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Screamin Demon
So... Is there any reason why a mage with a decent 'Analyze Device' roll (Spirit assist and edge on the roll, a focus to sustain it, or just a couple doses of psyche to tank the penalti rotfl.gif ) and the improved initiative spell couldn't hack circles around any conventional hacker with the same equipment?

I know it costs a good deal to pull off, but it can be done. I am running this by you people before I go pwning my deckers with mage hackers. They keep trying to hack big corporations and I am frustrated in trying to stop them.

As we are on the topic, what would the average stats for a big corp system be?
Wasabi
QUOTE (Screamin Demon @ Apr 27 2008, 10:36 PM) *
So... Is there any reason why a mage with a decent 'Analyze Device' roll (Spirit assist and edge on the roll, a focus to sustain it, or just a couple doses of psyche to tank the penalti rotfl.gif ) and the improved initiative spell couldn't hack circles around any conventional hacker with the same equipment?

I know it costs a good deal to pull off, but it can be done. I am running this by you people before I go pwning my deckers with mage hackers. They keep trying to hack corperations and I am frusterated in trying to stop them


A mage hacker using analyze device makes another hacker very very effective but AFAIK when in full VR spells do not affect the VR'ed mind only the body left behind. This means spells aid a AR-based hacker but the only things that can be interfaced with in AR are those designed for it by the engineer making the site. VR can go everywhere that has a signal, wire, camera feed, etc.
Cthulhudreams
There are no limits given for AR in the manner you describe. Given that, a mage is a very potent AR hacker, but adepts are probably better.
Screamin Demon
Actually... the mage hacker of my design wouldn't need to use AR at all. With improved initiative he gets full IPs, only thing he would be missing out on would be the +2 Hot Sim bonus, but by sacrificing that he evades personal damage altogether.
Cthulhudreams
I'm guessing you mean that you wouldn't have to use VR, and in which case yes wink.gif
Rad
Hmm, I'll have to look into this...

I was working on an idea for an electrically themed Mage/Hacker that goes by the name of "Arc", but frag it, this idea could really save some BP's...
Fortune
QUOTE (Screamin Demon @ Apr 28 2008, 01:36 PM) *
... or just a couple doses of psyche to tank the penalti ...


Despite the smiley, on the off-chance that this be taken seriously, I would never allow the benefits of Psyche to stack.
Screamin Demon
Ah, you misunderstand my smiley. I didn't mean 2 doses of psyche to stack and cancel out the -2. I was making fun of people who like to use the word 'Boni' by using the made up word 'Penalti'. Now that I look at it all spelled out it seems both stupid and ridiculous, though, so I can easily understand your confusion.

CthulhuDreams, You are right, I didn't even think about adepts. So rock a mystic adept with 2 points of magic invested in power points getting 6 levels of Skill Bonus: Hacking an effective magic of 3 for spellcasting, and 1 for conjuring.
With force 6 analyze devise spells and a host force 2 spirits to aid in casting that puts your cybercombat dicepool at roughly 20 for a starting character. Niiiiiiiiiice.


I am not a real decker buff, would hacking be the best investment for the skill bonus?

Also, any ideas on big corp security (And even a few IC statlines) will be rewarded with gold doubloons.
Muspellsheimr
QUOTE (Screamin Demon @ Apr 27 2008, 10:08 PM) *
CthulhuDreams, You are right, I didn't even think about adepts. So rock a mystic adept with 2 points of magic invested in power points getting 6 levels of Skill Bonus: Hacking an effective magic of 3 for spellcasting, and 1 for conjuring.
With force 6 analyze devise spells and a host force 2 spirits to aid in casting that puts your cybercombat dicepool at roughly 20 for a starting character. Niiiiiiiiiice.

Considering the OR of a commlink would be 4, possibly higher for corporate-level systems, the Force 6 Analyze Device (assuming a good roll) would barely cancel out the bonus for sustaining it.

The best hacker would be an Adept with the Hacking skill boosted to 10, other 'hacking' skills boosted to 8 or so. Or, if using Trollman's matrix rules (very good, with a few minor changes), a Technomancer is also viable.
Cthulhudreams
QUOTE (Muspellsheimr @ Apr 28 2008, 12:55 AM) *
Or, if using Trollman's matrix rules (very good, with a few minor changes), a Technomancer is also viable.


If it wasn;t for the overhead in getting your players to buy in, I'd unquestionably recommend these out of the box. As is, if you can get get across that crevasse, I'd recommend them highly.
Sir_Psycho
If they're trying to hack corps, just raise the device ratings of the corp systems. R6 is not a hard cap on ratings. Just give a corp system a firewall of 10, and some R8 IC with R8 Attack, Armor, Blackout, Tracker, etc. If they don't learn, then next time make it a R10 IC and add Black Hammer to the list. And then design the Node architecture so that they actually fall through IC filled trap-door systems that take them FURTHER away from the destination Node.

That or just hold their character sheets over a paper shredder, turn it on and scream over the roar of the shredder, "I'LL DO IT SO HELP ME GOD!"
Screamin Demon
QUOTE (Muspellsheimr @ Apr 28 2008, 04:55 AM) *
Considering the OR of a commlink would be 4, possibly higher for corporate-level systems, the Force 6 Analyze Device (assuming a good roll) would barely cancel out the bonus for sustaining it.

Mmm... Going core adept and giving yourself nominal decking boosts (+4-6 depending on what action you are taking) is not as good as a force 6-8 analyze device spell from which, with a dice pool of (6+8+6+4+2) 26 (Skill with appropriate specialization, Spirit help, Magic Stat, Edge Spent, Totem Spec,) you could well generate 6 successes over threshold 4 giving you +6 to all matrix actions. The -2 of sustaining it could easily be lessened with drugs or eliminated with spirit assistance.

And you'd have a broad spectrum of other resources. Like other spells to get 4 IP's (Something an adept decker wont have without running Hot VR) and handle non-matrix situations and spirits watching over your meat while you hack.

I see now though that its one way or the other. A Mystic Adept would be hard pressed to overcome the Comlink's threshold, which I believe is capped at 4 no matter how high tech it is. Too bad there is no effect of having a spirit possessing your Comlink...

QUOTE (Sir_Psycho @ Apr 28 2008, 06:10 AM) *
If they're trying to hack corps, just raise the device ratings of the corp systems. R6 is not a hard cap on ratings. Just give a corp system a firewall of 10, and some R8 IC with R8 Attack, Armor, Blackout, Tracker, etc. If they don't learn, then next time make it a R10 IC and add Black Hammer to the list. And then design the Node architecture so that they actually fall through IC filled trap-door systems that take them FURTHER away from the destination Node.

Thanks, I just needed a little validation to raise corp stat computers over 6. With no unspoken caps I could easily see a megacorp node topping 12, easily. Thanks, and I like my party deckers, but one of them has high aims and I wanted to be respond realistically.
WeaverMount
Something else to consider, while a mage could make good decker, a possession mage makes a CRAZY good rigger. Think about force 6 spirit of man with mana static and demolish gun as optional powers possessing a roto-drone. You now have an un-hackable drone with a1 shot nut-punches to both magic and guns. Also I really don't think there is much that can cut 12 hardened armor without guns or magic. Well there is martial arts maneuvers, but thats why you have a flying drone grinbig.gif . Best part, it doesn't really cost you an extra BP/Karma to do it. your mage/deck should already be a logic tradition, and Analyze device works just as well for moding drones.
Muspellsheimr
QUOTE (Screamin Demon @ Apr 27 2008, 11:26 PM) *
Mmm... Going core adept and giving yourself nominal decking boosts (+4-6 depending on what action you are taking) is not as good as a force 6-8 analyze device spell from which, with a dice pool of (6+8+6+4+2) 26 (Skill with appropriate specialization, Spirit help, Magic Stat, Edge Spent, Totem Spec,) you could well generate 6 successes over threshold 4 giving you +6 to all matrix actions. The -2 of sustaining it could easily be lessened with drugs or eliminated with spirit assistance.

QUOTE (BBB 171)
A spell's Force limits the number of hits (not net hits) that can be achieved on the Spellcasting Test.

QUOTE (BBB 198)
The caster must gain enouh hits on he Sellcasting Test to beat the item's Object Resistance (see p. 174). Each net hit gives the subject a bonus die while operating the device

QUOTE (Screamin Demon)
I see now though that its one way or the other. A Mystic Adept would be hard pressed to overcome the Comlink's threshold, which I believe is capped at 4 no matter how high tech it is. Too bad there is no effect of having a spirit possessing your Comlink...

QUOTE (BBB 174)
Highly Processed Objects
(Computers, Complex Toxic Wastes, Drones, Vehicles) - *4+*
Screamin Demon
Okay, I guess you are kind of right. Factually anyways.

Analyze My Comlink(Touch, Specific target) has a drain value of Force/2-2. Cast it with a cool electro urban shaman flavored fetish and keep your drain stats marginally boosted.

Lets cast it at force 12 and stop worrying about it! Any mage worth his mana (See above) can suck down 4 points of drain without falling into hysterics.

See the above post for the math on getting 5 or 6 net hits.
Admittedly you will be most likely suffering the -1 dice pool for sustaining it yourself, but it is still the most viable build yet presented.


QUOTE (WeaverMount @ Apr 28 2008, 07:00 AM) *
Something else to consider, while a mage could make good decker, a possession mage makes a CRAZY good rigger. Think about force 6 spirit of man with mana static and demolish gun as optional powers possessing a roto-drone. You now have an un-hackable drone with a1 shot nut-punches to both magic and guns. Also I really don't think there is much that can cut 12 hardened armor without guns or magic. Well there is martial arts maneuvers, but thats why you have a flying drone grinbig.gif . Best part, it doesn't really cost you an extra BP/Karma to do it. your mage/deck should already be a logic tradition, and Analyze device works just as well for moding drones.


Weavermount now its your turn to be silly. Possessing spirits can't deck, reread the sidebar on what a spirit can and cannot do while possessing you. It works decently on drones, but I think the build benefits from spirits assisting the mage in casting (Can a possessing spirit assist? Lemme look in on this one) analyze device is more valuable over all.

You are correct about rigging though. With a separate spell 'Analyze My Simrig' the same mage could both Rig and Deck at monster dice pools. By the Gods I sometimes wish I were not the GM...
Guess he will make a helluva nemesis though. A Decker/Rigger Mage with spirit guards, and Miniguns he can access with the swap of a node... I am going to sit down and knock it all down, I know that is a lot of skills to purchase... Lemme see if I can make it in under 400 BPs.
Muspellsheimr
An adept hacker can reach 14 + Program/Logic dice pool. +2 for Hot Sim, with a total of 4 passes. Still have Power Points & Essence to spare.

Your mage, assuming 6 net hits and continuous use of Psych, can reach 14 + Program/Logic (1 pass), or 13 + Program/Logic (4 pass). You can spare a single point of essence for a possible +2. Still below the Adept.

Please note, these are 400-point starting characters.

A technomancer (at starting) can reach nearly the same levels as the adept, with or without augmentation, with no limits to future advancement.
Screamin Demon
QUOTE (Muspellsheimr @ Apr 28 2008, 07:42 AM) *
An adept hacker can reach 14 + Program/Logic dice pool. +2 for Hot Sim, with a total of 4 passes. Still have Power Points & Essence to spare.

Your mage, assuming 6 net hits and continuous use of Psych, can reach 14 + Program/Logic (1 pass), or 13 + Program/Logic (4 pass). You can spare a single point of essence for a possible +2. Still below the Adept.


The Adept would only be able to hit that level for certain skills, as there are many different skills that apply to decking, that is one of the cool things about the mage build, Analyze devices provides the bonus to all associated test.

The force 4 improved initiative spell can easily be sustained by a spirit for you, and the mage would be able not only deck better overall then the adept, but also be a badass rigger and cast spells and summon spirits. As was said above.

Granted, a specialized technomancer owns everybody at that one thing, but again, that is the only trick the technomancer gets to know, and they are panty-waists when they are in the meat.
WeaverMount
QUOTE (Screamin Demon @ Apr 28 2008, 03:38 AM) *
Weavermount now its your turn to be silly. Possessing spirits can't deck...


I never say they needed to. On the mundane end of things you turn off all the wireless on the drone and tell it to coordinate fire/acquire targets with the sammie via the indirect fire rules. The spirit possess the drone like in the example with the sports car and ignores to weapon system. Maybe you have to uninstall the mount, have the spirit possess the drone, then reinstall the mount to make sure that the pilot can still operate the mount, but it's workable. You now issue movement and magic orders via the spirit. Vuala! 1 un-hackable drone. No spirit decking.
Mr. Unpronounceable
By the way, how exactly is the mage casting analyze device on the actual device in question? His commlink is no problem, but his target should really be the other system that may be halfway across the world - since that's where his programs and the opponent IC/hackers are operating.
WeaverMount
That's like saying your don't use the gun in your hand you "use" the guy you shoot in the the face. You operate your comlink and manipulate the target node. If I trying to pull this malarky in game hind under Mama-RAW's skirt I'd fully expect the GM to say no. Then I'd make my valid RAW case, and they would say no. And that would be that.
Mr. Unpronounceable
No - I'm saying it probably shouldn't work like that for the same reason rigging your car won't change the red traffic signals faster.

One is the object you're directly affecting, the other is the object you want to alter, but have no direct influence over.

Or, to use your gun example - casting analyze device on your gun won't make you dodge better - but you're arguing that it should, for hacking purposes, at least.

Your game may vary, of course.
Screamin Demon
If you read the description of 'Analyze Device' it says you get the bonus to using the device. Anything you do on the Matrix is done through using your comlink (Bonus while operating the device, which being your link to the matrix would apply to any action you take place while so engaged). Your semantic argument is faulty because you are using an angle of logic that is not applicable. You should re-read the spell perhaps? (Pg 198 SR4).

How come so much negative feedback? Is it not a viable idea? I thought it was fraggin awesome yet everyone seems so disgusted...
Sombranox
I think the disgust lies in the fact that a 3 BP spell is worded in such a way that certain interpretations would allow it to replace and possibly exceed a whole host of skills with a single casting. Computer, Data search, Cybercombat, Hacking, and Electronic Warfare at the very least

I'm trying to be neutral on whether it could work or not, though I lean towards not as its just too game breaking to replace five skills with one casting. That said, the only time I've seen the spell cast in my group was someone picking up an exotic ranged weapon laser and using the spell at force 6 to get 2 dice to use it (OR 4 took the first four hits, 2 net over that), so none of my people ever thought of using it on a commlink apparently.
Leofski
Anylyse Device is nice, but if that's all your taking magician for you might as well just use diagnostics instead. No object resistance to worry about there and, for all their fragility and RAW inefficiency, technos putting threading to its optimal use are still the heavyweight champs of the matrix once they get going.

For all that mages are still more useful. Much more useful.
WeaverMount
QUOTE (Mr. Unpronounceable @ Apr 28 2008, 07:10 PM) *
Or, to use your gun example - casting analyze device on your gun won't make you dodge better - but you're arguing that it should, for hacking purposes, at least.

Your game may vary, of course.


You horrably miss read my post. I think that if you cast Analyze Device on your gun you get bonus dice to shoot with it. No clue why you think I think that it would help with dodging.
-RAW say that the spell can give you bonus dice while operating a device or piece of equipment.
-A comlink is a device or piece of equipment.
-The spell gives you bonus dice to operating a comlink.
QED

Love it, hate it, throw it out the window. That's how it works.

You don't have to cast analyze device on a some mark to "operate" your gun at them. Just like you don't have to cast it on the sever you want to hack.
WeaverMount
Other note. While abusing Analyze Device like this can put a magician in the same ball park as a top-notch decker, we are forgetting the obvious. Have the magician cast and sustain analyze device on the super hack heaping the bonus dice on someone with an already disgusting DP, and just sustain the spell because the magician isn't the one who's DP is being maximized.
Screamin Demon
Diagnose? ...what?
That just lets you know whether or not something is healthy or ill and has no bearing on aiding in the use of anything other then perhaps repairing/healing things by informing you of their state of being. No DP bonuses here, Leofski.

Weavermount, I don't think casting Analyze Device on your comlink is an abuse of the spell at all. What else could it be good for? Casting it on cars, guns, comlinks, or simrigs to get that nice bonus.
What other purpose could such a spell have? Casting it on a big stick for clubbing DP bonuses?

Frankly I am somewhat disappointed in the feedback on this forum. People seem to find creativity to be repugnant and are eager to criticize without even looking up the material...

No biggie I guess. Next time I will keep my radically abusive ideas to myself.
Leofski
QUOTE (Screamin Demon @ Apr 29 2008, 07:50 AM) *
Diagnose? ...what?
That just lets you know whether or not something is healthy or ill and has no bearing on aiding in the use of anything other then perhaps repairing/healing things by informing you of their state of being. No DP bonuses here, Leofski.

It's a sprite power. Adds potentially huge DP bonuses to actions with electronic devices

QUOTE (BBB 237)
Diagnostics
The Diagnostics power allows the sprite to evaluate the
inner workings of an electronic device. The sprite must be accessing
the device in question. The sprite can then convey this
information and assist someone using or repairing the device.
Make a sprite rating x 2 test; each hit adds 1 die to the character’s
test to use or repair the item.
WeaverMount
Hey, I'm sorry if you feel chased off. That is really unintentional. Personally take great joy in finding ways to do horrible horrible things the are 100% a-OK by RAW. like possessing a fly-spy with a F6 spirit and installing two sniper rifles on it because it has a body of over 6 now. Also getting a magician endowed with astral form and possession, who knows mind probe alter memory, masking and has good social skills. That guy could go anywhere!

Where I'm going with this is I hope you continue posting all your thoughts and ideas. If I think they take the world in a direction I don't like, guess what it does fly at my table, but I'm still glad I got to read it. This is actually the thread I've been most excited about checking in the last little bit.

-----

All that said, the reason that I think this use of Analyze Device is abusive is because in the unique case of decking the spell give a bonus to all needed skills because there is only one piece of equipment used. While a sammie's job may be to "just shoot stuff" they also need a high initiative, high dodge, damage resistance, extra IPs, and good perception is really nice. AD might get your shooting DP up around a sammie's, but one casting of a 3 BP spell does make you an actual Street Samurai. Yes it is possible to make a "shot you in the face mage" that out preforms many a gun adept, but it takes a relatively equivalent invest of BP/karma to get there. Likewise casting AD on a drone might get you 2 skills boosted (Pilot(x) and Gunnery), but that still isn't all a full fledged rigger needs to be able to pull off. Casting AD on your comlink on the other hand does make you a top-knotch decker right there because that gives you a bonus to Computers, Cybercombat, Data Search, Hacking, Software, and possably Electronic Warfare ... which is all you need as a hacker. Do you see how that is a drastically disproportionate yield for one casting of the spell? That's at least 5 skills, and a whole niche. Whats worse though is that it errodes the archtype of the decker, which IMO is the most quintessential cyberpunk archetype. You hurt that, and you hurt the game. so at my table it doesn't fly.
...While at the same time I applaud your mastery of the RAW
weblife
Um, guys aren't you assuming a bit off kilter here?

Accepting that it does make you better at all skills that go through the Commlink, you still have to:

1. Beat the Object Resistance, which on a Commlink is ALWAYS 4+

2. Number of Bonus dice is equal to Net Hits above OR, meaning you pay atleast 4 of your successes to even get the first bonus die.

3. Number of Successes are capped by Force (NOT net hits), so casting at Force 6 would give MAX +2 dice.

4. Getting even 6 successes on average takes rolling 18 dice.

5. Sustaining the spell is -2 dice, netresult 0 for F6 and no Sustaining Focus.

Drain is not too bad though, so you could cast it at F12 and resist DV 6 for drain, which needs 18 soak dice to remove (on average). And you still need a hellalot of dice to get above the first 6 successes.
WeaverMount
You are absolutely right that getting any real milage out of AD for decking requires some real doing, but at the end of the day it is very doable. Some edge, some foci, an Aid Sorcery, and sustaining it with a spirit / having it cast by a spirit, all add up to some crazy DP. Plus the real comparison is that it costs close the gab of that the other other guy has that you don't. I'm assuming that the magician have skillwires because that is just such a good move if you want a mage to have skills. If they are chipping the decker skills and boosting with AD, that means what they are giving up is the +2 for hotsim and the +2 for a specialization. Hotsim has it's draw backs, and the specs aren't universally applicable. 8 successes is achievable, and makes you better than a regular decker.
Screamin Demon
Weblife,
1. Yes, we know, we've been talking about it this whole time.
2. See 1.
3. See 1.
4. The dice pool I am working with amounts to 26 (Plus rerolling 6's) which I have optimistically charted at 9-10 successes.
5. Thats why we like to use Psyche to drop the mod to -1, or have a spirit sustain it for you.
6. Its lame to comment without catching yourself up first.
7. Don't feel too bad, sometimes I get excited early on and do it too, but you should read everything before you get critical.

Leofski, that makes so much more sense, sorry for bungling your point. I think cybermancers are already the unquestioned masters of decking, but they also pretty much suck in the meat. The mage angle makes a flash decker (Marginally better then both conventional and adept deckers) as well as being kick ass in the meat (Not to mention the astral option).

Weavermount thanks for your kind words, I can now bask in the heat generated by my rising self opinion for hours to come cool.gif
P.S. You know, in my 26 dice pool model I did not even factor in a spellcasting foci. With that I can easily knock the ol' dice pool to 30 making the requisite 10 successes that much easier to achieve. Thanks again.
Fortune
QUOTE (Screamin Demon @ Apr 28 2008, 02:08 PM) *
Ah, you misunderstand my smiley.


Not at all. I discounted it, citing my reason for doing so.

QUOTE
Now that I look at it all spelled out it seems both stupid and ridiculous, though, so I can easily understand your confusion.


There was no confusion on my part. I quoted the specific passage that I was responding to, and even gave you credit that you might have known better and were just joking, and then made my response as if the comment you had made were serious.
sunnyside
On corp systems. It is indicated that 6 is as high has response generally gets, with some milspec stuff being 7 and maybe an 8 out there somewhere. It's in the BBB I forget where. The exception is firewall which is regularly raised much higher (not limited by response or system).

A couple things on corp computer systems. All the really good stuff is inside the RF paint, and may even require being in an even smaller area or using a hardwired connections. Putting time constrainst on your runners, making them hack on the fly, can make things more interesting. Even physad type deckers tend to need two rolls to hack in on the fly against high firewall unless they use edge, at which point they're lower on edge. The system than just needs to clear a threshold of the stealth program (probably 6 or five). So for a rating 6 system with rating 6 analyze it's 24 dice to get 6 successes. In other words they're pretty well caught.

Also inside you could have IC on patrol (making regular analyze checks) that's an opposed test so the physad hacker will fair better there.


There isn't really any stopping a competant TM though.


Screamin Demon
QUOTE (Fortune @ Apr 29 2008, 10:10 AM) *
There was no confusion on my part. I quoted the specific passage that I was responding to, and even gave you credit that you might have known better and were just joking, and then made my response as if the comment you had made were serious.


My bad, Fortune. notworthy.gif
I never intended to stack drug effects. Imagine the 5 minute monsters that would be created with K-10 were that the case... Green glow-worm headed gauntlet wielding berserkers in the locked helmets from Beast Master, anyone?

talker.gif Mmmm... what if you made a cyberzombie troll primarily out of bioware (Save gauntlet-like cyber-forearms and big helmet cyberskulls) and gave him a K-10 producing gland hooked up in concert with a rating 3 adrenal gland...
Sure he would have a running time measured in minutes, but in concealed wall cages to open in response to unauthorized access in uninhabited areas of top secret instillations they would efficiently murder the intruders and the neatly pass the fuck out to be stabilized by medic drones and returned to healing stasis for the next poor interlopers to awaken once more... talker.gif
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