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dog_xinu

I might have missed something in the hacking rules, so if I have please forgive me.

It seems next to impossible to keep a hacker (or TM) out of a computer. From commlink, to cash register to Lone Star's Mainframe for Seattle.. As long as it is a hacker and not someone deciding to hack, they are throwing at least 15 dice for hacking test (and I have had characters thrown 20++), that is 5+ hits vs the "computer". Well d**m! they are going to get in. It might take a few IPs to do so but you cant stop them. You can only hope they glitch (or even better critical glitch) so you can set off an alarm.

I have been putting up wireless paint around places that have semi-secure data (or better) but that doesnt stop the hacker but just slows them down.

Am I missing something or what do you recommend?

dog
Tarantula
At best, a regular hacker can pull 6 (program) + 7 (hacking w/aptitude) + 2 (specialization) + 2 (codeslinger) +2 (VR) + 2 (lvl 2 encephalon) = 21 dice. That is the absolute limit of their hacking abilities. And this is with 20 BP spent on making it their thing.

It is virtually impossible to keep hackers out of a system. Keep it without wireless, so they have to go in with the team. Put some IC in it with analyze. (System 6, Firewall 6 w/ IC 6 w/ analyze 6) this makes the hacker hack in with threshold 6, and the node is trying to spot you with 12 dice. Since the best stealth program in the game is rating 6, then, let the node buy hits at 4 dice = 1 hit. That means if they can't hack through in 2 shots, the node detects them.

If they do get in, the IC gets a chance to spot them with its 12 dice vs stealth program. Give the IC more attempts anytime they do something that isn't allowed with their access rating. (Such as a user rating hack trying to look at the security cameras, the hacker can do it via hacking skill, but give the IC another shot to see through the stealth).
Moon-Hawk
Don't forget many devices will require no less than Admin access to do anything useful, thus +6 threshold to hack in.
Not that that changes much, they'll still get in eventually.
Kyoto Kid
...shooting the hacker? grinbig.gif

Seriously, there are a few alternate houserule variants floating around. The most widely accepted is the Skill + Logic hits capped by Programme Rating. This forces many matrix ops to become extended tests which first, take more time and second, increase the chance of the system noticing something is up as each interval allows the system to make another detection test (at least the way we run it). We also use the skill rating as the cap for how many rolls a character gets in an extended test.

Also [as mentioned in the response above] there is the level of access the MS desires. This changes the required threshold. Make sure that the player mentions what level of access he or she wants before rolling.

Of course the main thing is having IC. Even if it is not killer, it can slow the intruder down as well as send an alert if it is crashed. In our group, we use the old rule that if the MS defeats an IC construct, she can opt to withhold 1 die from her pool to suppress it. Several IC encounters and then it becomes a challenge as the DP is reduced further. Also programme load is another thing to watch for. If the MS goes in with more active programmes than commlink Response/System rating, all her programmes operate at one level lower so now her utilities including stealth & spoof can become easier to overcome.
DireRadiant
It's a bit tricky to follow, but the opposition to Hacking is not in the initial hacking test. The Hacker gets the extended test and the system gets it's test to detect the attempt. The odds are likely the Hacker will succeed.

So it seems so easy. Why yes it is.

But look at p. 222 Hacked! - Once Inside, and Intruder Alerts.

Once the Hacker has gained access, it is up to the GM to decide if and how there is IC and what will happen.

Up to the GM to be creative or choose what opposition there is. There are some examples to follow and a description of some cases and standard routines, but it's up to the GM to figure out what happens.

Compare this to the character that pulls out a gun and shoots a random someone in the street. They roll agility + Gun and they hit! Wow, it's so easy, they shot someone, how do I stop them from shooting people? Well, D'uh, the GM concludes that Lone Star will show up, or the person shot shoots back, or whatever. Whatever is fun for the story.

You want Hacking to be a simple die roll that succeeds most of the time, then don't have IC.

You want to have the Hacker have a challenge, then give them a challenge.

The only limit is your imagination.
Kyoto Kid
...@DR, good points. Indeed the only way to really make it a challenge is that you the GM have to put some work into it if you don't want the Matrix Specialist on the team just waltzing through. Yes it can be a bit more daunting than just whipping up a few sec guards, some Lonestar cops, or a gunbunny or two as IC constructs can be loaded with various utilities just like Agents.

Databombs are always a good and simple option. The MS has to successfully defuse the bomb. If not, her icon not only takes damage but the data is destroyed as well.

But yes, the bottom line is imagination (and a bit of work). For example, In my last run of RiS I creeped out the Decker (and player) so badly that he jacked out before encountering any of the really bad IC waiting for the character. This was done just by description of the sculpting. Suspense can be the best weapon in your arsenal of tricks if you know how to build it up.
Exodus
QUOTE (Moon-Hawk)
Don't forget many devices will require no less than Admin access to do anything useful, thus +6 threshold to hack in.
Not that that changes much, they'll still get in eventually.

now i'm missing something, where does that +6 come from? Page number if possible so I can read up on it please.
Stahlseele
probably meant to write 6+ and just switched the plus and the six around
Moon-Hawk
QUOTE (Exodus)
QUOTE (Moon-Hawk @ Dec 18 2007, 02:08 PM)
Don't forget many devices will require no less than Admin access to do anything useful, thus +6 threshold to hack in.
Not that that changes much, they'll still get in eventually.

now i'm missing something, where does that +6 come from? Page number if possible so I can read up on it please.

QUOTE (SR4 pg 216)
Note that standard electronic devices only have admin accounts, as there is no need for other accounts for their software.

The GM may, or may not, consider this to include commlinks.
Fortune
QUOTE (Exodus @ Dec 19 2007, 05:51 AM)
now i'm missing something, where does that +6 come from?  Page number if possible so I can read up on it please.

Information on the different types of Accounts is on page 216 of the SR4 Core rulebook. Details about hacking into, or creating each of these Accounts is on page 221 of the same book.
Aaron
EDIT: Sorry, nothing to see here.

ANOTHER EDIT: I can say that I believe that the "can't be immune to hacking" thing is intentional. Much the same way that things "can't be immune to magic" and "can't be immune to bullets/explosives/etc." There's always a way past defenses; it's true in Real Life, too. This is why there are guards and security magicians and spiders.

When I was playing a hacker, I would completely own any node I wanted, but I learned real quick to back the hell off if there was a spider in the node.
dog_xinu
QUOTE
There's always a way past defenses; it's true in Real Life, too.


true but in RL there are some very simple things I can do to make it very very very difficult. I work for a financial company. To get anywhere near our computers in physical form (not that is what I was talking about), you have to get to the right facility (which is not marked) with guard, man-traps, etc then you have to have the right badge/access code to get to the room. Can it be done, yet but not easily done. On the software side we have very similar things. It is a mother-f*n pain in the butt to get anything from the "inside" out. And I work there and know the environment. If I didnt it would be next to impossible to do in a timely manor.

Granted that if someone spend time (like a year) studying our systems from the outside then they might have a chance. BUT every time they tried to get in and it failed (they did not get the correct number of successes in the first attempt), our system would shutdown for them (IE not talk to that IP address anymore). Which makes it harder. And on top of that.. we are always upgrading/changing/modifying our systems so the data you learn in month 1 may or may not be helpful in month 4.

so for a hacker (or TM) to fire up their "deck" aka comlink, and run some progs/do "some magic" and are in within lets say 2 CRs (should be much less than that - more like 2 IPs), it is difficult for me to grasp. Now the hacker sitting in the local pizza parlor and hacks the cash register for some nuyen.gif and it takes them less than a CR.. ok.. this is a game and they are the elite of the elite. cool. Hacking into Billy Bob's Bait Shack and Towing Service (or other Mom/Pop shop), shouldnt take long either. But into your Ares, Renraku, MCT, Coke, Pepsi, DMV, McDonalds, etc (yeah I mixed 2007's and 2070's companies!) should be a PITA (pain in the ****).

QUOTE
EDIT: Sorry, nothing to see here.


I loved seeing this. Sorta like ObiWan saying "these are not the droids you are looking for ..."


I guess I really need to wait for "UnWired" (or whatever the name of the book will be) to really get my answers...


thanks!!
FrankTrollman
Hacking is way more dumb than that, honestly.

Yes. If your computer is connected to the interwebs at all then people can hack them.

Yes. If someone can hack your computer they will succeed in doing so. Like pretty much instantaneously.

If you expose your brain to the interwebs at all, you're dead. Like, yesterday. It doesn't really matter whether you're Fastjack or Dodger, the black IC rules are so gratuitously deadly that you will die. Probably in one round.

But you don't have to expose your brain to the interwebs. Also you don't have to expose any of your devices to the interwebs. There's no enforcement mechanism for any of this.

---

So yeah. Under the basic rules the acting player always wins in hacking. The hacker hacks into the system. The Black IC kills the hacker. All the die rolling is just a formality.

But because it's so deadly, and because nothing actually happens to you if you opt out, everyone opts out. You just set your devices to not accept incoming signals from hostile devices because you can fucking do that and you just run all your computer operations in AR. It's a problem hich solves itself.

Final analysis is that the Hacker would be unstoppable, but there's literally no reason for his abilities to ever be usable. It's like if Mages were completely unstoppable but people could stop them entirely just by stating at the beginning of the session that you'd prefer to not have spells cast on you.

Shameless Plug

-Frank
Cthulhudreams
In the shadowrun world as written, everyone is kept out of devices because they all come with a handy on-off switch for wireless that is turned to 'off' by any player. GM opponents often also indulge in the off switch while defending secure compounds and other such things.

This makes you, as a player, immune to hacking relatively easily as frank points out. GM's usually manage this with a blend of 'secure' systems with no wireless and 'unsecure' systems with wireless tat the hacker can do cool stuff with, but its all strikingly silly.

i'm playing in a game with franks rules atm and i'm rather impressed actually - the infomational powers work quite well, and the attack powers are not as good as feared, but you do need signal defense. Ironically a death note and manaball did much the same thing, though the manaball was more effective.
Aaron
QUOTE (dog_xinu @ Dec 18 2007, 05:34 PM)
so for a hacker (or TM) to fire up their "deck" aka comlink, and run some progs/do "some magic" and are in within lets say 2 CRs (should be much less than that - more like 2 IPs), it is difficult for me to grasp.  Now the hacker sitting in the local pizza parlor and hacks the cash register for some nuyen.gif and it takes them less than a CR.. ok.. this is a game and they are the elite of the elite.  cool.  Hacking into Billy Bob's Bait Shack and Towing Service (or other Mom/Pop shop), shouldnt take long either.  But into your Ares, Renraku, MCT, Coke, Pepsi, DMV, McDonalds, etc (yeah I mixed 2007's and 2070's companies!) should be a PITA (pain in the ****).

Well, hacking on the fly is kinda loud. It's analogous to picking a lock, breaking down a door, or blasting through a ward: if anybody's paying attention, they'll notice. I betcha I can get at the computers at your financial institution by driving a tank through a wall or three and gassing all the people, but I imagine I'd be noticed.

QUOTE (dog_xinu)
I loved seeing this. Sorta like ObiWan saying "these are not the droids you are looking for ..."


I guess I really need to wait for "UnWired" (or whatever the name of the book will be) to really get my answers...

Yeah, sorry about that. My first impulse is to be helpful, but then I remember that some of my opinions infringe a bit on some of my agreements, usually after I hit Submit. I should probably stop posting entirely, really.
kzt
Also, things are not nearly as secure as he imagines they are. Nobody is unless they have a complete air gap on their network, and it's hard for people at home to do their banking on-line if the banks servers are air-gapped from the internet.

'the biggest problem he sees in industry is the feeling that "we don't think it [breaches] can happen to us,", he said, "but it's happening every day."'

'"We are well past the $5 billion per year mark, and I don't know where the top end is," commented one STRATCOM official. "The $5 billion is mostly on defense. We buy huge amounts of software and people to run that, but it's totally ineffective against Tier III" cyber [advanced persistent] threats, this official noted.'
deek
QUOTE (FrankTrollman)
So yeah. Under the basic rules the acting player always wins in hacking. The hacker hacks into the system. The Black IC kills the hacker. All the die rolling is just a formality.

But because it's so deadly, and because nothing actually happens to you if you opt out, everyone opts out. You just set your devices to not accept incoming signals from hostile devices because you can fucking do that and you just run all your computer operations in AR. It's a problem hich solves itself.

I have to agree and disagree with this first part. I agree that a hacker always "wins", meaning I have never seen a hacker have a problem getting into a system. Whether it is admin or user access, an average hacker will always get into the system (even using skill and extended test caps). Its just never a problem.

But, I don't agree with Black IC always killing the hacker. I've run a decent amount of matrix runs and what we always come back to, even with multiple IC against a single hacker, is a stalemate. The hacker doesn't really ever do enough damage to crash the IC, and the IC really never does enough damage to dumpshock the hacker. My experience has been that the best I can normally hope for (as a GM) is to bore the hacker to frustration where he wants to just leave, or lock his connection long enough to trace and get physical security at his location and/or call in backup, like a spider.

I suppose, if we go to extremes, which is maybe what you are talking about, that after 40 or 50 IPs, the Black IC is going to "win", by knocking the hacker out...and they yeah, it is just a formality.

And I still maintain, that opting out does mean something, as everyone else gets more dice from AR bonus...an extra 1 to 3 dice helps out a bit...and I don't see how you could not accept all incoming signals, yet still be in AR...you need to get a signal from something to use it, and by using it, you are open to be spoofed...
Nightwalker450
You can still do AR through hard lines and skin links. But it would only be via those that are part of your immediate person (unless you bring long cords to run between every member of your team...) So this would handle smart link guns, AR driving (put the skinlink on the steering wheel), and other similar things but you wouldn't be able to get camera images or map overlays or any other such thing provided by another member of your team.
deek
Nor would you see the myriad of AROs that are all about the area...and it think that is the main area that you are getting a bulk of the bonus.
Cheops
Opting out in RL is rapidly becoming a near impossibility and I imagine that in a future where you can live in whatever virtual world you want to it'd be even harder to opt out of that technology.

I dare you Frank, to spend 1 week without using the Internet AT ALL.

Tell me how useful you were and how satisfied you are after that.

There are so many tricks that you can use that it is daunting. Password levels are a good way to do this. Not every user has access to the security cameras. Passkeys are another great way since you have to get your hands on one before you can even try to hack.

Track is possibly the best deterrent to hackers. My PCs hate it when they are hacking and I say that the IC runs up to them yells "Tag! You're it!" and runs off. Now they're on the clock. This gets even funnier if a Black IC jams open their link. Also keep in mind that jacking out doesn't instantly wipe out their datatrail so if the IC can track fast enough it can still narrow down their location. That's when the corp shadow team starts to hack its way into gridguide etc to track you physically.

Edit: also please note that Track only requires MLOS now not even a matrix attack. I just like to see the look of panic on the hacker's face when they know they are being tracked. A more sadistic GM doesn't even have to let the PC know that they are being tracked and could potentially have surveillance on the hacker before the hack is completed.
Ryu
Why should a corp NOT run its network if Black IC is guranteed to win everytime? Why wouldn´t there be services that provide roaming Black IC to all loyal corp citizens? Why wouldn´t you trust your corp, your loving family, not to kill you because they can?

Answer: The corp will run the network and everybody will use the matrix.

Problem: The black IC won´t win all the time, and hackers will succeed. Problem for the target, that is. The corp will rather drop dead than admit the problem.


Now should there be easy ways to keep hackers out? In my opinion, the scale should go a bit further on the hard side. One first step may indeed be to use skill+attribute instead of equipment+skill, as now you have to learn.
If you use ratings as thresholds, not just anyone is going to reliably beat a system 3 all of a sudden. Script kiddies are kept out, and serious phone service provider strike teams take care of attacks against the general populace. Minor hacking attempts are handled by your matrix security provider, usually LoneStar.
Aaron
Regarding black IC v. intruders, when I was playing a hacker, my program loadout was configured for stealth and intrusion when I got into a node, not for combat. That skewed a lot of results toward any black IC in the node.
Kyoto Kid
...Ryu, I like your thinking. I am currently playing a Matrix Specialist under a new (as in "green" GM) and have been schooling him on how to make the Matrix tougher. The last couple of runs were pretty much cakewalks even though we do use the Attribute + Skill capped by Programme rating rule. I like the idea of the system's rating being a threshold however how this is applied is another matter.

Since pretty much every matrix test becomes an extended test under the Skill + Attribute houserule (save for cybercombat), this would make it tougher. However, should the threshold be applied against the total number of hits in each roll, or the number of hits allowed by the programme rating cap?
Whipstitch
QUOTE (Cheops @ Dec 19 2007, 10:57 AM)
I dare you Frank, to spend 1 week without using the Internet AT ALL.

I see what you're trying to say, but just about all of us have spent a signficant chunk of our lives without the internet. I mean, my family was a bit ahead of the curve and all but I was still 12 years old before I started getting into BBSes and then the internet, and I'm only 25. And honestly? Bt the RAW it's not hard to opt out of the wireless world when you're doing anything that's actually important. Swap fake sins regularly and keep a rotating cast of cheap commlinks (Metalinks are CHEAP and you can also modify hardware to give bogus codes via a Hardware check) that you use only for identification and day-to-day expenses and you're golden. I mean, really, if you're using an entirely new commlink on a regular basis, what are people going to find out about you? That your last Fake Identity likes to order soyburgers with no pickle but extra onions? Besides, when it comes to actually breaking into a facility there's really only three routes anyway: Keeping your commlink on Public Mode because you're bullshitting your way in (at which point your credentials rather than your commlink is the real weakpoint), keeping it on hidden or keeping it turned off. For businesses, it's obviously a more complicated issue, but not by much; important things can still be stored on secure wired systems and the "answer" to the hacking problem remains shooting everyone in the face.
kzt
QUOTE (Cheops)
That's when the corp shadow team starts to hack its way into gridguide etc to track you physically.

What makes you think that they need to start to hack their way into it? They do this for a living. I'd assume they have an existing back door or have made arrangements so they have a legitimate account. They can just immediately login with the rights to track you.
Fix-it
If it counts. we can hack it.
Ryu
@Kyoto: I am slowly building another version of alternative matrix rules, but that is still very muddy. I´ve opened a thread some time ago on a restructuring of matrix programs, where I have written a bit more. My basic idea is not to use extended tests at all. Encryption defends the net, firewall defends the device, system defends user access. Each is the threshold needed to succeed at intrusion.
So program ratings must be as high as system ratings! Allthough a player character can at the high end hack all systems, there are tiers below that, which allow you to properly place your char against a level of opposition.
And you need both skill and attribute to reliably beat high-end servers. Dice Pool boni could be given for fake credential files etc. Advantage: Rating 3 servers start to be a (low-level) obstacle, as in a dicepool of 9 on average - no need to go military-grade all the time. Higher rating = higher threshold = less hackers can get in.

Edit: On the extended tests: I would consider them with a threshold on each single test, and under some form of limited rolls, say as your rating in an appropiate program. So you´d need to list "Single Test Threshold" / "number of hits required" / "Program","time".
Kyoto Kid
...unfortunately, system rating can outstrip programme rating. This is when one would need to turn to an extended test. I look at Extended tests as more finessing one's way in over a longer period of time. The one thing here (as I mentioned) in our rules the system gets to roll to detect the intrusion for every roll the MS performs in the test. Yeah with a good stealth utility, it would still be hard for the system to notice something, but not impossible.

For the MS, the system/node rating threshold would make it tougher to get those needed successes for access even during an extended test particularly at the security and admin levels as the thresholds would stack. Again the number or rolls would have to be capped by skill or programme rating. Now if programme rating was used, then programme load vs. system rating becomes an even more important factor.

I can see applying the thresholds on every roll during an extended test however only if it affects the entire roll not the capped hits. This would still have an impact on a MS's ability to hack in. Fior example a moderately secure node (rating 4) would take away 4 hits each time. On a DP of 12 that negates all the hits based on the average. No hits means the test is over and the MS must start all over again. In a way though this makes system rating a lot more powerful as it controls two functions; the threshold, and the target to overcome. This was where the "colour" security ratings in previous editions made sense as they controlled the threshold and the system rating controlled the TN. I do not see why this couldn't be implemented again. Systems would be rated as they were in the past (red 5, orange 4 etc). Heck the really paranoid could have a rating 4 system with a red ore even violet security level if they wanted.

...just a few thoughts.
Starmage21
hacking is, and probobly always will be very easy. As an Information Systems student at DeVry, my professors are always using hackers in some way as relevant examples for various things we do in the business. They often say that most of the real hackers in the world were once professionals who "changed sides" because they realized how easy it really was.

Im still in my first years of classes, so I couldnt really show you how easy it is to hack systems, but do keep in mind that I have college professors spouting random crap about hackers at me all the time about "how easy it really is".
kzt
The closer people are to hands-on computer and network security the more they feel security is an issue. The CIO and above are very comfortable, the people who do incident response and network security monitoring much less.

Computer attacks have been growing in effectiveness over time. Things are not getting better, they are getting worse. They are cross-platform and work on fully patched systems by exploiting applications like flash via browsers without user interaction. Where this will lead I don't know, but it's going to be ugly when we get there.
Aaron
QUOTE (Starmage21)
hacking is, and probobly always will be very easy. As an Information Systems student at DeVry, my professors are always using hackers in some way as relevant examples for various things we do in the business. They often say that most of the real hackers in the world were once professionals who "changed sides" because they realized how easy it really was.

Ignore them. I'm a "real hacker" who changed sides because it's easier to be a white-hat hacker than a black-hat hacker. Plus, black-hat isn't economical: while I'm in jail, I'm not gaining the experience and skills that will increase my value later on.

Of course, that's in the modern world, where a lot of information is centralized and accessible. In the world of SR4, it's a lot harder to track someone, as the centers of power are more fragmentary. Heck, even the Matrix is fluid and fragmented; connections and access IDs can change every second.
hobgoblin
QUOTE (deek)
QUOTE (FrankTrollman @ Dec 18 2007, 06:38 PM)
So yeah. Under the basic rules the acting player always wins in hacking. The hacker hacks into the system. The Black IC kills the hacker. All the die rolling is just a formality.

But because it's so deadly, and because nothing actually happens to you if you opt out, everyone opts out. You just set your devices to not accept incoming signals from hostile devices because you can fucking do that and you just run all your computer operations in AR. It's a problem hich solves itself.

I have to agree and disagree with this first part. I agree that a hacker always "wins", meaning I have never seen a hacker have a problem getting into a system. Whether it is admin or user access, an average hacker will always get into the system (even using skill and extended test caps). Its just never a problem.

But, I don't agree with Black IC always killing the hacker. I've run a decent amount of matrix runs and what we always come back to, even with multiple IC against a single hacker, is a stalemate. The hacker doesn't really ever do enough damage to crash the IC, and the IC really never does enough damage to dumpshock the hacker. My experience has been that the best I can normally hope for (as a GM) is to bore the hacker to frustration where he wants to just leave, or lock his connection long enough to trace and get physical security at his location and/or call in backup, like a spider.

I suppose, if we go to extremes, which is maybe what you are talking about, that after 40 or 50 IPs, the Black IC is going to "win", by knocking the hacker out...and they yeah, it is just a formality.

And I still maintain, that opting out does mean something, as everyone else gets more dice from AR bonus...an extra 1 to 3 dice helps out a bit...and I don't see how you could not accept all incoming signals, yet still be in AR...you need to get a signal from something to use it, and by using it, you are open to be spoofed...

i would call that a win for the defense as long as the result is that the hacker didnt get to do what he hacked in to do...

computer security like real security is a system of depth. only the most determined and skilled will get all the way. the rest will run out of tricks or stamina at some earlier point.

as long as the number of intrusions that get all the way stay within the 10% or lower area, its all good...
Cthulhudreams
10% is pretty unacceptabled depending on the material you are protecting. If you are protecting a banks transaction system, or the interbank funds transfer system, any at all is unacceptable.
Whipstitch
Especially when you consider how many times a such a valuable system could get probed on a daily basis. In the world of computing an awful lot can get done in 24 hours.
Cthulhudreams
In the fun world of agents I can only imagine how many times such a valuable system would get probed every minute.
Cheops
QUOTE (Whipstitch)
QUOTE (Cheops @ Dec 19 2007, 10:57 AM)
I dare you Frank, to spend 1 week without using the Internet AT ALL.

I see what you're trying to say, but just about all of us have spent a signficant chunk of our lives without the internet. I mean, my family was a bit ahead of the curve and all but I was still 12 years old before I started getting into BBSes and then the internet, and I'm only 25. And honestly? Bt the RAW it's not hard to opt out of the wireless world when you're doing anything that's actually important. Swap fake sins regularly and keep a rotating cast of cheap commlinks (Metalinks are CHEAP and you can also modify hardware to give bogus codes via a Hardware check) that you use only for identification and day-to-day expenses and you're golden. I mean, really, if you're using an entirely new commlink on a regular basis, what are people going to find out about you? That your last Fake Identity likes to order soyburgers with no pickle but extra onions? Besides, when it comes to actually breaking into a facility there's really only three routes anyway: Keeping your commlink on Public Mode because you're bullshitting your way in (at which point your credentials rather than your commlink is the real weakpoint), keeping it on hidden or keeping it turned off. For businesses, it's obviously a more complicated issue, but not by much; important things can still be stored on secure wired systems and the "answer" to the hacking problem remains shooting everyone in the face.

Frank wasn't exactly just talking about Runners however. He was talking about society in general and corporations. I could not work my current job without a computer network. None of us would be having this discussion if we opted out. Getting in touch with people would be SO much harder without PM, email, facebook, and cellphones. These are all wireless and networked things that you'd have to opt out of. This is SR, you are supposed to be "wired in," if you want to ditch the wireless you are playing "Battlestar Galactica."

@kzt: you're entirely correct. I usually however at least make the corp hackers spoof the devices to give the runners a chance.
FrankTrollman
Opting out doesn't even require you to not use the Matrix. It just reuires that you deny Matrix access to your brain, your sensitive data, and all your important devices.

Sure, your metalink will fill up with viruses and porn. But your Caliban would as well. And you don't lose anytthing by keeping your important stuff off line.

Don't just wave your hands about how generally useful the Matrix s. Go ahead and read the Wireless World section and tell me one thing that happens to you if you simply deny all access to everything you care about.

-Frank
Whipstitch
My job doesn't require computer. I don't actually do -anything- that requires a computer that's not a hobby. Period. Were I a professional criminal who could very well be killed by/because of his internet connection, I think I'd get rid of it. Then again, I don't own a car or a cell phone either. I'm going to go out on a limb here and say that we probably have different definitions of "necessary".
Ryu
QUOTE (Kyoto Kid)
...unfortunately, system rating can outstrip programme rating. This is when one would need to turn to an extended test. I look at Extended tests as more finessing one's way in over a longer period of time. The one thing here (as I mentioned) in our rules the system gets to roll to detect the intrusion for every roll the MS performs in the test. Yeah with a good stealth utility, it would still be hard for the system to notice something, but not impossible.

For the MS, the system/node rating threshold would make it tougher to get those needed successes for access even during an extended test particularly at the security and admin levels as the thresholds would stack. Again the number or rolls would have to be capped by skill or programme rating. Now if programme rating was used, then programme load vs. system rating becomes an even more important factor.

I can see applying the thresholds on every roll during an extended test however only if it affects the entire roll not the capped hits. This would still have an impact on a MS's ability to hack in. Fior example a moderately secure node (rating 4) would take away 4 hits each time. On a DP of 12 that negates all the hits based on the average. No hits means the test is over and the MS must start all over again. In a way though this makes system rating a lot more powerful as it controls two functions; the threshold, and the target to overcome. This was where the "colour" security ratings in previous editions made sense as they controlled the threshold and the system rating controlled the TN. I do not see why this couldn't be implemented again. Systems would be rated as they were in the past (red 5, orange 4 etc). Heck the really paranoid could have a rating 4 system with a red ore even violet security level if they wanted.

...just a few thoughts.

Thanks for the input!

My concept would forbid you to hack a system if your program ratings are not as high as the appropiate rating of the target system. The intent is that a certain rating protects you from a certain level of attack. My preferred way of giving advantages to a "slow" approach would be to give out DP and threshold boni for prep work. That would be a way to get knowledge skills and legwork into the game. Example: You send the samurai to talk to a matrix security guy to talk about his work at your target, while the matrix specialist of your team researches / analyses the target system. IMO that is better than just having the MS roll a few more times.

I see where you are coming from with the old ratings style, I somehow missed my red servers, too. However I hesitate to introduce a new kind of rating into the game. As you seem to like extended tests, how about having half the appropiate rating as threshold on single tests? Still a double function for the rating in question, but a test that is harder than before. Or use half the rating of the highest IC in the system for all illicit activity, making it live up to its name.
Starmage21
QUOTE (Aaron)
QUOTE (Starmage21 @ Dec 19 2007, 06:14 PM)
hacking is, and probobly always will be very easy. As an Information Systems student at DeVry, my professors are always using hackers in some way as relevant examples for various things we do in the business. They often say that most of the real hackers in the world were once professionals who "changed sides" because they realized how easy it really was.

Ignore them. I'm a "real hacker" who changed sides because it's easier to be a white-hat hacker than a black-hat hacker. Plus, black-hat isn't economical: while I'm in jail, I'm not gaining the experience and skills that will increase my value later on.

Of course, that's in the modern world, where a lot of information is centralized and accessible. In the world of SR4, it's a lot harder to track someone, as the centers of power are more fragmentary. Heck, even the Matrix is fluid and fragmented; connections and access IDs can change every second.

I assume by "white-hat" that you mean ethical hacking? Perhaps you could give us the real world examples of difficulty or ease of doing that kind of work that I dont have.
Aaron
QUOTE (Starmage21)
I assume by "white-hat" that you mean ethical hacking? Perhaps you could give us the real world examples of difficulty or ease of doing that kind of work that I dont have.
Starmage21
QUOTE (Aaron)
QUOTE (Starmage21)
I assume by "white-hat" that you mean ethical hacking? Perhaps you could give us the real world examples of difficulty or ease of doing that kind of work that I dont have.

Then do you feel the abstract system presented in Shadowrun is accurate enough for the suspension of your own disbelief?
Cheops
QUOTE (FrankTrollman)
Opting out doesn't even require you to not use the Matrix. It just reuires that you deny Matrix access to your brain, your sensitive data, and all your important devices.

Sure, your metalink will fill up with viruses and porn. But your Caliban would as well. And you don't lose anytthing by keeping your important stuff off line.

Don't just wave your hands about how generally useful the Matrix s. Go ahead and read the Wireless World section and tell me one thing that happens to you if you simply deny all access to everything you care about.

-Frank

In Cold VR you work at 2x the speed you do in AR.

In Cold VR you don't need stuff like Image Link to manipulate and use things.

In Cold VR you can have full submersion teleconferences so people aren't harrassing you while you are in your meeting. In AR you'd still be aware physically and could potentially be distracted.

That's just off the top of my head.
Aaron
QUOTE (Starmage21)
Then do you feel the abstract system presented in Shadowrun is accurate enough for the suspension of your own disbelief?

Er ... did you read the part of my post that suggested that being a black-hat hacker is a lot easier in SR4 than in the modern world? If my implication was unclear, I apologize.
Whipstitch
QUOTE
In Cold VR you work at 2x the speed you do in AR.

Until Augmentation came out, Adept powers or Wired 2 with good meat stats was actually the fastest way to work on the 'trix short of being a TM with Overclocking. And since I doubt anyone but hackers and riggers are going to pick up a Simsense booster, AR remains a pretty good option, especially for combat hackers and non-matrix specialists who wouldn't bother to pretend they can hack in the first place. Besides, datasearch, perhaps the most popular non-combat use for the Matrix, doesn't even use passes as your extended test interval unless you're limiting your search to one device- the second you go up to searching a network or the entire 'trix the number of passes you have doesn't matter anymore. And honestly, it almost feels like a low blow to even bring it up, but until the addition of Simsense Boosters using Hot sim was laughable for anything but an on-the-fly break attempt compared to cybered AR- you were essentially giving people the right to nail you with lethal biofeedback in exchange for 2 dice for matrix actions and a perception bonus while leaving your meatbody vulnerable to anyone who came across it. Cold Sim compared to the other two, of course, is simply just pokey.
QUOTE

In Cold VR you don't need stuff like Image Link to manipulate and use things.

No, you just need DNI and a sim module instead. But more to the point, why wouldn't you have an image link? They're tremendously inexpensive, have no availability rating so they can be fit on contacts without displacing anything else and come in cybereyes standard. This is a non-issue, both setups have completely legal and inexpensive equipment requirements that you can pick up at a stuffer shack for chump change.
QUOTE

In Cold VR you can have full submersion teleconferences so people aren't harrassing you while you are in your meeting.  In AR you'd still be aware physically and could potentially be distracted.


In AR you can have teleconferences while being aware of your surroundings enough to prevent people from harrassing, robbing and/or shooting you. Really, from the runner (or hell, even commuter) perspective this loss of awareness and fine motor control is perhaps -the- single biggest reason not to use VR over AR, even outstripping the threat of lethal biofeedback, which at least isn't a day to day concern.
Nightwalker450
I really dislike the idea of AR hacking. Looses the flavor, the face on my team has wired reflexes and decent computer skill... So he moves at the same speed as I do via Hot Sim, with AR. Seems like VR needs something more to make it worthwhile. Rigging gets +2 roll, and -1 Threshold on vehicle tests, hacking just the +2 roll. Granted getting more passes in Matrix is alot cheaper than multiple passes in physical, but when most people do it regardless of cost it seems kinda gimped.

As for being unaware a good way around this is a micro camera on a pair of glasses, or some other similar thing. That way you don't have to drop out of VR to be aware, you just check your heads up display once in a while to see whats going on. This way you only suffer the perception penalty for splitting your attention (I think its -2).
deek
Back to the Black IC always "winning" against the hacker. I was going back through the RAW and while once the Black IC jams open the hackers connection and he can't jack out without beating the IC on an opposed test and risk dumpshock damage, what's preventing him from using a free action and changing to AR mode?

I mean, yeah, his connection is open and he is going to be traced, but he bypasses any further damage, unless of course the IC switches to normal Attack program and crashes his commlink.

I'm just trying to think logically as a hacker...if I don't think I can "win", why not just admit defeat, switch to AR and then take your chances when the physical security team shows up?
deek
QUOTE (Nightwalker450)
I really dislike the idea of AR hacking. Looses the flavor, the face on my team has wired reflexes and decent computer skill... So he moves at the same speed as I do via Hot Sim, with AR. Seems like VR needs something more to make it worthwhile. Rigging gets +2 roll, and -1 Threshold on vehicle tests, hacking just the +2 roll. Granted getting more passes in Matrix is alot cheaper than multiple passes in physical, but when most people do it regardless of cost it seems kinda gimped.

As for being unaware a good way around this is a micro camera on a pair of glasses, or some other similar thing. That way you don't have to drop out of VR to be aware, you just check your heads up display once in a while to see whats going on. This way you only suffer the perception penalty for splitting your attention (I think its -2).

I still haven't bought into getting more than 1 IP in AR per combat turn...so that in and of itself, separates VR and AR hacking. Sure, the hacker in AR and 3 IPs, can physically attack grunts in 2 IPs and still get a set of matrix actions in the other IP...which has its advantages as well.
Moon-Hawk
I really like that AR hacking is possible, but it does bother me that it's so good relative to VR.
Maybe if both were good options for hacking, but there was a massive superiority just for cybercombat, that would make me feel better.
*shrug*
Tarantula
deek, You can't just switch to AR for the same reason you can't jack out. Now, I'd rule that you could switch to AR and take dumpshock (just like you can make the test to try to physically pull your plug and eat dumpshock).
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