman: Well, the tank has another pass, and can line up a shot with any of its weapons.
(4:42:09 PM) Cthuludreams: does the line between the gorgon and the tank extend to the base or into the distance?
(4:42:24 PM) Cthuludreams: I'm guessing by the flying up it's into the distance now, but I'll check

(4:42:28 PM) Frank Trollman: Base.
(4:42:33 PM) Cthuludreams: damnit!
(4:42:45 PM) Cthuludreams: Okay I'll crank up the lasers to full power and then shoot again.
(4:42:57 PM) Frank Trollman: Wide or narrow?
(4:43:16 PM) Frank Trollman: It's out of most of the clouds, and its penalty is only -1.
(4:43:21 PM) Cthuludreams: Narrow
(4:43:39 PM) Cthuludreams: 3 sucesses
(4:44:21 PM) Whipstitch: Hrm, I probably would have stuck with the wide, but then, I'm pretty conservative when I'm not going "Durr, let's attack the gorgon ourselves, durr."
(4:44:25 PM) Frank Trollman: It rolls much worse on its soak.
(4:44:38 PM) kzt: Do we have bisection?
(4:45:23 PM) Frank Trollman: It takes the full brunt of the laser, which as a beam weapon stays locked on and cores a hole in its chest and past into the lifter.
(4:45:33 PM) Cthuludreams: whoops.
(4:45:50 PM) Frank Trollman: It wasn't usable at this point anyway.
(4:46:44 PM) Whipstitch: "Well, that was fun. Akio, just slap me the next time I decide to attack a "small" gorgon."
(4:47:04 PM) Frank Trollman: They get bigger.
(4:47:05 PM) kzt: It seemed like a good idea at the time.....
(4:47:18 PM) Whipstitch: I'll just keep telling myself I could of taken' 'im eventually ; )
(4:47:31 PM) Whipstitch: Nobody puncture my delusions of grandeur, please.
(4:47:43 PM) kzt: (ok)
(4:47:47 PM) Frank Trollman: Its body cored like an apple, falls limp and heavy into the debris below.
(4:48:03 PM) Frank Trollman: No evidence of the spirit.
(4:48:13 PM) kzt: Hmm.
(4:48:51 PM) Whipstitch: In reality, I'm pretty sure I would have done OK right up until I rolled badly and he hit me with something like 8P base DV while I had no armor.
(4:49:02 PM) Whipstitch: Definitely would not pass go and collect $200 in that case.
(4:49:16 PM) Whipstitch: And that's probably really conservative.
(4:49:32 PM) kzt: Yumm, metahuman soul very tasty...
(4:50:07 PM) Frank Trollman: 9P and paralysis.
(4:50:23 PM) kzt: Ok, do we want to do an astral scan for the spirit? How is the pressure?
(4:50:36 PM) Whipstitch: Uh, yeah. I'd be at 2 left on my Physical track then.
(4:50:44 PM) Frank Trollman: It's going back to normal.
(4:50:45 PM) Whipstitch: before counting his hits

(4:51:00 PM) Cthuludreams: rofl.
(4:51:02 PM) kzt: X-S
(4:51:06 PM) Whipstitch: and that's just 'cuz of my damper
(4:52:05 PM) kzt: do a quick astral check of the base for stuff?
(4:52:29 PM) Whipstitch: So, I wonder if turning in our video feeds of this encounter would get promotions all around or would they just immediately demote me for being an idiot?
(4:52:30 PM) Frank Trollman: Assensing test.
(4:52:47 PM) Whipstitch: 'cuz that's the 2nd really big lizard I've pissed off and not been killed by thanks to sheer luck.
(4:52:56 PM) Frank Trollman: Your video feed didn't pick up any of that fight though - it was astral.
(4:52:59 PM) kzt: Zero!
(4:53:01 PM) Whipstitch: ah, right.
(4:53:16 PM) Whipstitch: 3 his
(4:53:18 PM) Whipstitch: hits*
(4:53:24 PM) Frank Trollman: 3 can be his.
(4:53:31 PM) Cthuludreams: so what it looks like is that you guys annoyed the gorgon long enough for the cavalry to arrive (ie the drone)
(4:53:54 PM) Frank Trollman: You've What are you doing with the interceptor, by the way?
(4:54:08 PM) Frank Trollman: It uses an attrocious amount of fuel flying around.
(4:54:35 PM) Whipstitch: I guess park it as per it's autopilots procedures?
(4:54:35 PM) kzt: How about you head it back while Carden and I chech that level out astrally?
(4:55:03 PM) Frank Trollman: Anyhow, searching around the base at high speed, there are extra wards up where there used to be no wards.
(4:55:23 PM) kzt: Cool! Ok, not really. Where?
(4:55:24 PM) Frank Trollman: Wollstonecraft's suite is warded off.
(4:55:38 PM) Cthuludreams: is it possible to get the interceptor into terminal research and the gate?
(4:55:42 PM) Frank Trollman: So is a supply closet on the habitat area.
(4:55:44 PM) Whipstitch: Yeah, we'll head back to my laser Guardian and do astral searches.
(4:55:54 PM) Cthuludreams: if not, I'll just park it and hopefully there is a refulling feature somewhere.
(4:55:56 PM) Frank Trollman: Not a chance in hell.
(4:56:02 PM) kzt: The closet is interesting...
(4:56:09 PM) Frank Trollman: You'd have to cut it up and fit it into the elevator.
(4:56:19 PM) Cthuludreams: Then I go hug the gun drones after sending it back
(4:57:25 PM) Whipstitch: Yeah, sorta figured it'd have to just be parked as per normal operating procedures.
(4:57:46 PM) Whipstitch: "I think I'm actually starting to enjoy all this on some level."
(4:57:54 PM) kzt: So we dont find the spirit on the top level?
(4:58:01 PM) Cthuludreams: There's no hurry, so I set it to whatever the 'not combat speed' mode is where it buys hits.
(4:58:20 PM) Frank Trollman: Nope.
(4:58:22 PM) Whipstitch: It probably booked back to its home plane after its conjuror kicked the bucket.
(4:58:32 PM) Frank Trollman: That's the hope.
(4:58:35 PM) Whipstitch: No particular reason to stick around with no one to use services for.
(4:58:44 PM) kzt: I hope so. VCF sill feel icky?
(5:00:04 PM) Frank Trollman: Oh heck yes.
(5:00:28 PM) Frank Trollman: Add "depressurized" to the list of reasons that it is completely uninhabitable.
(5:01:15 PM) kzt: Is the goo finished boiling away?
(5:02:05 PM) Frank Trollman: No. It just keeps boiling.
(5:02:11 PM) Frank Trollman: It's a slow process.
(5:02:16 PM) Frank Trollman: May take a while.
(5:02:56 PM) Whipstitch: Should move on to the next problem and come back later if at all possible then, I guess.
(5:02:56 PM) kzt: Well, lets see if we can seal it back up and check it out first.
(5:03:04 PM) Whipstitch: That works too.
(5:03:40 PM) kzt: Just want to see where the oil came from and be sure it wasn't anywhere important.
(5:04:07 PM) kzt: But that can wait. Lets do the water now.
(5:04:14 PM) Frank Trollman: Who wants to slog around in it and make engineer or mechanics checks?
(5:04:44 PM) Cthuludreams: I vote the janitor does it
(5:04:52 PM) kzt: I will, once we have the water under control. I'll have fetched my spirt too,
(5:06:07 PM) Frank Trollman: Heh.
(5:06:17 PM) Frank Trollman: What's the next plan then?
(5:06:29 PM) kzt: Lets go vist Water World.
(5:06:46 PM) Narse: sounds good
(5:06:52 PM) Whipstitch: Agreed. And while we're at it, we can start msging around and find out if its any of our people who've been tossing the wards up.
(5:07:32 PM) Frank Trollman: Various people put up lolcats about having not warded things.
(5:07:49 PM) Cthuludreams: ideally scope will turn up for that bit too

(5:08:00 PM) Whipstitch: Yeah... Kind of figured so, or at least not all of them would be friendly wards.
(5:08:04 PM) Cthuludreams: I'll ditch my current sprite and summon a rating 5 machine sprite.
(5:08:07 PM) Whipstitch: They take a while to put up, after all.
(5:08:20 PM) Whipstitch: Yeah, and my guardian's back in tow.
(5:08:37 PM) kzt: The closet with a ward has me kind of interested....
(5:09:15 PM) kzt: I think we should look at that as we go by.
(5:09:18 PM) Frank Trollman: @All I IZ WAITING FOR WARD DOES U HAV A MONEYS?
(5:09:48 PM) Cthuludreams: 6 sucesses on the binding test, 3 sucesses on soaking drain
(5:09:48 PM) Frank Trollman: It's affixed to a blackberry cat looking expectant.
(5:10:01 PM) Frank Trollman: Binding?
(5:10:05 PM) Cthuludreams: ..
(5:10:09 PM) Cthuludreams: compiling.
(5:10:29 PM) Cthuludreams: *prepares to take a million stun*
(5:10:50 PM) Frank Trollman: You get 3 tasks, and suffer 2 fading.
(5:10:54 PM) kzt: A blackbery cat? what the...
(5:11:09 PM) Frank Trollman: It's a magical lolcatz.
(5:11:15 PM) Frank Trollman: People do that in the future.
(5:11:23 PM) Whipstitch: Nice.
(5:11:35 PM) kzt: I know what is is, I'm just a bit stunned.
(5:11:52 PM) Frank Trollman: It's the text message equivalent of talking in exageratedly slow speech.
(5:11:55 PM) Cthuludreams: who sent the message?
(5:12:16 PM) Whipstitch: I suppose since Watchers can actually project 2-d pictures you could literally send msgs like that all day if you were magically active.
(5:12:25 PM) kzt: Computer, do we have any catnip?
(5:12:29 PM) Whipstitch: Which, while amusing, hits me as kind of depressing on a few levels
(5:13:30 PM) Frank Trollman: That was apparently Dr. Praetorius.
(5:13:47 PM) kzt: Um, does someone want to talk to the cat?
(5:13:56 PM) Whipstitch: I think you should have that honor.
(5:13:58 PM) Frank Trollman: It's just a picture of a cat.
(5:14:07 PM) Frank Trollman: It comes in on AR.
(5:14:23 PM) kzt: Dr. Praetorius has catnip... Hmm.
(5:14:24 PM) Cthuludreams: Dr praetorius has sent you a lolcat in a 2070 matrix meme
(5:14:32 PM) Cthuludreams: presumably because she is annoying.
(5:14:35 PM) Frank Trollman: An actual blackberry cat on the base would be a severe threat.
(5:14:48 PM) kzt: Oh, I though you meant we opened the door and found a blackberry cat.
(5:15:08 PM) Frank Trollman: Oh no. Lolcatz are entirely different from real cats.
(5:15:42 PM) Frank Trollman: They are like this:
(5:15:43 PM) Frank Trollman:
http://farm1.static.flickr.com/203/4830245..._7ffc54c6fb.jpg(5:16:06 PM) Whipstitch: Oh, god, if it had been an actual blackberry cat I would have Ahnold ventilate it with a laser rifle already.
(5:16:11 PM) kzt: That didn'e make me overjoyed....
(5:16:37 PM) kzt: They can be really cool, or really deadly...
(5:17:35 PM) kzt: They make great pets....
(5:17:51 PM) Whipstitch: More like business partners or flatmates, lol
(5:18:05 PM) kzt: Until they get angry and make you walk off the top of a building or something.
(5:18:21 PM) Cthuludreams: rofl
(5:18:23 PM) Whipstitch: Or, at least that's how respectful I'd be.
(5:18:35 PM) Cthuludreams: you respect your flatates?!

(5:18:47 PM) Frank Trollman: I respect my flat mates.
(5:19:04 PM) Frank Trollman: I respect them enough to borrow money and pay it back.
(5:19:20 PM) Frank Trollman: Who all is going to the water aeration unit?
(5:19:20 PM) Whipstitch: I respect them slightly more than I respect my house cats, yeah.
(5:19:41 PM) Whipstitch: I've never shoved one off the couch, anyway.
(5:19:46 PM) kzt: I guess the 3 of us, plus my drone
(5:19:47 PM) Narse: "I volunteer."
(5:19:48 PM) Cthuludreams: Both of those things are entirely like the people I've had the (mis) fortune to share a place with

(5:20:00 PM) Whipstitch: A black berry cat could suddenly hit you with the sudden urge to walk into heavy traffic in retaliation.
(5:20:16 PM) Cthuludreams: anyways
(5:20:28 PM) Whipstitch: Yeah, I'll go with too.
(5:20:41 PM) Cthuludreams: I'll round up the gun drones and come along too.
(5:21:18 PM) Frank Trollman: Well, the door to the room is shut.
(5:21:24 PM) Frank Trollman: And sealed.
(5:21:31 PM) kzt: Sealed, how?
(5:21:46 PM) Frank Trollman: The maglock isn't responding to electrical power.
(5:21:57 PM) Frank Trollman: And the door is in the upright and locked position.
(5:22:07 PM) kzt: Astrally project into the room a bit.
(5:22:22 PM) Frank Trollman: Assensing test.
(5:22:24 PM) kzt: Just enoug hto see
(5:23:17 PM) kzt: 5 successes.... Why couldn't I get that in combat?
(5:24:01 PM) Whipstitch: I wouldn't question it too much; technically you fared better against the gorgon than you did the space lobsters ; )
(5:24:20 PM) Cthuludreams: space lobsters?
(5:24:41 PM) Whipstitch: Whatever crustaceans they were that messed him up earlier. I forget; it's been a while.
(5:24:43 PM) kzt: True, that's when I learned not to the HtH wit hthem.
(5:24:45 PM) Frank Trollman: OK, well you'll be happy to learn that it's not a technomancer.
(5:25:02 PM) Whipstitch: 3 gorgons?
(5:25:03 PM) kzt: Giant shark?
(5:25:10 PM) Frank Trollman: Sea Anenome.
(5:25:29 PM) kzt: A dueal natrued one?
(5:25:30 PM) Whipstitch: Heh. You should hear my brother try and say that sometime.
(5:25:46 PM) Frank Trollman: It's on the wall, it has tentacles protruded into the astral and waving around.
(5:25:50 PM) Frank Trollman: It is malign.
(5:26:04 PM) Frank Trollman: Also, there's an alchera trying to form.
(5:26:15 PM) kzt: Pull out of the room!
(5:26:22 PM) Frank Trollman: Looks like a statue of a man with long arms.
(5:26:38 PM) kzt: Update everyone.
(5:26:40 PM) Frank Trollman: It's partially into the aeration device.
(5:27:00 PM) kzt: So the room was completely flooded?
(5:27:12 PM) Frank Trollman: Probably causes spillage at the apex of its erratic phase ins.
(5:27:16 PM) Frank Trollman: And yes it is.
(5:27:42 PM) kzt: Ok, no tank this time. How do we want to do this?
(5:27:59 PM) Cthuludreams: I have 4 gun drones with guns?
(5:27:59 PM) Whipstitch: Hrm, well, we have to deal with the water at some point, although there's the astral option as well.
(5:28:21 PM) Whipstitch: and a spirit with a laser rifle, but i'm not sure how well they'd work in water.
(5:28:40 PM) Frank Trollman: Not nearly as full of water as you'd expect based on how much water has been diverted out of the system.
(5:28:44 PM) kzt: I can open the door, but I'd rather not flood the floor.
(5:28:45 PM) Whipstitch: I doubt the drones are really adapted for water and I doubt a laser would go through water easily without difracting
(5:29:00 PM) Cthuludreams: I actually meant lasering the door
(5:29:05 PM) Whipstitch: ah.
(5:29:07 PM) Cthuludreams: which would let all the water out.
(5:29:10 PM) Cthuludreams: then lasering it.
(5:29:13 PM) kzt: Computer, can you turn off the water flow into aeration?
(5:29:24 PM) Frank Trollman: YES
(5:29:36 PM) Cthuludreams: Is that lethal?
(5:29:46 PM) Whipstitch: I doubt it would be immediately.
(5:30:13 PM) Whipstitch: Hell, probably should have done it earlier. *shrug* but we probably can't leave it that way for long unless we plan on staying in the sealed suits for god knows how long.
(5:30:25 PM) Frank Trollman: AS LONG AS AERATION 1 IS OPERATIONAL THE INCREASED ANAEROBICS THREATS CAN BE COUNTERED WITH ADDITIONAL RADIATION
(5:30:35 PM) kzt: Ok, we turn off the water flow into the room, drill a drain inot hte room and drain the water into a floor drain soemwhere, like a janitor closet.
(5:30:57 PM) kzt: That should make the anomone a bit uncomfortale.
(5:31:04 PM) Frank Trollman: Laser drilling?
(5:31:05 PM) Cthuludreams: Or we could just turn it off, leave it alone and bust into the gate and set things on fire there?
(5:31:46 PM) kzt: Laser, hole saw, whatever.
(5:32:02 PM) Cthuludreams: though wrecking the anemoe will probably stop the alchera? so that might be a good idea.
(5:32:11 PM) kzt: How far to the nearest drain?
(5:33:33 PM) Frank Trollman: There's a drain every 3 meters.
(5:34:01 PM) kzt: Oh, so if we let water out is will just flow into the drain without the need fro piping?
(5:34:02 PM) Frank Trollman: There's supposed to be 4 in the actual aeration room, but they aren't working.
(5:34:29 PM) Frank Trollman: Well, it will mostly do that.
(5:34:37 PM) Frank Trollman: Someone will eventually have to mop.
(5:36:10 PM) kzt: Ok, my plan is to get a hole saw and drill a 4 cm hole near the bottom of the door. Seem OK?
(5:36:23 PM) Whipstitch: Sure.
(5:36:45 PM) kzt: That should lower the water level fairly fast without flooding the corridor.
(5:37:00 PM) Cthuludreams: yeah thats a good pan.
(5:37:11 PM) Cthuludreams: we could even use a laser as a cutter for much the same effect
(5:37:25 PM) Cthuludreams: once it drills through it will just pour steam everywhere.
(5:37:29 PM) Frank Trollman: a 4cm hole is act