QUOTE (Spike @ Apr 16 2008, 04:57 PM)

I start looking hard at a GM that 'insists' I make my character a certain way. I've had too many bad expirences with shit like that to look comfortably at that sort of meddling. Beyond an overview of the campaign and some basic open ended stuff (give me a background/don't give me a background... all characters must be from a Redmond street gang.... that sort of thing)... I don't want the GM making my character.
Never mind that most of my characters are pretty well developed and rounded anyway, and MOST of the recent ones I've made have been barrens street rats grown up, more interested in their next meal than any 'time waster'.
Of course, a certain level of professional is probably pretty into his job, his hobbies are in fact career skills and vice versa. Look at the spec ops guys who take up skydiving as a hobby (as most of them jump from planes, at least some of the time, for their 'work') or shooting. A HUGE number of soldiers hunt and sport shoot as hobbies, and any visit to a ISPC (sp?) event will find a huge percentage of the attendees are off duty cops, there for the fun of shooting.
In other words, if I feel a character needs a hobby to round the out, I'll give them one on my own. The GM forcing me to have one will get me to start looking around for a new GM. And because this post isn't long enough to meet union minimums: I view this much as I'd vew a GM strongly suggesting that a Colt Manhunter is not the right pistol for my Shadowrunner, and I'd be better off with a Predator. Its none o' his damn business.
See, I do much the same thing with my group. I want "some" fluff. It doesn't have to be anything special... it can even use the same skills you use on you job, but let me know what he does on his downtime.
Everyone has downtime. Hell, it might just be surfin' the net and collecting LOLCat memes. No skills needed if you already have Computer 1. It's background; it's character.
I think you misunderstand what the original poster was saying. He wasn't saying he picked a "hobby" for hte player, jsut that he wanted the players to round out their characters. It really helps the GM to build up his world if he knows who the characters are. Maybe you collect antique boxes. Some nice fluff and flavor if your regular vendor (a freebie contact you've earned over some time) has a job for you. Or is getting hassled by a local street gang. Etc. Hell, maybe you are doing a B&E on some rich dude and you see a very special box you know is worth 30K jsut sitting on the frikkin endtable. You could pocket it for your own collection or maybe swipe it and fence it. A hobby CAN be profitable.
One of my regular players was an adept that sculpted as part of his meditation. He had an art appreciation Knowledge skill of 2. He regularly suplemented his income by swiping pieces of art from B&Es. Nothing super special.. jsut stuff that might be worth 500Y, 1000Y, etc. It added something to the character that would have otherwise jsut been another sneaky elf adept with killing hands and "no cyber, please." It earned him quite a few "good roleplaying" awards as well.
Vlad