Nice thinking Stahlseele, I would treat it as a matter of weight. Just up the threshold depending on their current velocity.
As we all learned in Physics... Weight/Mass have nothing to do with the acceleration due to gravity.
D = Vi * T + 1/2 A * T^2
Our mage will fall D = 0 * 1.5 + .5 * 9.8m/s^2 * (2.25 s^s) = 11.025m before the spell goes off and starts slowing him.
If it takes 3/IPs seconds to cast levitate (we'll assume 2 IPs for the mage) that means after 1.5 seconds the mage starts to slow.
Vf = Vi + AT Vf = 0 + 9.8m/s^2 * 1.5s = 14.7 m/s
The amount of time that it takes to slow back down to zero is
T = -Vi/A or -14.7 m/s / - (Force * Successes) we'll give force 4 and 2 successes T= 1.8375s
And the distance the mage will fall until he stops is
D = 14.7m/s * 1.8375s + 1/2 (-8m/s^2) * (1.8375 s)^2 = 27.01125 m - 13.505625 m = 13.505625m until he stops
Total Distance = 24.53m or so.