QUOTE (deek @ Apr 28 2008, 07:56 PM)
What is the limit of being attacked in 1 round? I'm not aware of one. I've always like the idea of 6 (using a hex map, there are six sides), although someone with increased reach could be on a non-adjacent hex. There is still a limit there, but I'd think it would be over 10 people, but that is assuming no movement...anyways, you have a definite idea in your head, and I must have missed it.
RAW, there is no limit on the number of melee attackers, But I would walk away from a game where the GM is likely to say "All right the 324h ganger that attacks you with his tire iron..."
And, as you said, using a map (of any kind, even like our handdrawn one with the players being dice), can't fit more than 6-8 melee enemies there, range 2+ could be used, but that still is far from unlimited...
QUOTE (deek @ Apr 28 2008, 07:56 PM)
And why can't someone block/parry all these attacks? Is it because of DP penalties? Even at 0 DP, there is some argument that a longshot test could be used to at least attempt it.
True, longshots can be used, with an absolute limit of 8 longshots (unless edge refreshes within a combat round)...
Still seems very far from unlimited to me...
NOW, as Nightwalker450 said, this could theoretically still lead to a 1 IP guy borrowing action he doesn't get for another 15 second...
And actually I could see this happening rather easily...
Guy gets attacked by 3 gangers, get initiative, attacks and follows up, 1 ganger goes down...
Ganger 3 attacks, block reposte, finish, ganger -> down, same for ganger 3...
Great, you wiped the floor with 3 gangers, which you should have done anyway...
If they were 3 1IP adepts, you'd be dead by now...
So a 1 IP melee spec runner surrounded by 6 gangers, might handle it (if they had 1 IP), be in trouble (If they all had 2 IPs), likely die (If they have 3 IPs), go the way of the dodo (If they have 4 IPs)...
With 4 IPs, things would look much much better for our runner...
So even with these overpowered, makes-neo-look-like-droopy, time twisting manouvers, IPs still matter, runners still have to be smart and runners can still die...
Limiting it because you think people cannot borrow actions from 15 minutes in the future, only 3 or 6 or whatever, no problem, but don't say you're doing it because infinite actions are overpowered...
(Well, infinite actions
are overpowered...)
I can reply to this limit, but those would then be my feeling on the subject, nothing else...