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Redjack
QUOTE (SoyKaf Adict @ Aug 27 2008, 10:47 PM) *
Runner Havens isn't a bad book to get, it's got some awesome details for Seattle. Locales, map, etc...
Yea, I actually have all the sr4 books and almost every book from sr1-sr3. I use all three Seattle books to work through when designing an area for a run. biggrin.gif

@Thanee
Spoofing the access ID is done via Hacking + Spoof (BBB pg224-225)
Editing the security logs is Software + Edit
Hacking on the fly is Hacking + Exploit, extended. (Security access +3threshhold; Admin +6 Threshold)
All matrix actions have +2dp when in hot sim VR.

Go ahead an post rolls for any/all IC actions.
Dirtz
Sorry - playing catch-up.

@Red - Sam hasn't left the car yet waiting on the invis spell.

We stall out the car just before us hoping they use the parking lot across the street to stop, at which point a tire blows out. That'll initiate the plan as before, Sam will cross invisible like and I can always use stunbolt. The less activity they see the less we need to worry about getting picked out. I'll use the scrub action then to erase any astral traces of the spirit or my castings. We can calmly drive away afterwards and leave the scene without undo haste. The plates should be covered and Thanee may just want to edit the video until things definitely go fubar.

Improved Invisibility (f5): spellcasting 5 + Magic 5 = 10 dp
Force 5 on Sam (10d6.hits(5)=7) 5 Hits!

Drain 3: Will 6 + Char 5 = 11 dp
drain: 5/2 + 1 = 3 (11d6.hits(5)=5) No Drain !

Order the Spirit of Nashtuk to execute the attack as described, then start scrubbing spellcasting astral presence. Then work on the spirit's astral residue. Then ready a stunbolt (-2 dp while sustaining).

Welcome to the group Thanee, great to have you aboard!
Thanee
QUOTE (Dirtz @ Aug 28 2008, 07:50 AM) *
Welcome to the group Thanee, great to have you aboard!


Thanks! smile.gif

Bye
Thanee
Thanee
QUOTE (Redjack @ Aug 28 2008, 06:02 AM) *
All matrix actions have +2dp when in hot sim VR.


Yep. smile.gif

QUOTE
Spoofing the access ID is done via Hacking + Spoof (BBB pg224-225)
Editing the security logs is Software + Edit


Spoofing Jazz's commlink - 7 hits
Spoofing the other commlink - 4 hits
Editing security logs - 6 hits

I used the Response of Jazz's commlink here (limiting her program ratings to 5)... not sure if it should be limited to the target note in some of the cases. Just remove dice from the back in that case. smile.gif

QUOTE
Hacking on the fly is Hacking + Exploit, extended. (Security access +3threshhold; Admin +6 Threshold)


Saving this for later... no need to trigger alarms before it's necessary. wink.gif


Might be worthwhile to scan for hidden nodes in the area to find wireless cameras (probably via the "team commlink" since it happens to be in the area). I suppose that's the 15+ threshold on p. 225 BBB "Detecting Wireless Nodes"? With one action per second (3 passes per combat turn) that should be doable in a reasonable time, though. We still have a few "combat turns" before things are going to start, right?

The wireless traffic might actually be easier to modify than the wired stuff, as it doesn't require the higher level access privileges, as far as I can see. Of course, it also takes some time, because of the decryption involved. Hmm...

I think Jazz will just do that now in preparation and then try to hack into the node to get to the wired cameras when the car is about to arrive (hope that still works out with the time... all that stuff only takes a few seconds, though it just might).

She will utilize her own commlink to run the programs, but work with the team commlink as a relays to pick up the signals in the area.

Searching for (hidden) camera nodes... (1 second per roll)
Electronic Warfare + Scan - 6 hits + 6 hits + 5 hits (WOW! Nice rolls there... eek.gif ).

Decrypting... (3 seconds per roll; sorry, messed up the program ratings... last 2 dice do not count in the first 3 rolls; already deducted any hits from those)
Decrypt + Response - 3 hits + 4 hits + 4 hits + 4 hits

Intercepting signal... (1 second per roll)
Electronic Warfare + Sniffer - 3 hits

Editing signal... (1 second per roll)
Hacking + Edit - 7 hits


So, there you got a number of rolls now, covering roughly 20 seconds of in-game-time. Hope I did everything right. smile.gif

Bye
Thanee
Gray
@Thanee: What does Jazz look like? I'm doing 3D renders of our team, and I think I have the Spades, Ramses, and Sam down pretty well, but I'd like to add Jazz to the Rogues' Gallery.

For example, here's a closeup of Sam:

Sam, closeup

Redjack
QUOTE (Dirtz @ Aug 27 2008, 11:50 PM) *
Sam hasn't left the car yet waiting on the invis spell.
Updated.

QUOTE (Thanee @ Aug 28 2008, 01:42 AM) *
I used the Response of Jazz's commlink here (limiting her program ratings to 5)... not sure if it should be limited to the target note in some of the cases. Just remove dice from the back in that case. smile.gif
Noted.

QUOTE (Thanee @ Aug 28 2008, 01:42 AM) *
She will utilize her own commlink to run the programs, but work with the team commlink as a relays to pick up the signals in the area.
Can't do that. You need them ran from PAN range. You are not in PAN range.

QUOTE (Thanee @ Aug 28 2008, 01:42 AM) *
Searching for (hidden) camera nodes... (1 second per roll) ..... So, there you got a number of rolls now, covering roughly 20 seconds of in-game-time. Hope I did everything right. smile.gif
A few tweaks...
1) Scan for nodes. Once completed, this will give you every PAN in range and whether it is running active, passive or stealth. In a commercial district, this is going to be a LOT.
Note: This will not tell you the physical location of these nodes.
2) If you have a 'team net' and a physically dispersed team you can start using your analyze program to locate the physical position of the nodes
- OR -
If you have a camera and a PAN you can use analyze to match the node to a person's com, a vehicle, a camera, etc in sight.
3) You can either take the results from (2) or randomly begin scanning the node traffic, determining which are encrypted. Decrypt as required.
4) You can then attempt to spoof commands or hack, as desired. In order to edit on the fly you need to do something about the true video feed. You can't really edit on the fly without interrupting the signal flow. Here is one tactic: Intercept. Record a few seconds of video. edit as required. spoof commands to the camera to change serial ID. broadcast false video using original camera serial ID.

Let me know if you have questions.

@All: I'm gonna give Jazz a few to come up to speed on the hacking and insure she is comfortable with the options before I advance the IC. Once we are g2g OOC, I will post up in IC. wink.gif
Thanee
QUOTE (Gray @ Aug 29 2008, 03:18 AM) *
@Thanee: What does Jazz look like? I'm doing 3D renders of our team, and I think I have the Spades, Ramses, and Sam down pretty well, but I'd like to add Jazz to the Rogues' Gallery.


Nice. smile.gif

Here's Jazz's description:

[ Spoiler ]


Bye
Thanee
Thanee
QUOTE (Redjack @ Aug 29 2008, 03:57 AM) *
Can't do that. You need them ran from PAN range. You are not in PAN range.


Ok. As I said, then just reduce dice appropriate to the difference in Response Rating (if applicable, i.e. Decrypt is only Rating 3 to begin with).

QUOTE
A few tweaks...
1) Scan for nodes. Once completed, this will give you every PAN in range and whether it is running active, passive or stealth. In a commercial district, this is going to be a LOT.
Note: This will not tell you the physical location of these nodes.
2) If you have a 'team net' and a physically dispersed team you can start using your analyze program to locate the physical position of the nodes
- OR -
If you have a camera and a PAN you can use analyze to match the node to a person's com, a vehicle, a camera, etc in sight.
3) You can either take the results from (2) or randomly begin scanning the node traffic, determining which are encrypted. Decrypt as required.


Do I need the physical location? Since it's just the vincinity, I figured that all cameras would be useful to disable in that area.

Of course, it depends a bit, how fast which approach would be... is it faster to first figure out the physical locations and then pick out any possible cameras, or just skip the location part and pick out the greater number of cameras going purely by what is transmitted? She will just follow the (likely) faster route. Since Decrypting is the most time consuming factor in the equation, I suppose the visual confirmation will be faster. wink.gif

Here's a roll for Analyze + Data Search - 6 hits (with Rating 5)

QUOTE
4) You can then attempt to spoof commands or hack, as desired. In order to edit on the fly you need to do something about the true video feed. You can't really edit on the fly without interrupting the signal flow. Here is one tactic: Intercept. Record a few seconds of video. edit as required. spoof commands to the camera to change serial ID. broadcast false video using original camera serial ID.


Intercepting Wireless Signals says, that once intercepted you can block out part of the traffic or add in your own with Edit... that's what Jazz wants to do with the last Edit action, basically overwrite the traffic with a short recorded sequence (sorry, havn't really explained that intention above smile.gif).

Bye
Thanee
SoyKaf Adict
We have Sam's twin as our Hacker, heh. I just find that tid bit funny. Since my character is set up with side job, and I'm not going to be doing any talking per se while he's driving like a bat-out-of-hell, I'll go ahead and make a Reaction + Pilot roll for my character, but otherwise, just like you guys going to your Con, DragonCon started today and I'm going to be out of touch until Monday Sept. 1st. Assume any questions based towards Spades go unanswered for the time being, that way you guys can continue without me needing to be here when you do the big stuff, and RedJack I guess it's your job to put in driving description and actions for Spades when/if it comes down to it... Because I'm assuming you'll get to the "run away" part within 3 days. Heh.

Reaction 3 + Pilot Ground Vehicle (5) = 1 hit Ughhh.... But at least it's not a botch up. Traffic's a mother!
Gray
QUOTE (SoyKaf Adict @ Aug 29 2008, 12:01 PM) *
We have Sam's twin as our Hacker, heh. I just find that tid bit funny.


That picture IS Sam. I hadn't started on Jazz yet.
Redjack
Sorry its taken me so long to reply. I've been working through some personal confusion with this rule when compared to reality.... So without further adieu, here we go:

QUOTE (Thanee @ Aug 29 2008, 12:32 AM) *
Intercepting Wireless Signals says, that once intercepted you can block out part of the traffic or add in your own with Edit... that's what Jazz wants to do with the last Edit action, basically overwrite the traffic with a short recorded sequence (sorry, haven't really explained that intention above smile.gif).
Of course you need to record the sequence you wish to inject. Given that you are out of time and the primary goal is just to keep the team off the video, I assume that injecting the same frame is an acceptable to meet the goal.

Couple of other things to consider for future reference in this context are routed traffic (Unwired pg54) and slave nodes(Unwired pg55).
Also, I can't get past the fact that you can't just stop the original signal without jamming (BBB 225). So, to be fair, I want to insure that you understand that I will consider both relative position of source, target and your com as well as comparative signal strengths when I factor the threshold to detect the editing and when attempting to clean up any signal to pull out the true images.

QUOTE (Soykaf Addict)
Reaction 3 + Pilot Ground Vehicle (5) = 1 hit Ughhh.
Ugghh is right.
Redjack
QUOTE (Thanee @ Aug 28 2008, 02:42 AM) *
Spoofing Jazz's commlink - 7 hits
Run on your com, good.
QUOTE (Thanee @ Aug 28 2008, 02:42 AM) *
Spoofing the other commlink - 4 hits
Must be ran from Sam's com. Reduced to her system and time to load/unload the program.
QUOTE (Thanee @ Aug 28 2008, 02:42 AM) *
Editing security logs - 6 hits
Valid to be ran from Jazz's com because she is directly affecting the nod via the matrix.

QUOTE (Thanee @ Aug 28 2008, 02:42 AM) *
Might be worthwhile to scan for hidden nodes in the area to find wireless cameras
I used this for your scan tests. Excellent choice.

QUOTE (Thanee @ Aug 28 2008, 02:42 AM) *
The wireless traffic might actually be easier to modify than the wired stuff
You have to attack the individual node controlling each wired camera. At this point, just hope none have found you cause you don't have time to hack every node in range to find any with wired cameras.

QUOTE (Thanee @ Aug 28 2008, 02:42 AM) *
Searching for (hidden) camera nodes... (1 second per roll)
Electronic Warfare + Scan - 6 hits + 6 hits + 5 hits (WOW! Nice rolls there... eek.gif ).

Intercepting signal... (1 second per roll)
Electronic Warfare + Sniffer - 3 hits

Editing signal... (1 second per roll)
Hacking + Edit - 7 hits
These are all from Sam's com. Everything looking good and reflected IC.

I dropped the decryption. You would need to decrypt each encrypted since individually. Again not enough time, too many there.
Redjack
Ok, here is the way I think the plan is:
- Jazz has the video scrambled and has spoofed the coms. At this point she is is over watch.
- Sam is going to cut across traffic and come up behind the car, trying to catch the guards with tranq (hoping they exit when the vehicle is disabled). Roll a driving test and initiative. Add a +6 for ambush as she is invisible.
- Ramses spirit is using accident power on the vehicle (roll spirit magic + willpower)
- Spades is driving away from the scene to meet up with Sam elsewhere.

If I have anything wrong, please correct me and make the appropriate rolls.
Please remember we are in combat. Communication is 1 second worth per pass (thats only a few syllables per pass wink.gif )
Thanee
QUOTE (Redjack @ Sep 2 2008, 04:54 AM) *
Couple of other things to consider for future reference in this context are routed traffic (Unwired pg54) and slave nodes(Unwired pg55).


Unwired (and RC) is still in the mail. Hope to get it soon. wink.gif

QUOTE
Also, I can't get past the fact that you can't just stop the original signal without jamming (BBB 225). So, to be fair, I want to insure that you understand that I will consider both relative position of source, target and your com as well as comparative signal strengths when I factor the threshold to detect the editing and when attempting to clean up any signal to pull out the true images.


Sure.


One thing...

QUOTE
...and mass injects the same images from before to all the cameras...


That's cool, but I think she will just use a blank screen (or scrambled screen) then. The same image would just make it easier to figure out from where the team came afterwards. Using the picture from a wrong angle is equally obvious, anyways. wink.gif



For Jazz next in line would be looking for a node, that might be routing all/most of the camera signals... she would then just try to shut it down, because that might be faster to get some results. If that is viable, that is. But I guess that must be preceded by hacking in, right?

Bye
Thanee

P.S. I'm going on holiday on sunday (7th to 18th). Might be able to check in every now and then, though.
Gray
@Redjack I'll post rolls for Sam tonight. I cannot access Invisible Castle from work for some reason.



@Thanee What do you think of this concept of Jazz? I have her posing with Sam (6'0") for height comparison.

Jazz & Sam
Thanee
That's pretty cool, actually. smile.gif


Some minor things that come to mind...

I would prefer the sunglasses to look more like these here (http://sunglasses.go-optic.com/SUNGLASSES/...ES/AUSTJoi4.jpg), just green, of course, if that is doable.

Other than that... maybe another color for the top (black?), a bit more washed-out look for the jacket (maybe matching the pants, unless that doesn't look well; maybe try almost white for the "jeans" color), and an even lighter color for the hair (not quite white, but closer to it).

And, of course, her messenger bag (just some not too large black shoulder bag, if you happen to have a model for that; maybe just the belt visible).

Bye
Thanee
Gray
QUOTE (Thanee @ Sep 2 2008, 07:58 PM) *
That's pretty cool, actually. smile.gif


Some minor things that come to mind...

I would prefer the sunglasses to look more like these here (http://sunglasses.go-optic.com/SUNGLASSES/...ES/AUSTJoi4.jpg), just green, of course, if that is doable.

Other than that... maybe another color for the top (black?), a bit more washed-out look for the jacket (maybe matching the pants, unless that doesn't look well; maybe try almost white for the "jeans" color), and an even lighter color for the hair (not quite white, but closer to it).

And, of course, her messenger bag (just some not too large black shoulder bag, if you happen to have a model for that; maybe just the belt visible).

Bye
Thanee

I actually have the rimless glasses model. The lenses aren't quite as round, but they are close. And I have a few options for the messenger bag. They are all brown, but I can change that. I'll work on an acid wash texture for the jacket. I do have sever black textures for the top Sam is wearing, so I might try that.
Gray
@Redjack Here are Sam's rolls:

Driving Test: 5 hits

Initiative: 6 hits for an initiative of 14 with 3 passes.
Dirtz
I have to keep line of site on Sam for the invisibility spell correct? I didn't figure we'd roll until after the hiest was made in case she needed mojo back-up.
Thanee
QUOTE (Dirtz @ Sep 3 2008, 05:32 AM) *
I have to keep line of site on Sam for the invisibility spell correct?


AFAIK, no.

QUOTE (Gray @ Sep 3 2008, 03:33 AM) *
I actually have the rimless glasses model. The lenses aren't quite as round, but they are close. And I have a few options for the messenger bag. They are all brown, but I can change that. I'll work on an acid wash texture for the jacket. I do have sever black textures for the top Sam is wearing, so I might try that.


Just what's doable. smile.gif It's definitely a very nice start. smile.gif Top doesn't have to be black... green would also work well with a lighter color on the jeans, I think.

Bye
Thanee
Gray
QUOTE (Dirtz @ Sep 2 2008, 10:32 PM) *
I have to keep line of site on Sam for the invisibility spell correct? I didn't figure we'd roll until after the hiest was made in case she needed mojo back-up.

Even if you don't need LOS, I thought you guys were going to hang as backup?
Gray
QUOTE (Thanee @ Sep 3 2008, 12:19 AM) *
Just what's doable. smile.gif It's definitely a very nice start. smile.gif Top doesn't have to be black... green would also work well with a lighter color on the jeans, I think.

Bye
Thanee


Okay, I got everything done but the lighter jean jacket...

Jazz & Sam
Dirtz
QUOTE (Gray @ Sep 3 2008, 09:12 AM) *
Even if you don't need LOS, I thought you guys were going to hang as backup?


Yes, as I recall we were backup in case you ran into trouble.
Thanee
QUOTE (Gray @ Sep 4 2008, 04:25 AM) *
Okay, I got everything done but the lighter jean jacket...


Awesome! Thanks for all the effort. smile.gif

The lighter-colored jacket will fit in very well, when you get it done (hope it's not too much work smile.gif).

Bye
Thanee
Redjack
Ok. Team has a surprise action. Declare your actions, roll as required and post up. wink.gif
Redjack
At a minimum, Sam needs to make an unarmed, called shot to hit the first guard on exposed skin with the patch. I don't have my books with me right now so either propose the dp mods and roll or I'll post up those as soon as I get back to my books. (I teach tonight and tomorrow night, plus a committee meeting tomorrow night after class so it may take me a bit to look up the mods.)
Thanee
As you hopefully have noted, I'm on holiday since yesterday, but (obviously) able to check in every now and then. smile.gif

QUOTE ("Thanee")
For Jazz next in line would be looking for a node, that might be routing all/most of the camera signals... she would then just try to shut it down, because that might be faster to get some results. If that is viable, that is. But I guess that must be preceded by hacking in, right?


I suppose analyzing the situation from her point of view would make sense for a first step... so Analyze + Data Search?

Other than that, I think Jazz will mostly watch the scene as good as she can and stay ready.

Bye
Thanee
Gray
QUOTE (Redjack @ Sep 8 2008, 10:09 AM) *
At a minimum, Sam needs to make an unarmed, called shot to hit the first guard on exposed skin with the patch. I don't have my books with me right now so either propose the dp mods and roll or I'll post up those as soon as I get back to my books. (I teach tonight and tomorrow night, plus a committee meeting tomorrow night after class so it may take me a bit to look up the mods.)

Called shot, huh? Considering Sam is untrained in unarmed, she defaults to Agility -1 = 5 dice. Called shot is like what, -4 DP? Even with Edge that's a losing proposition.

I think Sam does her best Indiana Jones impression, quizzically looks at the patch, shrugs and puts a stick-n-shock in the passenger's back. Since she's invisible, and throwing 18 dice she can probably take the secondary target penalty and drill both of them? Or drill the first one twice. Is dropping to one knee, taking cover behind the car from the driver a free action afterwards? Possibly setting up a shot to the ankle next round.

I know it's not the plan, but I don't think Spades knew that Sam was not Kwai Chang Kane. smile.gif
Redjack
Actually, for the first guy its not quite as bad as it seems.
-4dp for called shot, +2dp for superior position and full surprise to negate defense. dp3 and you only need 1 unresisted hit.

You will probably need to gun for the second guy and there is your bike to deal with.

In any case, as always it is your call on how to deal with it.

Edit: Yes, I think the bike will be a problem. While I will still give you surprise as the guard watches a bike without a gyro-stabilizer apparently drive itself... Driving it generates an additional -2dp penalty.
Gray
QUOTE (Redjack @ Sep 9 2008, 09:28 AM) *
Yes, I think the bike will be a problem. While I will still give you surprise as the guard watches a bike without a gyro-stabilizer apparently drive itself... Driving it generates an additional -2dp penalty.


I had considered tumbling off the bike with Gymnastics, and dealing with the dings and scratches to the paint later, but that is a complex action.

So just to be clear, prop bike with left foot, keep breaks on with left hand... bang, bang with right hand. Does that still count as driving?

If so the options are:

Shoot - AGILITY 6 + Pistols (Semi-Automatics) : 6(+2) + Smart Link (+2) + Improved Ability : Pistols (Level 2) = 18 base
Traq Patch - AGILITY 6 + bupkiss - 1 for defaulting = 5 base

Dp mods - driving -2, superior position +2, full surprise +5, called shot -4 = + 1 (+5 if no called shot)

So we are looking at 23 dice of sticky shocky goodness versus 6 dice of sleepy time. And I think she can shoot twice?

EDIT: With the info relayed to her by Spades, I think Sam is shooting. I just need to be sure I have the modifiers right.
Dirtz
Spirit dp = 8 (f4)

accident caused by spirit (8d6.hits(5)=3)

Ramses init (6): total 9 6d6.hits(5)=3

Ramses is holding action in case the 2 guards are not put down or otherwise incapacitated.
Redjack
QUOTE (Gray @ Sep 9 2008, 11:09 AM) *
So just to be clear, prop bike with left foot, keep breaks on with left hand... bang, bang with right hand. Does that still count as driving?
I will need a driving test to attack while driving.

QUOTE (Gray @ Sep 9 2008, 11:09 AM) *
full surprise +5
Hmmm... Not sure where you got that from. Can you provide a reference?

QUOTE (BBB @ 151)
Defender unaware of attack ...... no defense possible
No pluses to the attacker, just no counter dice (they still get to resist damage).

QUOTE (Gray @ Sep 9 2008, 11:09 AM) *
EDIT: With the info relayed to her by Spades, I think Sam is shooting. I just need to be sure I have the modifiers right.
Shoot - AGILITY 6 + Pistols (Semi-Automatics) : 6(+2) + Smart Link (+2) + Improved Ability : Pistols (Level 2) = 18 base
Dp mods - driving -2, superior position +2, full surprise +5, called shot -6 target has partial cover -2 attacker in moving vehicle -3 = + 1 (+5 if no called shot) -13 dp (-7dp if no called shot)

Traq Patch - AGILITY 6 + bupkiss - 1 for defaulting = 5 base
Dp mods - driving -2, superior position +2, full surprise +5, called shot -4 = + 1 (+5 if no called shot) -4 dp (0dp if no called shot)

QUOTE (Gray @ Sep 9 2008, 11:09 AM) *
So we are looking at 23 dice of sticky shocky goodness versus 6 dice of sleepy time. And I think she can shoot twice?
Shooting is a simple action. -1dp recoil, -1dp changing targets on second shot.

EDIT: Yea. There's a reason she's a gunslinger adept. 5dp for a headshot while driving a motorcycle....
Thanee
I think the +5 might have to do with Initiative DPs in surprise situations...

BTW, you have the Called Shot listed as -6 above (-> Shoot), while only calculating it as -4.

Bye
Thanee
Redjack
QUOTE (Thanee @ Sep 10 2008, 01:18 PM) *
I think the +5 might have to do with Initiative DPs in surprise situations...
Do you mean BBB 155? The +6dp to init for surprise? I had thought he might be confusing that, but his being a 5dp and that being a 6dp made me think not.. Only Gray can knows for sure. biggrin.gif

QUOTE (Thanee @ Sep 10 2008, 01:18 PM) *
BTW, you have the Called Shot listed as -6 above (-> Shoot), while only calculating it as -4.
Good catch. Thanks. -fixed-

Gray
That was my mistake while trying to interpret your original calculation for the Dice Pool modifiers to use the Tranq patch. I thought you meant DP modifier not total DP. My bad for trying to calculate DP penalties at work. wink.gif

EDIT: Here is the Driving Test: REA 3(5) + Pilot Groundcraft (Bike) 2(+2) + Handling +2 (Suzuki Mirage) = 11 DP
11d6.hits(5) = 1 hit let me know if I need to edge this to reroll failures. Invisible Castle is not liking me again.. I was averaging 4 hits on 10 dice last week in the Ork Underground game. smile.gif

First shot on target one with the Predator IV & Stick N Shocks (6S + electricity) - no called shot:
11d6.hits(5)= 3 hits

Shot on second target:
9d6.hits(5) = 3 hits It's averaging out now. Not great, but a solid roll. smile.gif

That's about the best I could come up with, guys. Sam's a shooter not a king fu master.

Free action: "Jazz, pop the trunk..." @Redjack: Please include this in your post of the results of the action. Thanks.
Gray
Sam's perception check ==> 12d6.hits(5) = 3 hits
Dirtz
Ramses perception check : perception 2 + visual (2) + active 3 - sustain 2 = 5dp = 3 hits)
SoyKaf Adict
Perception 3 + Int 3 +3 dp active = 0 hits

Can't win 'em all.
Thanee
In case you need Perception from Jazz as well...

3 hits (without the bonus for visual augmentation; that camera surely doesn't have such wink.gif)

Bye
Thanee

P.S. Oh, and Dirtz, Ramses gets to roll Intuition as well. smile.gif
Redjack
Everyone roll init. Sam declare first action and I will provide the results of the perception tests.
Gray
QUOTE (Redjack @ Sep 11 2008, 03:52 PM) *
Everyone roll init. Sam declare first action and I will provide the results of the perception tests.


Well, Sam's will look in the back seat for the package on her way to tranq patch the closest courier. He does not need to wake up any time soon... Or better yet delay until the invisible troll shows himself... wink.gif Remember she has Combat Sense if there really is an Invisible Troll.

Free Action ... "...trunks's clear.. no package..."

I will edit this post with Sam's initiative when I get home.

EDIT:
Sam's Initiative Roll: 8d6.hits(5) = 3 For Initiative of 11 with 3 passes.

Order of Importance of things she's doing, as she probably will not be able to do all of them in the first pass.

1) Look in the back seat, unless the perception check already shows us the pacakge. In that case, proceed to 2.
2) Get off the bike to be more invisible.
3) Tranq the first courier.

This is all subject to the Troll really showing up of course... Burn rubber around the corner, come back and shoot him in the head is the plan for him. smile.gif
Thanee
Jazz' Initiative 13 (3 Passes)

Bye
Thanee
Dirtz
LoL yeah would help if I added those three dice for intuition. wink.gif

@redjack roll three more dice to my int check

Initiative is 7 one pass
Gray
Okay. Always shoot them again...

Sam goes full defensive, dropping the patch and kinda flopping down on her butt to one side, seated but so the other guy can't see her, and hopefully the shot goes over the top.
3 Reaction +2 Increased Reflexes + 2 Combat Sense + Dodge (Ranged) 4 (+2) = 13 dice.

13d6.hits(5) = 5 hits He should still be minus 2 for the Stick N Shock for a few rounds so I hope this is enough... Plus she's invisible and no longer on the bike, so he might not see that, and definitely not hear her skinny butt hit the pavement over the roar of a shotgun... I hope... to regain Target Hidden (-6 dp) so I can shoot him next pass. If I still had that let me know and I'll risk doing normal reaction instead, but I assume he saw the patch floating in the air. If she survives, let me know if you want an infiltration check.
Thanee
If Jazz can single out the 'new' signals... she would definitely like to intercept/block/overwrite those.

Bye
Thanee
Redjack
He doesn't even have enough dice left to beat 5 hits on defense. nyahnyah.gif
Gray
QUOTE (Redjack @ Sep 16 2008, 09:17 PM) *
He doesn't even have enough dice left to beat 5 hits on defense. nyahnyah.gif


Nice... How big are the packages in the back of the car? Just in whatever detail that 1 combat round of multi-tasking would tell me.
Redjack
One large box is about two foot cubed (2x2x2). Another is about 18"x18"x24" and the third is about 12"x12"x6".
Thanee
Need any rolls from me, Red? Or should we just go with the 4:1 for this stuff (should be 3 hits for most tasks).

Bye
Thanee
Dirtz
Ramses is up:

He's on over-watch, watching Sam's butt for unexpected adds to the conflict. If Sam looks like she needs help he'll interrupt the bad guys before their next action and cast a stunbolt if she seems to be in harm's way. Otherwise he'll keep a low profile and not worsen the situation by using magic unnecessarily.
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