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Larme
Ok, so sensors: upgrading their base rating. How does it work?

At first it seemed like it wasn't even possible. And then I found this little nugget: "If a character improves the ratings of all of the individual components in a sensor package, the overall Sensor rating of the vehicle should also be improved accordingly." What the hell does that mean? Obviously, some sensor components have no rating, so they wouldn't count for this. And if you upgraded every rated sensor to 6, that would improve your vehicle's sensor to 6. So what if you add in an ultrawideband radar sensor? It only goes up to rating 4. So does that mean if you install one, it limits the sensor rating you can have? Or could you turn it off, except when you want to look through walls, in which case you'd be trading the seeing through walls thing for lower sensor?
WearzManySkins
From what Synner has stated in some recent posts, there will a system of integrating/upgrading sensors in "future" release.
Search here for Synner posts in the last ~30 days to 45 days.

WMS
Wasabi
They are listed in Arsenal but not in the text of the book. Look at the prices of Sensors in the chart at the back and look for "Passive Sensors" and "Active Sensors".
Synner
QUOTE (WearzManySkins @ Apr 22 2008, 01:00 AM) *
From what Synner has stated in some recent posts, there will a system of integrating/upgrading sensors in "future" release.

What Synner said was that the sensor issue is likely to be addressed in upcoming errata to the SR4 core book and Arsenal by giving the sensors that don't have one a Rating. In the case of cameras, microphones and a few others the Rating will likely equal the max. number of visual and audio enhancements the system will support (rather than overall range and effectiveness),
wavydavy
QUOTE (Wasabi @ Apr 22 2008, 12:50 AM) *
They are listed in Arsenal but not in the text of the book. Look at the prices of Sensors in the chart at the back and look for "Passive Sensors" and "Active Sensors".


That's "Sonar", not "Sensors". p186. Which I presume that would be underwater only.
CanRay
QUOTE (Synner @ Apr 22 2008, 02:30 AM) *
What Synner said was that the sensor issue is likely to be addressed in upcoming errata to the SR4 core book and Arsenal by giving the sensors that don't have one a Rating. In the case of cameras, microphones and a few others the Rating will likely equal the max. number of visual and audio enhancements the system will support (rather than overall range and effectiveness),

And Synner speaks of Synner in the Third Synner?

The Arsenal book, excellent job, BTW!
Larme
QUOTE (Synner @ Apr 22 2008, 02:30 AM) *
What Synner said was that the sensor issue is likely to be addressed in upcoming errata to the SR4 core book and Arsenal by giving the sensors that don't have one a Rating. In the case of cameras, microphones and a few others the Rating will likely equal the max. number of visual and audio enhancements the system will support (rather than overall range and effectiveness),


Nooooooo! I mean, it's an ok solution. Except that if you start giving a "number of upgrades" rating to cameras and such, instead of capacity, you'll be shattering the streamlineyness of what is so far a streamlined system. So far, everything piece of upgradeable gear has been handled through capacity, except for the modification rules which go through their own system of "slots." I think it would be better to give different ratings for cameras and such, but then give their upgrades a capacity rating so that it stays in step with everything else.

Also, how are you going to deal with the things that are rating 1-3 or rating 1-4? It seems like there's a good reason to limit ultrawideband to 4, so it can't see through ridiculous amounts of stuff. But if you have an ultrawideband on your car, does that mean it limits your sensor package rating to 4?
BlackHat
I think you use the rating of whatever sensor you're using. So, trying to pick up a vehicle on your ultrawideband radar? Use sensor 4. Trying to pick the same vehicle up by the scent of its exhaust, use your olfactory sensor rating. Trying to see it with the dashboard camera? Use the visual enhancement rating (you did take visual enhancement, right)?

So, putting a rating 4 sensor on your vehicle doesn't limit your sensor rating... but putting a rating 6 radio signal scanner on your car doesn't increase its odds of visually spotting something, either.
Synner
QUOTE (Larme @ Apr 22 2008, 01:41 PM) *
Nooooooo! I mean, it's an ok solution. Except that if you start giving a "number of upgrades" rating to cameras and such, instead of capacity, you'll be shattering the streamlineyness of what is so far a streamlined system. So far, everything piece of upgradeable gear has been handled through capacity, except for the modification rules which go through their own system of "slots." I think it would be better to give different ratings for cameras and such, but then give their upgrades a capacity rating so that it stays in step with everything else.

Let me clarify: The idea is as simple as saying that on cameras and audio mikes Rating equals Capacity with each enhancement taking up a 1 Capacity slot.

QUOTE
Also, how are you going to deal with the things that are rating 1-3 or rating 1-4? It seems like there's a good reason to limit ultrawideband to 4, so it can't see through ridiculous amounts of stuff. But if you have an ultrawideband on your car, does that mean it limits your sensor package rating to 4?

For now, Vehicle sensor suits will be handled as described in Arsenal:
a) when using the entire suite for standard Sensors Test (such as those in vehicle combat) the lowest common Rating is used; this assumes that no single sensor can provide enough of a targeting profile/solution or tactical advantage to be used on its own). Errata will likely add a minimum number of sensors that a Vehicle's sensor suite requires to provide effective tactical data and firing solutions.
b) alternately, each sensor may be used separately for the specific function it was designed for (for instance a camera may be used to record a scene, a audio mike may be used to overhear a conversation, radar may be used to scan a building, etc) to provide detailed if limited sensory feedback at its full Rating.
Rotbart van Dainig
QUOTE (Synner @ Apr 22 2008, 07:49 PM) *
Errata will likely add a minimum number of sensors that a Vehicle's sensor suite requires to provide effective tactical data and firing solutions.

..usually, having either a camera or radar works fine for targeting, alone.

Of course, sensors are not exclusive to vehicles - most people just use them to make perception tests... or let sensor software make those tests.
Larme
Good call with the capcity thing. Just please make sure that basic sensors like cameras and microphones can go up to 6... I know that on a 1 upgrade = 1 capacity basis, a microphone wouldn't be able to use 6 capacity because there are not enough enhancements, and I don't want my car smacked down to Sensor rating 3 just because I feel like being able to pick up audio with its sensors.

And if I had a rating 6 sensor package except for ultrawideband, I could just switch off the ultrawideband and use my rating of 6 for most things. But when I want to blast someone on the other side of a wall with my machine gun, I have to go with a Sensor of 4, right?

Someone sticky this post! I know it's unofficial, but it seems like it would be a good system to use in the interim before the errata is released.
WearzManySkins
Actually the only "usable" part of a vehicle's sensor package is RADAR or LIDAR. Everything else is window dressings. grinbig.gif

FYI the IR sensors are out dated by today's standards, most IR cameras use IR LED's arrays to make an IR Flood light. I do not believe that Thermographics represents FLIR and Thermo Imaging of today.

WMS
Larme
Radar can't have a smartlink. But cameras can. So... window dressing? I don't think so nyahnyah.gif
WearzManySkins
QUOTE (Larme @ Apr 22 2008, 10:32 PM) *
Radar can't have a smartlink. But cameras can. So... window dressing? I don't think so nyahnyah.gif

question.gif Smartgun links/adapters only fit onto weapons, yes the smartgun link has a camera built in. So where are you reading that cameras can have smartgun links/adapters.

I believe you have it backwards, smartgun links/adapters have cameras, cameras do not have smartgun link/adapters. Yes technically a weapon mounted on a vehicle can have smartgun link/adapter. But the sensors on a vehicle can not have a smartgun link/adapter.

Yes vehicle sensors do not have a image link.

Why would one wish "Gimp" a RADAR/Sensor system with a primitive thing like a smartgun link. The optimal method of getting the information from a vehicles sensors is via a Hot Sim VR.

WMS
kigmatzomat
QUOTE (WearzManySkins @ Apr 23 2008, 01:06 AM) *
question.gif Smartgun links/adapters only fit onto weapons, yes the smartgun link has a camera built in. So where are you reading that cameras can have smartgun links/adapters.


The Sr4 main book. Particularly:

QUOTE (SR4 p.325)
Camera: The most common sensor, cameras can capture still photos, video, or trideo (including sound). Cameras may also be upgraded with vision enhancements (see p. 323).


And if we check the vision enhancement list:

QUOTE (SR4 p.324, table)
Enhancements
Low Light
Flare Compensation
Image Link
Smartlink
Thermographic
Ultrasound
Vision Enhancement
Vision Magnification


Yup, smartlink, right there.

Smartgun adapters go on the gun and include a camera. Smartlink goes on some form of camera/optic and does the special mojo to display the weapon's point of aim.

Equip a drone's camera with smartlink and the drone gets the same cues that a person with smartlinked eyes would get.

It makes sense in a real-life way because the offset between the coaxially mounted smartgun camera and the drone's smartlinked camera provides additional triangulation abilities, above and beyond that of a trid (stereoscopic) camera. Additionally, the smartgun camera provides data regarding the weapon's aim point that is probably superior to the feedback on the weapon mount's stepper motors.
Larme
@Wearz: I guess it would be nice to check the rules before you flap yer mouth, huh? nyahnyah.gif
Earlydawn
So, basically, you can smartlink a drone camera that is not contiguous to an actual weapon system, in order to synchronize them for better accuracy? Nifty.
Larme
Smartlinks need two things: the smartgun system, and the smartlink system. The smartgun goes on a weapon, and the smartlink goes in a glasses/eyes/camera. The two could then link together wirelessly. Now, you could hook a smartgun system onto a stick and just point it at people I guess, but... why? To make your stick point more accurately?
WearzManySkins
QUOTE (Larme @ Apr 23 2008, 04:12 PM) *
@Wearz: I guess it would be nice to check the rules before you flap yer mouth, huh? nyahnyah.gif

Yea take your own advise too, like about RADAR not affecting water vapor, and other related BS myths. wink.gif

One note:
QUOTE
Vision Enhancers
From hip sunglasses to protective goggles to chic monocles, basic vision enhancers come in several common forms. Binoculars are handheld, with built-in vision magnification; contact lenses are worn directly on the eyes; goggles are relatively large and robust devices that cover the eyes and are strapped to the head; glasses are lightweight frames worn on the bridge of the nose; monocles are worn on a headband with a flip-down arm, or on a chain; and imaging scopes are sometimes mounted on weapons (see p. 311). All such devices have wireless capability, though they may also be directly wired via fiberoptic cable (except contacts).

As stated above the list of items that are Vision Enhancers

Now from Sensor which is what was being taken out of context.
QUOTE
Sensors
Thanks to ubiquitous computing and the propagation of wireless technology, sensors are found almost everywhere.
Cheaply-produced by the billions, miniaturization and integration with other systems have made them often difficult to spot.
Sensor packages combine several types of sensor into one unit. RFID Sensor tags are described on p. 318; microsensors
are the size of a coin or smaller and are used on micro-drones or often disguised as other items; handheld sensors are easily
carried in the palm; Mounted sensors are lunchbox-sized; drone and vehicle sensors are self-explanatory. Each package has a sensor range that indicates the limits of the sensor’s reach (see the Signal Rating Table, p. 212), though some specific sensors have their own maximum ranges.
Each package has a Capacity rating; the total Capacity rating of the individual sensors may not exceed the package’s Capacity rating. If more than one sensor in a package applies to a Sensor Test, use only the highest rating.
Atmosphere Sensor:
Camera: The most common sensor, cameras can capture still photos, video, or trideo (including sound). Cameras may also be upgraded with vision enhancements(see p. 323).
Cyberware Scanner:
Directional Microphone:
Geiger Counter:
Laser Microphone:

Now under Smartgun System
QUOTE
Smartgun System: The smartgun system connects a firearm or projectile weapon directly to a user’s smartlink (see p.
323). It incorporates a laser range finder and a small camera, and keeps track of ammunition, heat buildup, and material
stress. It allows a smartlinked character to mentally switch between gun modes, eject clips, and fire the gun without pulling the trigger. The camera allows for targeted shooting around corners, without exposing oneself to return fire.
The system makes use of advanced calculation software, allowing the user to aim even weapons with a highly ballistic firing arc (like grenades) with tremendous precision over any distance. The smartgun system can also be accessed via wireless link, allowing for the gun to be remotely fired or to
block the trigger (in case an opponent gets ahold of it). When used with a smartlink, it provides a +2 dice pool bonus on the ranged attack test.
Retrofitting a firearm with an internal Smartgun system doubles the weapon’s price. An external smartgun system can be attached to the top mount or underbarrel mount with an Armorer + Logic (4, 1 hour) Extended Test. The small camera can be equipped with vision enhancements (p. 323).

So a smartgun system has a built in camera, now you wish to add another visual input/display into the users FOV? for what a measly +2 dice? and using such is subject to the visibility modifiers on RAW page 117? which can give a maximum dice of ~-10, on perception tests or a Sensor Enhanced Targeting perception of -3 dice. Using Active Targeting one who is a "Real Rigger" can get more than 2 additional dice to the combat test using gunnery.

I guess my riggers are made to Rig/pilot a vehicle not some "passenger" dilettante. biggrin.gif wink.gif

WMS
kigmatzomat
QUOTE (WearzManySkins @ Apr 23 2008, 07:31 PM) *
So a smartgun system has a built in camera, now you wish to add another visual input/display into the users FOV?


What, like the cross-hair showing where the gun is pointing is harder for a rigger than a sammie?

QUOTE
for what a measly +2 dice? and using such is subject to the visibility modifiers on RAW page 117? which can give a maximum dice of ~-10, on perception tests or a Sensor Enhanced Targeting perception of -3 dice. Using Active Targeting one who is a "Real Rigger" can get more than 2 additional dice to the combat test using gunnery.


If a new target presents that you absolutely need to engage now rather than spending an IP acquiring lock (use sensor: simple action. Fire weapon: Complex action), those +2 dice sure are handy. Last game session a drake came out of the forest. I managed to avoid being surprised and hit it in the face with a frag grenade from my doberman. Had I used the surprise round to acquire lock it would have slaughtered the technomancer.

Whiler I was thrilled to find out that Arsenal makes radar a standard feature on vehicles, itis an active emitter easily detected by radio signal scanners. I'll keep it turned off on most runs. Same reason I don't use ultrasound except when confronted by thermal smoke; no reason to bring the dogs running.

The "vision enhancement" mod adds to perception tests, and thermo/lowlight/vmag/flarecomp can cancel out a lot of the penalties on p117.

Last, what says the two are incompatible? I can see nothing saying that the +2 smartlink bonus doesn't stack with the active lock bonus dice.
WearzManySkins
QUOTE (kigmatzomat @ Apr 23 2008, 09:24 PM) *
What, like the cross-hair showing where the gun is pointing is harder for a rigger than a sammie?



If a new target presents that you absolutely need to engage now rather than spending an IP acquiring lock (use sensor: simple action. Fire weapon: Complex action), those +2 dice sure are handy. Last game session a drake came out of the forest. I managed to avoid being surprised and hit it in the face with a frag grenade from my doberman. Had I used the surprise round to acquire lock it would have slaughtered the technomancer.

Whiler I was thrilled to find out that Arsenal makes radar a standard feature on vehicles, itis an active emitter easily detected by radio signal scanners. I'll keep it turned off on most runs. Same reason I don't use ultrasound except when confronted by thermal smoke; no reason to bring the dogs running.

The "vision enhancement" mod adds to perception tests, and thermo/lowlight/vmag/flarecomp can cancel out a lot of the penalties on p117.

Last, what says the two are incompatible? I can see nothing saying that the +2 smartlink bonus doesn't stack with the active lock bonus dice.

FYI today RADARS detect beings/objects in forests. So in SR4 times detect, track and fire, technically you would/could have at least detected/perceived the drake well before it left the forest.

I will take a warning anytime before I have to shoot and scoot.

But that was not your fault, but your GM's he/she is unfamiliar with RADAR's of today. Interesting anecdote but not entirely germane to the subject.

WMS
Rotbart van Dainig
QUOTE (Larme @ Apr 23 2008, 11:27 PM) *
Now, you could hook a smartgun system onto a stick and just point it at people I guess, but... why?

Information-guided indirect fire.

So if kids point obvious toy guns at you... shoot them.
Larme
QUOTE (WearzManySkins @ Apr 23 2008, 06:31 PM) *
Yea take your own advise too, like about RADAR not affecting water vapor, and other related BS myths. wink.gif


Umm... You have me confused with someone else. I have no idea about radar and water vapor, or whatever you're talking about...

QUOTE
So a smartgun system has a built in camera, now you wish to add another visual input/display into the users FOV? for what a measly +2 dice? and using such is subject to the visibility modifiers on RAW page 117? which can give a maximum dice of ~-10, on perception tests or a Sensor Enhanced Targeting perception of -3 dice. Using Active Targeting one who is a "Real Rigger" can get more than 2 additional dice to the combat test using gunnery.


I wish to add another visual input? This is not about me buddy, this is about RAW. RAW says cameras can have vision enhancements. Smartlinks are vision enhancements. Therefore, according to cold, hard logic, divorced from my own subjective opinion, cameras can have smartlinks. No matter how much you try to say that +2 isn't a very important bonus, you cannot alter this basic logical formula: a=b, b=c, a=c. You don't think your rigger needs a smartlink? Good for you, don't buy one. But that doesn't affect anyone else.

In terms of active targetting, I'm pretty sure a smartlink would stack with that. It's basically just the rigger version of Take Aim, and I can't see any reason why a smartlink wouldn't help there, too.
Sir_Psycho
So is there a simple way for me to figure out how I raise my GMC Bulldog's Sensor up from 1?
Rotbart van Dainig
No. And all Emotitoys will laugh at it.
Sir_Psycho
As they emote their amusement.

In all seriousness though, I'm annoyed that there's no RAW way to make myself a kick-arse surveillance van out of a bulldog. Can anyone think of a balanced house-rule?
kigmatzomat
QUOTE (WearzManySkins @ Apr 23 2008, 11:39 PM) *
FYI today RADARS detect beings/objects in forests. So in SR4 times detect, track and fire, technically you would/could have at least detected/perceived the drake well before it left the forest.
I will take a warning anytime before I have to shoot and scoot.


Yeah, they do detect objects, which is why I didn't have it on. We were in a clearing in a fairly dense forest so radar wouldn't have penetrated very far into the tree line, since it would show me all those trees. Under those conditions radar and ultrasound had no great advantage over visual sensors while potentially giving away our position. It's the same reason people use low-light rather than using a flashlight.

Fortunately, the vision enhancement 3 loaded on the camera gave me 3 bonus dice to notice the drake so I wasn't surprised.


QUOTE
Interesting anecdote but not entirely germane to the subject.


Seems germane since it refuted your comment that the +2 from smartlink was pointless on drones. It gives me +2 dice to shoot a target during surprise without wasting an action on target lock or +2 dice when engaging a different target each IP, which is nice when you have enough gunnery (or big enough guns) to drop a target with each IP without a big sensor lock bonus.
kigmatzomat
QUOTE (Sir_Psycho @ Apr 24 2008, 10:27 AM) *
As they emote their amusement.

In all seriousness though, I'm annoyed that there's no RAW way to make myself a kick-arse surveillance van out of a bulldog. Can anyone think of a balanced house-rule?


We've discussed treating the Sensor rating cost the same as comm's System rating. Sensor reflects the drone's intuition/perception, which is a pretty significant chunk of code. It's not as complicated as the Pilot AI, so System seems like a reasonable guess.

It hasn't been play tested though, so YMMMV.
Eyeless Blond
That would make most vehicles default to Sensor 3 rather than Sensor 1. I can't say I have much of a problem with that, though.
Larme
I say craft a house rule that follows what Synner has told us will soon become the actual rule in errata.

First, make all sensors have a rating. The cost, if they don't have a rating as currently written, will be Rating x base cost. So for instance a rating 1 camera would be 50, and a rating 6 would be 300. Each point of rating gives one point of capacity. Each upgrade (like lowlight, vision enhancement, etc) costs 1 capacity. I think ratings should stay capped at 6, because riggers will become retardedly accurate otherwise -- If you have 6(8 ) gunnery + 2 smartlink + 6 sensors + 6 for active targetting, that's 20 dice. If you let ratings go up to, say, 12, riggers won't be physically able to miss using active targetting.
kigmatzomat
QUOTE (Eyeless Blond @ Apr 24 2008, 11:26 AM) *
That would make most vehicles default to Sensor 3 rather than Sensor 1. I can't say I have much of a problem with that, though.


I'm not saying that it is the System rating, merely that it costs the same as System. So to upgrade Sensor attribute from 1 to 2 is the same cost as upgrading a comm's System from 1 to 2.

For people who think that's too generous, make Sensor attribute cost the same as Response (rating x250/rating x1000) or Pilot (rating x1000/rating x 2500).

And I really wish they'd differentiate.

Sensor = device that detects
Sensor = drone attribute equivalent to intuition, and for unknown reasons, agility when shooting.
Sensor rating = rating of a device that detects
Sensor rating = range a detector can detect
vision enhancements = upgrades to visual sensors
vision enhancement = specific upgrade that sharpens visual images
audio enhancements = upgrades to audio sensors
audio enhancement = specifc upgrade that clarifies audible sounds

d20 may get a lot of grief for being modifier heavy but at least their lexicon is fairly unambiguous.
WearzManySkins
QUOTE (kigmatzomat @ Apr 24 2008, 09:53 AM) *
Yeah, they do detect objects, which is why I didn't have it on. We were in a clearing in a fairly dense forest so radar wouldn't have penetrated very far into the tree line, since it would show me all those trees. Under those conditions radar and ultrasound had no great advantage over visual sensors while potentially giving away our position. It's the same reason people use low-light rather than using a flashlight.

Fortunately, the vision enhancement 3 loaded on the camera gave me 3 bonus dice to notice the drake so I wasn't surprised.

Seems germane since it refuted your comment that the +2 from smartlink was pointless on drones. It gives me +2 dice to shoot a target during surprise without wasting an action on target lock or +2 dice when engaging a different target each IP, which is nice when you have enough gunnery (or big enough guns) to drop a target with each IP without a big sensor lock bonus.

Unfortunately it merely shows the average knowledge of RADAR in current days. frown.gif That is why I feel it is not germane.

Current Day RADAR is more than bouncing radio waves off an object and timing the return time/Doppler shift to get range and range rate.

Fact RADAR Systems Today, can detect/track targets in heavily vegetated locales ie forests. So by SR4 time line such RADAR systems are even better. grinbig.gif

So if your GM had better understanding of RADARs etc, your drone would have had a "chance" to "see" the Drake inbound. If the drone had succeeded at the test, would you have changed tactics/firing solution? I think you would have.

Also IRL, FLIR and Thermal Imaging can quit easily detect a drake sized creature in heavily vegetated locales. Yes this would be in SR4 a camera function/enhancement. But I can see it being a stand alone device also like IRL. Again this was a issue of a GM unfamiliar with such Thermographic(FLIR/Thermal Imagining) sensors.

Now does Thermographics equal FLIR and Thermal Imaging? No to me it does not. They are stand alone devices not enhancements to cameras.

The House rule about upgrading sensors has been around for a bit, but I get the "feeling" that what Synner is hinting about is will entirely different.

As per Current RAW if you use Sensor Targeting you do not get the dice benefit of Smartgun Links/adapters and vice versa, but House Rule all you want.

WMS
Larme
QUOTE (WearzManySkins @ Apr 24 2008, 07:39 PM) *
Current Day RADAR is more than bouncing radio waves off an object and timing the return time/Doppler shift to get range and range rate.

Fact RADAR Systems Today, can detect/track targets in heavily vegetated locales ie forests. So by SR4 time line such RADAR systems are even better. grinbig.gif


Surely though, radar does not tell you what you are looking at. It just tells you the size of the thing, right? Modern radar has good resolution, but it can't tell one person from another, nor a bunny from a big squirrel.

QUOTE
Also IRL, FLIR and Thermal Imaging can quit easily detect a drake sized creature in heavily vegetated locales. Yes this would be in SR4 a camera function/enhancement. But I can see it being a stand alone device also like IRL. Again this was a issue of a GM unfamiliar with such Thermographic(FLIR/Thermal Imagining) sensors.

Now does Thermographics equal FLIR and Thermal Imaging? No to me it does not. They are stand alone devices not enhancements to cameras.


Real life is one thing, but it's not quite relevant to the fictional future, is it?

QUOTE
As per Current RAW if you use Sensor Targeting you do not get the dice benefit of Smartgun Links/adapters and vice versa, but House Rule all you want.

WMS


I don't know where you're getting that from. I think we've very clearly shown that smartlinks are vision enhancements, and that cameras can accept vision enhancements. And cameras are sensors. Therefore, sensors can use smartlinks. And yet you disagree. You seem to dislike basic logical structures...

All you've told us is that when you're using radar, a smartlink wouldn't help, because of some special real life knowledge you have about radar. That's not RAW though. Per RAW, you get to use all your sensors at once. If one of those sensors is a camera, and if it has a smartlink linked to a smartgun, that additional ballstics data gives you an extra bonus. I can't find anything to the contrary in the RAW. I also think you tried to make a point about how smartguns also have cameras in them, and for some reason a camera can't feed ballistic data to another camera? I'm not sure.

Also, smartlinks worked for riggers in SR3. So it's not like this is some new fangled craziness. RAW doesn't disagree, and it's been like this for like 20 years, so I'm pretty sure we can safely say riggers get smartlinks.
WearzManySkins
QUOTE (Larme @ Apr 24 2008, 08:14 PM) *
Surely though, radar does not tell you what you are looking at. It just tells you the size of the thing, right? Modern radar has good resolution, but it can't tell one person from another, nor a bunny from a big squirrel.

Real life is one thing, but it's not quite relevant to the fictional future, is it?

I don't know where you're getting that from. I think we've very clearly shown that smartlinks are vision enhancements, and that cameras can accept vision enhancements. And cameras are sensors. Therefore, sensors can use smartlinks. And yet you disagree. You seem to dislike basic logical structures...

All you've told us is that when you're using radar, a smartlink wouldn't help, because of some special real life knowledge you have about radar. That's not RAW though. Per RAW, you get to use all your sensors at once. If one of those sensors is a camera, and if it has a smartlink linked to a smartgun, that additional ballstics data gives you an extra bonus. I can't find anything to the contrary in the RAW. I also think you tried to make a point about how smartguns also have cameras in them, and for some reason a camera can't feed ballistic data to another camera? I'm not sure.

Also, smartlinks worked for riggers in SR3. So it's not like this is some new fangled craziness. RAW doesn't disagree, and it's been like this for like 20 years, so I'm pretty sure we can safely say riggers get smartlinks.

*takes a large crayon and draws big pictures for Larme*
Sensor Targeting on RAW page 162
Look carefully over that page. Where does it say Smartgun link/adapters have any effect on the Sensor + Perception Test(Sensor + Clearsight), or where does it state that smartgun link/adapters provide any additional dice for Sensor Enhanced Targeting?

It also states that sensors use the Signature Table for Sensor Enhanced Targeting, which is what I talking about, not the normal combat tests which use the smartgun link/adapter.

This is a issue that the developers created by intent or happenstance, I do not know. They have extreme tendency to use the same exact term in totally different uses/applications.

I would not have used the term Sensor for things in the Vision Enhancement topics/areas, Vehicle Sensors being the only usage of the term Sensor. That was good until Arsenal came out, and mucked things up even more. But is typically occurs when you have many sources(authors/freelancers) of SR4 materials.

Vision Enhancements et al and Sensors for vehicles are two different things, until Arsenal came out and things got even more less distinct. I can but hope when the much predicted Sensor update comes out as FAQ/Erratta etc it will clear alot of this up, but experience tells me otherwise.

Again your lack of knowledge of RADAR is truly evident. RADAR systems today can track and get more information than you know. Your use of the words Logic Structures....I find extremely humorous.

As for the rest of your Tripe...pfff. grinbig.gif

WMS
Larme
As I said, you seem to have a problem with basic logic. a=b, b=c, c=d, a=d. That's irrefutable logic. That's what I'm using. Sensors = cameras. Cameras = able to have vision enhancements. Vision enhancement = smartlinks. Sensors = Able to have smartlinks. You can't refute a basic line of reasoning like that without showing one of the equivalencies to be false. You haven't.

Your argument that it doesn't say they work goes nowhere. All the conditions necessary for smartguns to work are there: a smartgun, and a smartlink equipped visual system. Smartlinks have no other preqrequisites. Using vehicle sensors does not magically switch one of those off as you seem to think.

Also, your argument about the Signature Table is a red herring. The Signature Table gives modifiers to ranged combat. It does not eliminate other modifiers because RAW does not say so. It is not ambiguous. Modifiers are based on the sensors you're using. If you target based entirely on cameras, which you can do, normal vision modifiers would apply. Radar might eliminate those, it's not clear.

You can tell us that vision enhancements on glasses are different from vision enhancements on vehicle sensor cameras all you want, but you're wrong as per RAW. A rigger can look through a camera to see what's outside his vehicle. That camera can have lowlight, utlrasound, a smartlink -- ANY vision enhancement. And it works the same. You are simply making things up based on your preference for play. You can make a false distinction between the two if you want, but you shouldn't confuse people by pretending RAW supports you.
WearzManySkins
grinbig.gif
I disagree have fun.

Such Logical Structures were used by Theologians and Religious Scholars to Determine "how many angels can dance on a head of a pin". grinbig.gif

WMS
kigmatzomat
QUOTE (WearzManySkins @ Apr 24 2008, 07:39 PM) *
Unfortunately it merely shows the average knowledge of RADAR in current days. frown.gif That is why I feel it is not germane. Current Day RADAR is more than bouncing radio waves off an object and timing the return time/Doppler shift to get range and range rate. Fact RADAR Systems Today, can detect/track targets in heavily vegetated locales ie forests. So by SR4 time line such RADAR systems are even better.


Without specific rules to the contrary, I see no reason to give some magic ability for radar to detect slow moving creatures that have the similar densities and compositions to their very cluttered and dense environment. I think the motion sensor is magic enough as it is. Although I see nothing in the RAW that makes the -3 signature modifier from creatures not apply to radar.

Vehicles would be a different matter entirely since edge detection, reflectance and variable frequency response would come into play. But if there was a vehicle, then by Arsenal the default sensors on it would ID the radar pretty easily.


QUOTE
Also IRL, FLIR and Thermal Imaging can quit easily detect a drake sized creature in heavily vegetated locales. Yes this would be in SR4 a camera function/enhancement. But I can see it being a stand alone device also like IRL. Again this was a issue of a GM unfamiliar with such Thermographic(FLIR/Thermal Imagining) sensors.


Normally I'd agree, and my cameras have IR for that reason. But the ambient temperature was over 100F in this mid-summer "go guard the mage collecting rare ritual sorcery materials in the god forsaken wilderness on the edge of the Tir border" run.

Not that it would have been a lot different if we'd have been doing the same run in downtown seattle and instead of a drake in the forest it had been a citymaster behind solid buildings.


QUOTE
Now does Thermographics equal FLIR and Thermal Imaging? No to me it does not. They are stand alone devices not enhancements to cameras.


Spliting hairs. If you could get a FLIR or thermoptic sensor module small enough to fit into a cell phone, it would be integrated. By RAW, sonar (aka ultrasound) is a vision mod. Other than size, there's no technical reason that FLIR, thermoptic, or even radar would be any more difficult to integrate into a camera than sonar. It shows ambient light video to the user with overlays from the other sensors.


QUOTE
As per Current RAW if you use Sensor Targeting you do not get the dice benefit of Smartgun Links/adapters and vice versa, but House Rule all you want.


I see nothing in the rules disallowing them to work together, although I haven't dug through Arsenal fully.

Sensor Targeting provides a bonus to the shot, probably by accurately identifying the target with a bounding box and then showing a predicted path of motion. The normal targeting reticle would indicate the weapon's assumed point of aim; smartlink would improve the accuracy of the targeting reticle placement.
WearzManySkins
QUOTE (kigmatzomat @ Apr 25 2008, 09:44 AM) *
Without specific rules to the contrary, I see no reason to give some magic ability for radar to detect slow moving creatures that have the similar densities and compositions to their very cluttered and dense environment. I think the motion sensor is magic enough as it is. Although I see nothing in the RAW that makes the -3 signature modifier from creatures not apply to radar.


Today we have penetration, in SR4 with the magic levels of tech, definite. Motion sensors are even better than SR4, there are imaging systems that detect and track movement, so not all motion detecting sensors are non cameras. I agree about the -3 signature modifier from creatures.

QUOTE
Vehicles would be a different matter entirely since edge detection, reflectance and variable frequency response would come into play. But if there was a vehicle, then by Arsenal the default sensors on it would ID the radar pretty easily.


Doppler Shift/Roll Off, Phase Shift, etc.
QUOTE
Normally I'd agree, and my cameras have IR for that reason. But the ambient temperature was over 100F in this mid-summer "go guard the mage collecting rare ritual sorcery materials in the god forsaken wilderness on the edge of the Tir border" run.


Today Thermal Imaging Systems, can track Illegal Border Crossings with ambient temperatures in the 110F in a desert in Arizona. But again does Thermographic equal Thermal Imaging/FLIR? Modern Thermo detection systems deal with the ambient temperatures, again in SR4 tech yes it can be done.
QUOTE
Spliting hairs. If you could get a FLIR or thermoptic sensor module small enough to fit into a cell phone, it would be integrated. By RAW, sonar (aka ultrasound) is a vision mod. Other than size, there's no technical reason that FLIR, thermoptic, or even radar would be any more difficult to integrate into a camera than sonar. It shows ambient light video to the user with overlays from the other sensors.


SONAR technically is acoustical sound propagation in a fluid medium, and no it is not all in the ultrasound range. Tripple Frequency Bottom Bounce Mode makes ocean water glow. SONAR was a misused term in the ultrasound example/usage.

To me the non visual detection methods, ie Thermal Imaging, FLIR, RADAR, SONAR, Ultrasound mounted in a vehicle, it does not make sensor to try and put them in a camera, the Riggers Vehicle Interface would give that non visual information in a usable format with the need of a camera. Yes a camera should also be integrated into the Vehicle Interface.

QUOTE
I see nothing in the rules disallowing them to work together, although I haven't dug through Arsenal fully.
*Shrugs* working together and occupying a single visual oriented device does not make sense. Putting all of ones Eggs in one Basket syndrome.
QUOTE
Sensor Targeting provides a bonus to the shot, probably by accurately identifying the target with a bounding box and then showing a predicted path of motion. The normal targeting reticle would indicate the weapon's assumed point of aim; smartlink would improve the accuracy of the targeting reticle placement.
Depends if it displayed in a VR type of environment, a VR interface using the combined inputs of all the vehicles sensors et all, does not have to resemble a reticle or boxes. Being VR it could be the Rigger creates a self image of himself and walks over, rips off a door and reveals the target, then shoots it with his "Shotgun".

WMS
WearzManySkins
One interesting note:

If you have chosen the Camera Sensor as your "baseline device" to install, Low Light, Thermo, Vision Mag, Vision Enhancement, Smartgun link.

The Camera Jammer in Arsenal will have lots of fun with that "baseline device" grinbig.gif

WMS
Rotbart van Dainig
Flare Compensation will stop it dead, though.

That does not change the fact that it's completly broken as it rolls double it's rating when all other devices just roll their rating... and it still is an abomination that will blind every person in range.
WearzManySkins
QUOTE (Rotbart van Dainig @ Apr 26 2008, 04:35 AM) *
Flare Compensation will stop it dead, though.

That does not change the fact that it's completly broken as it rolls double it's rating when all other devices just roll their rating... and it still is an abomination that will blind every person in range.

Hmm from what I recall flare compensation only limits the amount of flare/glare, does not totally remove the effects.

WMS
Rotbart van Dainig
It removes the Glare Modifier entirely.
WearzManySkins
Hmm RAW says different in the case of
RAW page 313
Flash Pak -4 dice (flare comp reduces mod to -2)

Does a camera jammer have the effects of a Glare or a Flash Pak? Again RAW does not say either way.

WMS
Rotbart van Dainig
The Flashpack is another modifier, not the Glare Modifier per Visibility Table.

And that's the only modifier available to it without defining another.
kigmatzomat
Of course a camera loaded with thermograph or ultrasound will still be functional since it beams a "laser" of "white light" at the camera. White light has no impact against the thermographic or ultrasound sensor.

Anybody see a rule about how many cameras it can target? Per arsenal, the typical vehicle has two cameras (front and rear) so I could see overwhelming the thing with targets.

I am surprised that small drone Signature doesn't apply to the detection test since a camera should be much harder to find than entire drones.
WearzManySkins
QUOTE (Rotbart van Dainig @ Apr 26 2008, 03:57 PM) *
The Flashpack is another modifier, not the Glare Modifier per Visibility Table.

And that's the only modifier available to it without defining another.
Emphasis mine
QUOTE

Camera Neutralizer: Th is system uses infrared lasers and photo-detecting transistors to scan an area for the reflectivity and shape of the image-producing sensors used in digital cameras. Once a camera is located, the system points a laser directly into the camera, overloading it with white light and rendering images, video, and trideo useless. Celebrities often use this system to defeat paparazzi, as do some secure installations that hope to defeat surveillance measures.

QUOTE
Flare Compensation: This protects the user from blinding flashes of light as well as simple glare. Flare compensation
also protects users with thermographic vision from heat flashes and glare from infrared lighting. It eliminates the vision modifiers for glare.

Flash-Pak: The size of a pack of cigarettes, this unit contains four quartz-halogen micro-flashes designed to fire in random strobe sequences to disorient, distract, and blind opponents. Anyone facing a flash-pak receives a –4 dice pool modifier on attack tests due to the intense glare (flare compensation reduces this modifier to –2).


Ok the camera neutralizer is not merely flashing the camera but continuously focusing a laser beam of intense overloading "white light". Said beam of white light is not listed as glare or flash ergo flare compensation will have at best reduced effect or no effect. Since the Flash Pak is an example of why flare compensation can not deal with fairly continuous intense bursts of light.

from this PDF in this link
White Light Lasers
QUOTE
White light lasers, covering the whole visible range from blue, green, yellow, red, into the infrared, have been developed.

That resolves the question of whether or not the camera neutralizer affects thermographics. Since it can be done today but at great costs and power, in SR4 it is and would be cheap and easy to make such a laser and include the IR range for a mere pittance of the costs.

I agree that Ultrasound sensors would not be affected by camera neutralizers.

WMS
Rotbart van Dainig
QUOTE (WearzManySkins @ Apr 27 2008, 06:08 PM) *
Said beam of white light is not listed as glare or flash ergo flare compensation will have at best reduced effect or no effect.

If it's not Glare, it has no mechanical effects at all. Which, given it is a complete abomination, is fine, too.
Larme
Actually, as far as I can tell, the neutralizer totally disables a camera. It doesn't impose a modifier. Flare comp doesn't appear to have any effect. You can write it out of your game if you don't like it Rotbart, but don't confuse other people by saying you're following RAW. The RAW says that it neutralizes cameras, anything to the contrary is of course not RAW.
Earlydawn
WMS, are there any good online resources to learn about principles of RADAR / LIDAR, jamming, etc? Google turns up relatively little.
Rotbart van Dainig
QUOTE (Larme @ Apr 27 2008, 07:52 PM) *
Flare comp doesn't appear to have any effect.

By RAW, it protects the user from 'blinding flashes of light as well as simple glare' - so it does remove the effect of a camera neutralizer entirely. If it wouldn't the camera neutralizer would have to list exceptions to that.
Given the fact that a laser is used, this is technically very simple, as selecting the correct polarization filter will do. Of course, a correct polarization filter will also mean that it won't be detected by the infrared laser used for scanning in the first place...
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