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MaxMahem
Killed the first PC in my campaign yesterday. I feel slightly guilty about it, but not to bad. Wondering what you alls opinion is. Thrall was a mystic adept who sought to much power and payed the ultimate price.

The PCs were investigating deep in the New York City subway system for an Ares strike team who had gone missing. Deep underground they began to encounter hybrid insect spirits (roaches), who appeared to be the remnants of the Ares team (carrying their comlinks). Proceeding on they encountered Julia, a strange femme-fatal who was living in a converted subway car fairly deep under the city. Understandably creped out by the vivacious (yet very friendly) woman living deep underground in a dangerous setting, most of the PCs decided to avoid interaction with her. Thrall specifically avoided her, nervous about the mild background count in the area (aspect toward her). Though two other PCs did accept her hospitality and found her to be a good host who even performed some healing on one of them.

Proceeding on they encountered a badly wounded female survivor from the Ares team. Lacking the ability to do much more than stabilize her wounds they decided to return her to Julia's place. Julia accepted the Ares runner into her care though in a manner that somewhat disturbed them ('I accept this life which you have offered me.') However they decided to press on and complete the mission.

Long story short they pressed on and found the insect hive and the shaman behind it. Though not without some further delays and interruptions. Close to the end of the climatic battle where the runners are struggling against fairly formidable opposition, Maio arrives and helps turn the tide with some fairly formidable unarmed combat against one of the true-form spirits. This is unusual both in that the records do not note Maio in being that good in unarmed combat (she was the teams medic), and even with magical assistance she should have been laid up for a while (in my campaign healing is a more time consuming process). In any case they head out, Maio trailing with a few of the insect spirts as 'prisoner.' She drops them off at Julia's place, and leads thier return to the surface.

At this point the Thrall was fairly badly wounded and had (unknown to him at the time) acquired a Staph infection (see my rules for new diseases). So the return to the daylight where they were greeted by the sun and armed Ares guards. After a rather lengthy debriefing the runners got their payment (and a hefty bonus) as a heavily armed Ares Firewatch Team headed back into the tunnels. The debriefing went fairly smoothly until Ares discovered the Shaman's journal which Thrall had picked up. Maio manages to deflect the attention away from this and the runners battered and bruised (Thrall especially) headed into some much needed downtime.

At this point the Thrall starts to suffer the effects of his Staph infection. A quick trip to the Street Doc lets him learn that there is little conventional medicine can do for this infection, though he can stitch up his other wounds. Thrall declines and (inexplicably) decides to head back to Julia for treatment. The other runners are not sure this is a good idea, but most of them are not big fans of Thrall (in fact two were planning on killing him), so don't argue against it. The groups rigger (who was on the best terms with Julia) reluctantly decides to escort the badly injured Thrall back to her place.

A few complications later they arrive, and are surprised to see that Maio is again there with her. Some brief negotiations later Julia and Maio agree to treat Thrall for a nominal fee. The infection is rather serious by this point so Maio and Julia begin treatment immediately while the groups rigger heads back up to the surface. This is also odd as their records indicate that Julia had no magical talent. In case the treatment proceeds without a hitch. A couple days later Thrall is as right as rain. Julia and Maio are polite to him, and indicate if he ever needs any other treatment they are happy to provide.

Thrall instead requests that they 'show him the way to their power.' Maio and Julia are a little taken back by this, and attempt to polite decline his request. 'You know not what you ask.' Thrall is persistent, saying that no cost is to great and that he is willing to risk anything to gain some of their power. Common sense check is a failure, so I say nothing. Julia again warns him that the cost is likely to be 'MUCH greater than he expects,' but Thrall persists. So they perform the ceremony, not until the climax does Thrall realize that Julia and Maio are actually good merge Mantis spirits, and tries to escape. However he is unsuccessful and becomes host to an insect spirt himself.

So what do you think? To harsh?
Stahlseele
don't mantis usually eat their males ? O.o
Karaden
QUOTE (Stahlseele)
don't mantis usually eat their males ? O.o

Only after they have the proper spirit in the body nyahnyah.gif

Anyway, no, I'd say not too harsh, heck, if anything I'd say you went easy on him by having them try to warn against it, I'd think they'd just be like 'sweet, new prey, bring it on.'

Ah well, and if two of the other members where planning on killing him anyway... *shrug* Seems like it was a forgon conculsion.
hyzmarca
So why not let the player continue playing the character and have him continue running with the team. vegm.gif

Whipstitch
Wow, that story is REALLY lolcat worthy. If it weren't for my dignity, I'd be posting a big picture of a dejected cat with a cone around its head right now. I mean, really, would it have killed him to try doing some you know, legwork before courting strange powers? I play Awakened almost exclusively, and if there's anything I've learned over the years it's that when someone(thing?) in Shadowrun only wants you for your body, it's likely not going to be nearly as much fun as it sounds.
Trax
The way you described it, it wasn't harsh at all. He played his character, and essentially died in-character for what his character wanted.

You didn't suddenly drop a cow on him from orbit, or give him an impossible scenario, or have a sniper blow his head off without warning, etc. or any other ways characters were killed by GM's for stupid reasons.

Better this way than one of the others killing him.
Jhaiisiin
I'm going to agree with the others here. That was a perfectly in-character death due to lack of player foresight/intelligence. You gave him ample opportunities to back out, and he chose to push forward nonetheless. Youse makes your choices and youse takes your chances. He lost that gamble, and he'll need to just be more wary in the future.
Trax
At least he died having sex? biggrin.gif

"Death by Snu-Snu!" (and then having his head eaten...)
mfb
i think he pretty much got what he asked for. i mean, who goes on a bug hunt, sees a hot chick, and doesn't think "mantid"?
Whipstitch
The spirit is willing, but the flesh is spongy and bruised.
Karaden
'What did the others die of?'
'Broken pelvises.'

Futurama jokes aside...

Maybe not know it was a mantis off hand, but something being off should have been obvious, I mean, heck, he went and asked -because- he knew something was off. It is the standard 'goes to a dark god/demon, asks for power, offers anything, doesn't end up liking what ends up getting taken.' Besides, the character is still technically alive nyahnyah.gif
Whipstitch
Agreed. Even if you don't know anything about the history of insect spirits in SR lore, that's still no excuse for just marching in with little information and literally asking for it. Repeat after me newbies: the "Free" in Free Spirit in no way reflects the price of any services rendered.
kzt
I was figuring you were going to have killed the whole team as I read this... Does anyone have assessing?
Feshy
Okay, so let's say your team is on a hike through a former Russian war zone. They enter a huge field where no villagers dare to tread. There's a half dozen vehicles, all blown out from the bottom up. The adept trips, and when he stands up to see what happened, finds a large, metal, round disk labeled in crimson-colored Russian letters.

Well, no big deal so far, but let's say your adept starts jumping on it. For no good reason. The rest of the team, never very fond of the adept, mostly backs way the heck up. The adept doesn't notice. But... nothing happens.

Does your adept move on? Of course not. He spends an edge point to make a spectacular jump check. Only then does the rusty old land mine go off.

Do you feel bad for the player then? How could you?

Your situation is the same, except the mine says "bug spirit" instead of "land mine."
Abbandon
I think......Ares should storm in, whack the two hoe's and discover Thrall. They discover that he is freshly possessed and capture him. Taking him back to base they peform all kinds of tests on him including anal probes, during which time Thrall is in utter agony mentally.

After Ares performs all kinds of tests on him to test new weapons and tactics on hybrids they finally decide to try and help him. They exercise the spirit out of him and let him go with alot of wounds to heal from and all the mental anguish that comes from being tortured and experimented on.

When he finally heals up he discovers that his magic rating has been lowered by whatever maybe just 1 or 2. Later once he gets back to his old magic level he will discover that he feels like he has alot more potential and even discovers a new power(gets +1 initiate grade and a new power). His magic does not go up to his new maximum but its now available to be baught as normal.

Maybe his team has to rescue him from the Ares medical facility doing the experiement on him. Maybe one of the bug chicks survived long enough to send a message to them about what happened.

I would just use the situation as a way to go forward not end it.
Whipstitch
Only problem with all of that is it doesn't sound like the rest of the runner team would be too fond of the idea of breaking into Ares just to rescue him; heck, they appear to be working for Ares, actually, and I'd see no reason to break up that chummy (and profitable!) relationship over a teammate some of them were considering killing themselves.
MaxHunter
well, he died in a fair manner. I do feel sad when a PC dies, but at least it makes the threats in your game more believable.

Heck, lots of PCs have died on me, and everybody kept playing happily after the initial mourning period, usually after a PC dies the game gets better, better characters come up as replacements. Darwinian but fun.

Cheers,

Max
hyzmarca
Still, I say that it would be fun if he were to rejoin the team, still played by the player, and next time one of the team is injured take the injured character to that subway car healer, repeat until they're all bugs or someone figures it out, preferably with the invested team members tracking the poorly armed still-metahuman team members through a funhouse while grinning maniacally and referring to themselves in the third person.

MaxMahem
Thanks for all the replies. The players isn't really mad about his death, but I feel a little guilty about it. One of my weaknesses as a GM is my reluctance to let the chips fall where they may in situations like these.

QUOTE (Trax)
At least he died having sex?

I didn't want to go into to much detail, but he perished shortly after the 'climax' of the event with Miao. He put up a pretty good fight, but a naked mystic adept is not much of a match for even a relatively week Mantis spirit (good merge with a Queen in this case).

QUOTE (mfb)
i think he pretty much got what he asked for. i mean, who goes on a bug hunt, sees a hot chick, and doesn't think "mantid"?

Well in his defense he didn't know it was a bug hunt until fairly deeply involved (no real excuse in the end). I think I dropped PLENTY of hints that this could have been a mantis spirit, but the player may have missed them. Our last run involving insect spirits was back when the Chicago book game out (like a bazillion years ago) so he can be forgiven for forgetting. In any case it would have been meta-gaming anyways, as Thrall (the character) probably had little knowledge of insect spirits.

QUOTE (kzt)
I was figuring you were going to have killed the whole team as I read this... Does anyone have assessing?

No, Thrall was the only magical character, and as a mystic adept he can't perceive. I had considered this however. During their trip down into the sewers Bubba (the famous Troll with a bow) HAD come across a fairly large quantity of a fungus which he knew could be used as deep weed. Unfortunately Bubba decided to keep this knowledge (and drug) to himself.

==

I had not considered where to go from here. Thrall has the mental stats to be a candidate for a good merge, but I don't think a male mantis-spirit good merge is really appropriate (don't think Mantis spirits would be to interested in good merging with a male). It would be a very devious twist, but I think I'll pass on it this time. So he will probably end up as a 'hybrid merge.' That way he might could make a disturbing cameo.

Not sure where to go with Maio and Julia either. They may end up as contacts of a sort for the runners. They aren't exactly their allies, but their interests are all that opposed either. Julia is a nice enough person, for a bug spirit. She's not all that interested in consuming males like the average runner, who are probably more useful to her alive as contacts then as spirit thralls. Their are plenty of homeless bums underground for that, and she really doesn't need that many. Mantis spirits seem to be more directed at preying on other bugs then preying on people and endless reproduction (quality is more important to quantity to them).

The only deep plot twist that has occurred is that Maio (who is obviously a Mantis spirit) is inflitrated into the Ares ranks, and is probably due for a promotion just about now. What will come of a bug spirit rising in the ranks of a powerful (and very much anti-bug corporation?). Hmm... not sure yet, but it should be interesting.
Karaden
I would think it would take all of about 5 seconds for a security mage to notice the bug merge as soon as she walks back into the building, but that is just me (And I don't know the rules on it so well)
kzt
IIRC, the merges have some masking, but not enough that they would want to walk into a room full of firewatch mages....

I'd suspect she'd suddenly retire....

Then again, Frank has pointed out that the reason why Ares is so effective fighting bugs is that they are willing to work with cooperative bugs.

http://forums.dumpshock.com/index.php?show...75&#entry487039

http://forums.dumpshock.com/index.php?show...=0&#entry475927

http://forums.dumpshock.com/index.php?show...00&#entry487550
JBlades
http://video.google.com/videoplay?docid=69...earch&plindex=0

Note the verse about the spider...

He chose his path, and you let him walk it with ample warning. That's not something to worry about, that's something to look for in a GM. If he complains, shoot him.
Sir_Psycho
I respect the decision tha kill him off, but it's such an awesome plot hook, I don't see how you can throw it away, I wouldn't waste it.

An encounter with something as fucked up as a bug spirit, let alone a species of bug spirit that kill their own kind, is such a great way to really punish this character. Death seems like a weak way. You're obviously a creative guy and I'd love to see some crazy flaws and situations for the team to get into.
hyzmarca
QUOTE (MaxMahem)
The only deep plot twist that has occurred is that Maio (who is obviously a Mantis spirit) is inflitrated into the Ares ranks, and is probably due for a promotion just about now. What will come of a bug spirit rising in the ranks of a powerful (and very much anti-bug corporation?). Hmm... not sure yet, but it should be interesting.

Ares is actually very pro-Bug these days, though in secret. It has to be, because it is the only way to win the war. You can't kill a bug on Earth, you can only disrupt it and then it can come back somewhere else in a month, as long as it has someone to summon it, and they can always get someone to summon them.
The only way to kill a bug is to follow it back home and kill it there, but the only people who can do that are Insect Shamans, Insect Queens, and the people whom Insect Queens let in using Astral Gateway. They must pick and choose their foes and their allies. They must ally themselves with the least objectionable insect Mothers and Queens in order to kill the worst of the bunch. They have Investment facilities, let the Queens bring over their children, up to a certain quota, in exchange for access to the Hive, where they can use hit-and-run assassinations to topple entire nations of Invae.
MaxMahem
QUOTE (Sir_Psycho)
I respect the decision tha kill him off, but it's such an awesome plot hook, I don't see how you can throw it away, I wouldn't waste it.

An encounter with something as fucked up as a bug spirit, let alone a species of bug spirit that kill their own kind, is such a great way to really punish this character. Death seems like a weak way. You're obviously a creative guy and I'd love to see some crazy flaws and situations for the team to get into.

Well I'll consider it, and if it was any other sect of insect spirits besides the Mantis, I would be all for it. I guess they could use him as a plant to have an inside with a fairly powerful group of runners.

That said, a good merge really is an NPC. His mind may have some of Thralls old memories, and maybe even a portion of Thrall in there with him, but it is no longer Thrall at the controls. Thrall is dead, his soul has been consumed.

I guess I could have gone with some sort of not fully infested, managed to escape at the last minute but has disadvantages things. However, I'm not certain that the player would be interested in playing his character under such circumstances. I mean I could punish him with consequences worse then death, but the player is fully within his rights to no longer with to play such a character anymore.

It is a good plot hook, but there will be others. And he should at lest be able to make a cameo. Besides I think sometimes characters should just die. This is a lethal game we are playing. Its not worth bending the rules for it.
MaxMahem
QUOTE (hyzmarca)
QUOTE (MaxMahem @ Dec 12 2007, 12:02 AM)
The only deep plot twist that has occurred is that Maio (who is obviously a Mantis spirit) is inflitrated into the Ares ranks, and is probably due for a promotion just about now.  What will come of a bug spirit rising in the ranks of a powerful (and very much anti-bug corporation?).  Hmm... not sure yet, but it should be interesting.

Ares is actually very pro-Bug these days, though in secret. It has to be, because it is the only way to win the war. You can't kill a bug on Earth, you can only disrupt it and then it can come back somewhere else in a month, as long as it has someone to summon it, and they can always get someone to summon them.
The only way to kill a bug is to follow it back home and kill it there, but the only people who can do that are Insect Shamans, Insect Queens, and the people whom Insect Queens let in using Astral Gateway. They must pick and choose their foes and their allies. They must ally themselves with the least objectionable insect Mothers and Queens in order to kill the worst of the bunch. They have Investment facilities, let the Queens bring over their children, up to a certain quota, in exchange for access to the Hive, where they can use hit-and-run assassinations to topple entire nations of Invae.

Hmm... this bring possibilities... I was considering running that SR:Mission where the characters travel to another plane...

... but I never considered the plane might be the insect plane...
Rotbart van Dainig
The point about Mantis spirits is that there are no queens - every female mantis can reproduce...
And of course, there is no point to feed on non-bug-spirit males, so as long as the rest of the runners dont' seek the 'way to power'.... wink.gif

Of course, being a Mystic Adept and not having Killing Hands/Banishing is tough luck...
Whipstitch
Yeah, my adepts are nearly guaranteed to come out of chargen with a bound monowhip labeled "In Case of Spirit Rampage".
kzt
You could have the player play the merge as the merge, not as the original character. It's a MUCH more powerful character IIRC.
Moon-Hawk
My style is generally to not let a character's death ruin a good story, so I feel where you're coming from. That's why I really like the Escape Certain Death rule, since I don't have to pull any punches but I don't have to worry about a beloved character really dying, either.

In this case, however...wow. The character had fair warning all-around, there were no unlucky rolls causing the death, just pure poor decisions, and he's not even upset about it. Neither is anyone else in the group! Nobody liked that character anyway.

If the player didn't want the character to die he could burn a point of edge, and plenty of people have suggested ways that could happen, such as Ares busting in at the last minute and disrupting it; whatever. The point is if the player wanted to Escape Certain Death he could, but he doesn't seem to care, so you shouldn't either.

Meanwhile, it sounds like you run a pretty fun game.
Ed_209a
I think you were 100% in line with the genre.

Shadowrun isn't as grim as RTG's Cyberpunk, but it is definitely a place where things go bump in the night.

The fringes of known magic are definitely the darkest parts of that night, with the scariest things bumping.

I think the fact that the friendly NPCs repeatedly warned the PC off should have been enough of a hint.
Mercer
Two things. One, he didn't Hand of God it? I mean, that's what HoG is for. (If you use HoG. I wasn't wild about it when it was introduced in the Comp, and even though I have mellowed in my old age I'm still about 50-50 on it.) Two, even if:
QUOTE (MaxMahem)
That said, a good merge really is an NPC. His mind may have some of Thralls old memories, and maybe even a portion of Thrall in there with him, but it is no longer Thrall at the controls. Thrall is dead, his soul has been consumed.
The player could play pseudo-Thrall as a new character. (A guy walking around in a brand-new Thrall suit.) Thrall may be gone but his body is still walking around, and whatever is in that body is a character of some sort. I think that would be an interesting role-playing opportunity. Even the name is perfect. Thrall (noun) 1. Domination, a condition of being controlled by a more powerful person or force; 2. Someone who's life is controlled, somebody whose life is completely controlled by a more powerful person or a moral or intellectual force; 3. Someone who is controlled by something, somebody who is controlled by a particular physical or mental need. (This is like a guy named Dead Meat dying, or a guy named Wash-Out washing out.)

If the game was going to focus in some way on fighting insect spirits and working with Ares, that's the perfect in. You have two npc mantids that the group knows, an Ares Firewatch team they've already worked with, and a guy on the team who straddles the line perfectly. He's a mantid, the group already knows him (sort of), and it sounds like the sort of arrangement Ares would be into. This is the type of opportunity that as a GM, I would want to run with.
MaxHunter
I also thought on the thrall pun. However, in this case I vote for finality. Besides, I had something similar happening in one game ages ago. One of the characters was killed by insect spirits due to another character stupidity.

[ Spoiler ]


The group was appalled. Hank ended up a bug and came to torment the runners after the Hive was obliterated and the Queen dead. Eventually the runners iced it. He died a horrible death, but nobody complained and everybody approved my -in their words- "impartial and fair" handling of the situation. They surely would not have liked Hank's player to roleplay an augmented half-insect half sorcerer killing machine. I believe Thrall's character would become something like that in the hands of this "I want power no matter what" player. Needless to say, Shotwise didn't end up Double Exposure happily either, his partners didn't really like the way he had handled the watch that night and left him to rot when the going got really tough. He endured medical experimentation and cyberware removal later on.
Spike
Am I the only one baffled by the fact that a Staph infection apparently was only curable by mantis spirits in 2070? Where are the antibiotics, the nanomed antibioltics? The bear shamen with curative spells?

What the heck man? Is this some sort of cockroach staph bugspirit infection?
Rotbart van Dainig
Sure, with O-Cells, he wouldn't even got infected. But, in fact, he went to the nearest known magic healer.

That was not the problem...
MaxHunter
I agree Rotbart: What he really wanted was not healing. He got.

Cheers,

Max
MaxMahem
QUOTE (Rotbart)
The point about Mantis spirits is that there are no queens - every female mantis can reproduce...

Well put another way, ALL Female mantis spirits are queens. At least thats how I would rule they exists in the SR4 ruleset (and thats the stats I was using). The rules had some brief note abut Mantis Nymps, which I may play around with later, but disregarded for now.

QUOTE
Of course, being a Mystic Adept and not having Killing Hands/Banishing is tough luck...

He was Mystic adept mostly for the initiative boost power.

QUOTE (kzt)
You could have the player play the merge as the merge, not as the original character. It's a MUCH more powerful character IIRC.
QUOTE (Mercer)
The player could play pseudo-Thrall as a new character. (A guy walking around in a brand-new Thrall suit.) Thrall may be gone but his body is still walking around, and whatever is in that body is a character of some sort.

I pretty firmly belive that such characters are firmly NPCs, not PCs. Since ultimatly I would get to decided the characters motivation and objectives, not the player. Even if the player was interested in it (not sure he would be), I wouldn't allow it. Besides granting him a more powerful character (and a mystic adept true form spirit WOULD be very powerful) for this seems to be the sort of opposite direction where I was heading.

You may have talked me into letting him make a good-merge reappearance as an NPC (Thrall IS a excellent pun in this situation). But 'Thralls' are IMO NPCs, the name indicates they are under someone elses control (namely the GM) not the player.

QUOTE (mercer)
One, he didn't Hand of God it? I mean, that's what HoG is for. (If you use HoG. I wasn't wild about it when it was introduced in the Comp, and even though I have mellowed in my old age I'm still about 50-50 on it.)
QUOTE (Moon-Hawk)
That's why I really like the Escape Certain Death rule, since I don't have to pull any punches but I don't have to worry about a beloved character really dying, either.

I don't really play with that rule that much. Burning a point of edge to escape death is really only allowed if bad twists of fate (unlucky die rolls) causes the death. Not if a character willingly walks into a situation that causes his death. So you could HoG missing a crucial jump to a helicopter or something, but not deciding to walk into a gas chamber.

QUOTE (Spike)
Am I the only one baffled by the fact that a Staph infection apparently was only curable by mantis spirits in 2070? Where are the antibiotics, the nanomed antibioltics? The bear shamen with curative spells?

Check out [url=http://forums.dumpshock.com/index.php?showtopic=19934]my thread[/u] for the rules for antibiotic resistant Staph. Shouldn't be to surprising, strains of it that are already highly resistant to anti-biotics are already common. In 2070 there just more common and more resistant to anti-biotics (much like tuberculosis).

Other healing routs were certainly open to the player. Its possible in fact that he could have survived the staph infection entirely without medical help (though it would be close). The PCs had alienated there main contact for magical healing a couple sessions ago, which is probably why Thrall decided to go to Julia (and one of the reasons I introduced her. He didn't have the cash to even contemplate nanotechnology or genetics though.

In any case, while the healing was certainly not unique to the mantis spirit (anyone who had cure disease could do it), that wasn't what caused the problem. The healing he got. The problem was his desires after that...
Malicant
QUOTE
In 2070 there just more common and more resistant to anti-biotics

I feel it is moot to point out that this statement is only true if you assume there are no major breakthroughs in disease treatments and that no nifty scientics came up with the idea to use nano tech to do more than just implant cyberware and cut people to pieces.
In a world where you have nanobots who can destroy specific organs/implants it seems weird they can't hunt down bakteria/viruses.

But thats just me rambling about SciFi stuff. biggrin.gif
hobgoblin
QUOTE (Malicant)
QUOTE
In 2070 there just more common and more resistant to anti-biotics

I feel it is moot to point out that this statement is only true if you assume there are no major breakthroughs in disease treatments and that no nifty scientics came up with the idea to use nano tech to do more than just implant cyberware and cut people to pieces.
In a world where you have nanobots who can destroy specific organs/implants it seems weird they can't hunt down bakteria/viruses.

But thats just me rambling about SciFi stuff. biggrin.gif

and the question here really is how dark do you want your game...

sure, something like this may be round, but how is it payed for?
kzt
QUOTE (MaxMahem)
He didn't have the cash to even contemplate nanotechnology or genetics though.

They got hired to help rescue a FIREWATCH team and don't have the money? Are they idiots? Nobody in their right mind does that without huge bucks unless they work for Ares or KE as direct employees. A Firewatch team is so much better than any runner team without several hundred karma that anything that can take them down should be able to crush the runners like a bug. cool.gif
Glyph
From his initial post, though, it sounds like they got sent in after an Ares strike team, and the Firewatch team is what went down to clean up the bugs after they got back.
Whipstitch
Well kzt, do keep in mind that these guys aren't terribly experienced yet and have a knack for getting in over their heads. I mean, after all, this IS the same group that has Bubba the troll archer on it as well. Besides, anyone have a brain fart once in a while. Why, the other night I was thinking about Frank's game and I suddenly remembered my character has a few points in "Astral Theory" as a knowledge skill. Which, you know, could be sort of handy considering you asked my mage point blank what he thought the astral anomaly we were looking at could be embarrassed.gif . Anyway, here's hoping this group gets a li'l savvier before they stumble into a run against an MCT thaumaturgical research facility or something.
MaxMahem
QUOTE (Malicant)
I feel it is moot to point out that this statement is only true if you assume there are no major breakthroughs in disease treatments and that no nifty scientics came up with the idea to use nano tech to do more than just implant cyberware and cut people to pieces.
In a world where you have nanobots who can destroy specific organs/implants it seems weird they can't hunt down bakteria/viruses.

Such nanotech certainly exists. Its just out of the runners price range. From my reading of Augmentation such uses of nanotechnology are still a ways away from general deployment. Certainly using the listed prices as a guide it would cost to much for my runners to afford.

QUOTE (kzt)
They got hired to help rescue a FIREWATCH team and don't have the money? Are they idiots? Nobody in their right mind does that without huge bucks unless they work for Ares or KE as direct employees. A Firewatch team is so much better than any runner team without several hundred karma that anything that can take them down should be able to crush the runners like a bug.

There were not initially sent in after a Firewatch team, but rather a more conventional team (mostly engineers with a few security personnel) sent down to investigate a opening into an abandoned tunnel network beneath some of their property. When the team didn't report back management decided to send in some 'expendable assests' in to see what had happened. Since the sights forman is one of my players (Bubba's) contact, they got picked. The Firewatch team didn't show up until the team returned with evidence of bug infestation. Pay was generous (5k) but not unreasonable, in the end the team ended up getting twice that as a bonus.

Karaden
Actually if you look at nano-tech prices, the stuff is kinda cheap. I mean even maxing out the most expensive stuff your barely going to cap 20k. I can't imagine healing nanos being that terriably expensive. *edit* cheap in comparison to alot of cyber and bioware.

Personally I don't think of 5k as generous, but I'm not going to open that can of worms here as there is already an entier thread on the subject.

As I've already said (I think, don't remember nyahnyah.gif) the character got what was coming to him.
Malicant
QUOTE
Such nanotech certainly exists. Its just out of the runners price range. From my reading of Augmentation such uses of nanotechnology are still a ways away from general deployment. Certainly using the listed prices as a guide it would cost to much for my runners to afford.

Which still leaves my first option of gen engeneered antibodies. Those pesky resistant strain do pop up today because medicine is very much in a trial and error "we have no idea what we are doing" state. In SR they can rewrite your genes completly.
Assuming diagnostics are a little better than today, they can use specialized anti-whatevers and resistent strains are a thing of myth and magic. Most literally I'd assume. rotfl.gif

But, back to topic: The player created a wonderful NPC. I personally don't mind freak runners, but you can't justify a mantid spirit running in a team on a regular basis. Or at least it's a little harder than to justify a dragon running. Boredom is not something happening to insect spirits.

I killed so many stupid players in my campaign and I don't think you could have done anything to prevent this. Now you can make things personal for the team from time to time.
MaxHunter
Yes. He's dead. Now move on and make his death meaningful for everybody. Besides, "thrall" IS too good a pun to pass up.

Cheers,

Max
Riley37
I'm joining the chorus here: On the scale of "yes, this is time for a PC death" to "WTF, that was uncalled for!", this is squarely on the "yes" end of the scale.
Sometimes when people test the limits, what they really need and want, is to find a limit.
If you had done anything else, the player might become unable to take the game as anything but Toon, and started jumping onto landmines, off buildings, flipping the bird at Loftwyr, etc.

My GM encourages us to occasionally run an alternate character, so we have one established in case our main PC happens to become unplayable, eg by death.
Ted Stewart
I'd go so far as to say that you were too nice. Mantis spirits might be less malevolent than other insect spirits, but they are NOT your friend.

For comparison, we had two casualties in my last Shadowrun game. Our payload screwed us, and because she was our primary contact to Johnson after extraction, found a clever way to split the team in half before sending a Yak strike team after us.

My character was double-tapped in the back of the head after foolishly saying "Get behind me!" to the payload. I never even had a hope of soaking the amount of damage she did. Our sam died shortly thereafter because she needed fire support I was no longer able to provide.

We were much more careful than your casualty was, had far less of a chance of survival, and we as players absolutely loved every second of it.

Shadowrunners are expendable assets, so a high mortality rate is expected.
ElFenrir
I admit, this guy with the bug spirit did have it coming. Yes, legwork is important. Yes, please do be careful. And i also have a picture of a dejected cat with a cone on it's head in my mind. grinbig.gif

Ive seen characters die in dumb ways as well in campaigns(one famous one was posted awhile back in the other forum). Truly amazing and we still laugh at it.

In the above post...im guessing the lesson is; ''Never let an extraction target with a gun behind you''. wink.gif Though i admit, id be a BIT upset if a character made one mistake(after doing alot of proper legwork, it might not be considered a mistake at the time), and ended up getting two rounds in the back of the skull for it. We all like different games, and we tend to prefer those ''middleground, a bit more forgiving, but not necessarily cakewalk'' games.

When we preform extractions, this is why we make sure they are rendered fairly helpless as we remove them(of course, with a good cover story of how we are protecting them and they shouldn't be involved with the fighting.)
Moon-Hawk
QUOTE (MaxMahem)
Pay was generous (5k) but not unreasonable, in the end the team ended up getting twice that as a bonus.

eek.gif For a bug hunt?

Anyway, about Escape Certain Death: You mentioned only allowing ECD for unlucky situations, but not for bad decisions. I actually let them ECD any time they need it, however, ECD is not get out of jail free. The text is quite clear that the GM is justified in applying other, creative penalties in addition to the burnt edge. That's where I make up the difference. If I throw them into a bad situation and they had a parade of unlucky rolls leading them to their doom, fine, burnt edge is more than sufficient. If it's one unlucky roll or something, maybe they loose an arm, or some valuable gear, or a point from another stat, or something like that. However, if they (like Thrall) make an unrelenting barrage of poor decisions, then I will get very creative in an evil-GM sort of way. But as long as a player wants to persue a character's story, despite the Bad Things that happen, I'll go along with it and see how things go.

But you know, sometimes the PCs just get really dumb and decide to fight the big bad evil guy who is obviously there as a plot device and not intended for them to fight yet, but there's no reason to end the story there. You just have Vader chop off his hand and you move on. wink.gif

That's not intended as a criticism of your game, you have your way of doing it and it sounds like it's clear and agreed upon by everyone, and everyone seems happy with the way things worked out. I'm just chiming in with the way I handle it, 'cause I know everyone does ECD differently, so none of this is intended to imply that I think you've done anything wrong. (except the part about paying them 5k nuyen.gif , that makes you a bad, bad man. biggrin.gif )
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