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kanislatrans
jesus wouldn' use a gun, he'd just turn the deisel fuel into chardoney/ silly.gif

mfb
the Leopard 2 is a generation behind what the US used in the first Gulf War, i believe. it's still fairly popular elsewhere in the world.
youngtusk87
QUOTE (DeadLogic @ Feb 4 2008, 05:14 AM) *
Actually, Allied planes were making a bombing run over the bridge when Cpt. Miller (Hanks) was firing at the Tank, the Tank was shelled by a squad of p-51 Tank busters and subsequently exploded just as Miller fired off his last round. wink.gif


Lol I know, hence the nyahnyah.gif face.

But Chuck Norris could kill a tank with a pistol.
kzt
QUOTE (Cthulhudreams @ Feb 4 2008, 06:29 PM) *
Incidently, rattling the crew by repeatedly shooting a tank but not for killing effect can actually be effective. Tank crews bailed out when repeatedly shot by 40MM autocannons re-purposed from AA use in WWII just because of the noise.

But it's kind of more likely they will instead traverse the main gun and kill you.
Trax
And in 2070, they've got a lot more features on tanks to kill you if you even give it a dirty look.
Cain
QUOTE (Trax @ Feb 4 2008, 08:38 PM) *
And in 2070, they've got a lot more features on tanks to kill you if you even give it a dirty look.

Don't forget, small arms have gotten better as well. Enough so that pistols can fire DU rounds practically. Rather or not that's enough to do the trick is another matter, but it is a fact of 2070.
Cthulhudreams
QUOTE (kzt @ Feb 4 2008, 11:29 PM) *
But it's kind of more likely they will instead traverse the main gun and kill you.


Yeah, visibility from tanks has wildly improved since 1942. In WWII it was difficult to actually spot guns like that firing at you.

Tankers' biographies repeatedly comment on the extreme difficultly of seeing anything that was shooting at you when buttoned up. ATGs were particularly difficult to see without infantry assistance, and small caliber weapons were virtually invisible. German tankers actually liked fresh snow because it was easy to see black residue on the snow from soviet ATGs. However, in 2070 visibility will have markedly improved, so you could just die.
Fuchs
QUOTE (mfb @ Feb 5 2008, 04:33 AM) *
the Leopard 2 is a generation behind what the US used in the first Gulf War, i believe. it's still fairly popular elsewhere in the world.


Incorrect. The Leopard 2 is on par with the M1, and competed regularily in trials against it by different armies (such as the Swiss in the 80s, where it beat it in mobility and firepower, but lost in armor protection - the M1 losing a track in the middle of the trial probably was not impressing the brass very much). You may be confusing it with the Leopard 1, who is a contemporary of the M60, and still in use. The Leopard 2 was designed and built at the same time as the M1, and sports a similar 120mm cannon as main weapon, similar fire control system, thermo vision etc.

Currently, the Leopard 2 is on version A6 in Germany, with additional sloped armor on the front turret. What the better tank is, M1 or Leo 2, I'd not guess, but they are in the same ballpark.
Fuchs
QUOTE (Cthulhudreams @ Feb 5 2008, 08:17 AM) *
Yeah, visibility from tanks has wildly improved since 1942. In WWII it was difficult to actually spot guns like that firing at you.

Tankers' biographies repeatedly comment on the extreme difficultly of seeing anything that was shooting at you when buttoned up. ATGs were particularly difficult to see without infantry assistance, and small caliber weapons were virtually invisible. German tankers actually liked fresh snow because it was easy to see black residue on the snow from soviet ATGs. However, in 2070 visibility will have markedly improved, so you could just die.


An aquaintance of mine was in exercises where they used panzerfausts (the modern version, not the WW2 model) with laser tag gear in a simulated battle. He said that whenever they popped up from concealment and aimed at the tank (Leopard 2), they were staring into the barrel of the cannon before the 3 seconds they needed for a kill to count on the tank were over. (I am not saying that they would really need 3 seconds to hit a tank with a panzerfaust, the exercises over here are at times a bit strange, just pointing out that tanks can react very quickly to infantry.)
mfb
QUOTE (Fuchs)
Incorrect. The Leopard 2 is on par with the M1, and competed regularily in trials against it by different armies (such as the Swiss in the 80s, where it beat it in mobility and firepower, but lost in armor protection - the M1 losing a track in the middle of the trial probably was not impressing the brass very much).

i was mainly going off the dates each was fielded; the Leopard 2 hit the ground in '79, and the Abrams in '86. i suppose seven years isn't much of a 'generation', especially if the technology hasn't seen any real updates. i'm a computer geek first and a military geek a distant second, so i'm used to seven-year-old tech being basically worthless.
Fuchs
QUOTE (mfb @ Feb 5 2008, 10:24 AM) *
i was mainly going off the dates each was fielded; the Leopard 2 hit the ground in '79, and the Abrams in '86. i suppose seven years isn't much of a 'generation', especially if the technology hasn't seen any real updates. i'm a computer geek first and a military geek a distant second, so i'm used to seven-year-old tech being basically worthless.


The M1 was not deployed in 1985, but 1980, at the time with a 105 mm cannon. Upgrades of course followed in the form of the M1A1 1985, and later the M1A2.
Cthulhudreams
QUOTE (Fuchs @ Feb 5 2008, 03:06 AM) *
An aquaintance of mine was in exercises where they used panzerfausts (the modern version, not the WW2 model) with laser tag gear in a simulated battle. He said that whenever they popped up from concealment and aimed at the tank (Leopard 2), they were staring into the barrel of the cannon before the 3 seconds they needed for a kill to count on the tank were over. (I am not saying that they would really need 3 seconds to hit a tank with a panzerfaust, the exercises over here are at times a bit strange, just pointing out that tanks can react very quickly to infantry.)


Yeah, this is happening because of the improved 'recon package' that is backing up a modern tank commander. If you want to see what the recon package does for you, look at the US performance in gulf war one - they knew were ever iraqi position was, often more accurately than the iraqi's. Combined with rapid radio communications, open terrain, improved sensor packages etc, a tank commander would get great info on hostile positions (though there where multiple friendly fire incidents where a M1 driver mis-identified a bradley as a iraqi tank and shot it.)

He's going to be getting solid reporting from his other guys.

To see what happens when that recon package is stripped away, you just need to glance at the usage of IEDs in GWII. That weapon system is deployed out in the open, but it is difficult for AFV drivers to actually spot the damn things. An M1 got knocked out by some guys with an RPG firing out of a window who got away scot free and would have had much less training than your acquaintance.

In a game, you're probably going to be looking at scenario B.
toturi
If you look at the basic tank design, it hasn't really evolved much in the past few decades. The basics physics of tank design hasn't changed. You try to put as much armor on the most powerful gun on the strongest engine.

Sometimes the older/lower tech tank may be actually more reliable and able to protect the occupants better. While upgrading an existing tank is no trivial matter but it is also relatively inexpensive compared to replacing the vehicle, especially if there isn't anything really wrong(combat effectiveness-wise) with the body or chassis of the vehicle.
EvilP
About using invisibility against a 2070s tank - Such an advanced tank will probably be packed with every sensor in the book (and then some) at the highest rating to detect ambushes and prevent simple tricks like that from working. Ultrasound, radar, ground vibration as well as a full visual spectrum.

Tanks probably wouldn't come alone either. Something like a Renraku Stormcloud flying drone would probably always hover far above it providing tactical data and if the drone gets shot, well it wasn't too expensive compared to the tank and the crew and the tank can probably retaliate against whatever shot the drone.

I'm surprised that NO ONE seems to have mentioned the Panther XXL yet! Guess it's just not a small arm, but I'd say that would have a chance to damage a tank if used against weak spots since the fluff does state that it uses "special ammunition common to that used as the primary weapon in small tanks". However even that would take quite a lot of shots to disable a tank.
Fuchs
I'd say with a panther assault canon, the tank's tracks would be easy to wreck.
Ed_209a
This isn't new by any stretch, but main battle tanks in 2070 will be an entirely different creature compared ti 2008.

Aside from the better electronics, armor, weaponry, mobility, etc, the expense of the thing will almost ensure it will roll out warded and with a drone escort. When you have a vehicle that costs at least 10 million nuyen.gif and costs you several grand every time you fire the main gun, A couple of grand for warding (every month?) and 20k in drones make a LOT of sense.

If the army in question has enough magical infrastructure, the tank might even roll out with a spirit tagging along to help out.
nezumi
QUOTE (kanislatrans @ Feb 4 2008, 09:47 PM) *
jesus wouldn' use a gun, he'd just turn the deisel fuel into chardoney/ silly.gif


No, he'd need LOS for that...
Ed_209a
QUOTE (Fuchs @ Feb 5 2008, 08:26 AM) *
I'd say with a panther assault canon, the tank's tracks would be easy to wreck.


Agreed.

QUOTE (EvilP)
Guess it's just not a small arm, but I'd say that would have a chance to damage a tank if used against weak spots since the fluff does state that it uses "special ammunition common to that used as the primary weapon in small tanks". However even that would take quite a lot of shots to disable a tank.


A Panther (or other AMR) is the _minimum_ I would feel non-suicidal taking on an armored vehicle.

However, gun-related fluff has never been SR's strong point. Saying all light cannon shells are the same is the same as saying a .22 long rifle and a 5.56mm round are the same because the bullet is the same diameter.

hobgoblin
QUOTE (Ed_209a @ Feb 5 2008, 02:52 PM) *
This isn't new by any stretch, but main battle tanks in 2070 will be an entirely different creature compared ti 2008.

Aside from the better electronics, armor, weaponry, mobility, etc, the expense of the thing will almost ensure it will roll out warded and with a drone escort. When you have a vehicle that costs at least 10 million nuyen.gif and costs you several grand every time you fire the main gun, A couple of grand for warding (every month?) and 20k in drones make a LOT of sense.

If the army in question has enough magical infrastructure, the tank might even roll out with a spirit tagging along to help out.


hmm, how does 299000 nuyen.gif sounds?

thats what i got when i bolted 20 points of armor, a heavy turret and a normal turret, a light gauss cannon and a ares mp-lmg onto a tata hotspur wink.gif

ok, so its using smart wheels, not tracks, and the sensor package isnt up to scratch, but expensive? not really. and you would need a AT weapon of some sort to harm it...

the biggest cost factor in it is the gauss cannon.

as for scenario B earlier, thats urban warfare. and thats a area where the tank should not go, ever. it was suicide in ww2, and its suicide now. to many tall places for someone to drop explosives and other stuff down on the weakest parts of the tank, the top.
Kingmaker
You guys are completely ignoring the fact that by 2070, heavy armor will have evolved to the next level, beyond the tank to the battlemech. wink.gif

At which point it will become impossible for infantry to defeat heavy armor, because how is an infantryman supposed to attack a 10m tall, 100 ton walky thing? If they try to attack the legs they get stepped on. Oh, are they supposed to climb up it an attack the cockpit?
Ed_209a
QUOTE (Kingmaker @ Feb 5 2008, 12:41 PM) *
You guys are completely ignoring the fact that by 2070, heavy armor will have evolved to the next level, beyond the tank to the battlemech. wink.gif

If 10m mecha would _ever_ be possible in a semi-realistic setting, it would be one where magic works.
kigmatzomat
QUOTE (Fuchs @ Feb 5 2008, 08:26 AM) *
I'd say with a panther assault canon, the tank's tracks would be easy to wreck.


The trick in any non-urban situation is to get in Panther range of the tank without it noticing you. Much easier to get a flank shot on tanks in cities thanks to copious cover. The flip side is that a 2070 MBT probably includes one or two drones in the weapon racks that will make the sniper more of a suicide mission than it already is.
Kagetenshi
QUOTE (kigmatzomat @ Feb 5 2008, 02:35 PM) *
QUOTE (Fuchs)
I'd say with a panther assault canon, the tank's tracks would be easy to wreck.

The trick in any non-urban situation is to get in Panther range of the tank without it noticing you. Much easier to get a flank shot on tanks in cities thanks to copious cover. The flip side is that a 2070 MBT probably includes one or two drones in the weapon racks that will make the sniper more of a suicide mission than it already is.

For what it's worth, unless they changed it dramatically in SR4 Panther range is 2.4 kilometers. A 2050s tank with powerful and long-range sensors would still provide a chance of being seen, but I don't really see a modern tank locating the attacker before the first shot.

~J
hobgoblin
QUOTE
The flip side is that a 2070 MBT probably includes one or two drones in the weapon racks that will make the sniper more of a suicide mission than it already is.

makes me think of c&c:general, where the "american" side has tanks and other vehicles that can be upgraded by either spotter drones (basically a dedicated UAV) or a rotodrone with a machinegun and the ability to repair said vehicle given time.
Apathy
Speaking only of current-era M1s and M1A1s IRL:
  • The point most vulnerable is the crew. Visibility while "buttoned up" is still a huge challenge, and obviously any head sticking out is fair game.
  • Even with the hatch down, tank commanders often use a setting that doesn't close the hatch completely and leaves about an inch of space between the hatch and the lid, which the TC can use to look around - gives a clearer picture than using the periscopes. While it would require an amazing shot, it would be possible to shoot through the gap and hit the TC.
  • The primary gunner's sight is vulnerable to small arms whenever the sight doors are open. Taking out this sight would degrade the tanks accuracy, but there is a secondary sight as a backup.
  • The secondary sight is not in any significant risk IRL, but could theoretically be hit with an amazingly lucky shot. Losing both sights would make the main gun innacurate at anything except searching fire or extreme close range.
  • The ammo compartment is armored, but has small, less-armored 'blow out' patches on top. These patches would still resist anything smaller than probably 30mm or so. And penetrating wouldn't do anything worthwhile without also having a significant incindiary effect to cook off rounds. If the ammo compartment goes, the force of the blast is designed to direct away from the crew. So the tank and crew are still ok, but they have 40-50 fewer rounds than before to shoot at you (they'll still have a few rounds left, but not much).
  • The fuel compartments are armored, and safe from anything less than a shaped charge.
  • Antenna are vulnerable to blast effects, lucky shots from 50 cal or greater, etc.
  • The treads are vunerable to multiple lucky shots from at least an anti-material rifle (PAC in SR terms). Blowing off roadwheels won't do much, but if you can break the track (hitting a wobbling, moving blur 2 inches thick while it wizzes by you at 30mph), you've effectively turned it into a pillbox (mobility kill). But it would still be dangerous as hell, just not moving.
  • Other than that, you can't to squat to a tank without heavy weapons.
Earlydawn
I don't even necessarily see tanks as a major military asset in 2070.. from everything I've read today, the focus is on lighter, faster units (Strykers, Bradleys) who then do their own thing until they need a hard target taken out - JDAM time!

The only way I can see tanks see being used in Shadowrun's context is one-man rigger shells using only external sensor systems, or as drone tank platoons rigged by remote and using advanced pilot software in case they get disconnected. For that matter, I don't see too much in the way of manned aircraft - by 2015, IIRC, two thirds of U.S. deep strike aircraft are supposedly going to be unmanned. What's the incentive to train ten pilots at a cost of tens of millions when you can deploy a full wing of expendable, low-signature drones under the supervision of one rigger?
Cthulhudreams
Intrestingly, part of the reason that the US has never really gone in for autoloaders (there are lots of reasons, like limited depression of the main gun with one fitted for starters) is that actual maintanence on a tank seriously takes like 4 guys - and with drones it takes even more.

This makes me wonder if they'd actually go for one man rigger shells because how is he going to keep it running in the field? Maybe they just base other specialists out of tanks as well, and they help with the tank in addition to whatever else it is they do.
hobgoblin
tanks only really have a place in symmetrical fights, to break deadlocks (ww1 trenches). or at least thats my impression of it all.

as for maintenance, i dont think ever a tank have been much maintainable in the field beyond the tools to fix a broken thread or similar.

iirc the engine of most modern tanks are built so that they can be pulled out wholesale by a crane, and a similar, working, unit can be slipped back in.

and most likely the deal is the same with most major components. yank the cables, get the crane in, or haul it out by hand, get the replacement in, pop the cables back into place and get going.

this done by a service truck under cover of darkness or if the tank happens to end up on the correct side of the front lines.

same deal with a drone. if one get to banged up, dump it to the road side and call for a airdrop of a new one. if you can stuff 6 or so in a average transport copter resupply should never be more then a radio call away.

then there is desktop manufacturing. when one can make spare parts anywhere one can park two trucks, well...
Cain
QUOTE
  • Even with the hatch down, tank commanders often use a setting that doesn't close the hatch completely and leaves about an inch of space between the hatch and the lid, which the TC can use to look around - gives a clearer picture than using the periscopes. While it would require an amazing shot, it would be possible to shoot through the gap and hit the TC.

Basically, you're describing a Longshot test. Or an ordinary Critical Success.
Cthulhudreams
QUOTE (hobgoblin @ Feb 5 2008, 06:40 PM) *
tanks only really have a place in symmetrical fights, to break deadlocks (ww1 trenches). or at least thats my impression of it all.


There is a school of thought and body of evidence that tanks don't really have a place in modern warfare - it is far to dangerous for them, as they can be easily taken out by far faster and more mobile weapon systems (ie jets and helicopters). However in asymmetrical warfare you have the biggest gun by far that anyone else can bring to the party, and that equals respect

As for maintaining them, tanks require a huge amount of work every day to keep the myriad of electrical systems and engineering running, and its a tricky task. Repairs are a different matter and require support staff, but some stuff just has to be done every day.
hobgoblin
heh, big guns are also more cumbersome to wield. stuff a couple or rpgs in the hands of the troops, send them into flanking positions of the tank and boom.

big guns dont do much if you cant deploy them in fear of hitting non-combatants for one thing. and another is restricted movement. tanks are built for open ground fights, not house to house like one see more and more after the main force have been taken apart in the fields outside.
Fuchs
There's still a need for tanks. Those faster and more mobile weapon systems are even more vulnerable to portable missile launchers, and require more maintenance. When used right (which means, with combined arms, not as some lone urban scout), tanks are very effective - you won't beat a force fielding tanks if you don't have tanks, all other things being equal.

Back in the 70s, people thought the tank was past its prime, with the new AT missiles and all. But then came new armor, and tanks are still in use.
Cthulhudreams
QUOTE (hobgoblin @ Feb 6 2008, 07:52 AM) *
heh, big guns are also more cumbersome to wield. stuff a couple or rpgs in the hands of the troops, send them into flanking positions of the tank and boom.

big guns dont do much if you cant deploy them in fear of hitting non-combatants for one thing. and another is restricted movement. tanks are built for open ground fights, not house to house like one see more and more after the main force have been taken apart in the fields outside.


You know aside from one incident which seems to be the result of a cain style longshot test, an M1A2 is extremely hard to damage with RPG fire from all angles, including the roof? Hence the consternation of the US military in that incident were the tank did get taken out!

The isreali merkava was designed with much the same thing in mind.

ATGM of the sort which will blow huge holes in tanks from the flanks are expensive, big and complicated to operate, and not really found in the hands of insurgents or other asymmetrical people.

Tanks also helpfully let you bring a variety of other weapons platforms to the party, including grenade launchers and machine guns that can be fired remotely from inside the tank, which in light of the previous fact is a great place to be. They are an excellent weapons platform.
Fuchs
And it's easier to use a tank and avoid collateral damage than using artillery, jets or choppers.
DocTaotsu
From the people I've talked to tanks are still big bad friendlies in a fire fight. All the infantry men I know have an order of preference that goes like this:
1. Air Strikes/Artillery (The More the Merrier)
2. Armor
3. People with very large guns, plenty of spare barrels, and 200 spread loaded pounds of ammunition.

Effective or not tanks are a huge morale booster, APC's and the ilk are significantly increase mobility and heavy weapons options. Nothing says safety like a belted 50 cal and 120 mm HEP rounds.

I will admit that I don't know what the statistics on armor in asymetric warfare. My thinking is that modern reactive armor is pretty effective at turning aside anything but the most modern armor piercing rounds and that there are several proven ways to decrease the effectiveness of dumb RPG rounds (armor cages, that fancy new british system that fries the round as it makes contact). In general I'd have to agree with the Deep God's assement of tanking.

Now light armor, that's a different bag of awakened fish.
Ed_209a
QUOTE (Cthulhudreams @ Feb 5 2008, 05:14 PM) *
Intrestingly, part of the reason that the US has never really gone in for autoloaders ... is that actual maintanence on a tank seriously takes like 4 guys - and with drones it takes even more.


QUOTE (Hobgoblin)
'
as for maintenance, i dont think ever a tank have been much maintainable in the field beyond the tools to fix a broken thread or similar.


It does take 4 guys for the tank equivalent of keeping a rifle clean & oiled. For example if you don't clean enough of the mud out of the tracks, when the mud dries you could shed a track.

Ed_209a
As the tone of war shifts from NATO vs Warsaw Pact to low intensity actions, I wish Abrams tanks had more modular weaponry.

When there are no more tanks, switch to a more appropriate weapon. Trade out the high velocity 120mm, for something more like a artillery piece. Like the WW2 assault guns. A short barrel 155mm like the old Sheridan tank had might be more useful in a city. Perhaps even a heavy caliber autocannon, for more precise firepower.
DocTaotsu
You're right about the need for tank roles to change in low intensity conflicts. Especially in the context of Shadowrun. I still think that tanks will have a role though in the same way that police still use mounted police for patrols and particularly riot control. The psychological impact of several tons of reactive armor and death spewing doom bearing down on you is probably worth the price tag. Combine that with how effective tanks are against magical threats and you have a pretty good argument for a few main battle tanks rolling around in a corporate arsenal.

But I highly doubt corps or government maintain vast battalion of armor when cybered infantry can have so much utility for a fraction of the cost. The tanks they have are probably extremely hardy, maneuverable, and able to deal out ungodly amounts of damage.

To an earlier post: I'm not at all enamored at the Striker. It's too heavy to be fielded like the Bradley and it's too lightly armored to take the punishment of an Abrams. I agree that the trend is towards lighter troop carriers but l think those have a different role than a tank. Light armor is more about troop mobility and a firm and rapid base of fire. Tanks are about "OH GOD HERE IT COMES" effect on the enemy and their hard emplacements.
jago668
If you were able to pop a track could you not just turn a tank into a big oven? Just pile brush, furniture, etc around it and roast marshmellows until the crew came out?
Naysayer
QUOTE (jago668 @ Feb 6 2008, 07:33 PM) *
If you were able to pop a track could you not just turn a tank into a big oven? Just pile brush, furniture, etc around it and roast marshmellows until the crew came out?


If the crew idly sits there and lets you approach and pile up heaps of crap around their tank instead of training all their primary and secondary (and tertiary?) guns on your devious ass, then yes, that would not be entirely outside the realm of possibility...
hobgoblin
heh, pop a track, turn said can into a very angry road block wink.gif

but yes, i see i have underestimated the utility of it in the modern battlefield.
jago668
QUOTE (Naysayer @ Feb 6 2008, 07:47 PM) *
If the crew idly sits there and lets you approach and pile up heaps of crap around their tank instead of training all their primary and secondary (and tertiary?) guns on your devious ass, then yes, that would not be entirely outside the realm of possibility...


Well I figure they are going to try to stop you. Just that if the situation allowed for it, was curious if it would work. Better than taking out the track(s) and sitting on your thumb.
Naysayer
Well, IF they let you set fire to their ride, I'd wager that after a while, it would get quite uncomfortable in there, but I'd be interested what people who actually know about tanks say...

But all this talk of tracks got me wondering: weren't MBTs and the like supposed to be magical hardcore LAVs in Shadowrun? What ever happened to the GMC Banshee?!
hobgoblin
sadly the lav is more like a hind on steroids then a tank. rigger3 had it unable to hover for more then a couple of min's iirc...
Fabe
QUOTE (Kingmaker @ Feb 5 2008, 01:41 PM) *
You guys are completely ignoring the fact that by 2070, heavy armor will have evolved to the next level, beyond the tank to the battlemech. wink.gif

At which point it will become impossible for infantry to defeat heavy armor, because how is an infantryman supposed to attack a 10m tall, 100 ton walky thing? If they try to attack the legs they get stepped on. Oh, are they supposed to climb up it an attack the cockpit?



Unless your new to Battletech I think you maybe forgetting about anti battlemech infantry, there rare but they do exist, plus rules wise mechs' actually get a penalty for trying to kick troops since they tend to scurry out of the way when BMs get too close. and then there is the battle amour.....
jago668
QUOTE (Fabe @ Feb 6 2008, 08:20 PM) *
Unless your new to Battletech I think you maybe forgetting about anti battlemech infantry, there rare but they do exist, plus rules wise mechs' actually get a penalty for trying to kick troops since they tend to scurry out of the way when BMs get too close. and then there is the battle amour.....


Well you also run into the 33 foot tall thing is a very easy target to hit. It will be standing above general structures, as such it will be easy prey for artillery and airstrikes. I am certain that uses could be found for them, just that they would not be a universal fix for a battlefield. Now a much smaller exo-skeleton type of armor suit thing. That would probably be much more useful. Think more Starship Troopers (book not the movie).
Particle_Beam
QUOTE (jago668 @ Feb 6 2008, 07:34 PM) *
Well you also run into the 33 foot tall thing is a very easy target to hit. It will be standing above general structures, as such it will be easy prey for artillery and airstrikes. I am certain that uses could be found for them, just that they would not be a universal fix for a battlefield. Now a much smaller exo-skeleton type of armor suit thing. That would probably be much more useful. Think more Starship Troopers (book not the movie).
I think Kingmaker only joked about the mech-warriors. Don't take it seriously.

Cain
Once again, everyone's forgetting that armor-defeating technology will have gotten better as well. In 2070, pistols can fire solid-cored Unobtanium AV rounds that can defeat reasonably heavy armor. That might not be enough to beliveably defeat a tank, but beliveability isn't one of a RPG's strong suits.
Earlydawn
QUOTE (Fuchs @ Feb 6 2008, 08:06 AM) *
There's still a need for tanks. Those faster and more mobile weapon systems are even more vulnerable to portable missile launchers, and require more maintenance. When used right (which means, with combined arms, not as some lone urban scout), tanks are very effective - you won't beat a force fielding tanks if you don't have tanks, all other things being equal.
See, I disagree with this. While advanced anti-tank weapons were a developing fear around the time that the build-up surrounding the Cold War began, tanks still had a purpose on the battlefield, because air power wasn't nearly at the level of advancement it is today. Now look at the First Gulf War. Iraq had a very large, very (regionally) advanced armor inventory, but they still got crushed.. by precision guided munitions, and aircraft engineered for the specific purpose of taking out tanks.

Now, also factor in a couple Sixth World realities. First of all, most major conflict would end up at an urban center - much like today - where the use of non-precision force is impractical; ironically, the same problem that has drastically reduced the effectiveness of artillery. Also, remember that for low costs (by military standards), you can implant regular infantry to be drastically more deadly, efficient, and survivable then their current equivalent. Finally, keep in mind that a small fraction of the population can learn hard-to-detect spells that are tailor made to either cripple or outright destroy vehicles. Contrast this against how effective, advanced and affordable drone aircraft are in 2070, and I think that spells their doom.

I think developed nations like Japan, the UCAS, and CAS would replace their tanks with lighter, more urban-friendly infantry support drone platforms, whereas third world nations would probably maintain their arsenals of older, largely ineffective tanks.
kzt
SR has simply not addressed ADA. If you have laser pistols you have ADA lasers. This is instant death to aircraft that are not hugely armored. (It's also instant death to personnel in LOS too...) Combined with high res optical sensors, passive radar systems and high res RDF it makes light air vehicles nearly useless on a real battlefield.

It's also becoming perfectly possible to destroy AT weapons in flight. The Trophy system is an early example.
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