Feshy
Nov 20 2007, 11:59 PM
Sorry that I disappeared so abruptly 18 months ago.
Anyway, I've gotten ahold of Augmentation, and since it allowed me to do some of my old character concepts justice, I've been inspired to update the old character generating excel file that I used regularly. This is the one created by Autarkis and updated by Blakkie through Street Magic. I've added pretty much everything in Augmentation at this point, but I certainly won't guarantee it's error-free!
All files are hosted on Mediafire, so you'll have to view some adds to get them. Feel free to mirror these elsewhere if you like!
*New Versions Available as of 12/05/2007 (draft 7)*The update notes are a bit further down the thread.
For those of you who have the latest software (Excel 2007, can open .rar files), use this link:
SR4Chargen (xlsx)For those of you with older versions of Excel (and who still use zip), use this link:
SR4Chargen (xls) (not guaranteed to even be as error-free as the xlsx file)
Previous Versions still available in the spoiler:[ Spoiler ]
Draft 1:Excel 2007 and .rar:
SR4Chargen (xlsx)Excel 1997-2003 and .zip:
SR4Chargen (xls) (not guaranteed to even be as error-free as the xlsx file)
Draft 6:Excel 2007
SR4Chargen (xlsx)Excel 97-2003:
SR4Chargen (xls) (not guaranteed to even be as error-free as the xlsx file)
Lastly, just in case anyone was still interested in my dice roller after all this time, here's a link for that too:
DieFile Notes:
CODE |
Adapsin doesn't decrease essence by 10%, as there is no way to determine if the cyberware was implanted ahead of time.
Transgenic alterations aren't listed (who wants furries in their game anyway?)
Nanohive was split into two parts because of its weird essence cost.
Genetic Heritage doesn't apply to phenotype adjustments (because the two you can start with aren't useful anyway) |
Thanks again to Autakris and Blakkie for their great work that I merely built on (or went mess'n up, more accurately.)
See you all in another 18 months (just kidding, let me know if there are any glaring errors in the sheet that I've missed; I just did another bunch of updates that I haven't checked very closely yet.)
Kyoto Kid
Nov 21 2007, 12:09 AM
..I'll have to download the update when I get home.
Cthulhudreams
Nov 21 2007, 12:13 AM
Sweet.
bibliophile20
Nov 21 2007, 04:06 AM
DTFarstar
Nov 22 2007, 09:52 AM
Huh, when I try to download it gives me 0 kb .zip and .rar files.
Chris
blakkie
Nov 24 2007, 11:27 PM
I approve! Well I will when I get a chance to look through it.
Thanks for doing this Feshy. I might even tweak it a bit further to address the parts that have been left out if I can figure out how to easily add a good interface for them. BTW I don't have access to the website where the old version (linked in my sig) is kept. But a quick email to the owner of that website would likely get the new version posted in it's place.
EDIT: Crap, it looks like he's reorganized his page a bit. But I can't edit my sig because the board is busted. Here is the new link:
http://pavao.org/shadowrun/generators/ You'll have to scroll down to the bottom of the page manually because he removed the # labels from the HTML. Also when you send it make sure to ask him to add your name to the description.
Feshy
Nov 25 2007, 06:48 AM
I just thought I'd note that currently, the sheet adds essence cost multipliers together, rather than multiplying them. For instance, Second-Hand Alphaware would have a multiplier of 1 (.2 - .2) rather than .96 (1.2 * .8). Apparently, Augmentation has an example directly contradicting this, so I may change the way this is handled in the future. Also, I haven't actually added "second-hand alphaware" as a grade choice yet...
Eurotroll
Nov 25 2007, 01:09 PM
I noticed that you can't clear the drop-down list fields other than by selecting a blank line -- backspacing doesn't work, but would be so much more convenient. Do you think you could change that?
DTFarstar
Nov 25 2007, 09:47 PM
Would someone mind PMing me these files? For some reason whenever I download from MediaFire I get a 0kb file that is completely useless. It is quite annoying and I cannot figure out why. Also, suggestions to fix this would be nice.
Thanks,
Chris
Feshy
Nov 25 2007, 10:40 PM
It doesn't look like you can send files via PM, unfortunately. If you PM me an e-mail address, I'd be happy to send it to you. I'll do the same for anyone else having trouble with Mediafire as well.
Mr.Black
Nov 26 2007, 06:22 PM
Heyo Fleshy,
Quick question. Some of the genetic customizations seemed to have particularly high avail ratings on your sheet. Genetic Optimization for one sticks in my head as showing as 20 on the excel sheet but when I checked the hardcopy it was only listed as a 10. Was there an errata I missed somewhere that had adjusted avail ratings or were you using a house rule for the availability?
Feshy
Nov 26 2007, 06:56 PM
Mr. Black:
I looked at the phenotype adjustment section, and looked at what I typed, and it took me a few minutes to figure out just what happened. Apparently, when I typed them in, my fingers where one key off -- thus, 12 became 23, and 10 became 20 (because the zero was with the other hand...)
Good catch! If you want to fix it yourself, you can unhide and unprotect the "ware list" sheet (no password for the protection) and change it. I'll be uploading a revised sheet with the few other errors I've found probably in the near future, too.
Thanks for finding that!
DTFarstar
Nov 26 2007, 07:16 PM
I managed to get a copy from bibliophile and it looks really good. Thanks.
Chris
Mr.Black
Nov 26 2007, 07:17 PM
Will do Fleshy.
Just wanted to make certain I hadn't missed some offical errata on that.
Thanks for the great work on the sheet.
Feshy
Nov 26 2007, 09:49 PM
As far as I know, there is no official errata on Augmentation yet. If there are, please send them my way and I'll incorporate them!
I've updated the files to a new draft (edited the first post with the links). There's a few bug fixes (like the one pointed out by Mr. Black), but the biggest change is just that I've changed the way having more than one essence reducing effect works. According to an example in Augmentation, it should be handled via multiplication -- that is, if you have Biocompatability, and install Alphaware, the total reduction should be:
However, in most games (and there's been some hint that SR4 was supposed to do this?), they are handled by addition first. So instead you'd get:
The difference is pretty small, really, but I wanted to allow people to do it both ways. Also, I kind of hate that by the default rules, Second-Hand alpha is so great. You get -1 availability, and it costs 4% less essence, with no real drawbacks. Using the addition rules, it costs the same essence at least.
Fortune
Nov 26 2007, 10:22 PM
Synner has stated that this is the correct way to do it. You add all the modifiers together before the actual equation.
And no, there is not yet any Errata for Augmentation.
Fortune
Nov 26 2007, 10:24 PM
QUOTE (Feshy) |
Also, I kind of hate that by the default rules, Second-Hand alpha is so great. You get -1 availability, and it costs 4% less essence, with no real drawbacks. |
Second hand augmentation uses up more Essence, not less.
Feshy
Nov 26 2007, 10:48 PM
Second-Hand Standard cyberware uses up more essence. But according to Augmentation, Second-Hand is also available in Alphaware.
The example given in the book (on page 32) that specifically includes Second-Hand Alphaware multiplies the two essence costs of 1.2 and 0.8, and gets < 1. This is why I included both possibilities in the spreadsheet. Synner says they should be added, but as printed, the book says multiply. Once there is an official errata, we can probably remove the option (or at least switch which one is the house rule), but for now, I figure it's best to let people do both.
Fortune
Nov 26 2007, 11:05 PM
Meh. The example on page 32 is wrong, and Nicola's Essence cost for that used Muscle Replacement (why?) should be 2.
Feshy
Nov 26 2007, 11:29 PM
QUOTE (Fortune) |
Meh. The example on page 32 is wrong, and Nicola's Essence cost for that used Muscle Replacement (why?) should be 2. |
For what it's worth, I agree. But then, if everyone agreed with me all the time, the world would be a very different place!
(And seriously, who uses muscle replacement?)
Narse
Nov 27 2007, 07:17 AM
I use muscle replacement. One of the characters I am playing here on the forms is an ex ganger from Caracas who had very limited access to both 'ware and nuyen and therefore has muscle replacement 1 as his only combat related cyber. The sprawl ganger archetype also uses muscle replacement. (I drew heavily from that when making my character.)
Also: great sheet, I'm a big fan. I'd also like (if possible) to have future releases continue to be Open Office compatible. My excel free trail ran out recently so I can only use the pull down options to edit fields in excel
, but OO works like a champ.
bibliophile20
Nov 27 2007, 05:39 PM
Checking: Feshy, is there a maximum number of downloads from MediaFire? Because I just directed a very large number of people in it's direction.
DTFarstar
Nov 27 2007, 06:10 PM
None of their stuff when you join mentions anything of the sort, they seem to be a "more downloads the better" type site.
Chris
Feshy
Nov 27 2007, 11:14 PM
QUOTE (DTFarstar) |
None of their stuff when you join mentions anything of the sort, they seem to be a "more downloads the better" type site.
Chris |
They're add supported, which in this case is good because if they make add money on every download, the higher volume is actually good for them. So download away! I'm just glad people are finding this useful.
Narse
Nov 29 2007, 11:07 PM
I'm getting a wierd error with draft 4. On the Cyberware_Bioware tab, all the values in the Cybr Ess. column are twice what they should be (according to the BBB, I don't have Aug). Note: bioware essence costs are unaffected. This occurs seemingly regardless of Grade.
An example: Datajack: 0.2, Wired III: 10
Hope this is just one error on an otherwise magnificent sheet.
Edit: alpha grade only takes off 10% of the listed essence cost (the normal amount it should, not twice the amount it should) e.g. Alpha eye recording unit: 0.18 ess, 4,000 nuyen.
Cthulhudreams
Nov 30 2007, 03:13 AM
No wonder my essence costs seemed high!
A temp fix for everyone until someone works out the underlying cause. Change the formula in row E to
=IF($A6="","",IF(VLOOKUP($A6,Complete_Ware_Table,2,FALSE)<>"Cyber",0,(VLOOKUP($A6,Complete_Ware_Table,3,FALSE))*(IF($C6="",1,(VLOOKUP($C6,Grade2,2,FALSE)))+Cyber_Essence_Reduction))*(IF($B6="",1,IF(ISERROR(FIND("E",VLOOKUP($A6,Complete_Ware_Table,5,FALSE))),$B6,1)))/2)
thats a total bodgy fix until someone can figure out the problem.
Narse
Nov 30 2007, 05:27 AM
I think your posted formula will only work for row 6. Also I don't think it will solve the problem with the alphaware costs. (and beta- and delta-). I think the formula fix should be to subtract the original value of the essence cost (the standard cost) of course if you knew that you could just calculate the essence costs based off of that....
Note: Sensitive system (and I am assuming the other essence affecting qualities from Augmentation) doubles the essence cost as it should, but on its own line in the totaling section of the spreadsheet. (I therefore suspect that the glitch isn't quality related)
Cthulhudreams
Nov 30 2007, 12:20 PM
Oh yeah, change the first row of col E to that, then use the excel 'formula drag' to copy it down the entire Col, that will fix the entire Col by incrementing the values as required.
Also, it correctly does alpha/beta/delta costs. (try it!)
It's just a not very elegant way of doing it, but it does behave correctly in the cases I tested.
Feshy
Nov 30 2007, 05:16 PM
Doh! Somehow an old version of the formula got put in there; the one that doesn't properly handle the addition vs multiplication issue.
I'll have it fixed and uploaded in a few minutes. Sorry about that, I know I tested it before I sent it, so I'm not sure how I missed that. It's okay, I know what the formula should be, because I already wrote it once and had it working. Must have accidentally grabbed an older copy during one of the updates.
As a bonus, I've got some experimental karma calculations on the sheet now too!
Feshy
Nov 30 2007, 05:28 PM
It should be fixed now. Sorry to all those of you who downloaded it with such a big bug. I know I checked the results of that formula at some point before zipping it up and posting it, but I must have made some change to it afterwards to revert it.
I guess my quality control process needs a bit of work. But then, with a toddler and an infant, both of whom like to "help" daddy type, that's not a surprise...
New version is linked in the first post, as always.
Moon-Hawk
Nov 30 2007, 05:43 PM
The zip file for older versions of excel contains an .xlsx file, not an .xls file.
Feshy
Nov 30 2007, 06:45 PM
QUOTE (Moon-Hawk @ Nov 30 2007, 12:43 PM) |
The zip file for older versions of excel contains an .xlsx file, not an .xls file. |
Some days I wonder which gods I cheesed off in my sleep.
Fixed now, sorry about that.
Feshy
Dec 3 2007, 05:00 PM
What a surprise, I've found another error in the sheet that's still a holdover from draft 5. The transgenic costs are twice what they should be, unless "Multipliers are handled additively" is checked.
Also, somehow the draft that got saved was one where I was only halfway through the karma cost section, and it's blank.
I've got a fixed sheet, I'll upload it again soon. Anyone else have any bugs to chime in about, so I can fix those too before I do?
Eurotroll
Dec 3 2007, 06:12 PM
Allowing to delete cyberwear by backspacing when you want to clear up the sheet would be nice.
Feshy
Dec 3 2007, 10:56 PM
QUOTE (Eurotroll) |
Allowing to delete cyberwear by backspacing when you want to clear up the sheet would be nice. |
Done!
Also, fixed the error I previously mentioned, and fixed the karma cost section to work. Hopefully, I didn't accidentally revert anything else in the sheet this time!
Draft 6 is linked in the first post, as usual.
Narse
Dec 4 2007, 07:17 AM
Um sorry to point this out after you went and fixed stuff again, but:
I noticed that the formulas for the bonuses due to adept powers are not the same for each row. The first row is different (and seems to work properly). In the rest of the rows I just get "####" in each of the columns. This in turn causes (I think) the augmented stats display on the main page to display "###" for each of the physical stats, there is also an entry right next to the augmented stats column (I believe it is normally where you kept track of extra dice for damage resistance) that displays something like "Error: 502."
Thanks for the great sheet otherwise!
Feshy
Dec 4 2007, 03:05 PM
QUOTE (Narse @ Dec 4 2007, 02:17 AM) |
Um sorry to point this out after you went and fixed stuff again, but: I noticed that the formulas for the bonuses due to adept powers are not the same for each row. The first row is different (and seems to work properly). In the rest of the rows I just get "####" in each of the columns. This in turn causes (I think) the augmented stats display on the main page to display "###" for each of the physical stats, there is also an entry right next to the augmented stats column (I believe it is normally where you kept track of extra dice for damage resistance) that displays something like "Error: 502."
Thanks for the great sheet otherwise! |
That's very odd, since I haven't changed any of the magic sheets that I can recall. I'll look into it though.
Edit: Yep, those formulas are different, and apparently they were different in the copy I downloaded. It doesn't look like a bug, exactly -- the only difference is whether zeros are displayed as spaces, or as zeros. It's just an aesthetic thing, but I'll try to clean that up too. I haven't been able to reproduce the bug, though -- which adept power were you using? And which version of excel?
Dashifen
Dec 4 2007, 03:57 PM
@Narse
Excel sometimes hides information behind pound signs (#) when there's not enough room in a column to display the full information. Try increasing the width of the columns with the #'s in them and see if that clears things up.
Narse
Dec 5 2007, 05:31 AM
I'm using OpenOffice 2.3. All the fields that were previously "###" resolved into "Err:502" when I expanded the column width. So that includes the bonuses' fields on the adept power sheet (it doesn't seem to vary with power, all the powers I used outside of the first row give the same result) the modified attributes column for all physical attributes on the main sheet as well as the fields for initiative, IPs and damage resistance bonuses. Note that of the adept powers, those powers that should populate those fields (improved physical attribute, improved reflexes, mystic armor [I tested all of these, and all of the powers sequentially until the ones starting with I]) do populate the appropriate fields with the proper number (improved reflexes 3 puts a 3 in reaction and a 3 in IPs), but the rest of the columns still list "Err: 502".
Hope this helps.
Note: the zero's display as spaces in the first row on my sheet.
Feshy
Dec 5 2007, 04:54 PM
QUOTE (Narse) |
I'm using OpenOffice 2.3. All the fields that were previously "###" resolved into "Err:502" when I expanded the column width. So that includes the bonuses' fields on the adept power sheet (it doesn't seem to vary with power, all the powers I used outside of the first row give the same result) the modified attributes column for all physical attributes on the main sheet as well as the fields for initiative, IPs and damage resistance bonuses. Note that of the adept powers, those powers that should populate those fields (improved physical attribute, improved reflexes, mystic armor [I tested all of these, and all of the powers sequentially until the ones starting with I]) do populate the appropriate fields with the proper number (improved reflexes 3 puts a 3 in reaction and a 3 in IPs), but the rest of the columns still list "Err: 502".
Hope this helps.
Note: the zero's display as spaces in the first row on my sheet. |
Okay, this looks like a difference in the way OpenOffice handles the VLOOKUP command. In Excel, if the cell looked up is blank, it returns 0. In OO, however, it returns error 502 instead. That affects the main sheet too, as when you add some number to an error, you get the error.
I'll use the same formula that is in the top row of the adept power list (the one that displays blank spaces instead of 0's) in the rest of the rows. This should fix your problem. I could also fill in all the blank cells in the adept list with 0, but I like the blank spaces better, personally.
I've got another correction to make; currently Type O is being applied to cultured bioware. I'll make those two changes and upload yet another draft when I'm done.
Sponge
Dec 5 2007, 05:16 PM
QUOTE (Feshy) |
I've got another correction to make; currently Type O is being applied to cultured bioware. I'll make those two changes and upload yet another draft when I'm done. |
I think it was being applied to genetech too, when I tried it a few days ago.
Feshy
Dec 5 2007, 06:14 PM
QUOTE (Sponge @ Dec 5 2007, 12:16 PM) |
QUOTE (Feshy @ Dec 5 2007, 11:54 AM) | I've got another correction to make; currently Type O is being applied to cultured bioware. I'll make those two changes and upload yet another draft when I'm done. |
I think it was being applied to genetech too, when I tried it a few days ago.
|
Yes, it was.
I've completely changed the formula to calculate bio essence cost. It *should* handle all situations better now. Of course, because I re-wrote it, I probably messed something up doing it, so keep an eye out for errors in the bioware essence cost.
Draft 7 is now up with the new bioware cost which should handle any combination of Type O System, bioware grade, cultured / basic / genetech, and Biocompatability (bioware) appropriately.
It also should fix the problem Narse was having in OO. (Narse, let me know -- I don't have OO to test it here.)
Edit:
Okay, so I missed one. Biocompatability (which I forgot to clear off the sheet) is being applied to gene tech. I'll see about fixing that...
Feshy
Dec 5 2007, 06:27 PM
Okay, Draft 8 is now up, with genetech properly excluded from the list of bioware that is affected by grades, Type O, or Biocompatability. It is still affected by "Sensitive System" -- but I feel that is appropriate. Enjoy, and keep an eye out for more bugs.
Fortune
Dec 5 2007, 07:28 PM
Sensitive System actually only affects the Essence cost of Cyberware, not Bioware or Geneware in any way.
Feshy
Dec 5 2007, 07:33 PM
QUOTE (Fortune) |
Sensitive System actually only affects the Essence cost of Cyberware, not Bioware or Geneware in any way. |
Oh, right. Forgot. The sheet handles it correctly, even if I dont' remember correctly, at least :)
Moon-Hawk
Dec 5 2007, 07:47 PM
QUOTE (Feshy) |
QUOTE (Fortune @ Dec 5 2007, 02:28 PM) | Sensitive System actually only affects the Essence cost of Cyberware, not Bioware or Geneware in any way. |
Oh, right. Forgot. The sheet handles it correctly, even if I dont' remember correctly, at least |
Your hard work is very much appreciated, even if it is slowly driving you mad.
Feshy
Dec 5 2007, 08:32 PM
QUOTE (Moon-Hawk) |
QUOTE (Feshy @ Dec 5 2007, 02:33 PM) | QUOTE (Fortune @ Dec 5 2007, 02:28 PM) | Sensitive System actually only affects the Essence cost of Cyberware, not Bioware or Geneware in any way. |
Oh, right. Forgot. The sheet handles it correctly, even if I dont' remember correctly, at least |
Your hard work is very much appreciated, even if it is slowly driving you mad. |
Fortunately, it's a short trip anyway
Kairo
Dec 6 2007, 02:53 PM
Love this spreadsheet. Awesome job to all who contributed to this! I'm certainly no Excel wizard like the rest of you, but I have made a couple modifications. First, I added Submersion and Max Resonance cells to the Technomancer worksheet. The Max Resonance cell will add the Submersion cell results to the result of cell B1. The formula I used was =IF(Technomancer!B1=Main_Sheet!M11,B1+G1, "")
You can see the screenshot here:
http://img.photobucket.com/albums/v401/Ang...r_Worksheet.pngI also modifed the gear worksheet to include specific information for weapons, explosives, armor, and equipment. I made a small change to the formula in the cell for total gear cost. The new formula is =SUM(A2:A31)+SUM(E2:E16)+SUM(E18:E24)+SUM(E26:E31)
I don't know how to add gear to drop down menus like you have with skills on the main sheet. If you can teach me, I would be willing to do it.
You can see the screenshot here:
http://img.photobucket.com/albums/v401/Ang...r_Worksheet.png
Feshy
Dec 6 2007, 05:25 PM
Looks *GREAT*! I'll send you a PM with some instructions. To be honest, I hadn't known a thing about Excel when I started this update project either - but it was a great way to learn!
Kyoto Kid
Dec 6 2007, 09:14 PM
...mmmmmm Explosives.
Looks good, finally a gear list I won't run out of lines on.
One possible adjustment. Maybe take part of the weapons list & designate it for Weapon Accessories and extra ammo. This way it will be right there with the character's guns & such and not use up lines from the general gear list.
Also a place to record Armour Mods such as Chem Treatment, Non Conductive etc. would be helpful.