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Telion
I was reading the description of the panther cannon and it describes the shells as using superplast explosives. While obviously being a weapon lacking subtlety it does pack a punch at 18D.

The question and possible misconception I have is, whether it uses standard damage or inflicts damage against impact. Further, would any round being AV, or bypassing of armor similar to APDS, have the effects of 1/2 impact armor.

Does the weapon have any AoE similar to plastics or is it considered shaped?

I have a feeling I know what the answers are, but this has been nagging at me for awhile, so please help me set this straight.
Cain
The Panther is a direct-fire weapon, so no AOE.

The Panther also goes against Ballistic armor, and unless you're packing AV Assault Cannon shells, you're doing normal damage. (Although 18D can hardly be considered "Normal" cool.gif ) AV Assault Cannon rounds can be found in CC.
Kagetenshi
Man, I could've sworn the Panther was 20D. Am I just getting Missile Launcher in my Assault Cannon, or was it once higher?

~J
Glyph
You might be thinking of the Great Dragon ATGM, which does 20D.
Telion
pretty much what I expected, Thanks for the clarification.
Mercer
I've always considered the Panthers to be a 20mm cannon, similar to the anti-tank rifles the Russians used in WWII. Or the assault cannons the bad guys were using in Robocop.
Cain
Funny, I just posted in a thread on that. The Cobra Assault Cannon used in Robocop was based on the Barrett M82 50 cal sniper rifle. Raygun used to say that it was more like a 50 Cal Anti-Material Rifle than a sniper weapon. At any event, I tend to follow Raygun's logic that it's a .50 cal AMR rather than a 20mm grenade launcher.
Cardul
QUOTE (Cain)
Funny, I just posted in a thread on that. The Cobra Assault Cannon used in Robocop was based on the Barrett M82 50 cal sniper rifle. Raygun used to say that it was more like a 50 Cal Anti-Material Rifle than a sniper weapon. At any event, I tend to follow Raygun's logic that it's a .50 cal AMR rather than a 20mm grenade launcher.

If only I had my big book of RL guns with me at work....

I thought the Robocop Cobra Assault Cannon was based on the 30mm anti-materiale "rifle" produced by Steyr(or was it Sig-Sauer?..it was one of those S named Euro-gun makers)?
Crusher Bob
15.2mm Steyr IWS 2000 Anti-Matériel Rifle? Still not 30mm.
Mercer
I was thinking something more along the lines of the Type 97 Anti-Tank Rifle. That's a Japanese weapon, I thought the Russians had a similar one, but the only ones I see on the wiki page are 14.5mm. But when I was running my WWIISR game, I was planning on including a troll sniper with a anti-tank sniper rifle in the Battle of Stalingrad.)
nezumi
Those people who think the assault cannon is an anti-materiel rifle - what gun do you feel fills the .50 caliber role? The Ranger Arms SM-3?
Kagetenshi
All of the canon sniper rifles. The damage code relative to other rifles leaves little other conclusion, IMO.

~J
Cain
QUOTE (nezumi)
Those people who think the assault cannon is an anti-materiel rifle - what gun do you feel fills the .50 caliber role?  The Ranger Arms SM-3?

I think it's the Barrett from FoF. Specialised ammo and scope required, and it's about the right length.

QUOTE
I thought the Robocop Cobra Assault Cannon was based on the 30mm anti-materiale "rifle" produced by Steyr(or was it Sig-Sauer?..it was one of those S named Euro-gun makers)?

No. Here's a link to a pic of the Barrett M82

Here's a pic of the Cobra Assault Cannon in Robocop

The similarities are pretty obvious, with the main difference being the futuristic scope on the Cobra.
Sir_Psycho
QUOTE (Kagetenshi)
All of the canon sniper rifles. The damage code relative to other rifles leaves little other conclusion, IMO.

~J

The Walther MA-2100 is powerful, but it's your standard military style sniper rifle with your average sniper rifle style bullets. It does huge amounts of damage (14S) to a person. Like any super-sonic, decent caliber rifle, it takes a person apart.

The Barrett Model 121 is similar in description and damage to the real-world 50 Cal Barrett with it's 14D damage. Not only is it for all intents and perposes a sniper rifle, but it fires whopping huge machine gun bullets at ridiculous velocities and can not only take a person apart limb from limb, but will do similar damage if that person is behind a very, very solid object, say a wall or vehicle armor.

I've never particularly needed to use the firing through barriers rules, but with a code of 14D and compulsory APDS (Half Ballistic and Barrier ratings), what's the base damage of some-one firing a Barrett into metahuman inside a Devil Rat APC? A Devil Rat has a body of 7 and an armor of 12.
Kagetenshi
QUOTE (Sir_Psycho @ Dec 13 2007, 05:28 PM)
The Walther MA-2100 is powerful, but it's your standard military style sniper rifle with your average sniper rifle style bullets. It does huge amounts of damage (14S) to a person. Like any super-sonic, decent caliber rifle, it takes a person apart.

The hunting rifles and their damage codes of 7S and 9S make this a relatively poorly-defensible line of reasoning—your standard military style sniper rifle with your average sniper rifle style bullets tend to be pretty similar to your average anything style bullets, sometimes a little heavier—a quick look around world.guns.ru shows lots of 7.62mm, some 5.56mm, and other than that mostly bigger calibers like .338 Lapua but still not anti-materiel, all around the range used for hunting—if the sniper rifles were really supposed to be in this range, we'd see the hunting rifles there too.

Edit: as for the damage code, IIRC that'd be 8D before the target's armor.

~J
Link
Back in the day (1st ed/SSC) the 950, Ranger and Walther all did 6S2. The Panther did 10D4 and the HMG (.50 cal?) 12S4. FWIW
Wounded Ronin
I always felt the panther cannon was a .50 cal, and that the damage rating was not high enough.

I got tired of people with layered armor and karma pool chest-blocking .50 cal shots. In the interests of verisimilitude and tactical play I think there should be some insta-gib weapons just like in real life.

I mean, I can entertain some John Mullins-like character eating several rounds of 5.56 but still being able to fight on based on his karma pool (extensive experience, personal toughness and character, etc.), but if he starts eating .50 cal rounds and still keeps going it destroys the gravitas of the situation and starts to become parody.
Sir_Psycho
QUOTE (Kagetenshi)
QUOTE (Sir_Psycho @ Dec 13 2007, 05:28 PM)
The Walther MA-2100 is powerful, but it's your standard military style sniper rifle with your average sniper rifle style bullets. It does huge amounts of damage (14S) to a person. Like any super-sonic, decent caliber rifle, it takes a person apart.

The hunting rifles and their damage codes of 7S and 9S make this a relatively poorly-defensible line of reasoning—your standard military style sniper rifle with your average sniper rifle style bullets tend to be pretty similar to your average anything style bullets, sometimes a little heavier—a quick look around world.guns.ru shows lots of 7.62mm, some 5.56mm, and other than that mostly bigger calibers like .338 Lapua but still not anti-materiel, all around the range used for hunting—if the sniper rifles were really supposed to be in this range, we'd see the hunting rifles there too.

Edit: as for the damage code, IIRC that'd be 8D before the target's armor.

~J

Of course I'm generalising in "movie style" terms.

I usually have SWAT teams and some military forces use the Remington 950 as a sniper rifle, with apds. Of course the decision is just so characters aren't instantly shredded, and also, i'm not a gun nut or a military nut, but don't the USMC scout snipers (if that's even what they're called) use remington bolt action rifles most of the time? Only whipping out a barret for special occasions? The christmas parties and so on?

If anyone's seen Shooter (opinion withheld) Mark Wahlberg goes and picks up a couple of the favoured sniper rifles of the US Military for a spot of "hunting".

We're getting odiously off topic here, but I think we agree that the Panther is not equivalent to a 50 rifle. Personally I'm not aware of any real gun analogous to the panther.
Whipstitch
QUOTE (Sir_Psycho)
I usually have SWAT teams and some military forces use the Remington 950 as a sniper rifle, with apds. Of course the decision is just so characters aren't instantly shredded, and also, i'm not a gun nut or a military nut, but don't the USMC scout snipers (if that's even what they're called) use remington bolt action rifles most of the time? Only whipping out a barret for special occasions? The christmas parties and so on?

Yep! Even the new M-40A3 begins life as a Remington 700. They're given a fiberglass stock, customized and fitted with a very expensive scope, but in terms of firepower they're not really all that different from civilian remis. Even the ammunition used isn't that much terribly different than the old .30-06 used by the military and civilian hunters for decades. I mean, don't get me wrong, it IS a different round, but that has more to do with advancements in efficient manufacturing and some ballistics tweaks than it does with the damage done in the end. I mean, really, there's nothing stopping you from taking an old 1960's remington and happily taking out a moose, so it's not like these things are all screaming to be higher caliber for killing people.
Cain
QUOTE
We're getting odiously off topic here, but I think we agree that the Panther is not equivalent to a 50 rifle. Personally I'm not aware of any real gun analogous to the panther.

Not directly analogous, but close. The 50 cal Anti-material Rifle does everything you'd want out of the Panther, with a similar performance profile (e.g., aimed shots instead of full-auto).
Kagetenshi
QUOTE (Wounded Ronin)
I always felt the panther cannon was a .50 cal

Eh? I'm not sure how you reconcile that with, well, every picture of the Panther ever. The thing is huge!

QUOTE
and that the damage rating was not high enough.

I got tired of people with layered armor and karma pool chest-blocking .50 cal shots.  In the interests of verisimilitude and tactical play I think there should be some insta-gib weapons just like in real life.

I'm not sure what I can say, other than that I'm wondering what kind of situations you're running into. A mega-Troll can probably survive a hit with the SR Barret, though I'm pretty sure they'll be taking damage most of the time. I can't see a way to legally layer enough armor to make the answer more than marginally different for an Assault Cannon, and anything but nearly-maxed armor plus the non-AP cannon round will still cut right through.

~J
Lindt
I gotta admit I always pictured it as a 20-30mm cannon. With the HMG coming in as a paltry 10S, and that is most likely a .50, you have to think much bigger.
Cain
QUOTE
I'm not sure what I can say, other than that I'm wondering what kind of situations you're running into. A mega-Troll can probably survive a hit with the SR Barret, though I'm pretty sure they'll be taking damage most of the time. I can't see a way to legally layer enough armor to make the answer more than marginally different for an Assault Cannon, and anything but nearly-maxed armor plus the non-AP cannon round will still cut right through.

My 1st meatshield troll did soak a headshot from a Barrett, but he was behind armored glass at the time and was wearing a helmet plus packing a clear riot shield. And it still took a few lucky rolls on my part. I can't say that he's ever managed the same trick from a Panther.
Mercer
QUOTE (Lindt)
I gotta admit I always pictured it as a 20-30mm cannon.  With the HMG coming in as a paltry 10S, and that is most likely a .50, you have to think much bigger.

Agreed. I always pictured the LMG as a SAW or M60, the MMG as a M240 Golf, and the HMG as a .50cal. (The SAW being 5.56 and the M60 being 7.62, but both being individual weapons, whereas the M240 is crew-served and the .50cal is typically vehicle mounted.)

Going back to anti-tank rifles in WWII, there were some 7.62mm rifles designed to penetrate tank armor, but if you see the cartridges they used they had 5 times as much propellent as regular rifle rounds.
Crusher Bob
QUOTE (Mercer @ Dec 14 2007, 12:59 AM)
I was thinking something more along the lines of the Type 97 Anti-Tank Rifle.  That's a Japanese weapon, I thought the Russians had a similar one, but the only ones I see on the wiki page are 14.5mm.  But when I was running my WWIISR game, I was planning on including a troll sniper with a anti-tank sniper rifle in the Battle of Stalingrad.)

In addition to the Type 97, there were the 20mm rCarl Gustav m/42 developed by Sweden (actually a light recoilless rifle), the Solothrun (Swiss), and the Lahti (Finland).

The German 7.92mm anti-tank rifle was largely converted to being a grenade launcher by then. Tough they did have the 2.8 cm sPzB 41 which some people sometimes call an anti-tank rifle (probably should be called a very-light cannon instead).
Fuchs
I can't think of a RL version of the PAC. Maybe some 20mm scaled down variant of the 7,5 cm recoilless AT-gun that used to be mounted on Jeeps a few decades ago? I dimly remember hearing about those in the swiss army, they were retired from service before my time though.
Ryu
What should I search for if I want more pictures in the direction of modern light cannons?
Fuchs
I'd use "recoilless cannon or rifle".

Here's an example (wiki, no guarantee if it is correct): Carl Gustav recoilless rifle
Crusher Bob
You could look at

XM109
IWS 2000
XM25
Mechem NTW-20
XM307

But none of them are anything like the SR assault cannon...
Fuchs
The NTW-20 seems to come close. Why don't you think it's not fitting for a PAC?
Ed_209a
I think the XM109 is the closest fit to the PAC.

The absence of special rules for the PAC implies that anyone can fire the PAC from a standing position with no penalties other than recoil. That implies that the weight and recoil of the weapon are within reasonable human standards. That eliminates most weapons more powerful than the .50cal AMRs.

20mm class AMRs today are so heavy that they are probably only carried from the truck to the firing position. Or they are broken down into several loads and assembled at the firing position.

The term "Assault" implies the weapon being carried in support of a highly mobile attacking force.

I think the XM109 meets both categories (barely), and is the best fit for the Panther Cannon.

[Edit] yeah I did miss the special rules Kagatenshi mentioned. So... I guess the 14.5/20mm class weapons are still in the running. (The XM109 is still a good fit, if not the only fit. smile.gif )
Kagetenshi
The PAC does have special rules, though some of them are effectively nullified. Its recoil is doubled like other Heavy Weapons, for example (but both assault cannons are SS, so it doesn't actually end up mattering ever). It must be fired from a prone, sitting, or kneeling position, or with a gyro-harness, unless the user has both Body and Strength 8 or higher and risks stun damage and knockdown—and, indeed, damage only slightly lower than a full ten-round burst from an HMG (assuming the autofire increases the damage code. It's vague, but if it doesn't, then the assault cannons have far and away the most chance of damaging the user: 9L Stun for the ACs vs. either 10L Stun (for a Power 10 HMG firing 10 rounds, assuming they add) or 5L Stun (if they don't)), though it's much easier to stay standing (as the threshold is based on recoil). It's a normal Heavy Weapon in every way.

Of course, unless I missed something, every special rule I mentioned but the doubled recoil was (in SR3) introduced in Cannon Companion, despite several Heavy Weapons in the main book, so it's not entirely unsurprising that you were mislead.

~J
Moon-Hawk
Panther Cannon
I understand the logic of the 50cal, but sometimes you have to make things work along with the pictures in the books.
Stahlseele
and against that stun impact armor helps, if i remember correctly . . is why only trolls, orcs and dwarves should try shooting them while standing up . . ok, for dwarves it does not matter much if they are standing or sitting concerning height but meh *g* you can actually score those 9's with your dice if you're lucky . . or extremely tough/resilent . . and high strength gives recoil compensation . . 2 points at a strength of 12 and 1 point at a strength of 6 allready . .
Kagetenshi
Armor's applicability or lack thereof isn't specified. I think the wording suggests it isn't, but I haven't had the chance to check against other similar sections.

~J
Adarael
About a year, maybe two years ago, I said the same thing that others here are now saying. That the PAC more closely resembles a high-explosive shell firing recoilless rifle than a Barret .50. I also noted that you ought to take the images of the gun and the shells into account, and the fact that it fires...you know, explosive shells. Not SLAP rounds or something.

To the best of my memory, I was called an "idiot" who "needed to learn more about guns".

I'm glad I'm not the only one who believes the PAC is less a .50 and more a shell-firing 20-30mm.
Kagetenshi
That would be this thread, I think.

I'm pretty tired (stayed up all last night doing combinatorics again), but while I can't entirely tell what the disagreement in those threads is about on a quick skim, it appears to me to be more people arguing that ACs are not like recoilless rifles than that they are like slightly oversized AMRs. I'm no gun guru, but from the weapon's description, game effects, and so on, my guess is that it fills a role that did not exist before Trolls and human-worn heavy gyro-stabilization.

~J
Wounded Ronin
QUOTE (Kagetenshi)

I'm not sure what I can say, other than that I'm wondering what kind of situations you're running into. A mega-Troll can probably survive a hit with the SR Barret, though I'm pretty sure they'll be taking damage most of the time. I can't see a way to legally layer enough armor to make the answer more than marginally different for an Assault Cannon, and anything but nearly-maxed armor plus the non-AP cannon round will still cut right through.

~J

In my personal experience as a GM characters with 10+ karma pool and 7 points of ballistic armor are often able to completely withstand most guns up to and including some of the most damaging ones when the guns are fired by regular soldiers or security forces. (So let's say skill 5 plus 5 pool, 10 dice.)

I don't really like that.
Ed_209a
If it wasn't for the fact that AMRs are statted up less powerfully than PACs, I would be inclined to believe that the AMR-PAC relationship is analogous to the sniper rifle-battle rifle relationship.

Barret .50 with a 20" barrel, 25 round 2-stack mag, foregrip, light, red-dot scope...

<shudder>
Kagetenshi
QUOTE (Wounded Ronin)
In my personal experience as a GM characters with 10+ karma pool and 7 points of ballistic armor are often able to completely withstand most guns up to and including some of the most damaging ones when the guns are fired by regular soldiers or security forces. (So let's say skill 5 plus 5 pool, 10 dice.)

I don't really like that.

Then your proper solution is to eliminate or drastically tone down Karma Pool, as it is the only factor here capable of multiplying effective dice to a sufficient degree to permit this (since there is an upper limit to the amount of non-spell armor one can wear, and stacking barriers in front of you is presumably the desired realistic response).

Give me a bit to fix up my probability range calculator, and I'll throw some numbers into the mix.

~J
Wounded Ronin
QUOTE (Kagetenshi)
QUOTE (Wounded Ronin @ Dec 14 2007, 04:37 PM)
In my personal experience as a GM characters with 10+ karma pool and 7 points of ballistic armor are often able to completely withstand most guns up to and including some of the most damaging ones when the guns are fired by regular soldiers or security forces.  (So let's say skill 5 plus 5 pool, 10 dice.)

I don't really like that.

Then your proper solution is to eliminate or drastically tone down Karma Pool, as it is the only factor here capable of multiplying effective dice to a sufficient degree to permit this (since there is an upper limit to the amount of non-spell armor one can wear, and stacking barriers in front of you is presumably the desired realistic response).

Give me a bit to fix up my probability range calculator, and I'll throw some numbers into the mix.

~J

Yes. I haven't GMed now in over 2 years, but if I ever GM SR3 again I'll be sure to make each scenario much more statistically dangerous so that player characters are burning their pool as fast as they gain it. There will be no more chest-blocking the antimateriel rifles.
Fortune
Wouldn't it just be easier to put a limit to the number of times the Karma Pool can be used on a single test?
Wounded Ronin
QUOTE (Fortune)
Wouldn't it just be easier to put a limit to the number of times the Karma Pool can be used on a single test?

Well, I don't know. In my salad days perhaps I was a little too easy on the players after all. Perhaps I did not adequately portray the downward spiral of the cyberpunk genre. Maybe it would be philosophically better for me to present the players with greater statistical difficulty.
Stahlseele
there's actually rules for the application of Karma to tests.
but an Troll Tank can take a PAC Round into the eye if he has for example Kevlar Bones and Orthoskin and then some Armor on the outside . . 'cause like that he can crack the 9 Armor in ballistics with easy, and it's very much possible for a Troll with a good Combat Pool to thrwo 15 to 25 Dice in his Damage resistance Test . . and it's not so hard to roll a 9 somehow . .
Fortune
QUOTE (Stahlseele)
there's actually rules for the application of Karma to tests.

I understand that. My suggest was to make those rules more restrictive. wink.gif
Homme-qui-rigole
QUOTE (Moon-Hawk)
Panther Cannon
I understand the logic of the 50cal, but sometimes you have to make things work along with the pictures in the books.

The Panther Assault Cannon was inspired by a nasty weapon held by John Connor in Terminator II. Here, here and here
Kagetenshi
QUOTE (Stahlseele @ Dec 14 2007, 05:27 PM)
it's very much possible for a Troll with a good Combat Pool to thrwo 15 to 25 Dice in his Damage resistance Test . .  and it's not so hard to roll a 9 somehow . .

It is, actually. With 25 dice rolling against 9s, Mr. Troll has just better than even odds of coming out not dying (soak to S damage). To soak completely (sans karma), his odds are just shy of 0.1%—literally a one in a thousand chance. It is still within the range where karma makes a big swing, though—overvaluing karma somewhat (simply multiplying the number of dice instead of removing those that got one success), it gives him a better than 90% chance of staying conscious and mobile, but still only just shy of 10% chance of coming out unscathed. Remember, this is with a metatype so big and tough that they have a substantially different set of rules from all the others (smaller penalty for using a two-hand melee weapon one-handed, no penalty for using a two-handed firearm one-handed, only need to be slightly on the fit and strong side for the metatype to be able to use heavy weapons on the go without penalty, lower Signature, etc.).

More when I don't have to do it by hand.

WR: my advice is actually to make karma pool stronger. Rather, to make any use of it that burns karma stronger. Right now its strongest use by far is non-burning, and simple reusability goes a long way towards compensating for comparative loss of strength. A good place to start might be allowing the Hooper-Nelson rule to be used to any degree at any TN range, and permitting karma pool that has been spent (in the reusable sense) to be burned, even if there's unspent karma pool left.

~J
Stahlseele
but that's just using regular layered armor . . not even hardened corporate/military grade armor . . i still get the giggles when remembering the face of the GM when he realized just what he had done when he let a Troll find Heavy security Armor . . Ballistics of 7 and Hardened Armor meant taking a full burst from a minigun(ends at 22D Damage) in full stride and not even getting a scratch from that *g*
but heck, that's what trolls are there for, i see no real reason for people to complain about that *g*
Kagetenshi
The military grade armor can't layer with anything. The advantages it has are that it's hardened and that you only take Quickness and Combat Pool penalties on the armor you actually receive benefit from, instead of from the full value of layered armor while the second layer is halved for actual benefit.

Almost got the numbers now…

~J
Kagetenshi
Ok, finally. You'd think, with such a simple process, I could maybe not make so many stupid mistakes, but apparently that's too much to ask. Please excuse the lack of precision, I need to make the spacing smarter.

This is with threshold 3 (one success on the attack, looking to soak down to S Physical), post-armor TNs as the columns, soak dice as the rows.

CODE

    7       8       9       10      11      12      13      14      15      16      17      18
10  22.48%  15.18%  9.06%   4.45%   1.53%   0.22%   0.22%   0.13%   0.07%   0.03%   0.01%   0.00%
11  27.32%  18.83%  11.47%  5.75%   2.02%   0.30%   0.30%   0.18%   0.09%   0.04%   0.01%   0.00%
12  32.26%  22.66%  14.08%  7.20%   2.58%   0.39%   0.39%   0.23%   0.12%   0.05%   0.02%   0.00%
13  37.19%  26.63%  16.87%  8.80%   3.22%   0.50%   0.50%   0.30%   0.16%   0.07%   0.02%   0.00%
14  42.05%  30.66%  19.80%  10.53%  3.94%   0.62%   0.62%   0.37%   0.20%   0.09%   0.03%   0.00%
15  46.78%  34.71%  22.83%  12.39%  4.72%   0.76%   0.76%   0.46%   0.24%   0.11%   0.03%   0.00%
16  51.32%  38.74%  25.95%  14.35%  5.58%   0.92%   0.92%   0.55%   0.30%   0.13%   0.04%   0.01%
17  55.65%  42.70%  29.11%  16.40%  6.50%   1.09%   1.09%   0.66%   0.36%   0.16%   0.05%   0.01%
18  59.73%  46.57%  32.30%  18.54%  7.49%   1.28%   1.28%   0.78%   0.42%   0.19%   0.06%   0.01%
19  63.57%  50.32%  35.49%  20.74%  8.54%   1.49%   1.49%   0.91%   0.49%   0.22%   0.07%   0.01%


As you can see, if you can get ten points of armor, you end up standing a pretty decent chance against a PAC. Of course, that's not so easy, and you tend to lose Combat Pool when you try. Still, it's doable.

For the mid-20s Body crew, armor ranging between 6 and 13 (and no, I don't know of a way to get 13 armor without a spell or barrier). Again, this is for S wound instead of D:

CODE

    5       6       7       8       9       10      11      12
24  99.51%  78.82%  78.82%  66.70%  50.79%  32.32%  14.60%  2.81%
25  99.65%  81.12%  81.12%  69.44%  53.61%  34.66%  15.94%  3.12%
26  99.75%  83.23%  83.23%  72.03%  56.37%  37.02%  17.33%  3.46%
27  99.82%  85.12%  85.12%  74.44%  59.00%  39.35%  18.74%  3.82%
28  99.87%  86.82%  86.82%  76.68%  61.54%  41.65%  20.18%  4.19%
29  99.91%  88.35%  88.35%  78.75%  63.96%  43.93%  21.65%  4.58%
30  99.93%  89.72%  89.72%  80.67%  66.28%  46.17%  23.14%  4.98%


So you can get good odds of survival if you get sufficient armor. What about total soak, though? Threshold of 9?

CODE

    5       6       7       8       9       10      11      12
24  40.55%  1.18%   1.18%   0.35%   0.07%   0.01%   0.00%   0.00%
25  46.24%  1.57%   1.57%   0.48%   0.10%   0.01%   0.00%   0.00%
26  51.82%  2.05%   2.05%   0.64%   0.14%   0.02%   0.00%   0.00%
27  57.19%  2.64%   2.64%   0.84%   0.19%   0.02%   0.00%   0.00%
28  62.28%  3.33%   3.33%   1.09%   0.25%   0.03%   0.00%   0.00%
29  67.03%  4.13%   4.13%   1.39%   0.32%   0.04%   0.00%   0.00%
30  71.40%  5.06%   5.06%   1.75%   0.42%   0.05%   0.00%   0.00%


In short, not very likely for anything below 13 armor. Even going for Moderate (Threshold 5) is difficult for anyone with less than about 10 points of ballistic. Also remember that this is for total soak pools in the mid-high 20s. I'll include some other ranges under a spoiler tag, 'cause this post is table-happy as it is.

Edit: oops, apparently you can't spoiler code tags. Oh well.

Mere survival (threshold 3):

CODE

    5       6       7       8       9       10      11      12
3   3.70%   0.46%   0.46%   0.27%   0.14%   0.06%   0.02%   0.00%
4   11.11%  1.62%   1.62%   0.96%   0.50%   0.22%   0.07%   0.01%
5   20.99%  3.55%   3.55%   2.15%   1.15%   0.51%   0.16%   0.02%
6   31.96%  6.23%   6.23%   3.86%   2.12%   0.95%   0.30%   0.04%
7   42.94%  9.58%   9.58%   6.07%   3.40%   1.57%   0.51%   0.07%
8   53.18%  13.48%  13.48%  8.74%   5.00%   2.35%   0.78%   0.11%
9   62.28%  17.83%  17.83%  11.79%  6.89%   3.32%   1.12%   0.16%
10  70.09%  22.48%  22.48%  15.18%  9.06%   4.45%   1.53%   0.22%
11  76.59%  27.32%  27.32%  18.83%  11.47%  5.75%   2.02%   0.30%
12  81.89%  32.26%  32.26%  22.66%  14.08%  7.20%   2.58%   0.39%
13  86.13%  37.19%  37.19%  26.63%  16.87%  8.80%   3.22%   0.50%
14  89.47%  42.05%  42.05%  30.66%  19.80%  10.53%  3.94%   0.62%
15  92.06%  46.78%  46.78%  34.71%  22.83%  12.39%  4.72%   0.76%
16  94.06%  51.32%  51.32%  38.74%  25.95%  14.35%  5.58%   0.92%
17  95.58%  55.65%  55.65%  42.70%  29.11%  16.40%  6.50%   1.09%
18  96.74%  59.73%  59.73%  46.57%  32.30%  18.54%  7.49%   1.28%
19  97.60%  63.57%  63.57%  50.32%  35.49%  20.74%  8.54%   1.49%
20  98.24%  67.13%  67.13%  53.92%  38.66%  22.99%  9.65%   1.72%


Better survival (M wound, threshold 5):
CODE

    5       6       7       8       9       10      11      12
3   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%
4   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%
5   0.41%   0.01%   0.01%   0.01%   0.00%   0.00%   0.00%   0.00%
6   1.78%   0.07%   0.07%   0.03%   0.01%   0.00%   0.00%   0.00%
7   4.53%   0.20%   0.20%   0.08%   0.03%   0.01%   0.00%   0.00%
8   8.79%   0.46%   0.46%   0.20%   0.07%   0.02%   0.00%   0.00%
9   14.48%  0.90%   0.90%   0.40%   0.14%   0.04%   0.01%   0.00%
10  21.31%  1.55%   1.55%   0.71%   0.26%   0.07%   0.01%   0.00%
11  28.90%  2.45%   2.45%   1.15%   0.44%   0.12%   0.02%   0.00%
12  36.85%  3.64%   3.64%   1.75%   0.68%   0.19%   0.03%   0.00%
13  44.80%  5.12%   5.12%   2.52%   1.01%   0.29%   0.05%   0.00%
14  52.45%  6.90%   6.90%   3.48%   1.43%   0.42%   0.07%   0.00%
15  59.59%  8.98%   8.98%   4.64%   1.95%   0.59%   0.10%   0.00%
16  66.09%  11.34%  11.34%  6.01%   2.58%   0.80%   0.14%   0.01%
17  71.86%  13.96%  13.96%  7.57%   3.33%   1.06%   0.19%   0.01%
18  76.89%  16.82%  16.82%  9.33%   4.21%   1.37%   0.25%   0.01%
19  81.21%  19.89%  19.89%  11.28%  5.20%   1.73%   0.32%   0.01%
20  84.85%  23.13%  23.13%  13.41%  6.32%   2.15%   0.41%   0.02%


Free and clear (no damage, threshold 9):
CODE

    5       6       7       8       9       10      11      12
3   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%
4   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%
5   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%
6   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%
7   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%
8   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%
9   0.01%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%
10  0.04%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%
11  0.14%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%
12  0.39%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%
13  0.88%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%
14  1.74%   0.01%   0.01%   0.00%   0.00%   0.00%   0.00%   0.00%
15  3.08%   0.02%   0.02%   0.00%   0.00%   0.00%   0.00%   0.00%
16  5.00%   0.04%   0.04%   0.01%   0.00%   0.00%   0.00%   0.00%
17  7.55%   0.07%   0.07%   0.02%   0.00%   0.00%   0.00%   0.00%
18  10.76%  0.11%   0.11%   0.03%   0.00%   0.00%   0.00%   0.00%
19  14.62%  0.18%   0.18%   0.05%   0.01%   0.00%   0.00%   0.00%
20  19.05%  0.28%   0.28%   0.08%   0.01%   0.00%   0.00%   0.00%


And finally, to simulate giant karma pools, some ridiculously high dicecounts looking for no damage:

CODE

    5       6       7       8       9       10      11      12
45  98.36%  33.11%  33.11%  16.45%  5.67%   1.09%   0.07%   0.00%
65  99.99%  77.68%  77.68%  55.82%  29.38%  8.95%   0.96%   0.01%
85  100.00% 95.74%  95.74%  85.13%  61.20%  27.64%  4.64%   0.06%
105 100.00% 99.44%  99.44%  96.43%  83.75%  51.54%  12.99%  0.27%
125 100.00% 99.94%  99.94%  99.33%  94.50%  72.29%  25.97%  0.84%
145 100.00% 100.00% 100.00% 99.89%  98.42%  86.15%  41.54%  2.05%
165 100.00% 100.00% 100.00% 99.99%  99.60%  93.81%  57.04%  4.19%


So yeah, I really think the first way to go if you're really concerned about this would be to lower the maximum armor that gets thrown around, but while it is true that certain builds can soak to a surprising degree with a surprising regularity, in general I'm not sure I see a problem—all of the builds that can do that are essentially walking armored cars.

~J
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