QUOTE (Mäx @ Apr 30 2008, 04:45 PM)

I think he could also take specility Semi-automatics for +2 to both hand dicepools.
That's the key thing, really. To not suck when you have any kind of split pools, you have to look for positive dice pool modifiers that apply after the split (which is pretty much everything, minus the stuff that modifies a skill instead of a dice pool). So Specialization is one, and probably the easiest. Then, for melee weapons, you can use personalized grips. For two guns, use the metamagic Attunement (Item) and attune the two guns in question. Expensive, but it does the trick. And finally, Adept Centering to get rid of those nasty negative dice pool modifiers. The way I handle the latter is that, if centering cancels a specific negative dice pool modifier for one test, it cancels it for all your actions in that combat phase (and/or until your next action phase). So, for example, if you fire in SA twice with each gun, are Grade 3, and use Adept Centering to counter an "Adept in melee combat" modifier of -3, then that -3 does not apply to any of your 4 shooting tests in that action phase.
Specialization, plus Adept Centering, plus Attunement (Item), plus Personalized Grips, Reach, and so on, are all things that can make dice pool splitting viable. Obviously, against real tough opponents, you'll often be better off sticking with full dice pools, but when you're up against "quantity" rather than "quality", then 4 shots per phase can be quite effective.
As for smartlinks, personally, I rule that they'll apply if you don't shoot both guns at the same time (i.e. "Simple Action 1, shoot left-hand gun; Simple Action 2, shoot right-hand gun" rather than "Simple Action 1, shoot both guns; Simple Action 2, shoot both guns again"). You can attune a smartgun too. But the bonuses don't stack. Your gun doesn't count as attuned when using the smartlink. If you allow smartlinks bonuses when firing both guns at the same time (with some special hardware requirements maybe), then I'd still apply them only when using both guns against the same target. It will keep things more sane, I think. As you can probably guess from the name, I'm a two-gun dude. But I'm also the "rules dude" of my group, so I try to police myself and keep two-weapon rules as balanced as possible.
Oh! And Melee Hardening! With the Two-Weapon Style maneuver. Awesome.