See,im sort of taking a neutral ground here, like i tend to always do, being the wussy fence-sitter that i am.

On one hand, i don't necessarily agree with the rampant nerf-batting that does seem to go on around here. I can voice my opinion about it, and once in awhile, someone sees a point and might agree. But if they don't it's cool. I always say the number 1 thing with the game is that it's fun for everyone at the table. If nerfbatting a bunch of rules makes the game more fun for one table, awesome! It wouldn't for mine, but that's awesome too, because both tables are having fun.
Now, i admit sometimes i see arguements that just run in circles forever and don't have much point. But i do like myself a bit of rules debate too. One example(its offtopic of the thread but im trying to at least extinguish some flames here) : How some people houserule skills to have a max hit cap of skill +1. Im not into this idea. I don't think someone with a 7 should be capped at 8 hits, being world class, and i don't think that low skills should weak again like back in SR3(it was really tough to fix anything with a 2 B/R.) But i can understand WHY people like this(because it does solve the problem of Mr. 12 Agility outfighting and outshooting about every world class person there is when he's only got a 1.) However, in my opinion...it's not worth rather heavy-handedly nerfing the lower skill people(you need a FIVE to do anything threshold 4, since you need to hit 1 over the threshold. Anyone should be able to 'get lucky'.), over this...so i don't use that houserule. Again, in some peoples games it's worked fine.
That being said, i have, believe it or not, proposed a couple of house rules that soften things-like the bow. However i do this more because every single other muscle-powered melee or thrown weapon halves strength and adds a modifier. The bow doesn't. Sure it's got some mechanical stuff in there, but for me, a bow sits better being Str/2+2 or even +3(which id have no problem with), which still makes troll bow adepts(or just strong bow adepts) dangerous as hell, and they can still hit like missiles if you stick em with an exploding arrow, but it's no longer essentially the weapon with the MOST potential power. That's the kind of nerf bat i wield sometimes; more like a nerf ball than a bat.
I also considered an adept rule that you weren't allowed more levels of critical strike than you have base, raw, strength-determined DV. This prevents the 98 pound weakling with Strength 1 getting a base DV of 7. However, i havn't implemented this yet...because since it's Magic, and Shadowrun, and crazy stuff happens...it might not be so bad. Maybe that Str. 1 weenie suddenly gets the Blast of Anger and that's his way of showing it. Im still considering if that would make the game more fun. Right now, the latter is pointing to 'no', so i wouldn't implement it. Looking at Critical Strike as more of a 'ki' power, it makes much more sense. But i kicked around the idea for awhile due to it being really weird sounding that Str. 7 guy with 3 levels of Critical Strike did the same DV as Str 1 with 6 levels. But then i realized that the second guy just has more 'ki power' than the first guy, who has more raw strength.
Back on topic, this started by stemming from Riposte doing silly things. Again, after now learning things how it works; it can be hard to abuse if the GM is on it. I mean, like everyone said...7 mooks on the other side. You have your runner team of 4(3, say the hacker is in AR or something). So Mr. Melee in the front gets charged by 3 of the mooks(and actual mooks, 3 agility, 2 pistols/smartlink, 2 unarmed for example). He proceeds to hammer them one right after the other using Riposte. Now, even with Logic/Intuition of around 2/3 they will figure out ''charging Mr. Melee is Bad. Let's hang back, hide and shoot''. IMO, there SHOULD be some times in a game where everyone gets to 'show off' their Big Guns, so to speak. Let Mr. Big Gun Guy with the BFG get to use it once in awhile. Let the dual-pistols wielding Firefight specialist go Grammaton Cleric on some mooks sometimes. And yeah, let Mr. Melee get charged by textbook mooks like a Jackie Chan movie once in a while, so he can really shine. To me, that kinda thing is fun. It doesn't have to be the whole game, but it can be fun.
But i do agree there are many ways to read things; this is where debate comes from. Some things seem cut and dry. It's pretty obvious, IMO, that Finishing Move was not meant to be tied together infinitely. But Riposte? Yeah, it can be used with full defense...but some folks don't think that leads to fun. Me? I like it. But no one is right or wrong here.
Honestly, rules debate is fine as long as it stays away from flames. I never understood how debating rules in a game could get so hot.

Again, sure i don't agree with the nerf bats that fly around 95% of the time but they don't affect my game. The only times i end up speaking out with more...power i guess you can say is if i see a GM who is obviously and painfully acting like a tyrant.