QUOTE (FrankTrollman @ Feb 18 2008, 11:08 PM)

I don't even know what you just said, because FanPro never released a point converter or metatype regression rubric. I know, because I used to work for FanPro.
I never said i would have done an official conversion, just that i posted a homebrewed one (not even that, more a play of thoughts on what one would have to consider) on the German FanPro boards sometime last year, before they lost the license.
So i guess you can calm down on that issue.
Furthermore, i did not want to say that i would charge 65 BP for a ghoul, but rather that i'd prefer ghouls to have less extreme attribute modifiers.
See, the modifiers to the normal attributes are comparable to a troll, but with a +2 bonus on willpower, +2 on reaction and +1 instead of -1 on intuition.
Given such modifiers, it seems unlikely to me that a ghoul could end up costing less BP than a troll, even considering the -admittedly massive- drawbacks.
On top of that, you get astral perception, enhanced sense of smell and increased unarmed combat damage.
In my previous conversion attempt, i roughly equated them with adept powers granting the same advantages, since qualities giving benefits mechanically similar to adept powers usually cary BP costs comparable to them and not to the much cheaper cyber/bio equivalents.
QUOTE
Ghouls have very nice attributes. But they have huge penalties, and if you charge them full price for their attribute bonuses they end up sucking extremely badly because those penalties are still very very real. Seriously, these guys have to assense things to use ranged weapons. In most cases they can't even shoot drones. They also can't stop being astrally active and have no access to flight or an astral ranged attack which means that they are in "automatically lose at life" territory the instant they find themselves in an area with a high ceiling and an astrally projecting magician who knows any Mana combat spell at all.
I can tell that you haven't really put a lot of thought into Ghouls as actual player characters if you are throwing around numbers like that. People who actually have, have generated much less onerous costs than you.
-Frank
Yeah, 65 BP is insanely high.
Still, 30 BP doesn't seem fitting, either.
I admit that there are huge penalties.
Some of them (the sunlight allergy and immune sensitivity) can be pinned down exactly in BP costs, since they are already existing handicaps.
Others (blindness, dietary requirement, the social status of ghouls and the downsides of being dual natured) are harder to calculate.
Still, there are other factors to consider.
Like stacking attribute bonuses with other metatypes or the fact that ghouls with the abovementioned stats would be the only race to receive +2 bonuses to two potential drain attributes.
Don't get me wrong, i absolutely
don't want to penalize anyone for playing a ghoul, i just would like to see costs that are halfway balanced.
Simply saying "well, the disadvantages could be extreme, let's give patchy some absurd attribute bonuses" is a rather problematic workaround for that problem, since it generates new imbalance potential without eliminating the old one, resulting in a character that is both overpowered and extremely handicapped at the same time, making the impact on the game completely uncalculable.
This is neither desirable for the player of a ghoul PC nor anyone else at the table.