Help - Search - Members - Calendar
Full Version: Throwing soft things
Dumpshock Forums > Discussion > Shadowrun
Pages: 1, 2
Larme
Ok, I was reconsidering the conversation a while back about a throwing adept being able to throw something soft, like a baby, through something hard, like an armored vehicle. People (who I suspect have little if any more physics education than me) were telling me that it's only mass and velocity that matters. But I know that can't be true. If I drop a canonball and a jello-mold of equal mass off of a tower, both fall at the same acceleration and should have the same velocity when they get to the bottom. Ignoring the wind resistance of the larger volume jell-o, we know what will happen: the cannonball will make a big divot in the pavement, and the jell-o will go SPLAT everywhere. Same mass, same velocity, less destruction.

Can someone help me understand what physical properties are at work here? I have a feeling it has something to do with the material's hardness. When the pavement has its equal and opposite reaction against the cannonball, the cannonball is fine, and this lets it penetrate further, right? It is able to exert 100% of its force against the pavement without being harmed, so it goes exactly as far as its mass and velocity would suggest according to your basic high school physics. But your jell-o takes only a tiny amount of force to destroy. When it hits the pavement, the opposite reaction of the pavement destroys the jell-o, preventing it from transferring all of its force to the pavement. Am I on the right track? Or is there something with the hardness of the materials - the equal and opposite reaction of the cannonball is enough to crunch the pavement because the cannonball is harder, but the softness of the jello means that, outside of ridiculous scenarios with a sub-light jello accelerator, it will never penetrate?

And what does this mean for a throwing adept? Should a GM let someone with missile mastery throw a muffin through an engine block? After all, the examples they give in the book of what a missile mastery person can throw are hard things. They don't say that ordinary things become weapons in the adept's hands "such as muffins, hotdogs, and boogers." It's magic, but there's a limit to what magic can do, right?
Stahlseele
if you let it drop from the tower to the ground, the ground is massive, there is no way to penetrate, the cannon ball won't penetrate either . . it will make a DENT and nothing more . .
drop both of those onto a wooden plate and both will probably penetrate . . start with a sheet of paper and go up, you can go for a while before the jello decides to go splat again
Larme
Ok, but why? What physical property are we talking about here? Is it really hardness, or is it something else? And why does hardness have the effect it has?
CanRay
Elasticity?

Wait, why am I commenting? I failed Physics... Well, more lost interest when I found out you could no longer order Weapons-Grade Radioactives off the Internet...
hobgoblin
reminds me of the thawed vs frozen chicken myth that had the mythbusters going back and forth until they found that a frozen one goes thru more layers of glass then a thawed one.

i guess it has something with mass vs its ability to spread out on impact. somewhat similar to why tanks needs threads or similar large surfaces to spread out its weight to not sink into the ground. hardness, rigidity, i dont know the proper term for it...
CanRay
Displacement.

The tank thing reminded me.

Better physics knowledge through being a gun nut!
Stahlseele
because deforming takes up energy which is used for further movement through the obstale in hard materials
Daier Mune
both cannonball and jell-o will strike the pavement with the same ammount of kinetic energy. however, the cannonbal,l being of higher density, will be able to retain its shape long enough to deliver more of its kenetic energy to a small area. the jell-o, being softer, will begin to deform and flatten out, spreading the energy out over a larger area and dispersing the kinetic energy.

another way to look at this is the difference between the standard bullets and the gel rounds. the gel round will hit with the same speed and mass as a bullet, but the gel round is soft and deformable, so its kinetic energy is transfered as a non-lethal wall of force that will knock you down, instead of the regular bullet's point of force that will punch through your flesh.

as far as throwing adepts? not sure. i guess that "its magic", and it's up to the GM as to how much physics and magic interact with each other. personally? i'd go with a slightly more physics inclined rule, and say that the improvised throwing weapons would have to at least distantly resemble dangerous objects.
hobgoblin
hmm, checking the text i see that missile mastery have gotten one hell of a power boost.

in SR3 and earlier, only sharp/pointy objects did physical damage, blunt items didnt.

but with SR4, everything can do physcial damage.
ludomastro
QUOTE (Daier Mune @ May 4 2008, 01:19 PM) *
both cannonball and jell-o will strike the pavement with the same ammount of kinetic energy. however, the cannonbal,l being of higher density, will be able to retain its shape long enough to deliver more of its kenetic energy to a small area. the jell-o, being softer, will begin to deform and flatten out, spreading the energy out over a larger area and dispersing the kinetic energy.


Emphasis mine.

Density - and it's cousin elasticity - are the keys here. Since I can't improve on this post, I heartily second it.


From a rules perspective I would argue that anything with an object resistance less than the target can't penetrate it. If that seems too harsh, I would treat the difference as either extra armor or an AP value.
Larme
@Daier: Thanks! That makes perfect sense to me. I knew it was something fairly simple, I just couldn't figure out how it fit into the basic physics I already knew.

So, revisiting the baby thing--it would take a lot more velocity for a baby to go through a brick wall than for a steel weight, because babies are less dense and more elastic, thus they will deform on impact and spread out their kinetic energy. I wonder if anyone is bored enough who also knows the equations to figure out how fast you'd need to throw the baby?
Shrike30
I'd use Structure (essentially Durability), rather than Object Resistance (which has to do with how highly processed the material is).

Density and hardness are what you need to penetrate things. Depleted uranium rounds for cannon manage to be both very dense and "self-sharpening", which essentially means that it shears apart in such a way while going through armor that it retains a penetrating shape. Jello does not retain a penetrating shape when it hits something... it deforms immediately, and that deformation wastes energy (Daier Mune got into this). Some bullets take advantage of this... a hollow point deforms to "waste" energy inside of a soft target (like a body), allowing it to use all of the energy inside of the body rather than having the slug exit out the other side (and take all the remaining energy with it, inflicting less damage overall). Against the side of a tank, Jello doing a few thousand feet per second (and somehow not flying apart just because of the air resistance it's encountering) is going to make a very loud splat, startle the guys inside, and probably turn the Jello into fruit-scented steam as that energy converts to a less useful format.

There's a point at which kinetic energy and momentum *are* really the most important features of something hitting something else... if you got a pound of Jello up into space, up to orbital velocities, and then had it slam into a space station at a relative velocity of several hundred kilometers per second, the amount of damage would be catastrophic. I'm pretty sure missile masters don't get quite this scary, however.
Stahlseele
why do i not worry about this being the SECOND discussion dealing with babies being thrown through hard things?
oh, right, because i don't like children . . only if they are seasoned right *g*

by the way, anybody have the link to the original discussion? ^^
hobgoblin
problem is that the orbital jello would probably vaporize on re-entry...
masterofm
Unless you take MAGIC into the equation. Magic just throws physics out the window. When you throw the baby you actually increase it's density for as far as you can throw it for no apparent reason except for the fact that it's magic.

Remember when you take anything and apply it to magic you get magic and a whole bunch of sense that doesn't apply to it.
Mordinvan
Ya, your right, cause the idea of self-sharpening armor piercing babies really doesn't make that much sense anyway. But if you straightened them out, and got them to point their toes you could almost turn them into long rod penetrators.... Save a few nuyen.gif and much lower availability over the regular APDS rounds.
masterofm
Although it is forbidden tech.
Larme
QUOTE (masterofm @ May 4 2008, 02:44 PM) *
Unless you take MAGIC into the equation. Magic just throws physics out the window. When you throw the baby you actually increase it's density for as far as you can throw it for no apparent reason except for the fact that it's magic.

Remember when you take anything and apply it to magic you get magic and a whole bunch of sense that doesn't apply to it.


I think the crux of it is: how much can magic really accomplish? I don't think that missile mastery can be unlimited. It says that ordinary objects become throwing weapons. If someone wanted to throw a fork, hell yeah! But a pat of butter? Give me a break. This is not some ultra powerful drain-causing ultra magic. It's one power point. It turns relatively hard or sharp objects like coins or pens or pebbles into deadly weapons. But I think that GM discretion intervenes where someone wants to use something soft, like a cheeseburger, to kill someone.
Stahlseele
throw it in such a way that it gets stuck in his windpipe . .
masterofm
Well a baby technically isn't an object (unless it's already dead.) I would as a GM say no dice if someone wanted to fling a live baby through a wall, but a dead baby would work. Also a slice of American cheese would also be an object so I would even rule that as harmful. Also if a troll wanted to throw a dwarf with power throw it wouldn't work as the dwarf is a human and not an object (unless the dwarf was also dead.)

Hey a babies skull is pretty hard why doesn't that count? Huh? HUH? HUH??!!11!!!one!!11

Magic breaks all kinds of stuff. I mean look at gliding for lords sake. Someone can run across a peace of floss w/o it breaking, and your saying that if someone whipped a pad of butter that the magic wouldn't kick in and make it kill someone? It's MAGIC baby!
Larme
My point is that it would take some costly, powerful magic to turn a booger into a deadly weapon. A pen already has enough density and a low enough elasticity that it could hurt someone, the magic just gives it an extra boost. But snot does not, the magic wouldn't just boost it, it would have to fundamentally change the snot's nature. We're talking one power point. Magic is never unlimited. Especially not magic that's always active, has no drain, in fact no disadvantage at all and can't be dispelled or removed short of using a background count.

Also, you can't explain power throw as putting magic into the booger and making the booger powerful. The one consistent rule of SR magic is that ranged weapons cannot be enchanted in any way. Once they leave you, all the magic you have in yourself is no longer in them. Power throw enhances the person, and does nothing for the missile they use. Power throw lets something potentially dangerous become deadly thanks to supernatural enhancements to the thrower. It doesn't let harmless things become deadly IMO.
CanRay
OK, we've combined physics, magic, and improvised throwing babies as weapons.

Only on the Intratubez!
pbangarth
When you jump out of a rowboat into the water, it is a soft landing and you have fun. When you jump off the Golden Gate Bridge, your speed at collision with the water is such that the water doesn't have time to move out of the way, and you hit something that reacts like concrete. That's not so much fun.

The same applies when fast water hits something, hence the water jets that can carve steel. presumably, fast jello would do the same. Hurling a bucket of water or jello would encounter the problem of air friction dispersing the liquid pretty quickly. An aerodynamic, semi-solid object like a baby would reduce the effects of air friction on the way to the target. Whether you could achieve a speed fast enough to penetrate steel without air friction igniting/shearing the baby is a difficult question to resolve.

Hmmm... calling down a flaming, meteoric baby-strike on the enemy armor. Scary stuff.
JeffSz
Consider this: the flesh on the blade of your hand is soft. Yet somehow martial arts masters can smash through boards and concrete blocks (that have vacant space behind them - this is the key i believe. if there's space for the harder material to be displaced to, it will yield.)
masterofm
I see where your going Larme, but a baby would hurt a lot more then a pen if it was thrown at you with all of someone's might. Babies have bone and.... stuff.... and other stuff... in them. Now if you threw a baby at a steel grate the amount of body and armor that the wall would have would actually end up just soaking the power throw anyways. A playing card can cut threw carrots and human skin. If you brained someone with a baby flying at insane speeds whats not to say that it couldn't actually kill you if moving fast enough. I mean that is like 6 1/2 - 12 pounds of baby flying at you and if hit on the head it might be able to crack your skull.

oh yeah..... and MAGIC. A magic 1 mage can still summon spirits. A 1 PP adept ability can allow you to do stuff like run on a nearly broken tree branch, or kill someone with a coin, or an ice cube. I mean when you think about how movement works and all of that I mean why bother? Why not just shrug, and give up. Its magic.

The End.
HentaiZonga
Ah, but you're all ignoring the one vitally important question:

How much does a bandolier of babies cost?

Also: When not using them as throwing-weapons, what are the stats for baby-chuks?
toturi
Consider the softest material you can find. Cotton is soft, water deforms readily, but can a solid object or a liquid be softer than air? Then consider again the blast wave of an explosion, isn't the material hitting you just air? All you need to do is make the object transfer its kinetic energy to its target in a very small duration of time like in 1 microsecond and it does not matter how hard or soft the material it is composed of really is. Harder/less elastic objects tend to be able to tranfer that energy more efficiently in a very short period of time, so it is easier to deal damage with hard substances.
Larme
QUOTE (masterofm @ May 4 2008, 11:50 PM) *
I see where your going Larme, but a baby would hurt a lot more then a pen if it was thrown at you with all of someone's might. Babies have bone and.... stuff.... and other stuff... in them. Now if you threw a baby at a steel grate the amount of body and armor that the wall would have would actually end up just soaking the power throw anyways. A playing card can cut threw carrots and human skin. If you brained someone with a baby flying at insane speeds whats not to say that it couldn't actually kill you if moving fast enough. I mean that is like 6 1/2 - 12 pounds of baby flying at you and if hit on the head it might be able to crack your skull.


Well, if we're going with RAW, babies are improvised throwing weapons that do BOD(S) damage. So 1S. They're not ordinary objects being turned into weapons, they're improvised weapons with a pre-set damage code. I think that's actually a pretty good way for the system to handle them as weapons. No matter how strong you are, they go splat pretty easily. With missile mastery and 6 levels of power throw, they could still kill someone, but it would be virtually impossible to throw one through hardened armor. Though I don't think they're a well balanced projectile, I would definitely slap on a -3 improvised weapon penalty to them, too.

QUOTE
oh yeah..... and MAGIC. A magic 1 mage can still summon spirits. A 1 PP adept ability can allow you to do stuff like run on a nearly broken tree branch, or kill someone with a coin, or an ice cube. I mean when you think about how movement works and all of that I mean why bother? Why not just shrug, and give up. Its magic.

The End.


I don't think that point makes any sense. Are you telling me that it's magic, therefore it can do anything? This is not a system like Mage the Ascension where magic really is unlimited. Magic is very limited in Shadowrun. There are certain things it can never do, like teleportation, time travel, enchanted projectiles... And you're comparing the ability to run along a fragile tree branch, which is little more than a very mild form of levitation, to the ability to bust open someone's head with a handful of pudding? I see a big difference there. One part of it is balance. 1 power point is plenty, but it must have limits or it's broken. "It's magic" is not an excuse for breaking the game, is it? But the more important difference is coolness. I think it's totally cool to throw credsticks and hairpins like bullets and kill people. But when it comes to throwing handfuls of mud or a soy hotdog at someone, that leaves the realm of Shadowrun and enters cartoony, silly world. Which is not a world I'll ever want to play an RPG in.
Daier Mune
QUOTE (masterofm @ May 4 2008, 10:50 PM) *
...or kill someone with a coin, or an ice cube.


huh. thats one of the best ideas for a throwing mystic adept i've heard. ice based elemental manipulation in order to conjure/shape icicles and throw them at people. when the ice melts, there no trace of a murder weapon.
HentaiZonga
... still no stats for baby-chuks, I see.
masterofm
If you throw a pen into someones eye and into their brain it could kill them.

Well I was saying that if you use a live baby then their body applies so you could only do 1S damage, but if you killed it then it would be an inanimate object. I mean what kind of body does a pen or a hairpin have? Should it only do its object rating worth of P? If you hurl a computer at someone w/ power throw would it do full damage or only up to it's damage potential.

My whole point on magic in this game is that nothing is truly explained. There is a point at which you just have to shrug your shoulders and accept the fact that magic is just magic. How can he summon spirits? Answer: Magic. How can he pull fire from nowhere? Answer: Magic. Does it go onto say exactly how this happens in the exact minute detail that allows people to make sense of it or does the whole thing just boil down to the fact that you have to take it for what it is. Magic.

I think it's fine if you want to say pudding cup or a handful of dust won't kill someone. Fine thats cool. The problem that you are bringing up is under the whole silly "it's up to whatever the GM says" rule. Where do you draw the line? Can you use a pen but not a #2 pencil for using power throw? What if that handful of mud had some rocks in it? Would a snowball work? A Comb? A button? If a snowball then why not a baby?

Where do the game Devs draw the line? If they said yes a handful of dust is now an improvised weapon used with power throw so it can do as much as the rules allows it to do. Yes then the Troll redlining can do 10-15P with that plastic straw in his drinking cup, or the miniature umbrella (really his choice.) The very next thing that would make sense is to make a house rule, so it doesn't screw up the feel of your game. In the shotgun theme you made a good point on how no gun is actually specified to take different types of ammo. They don't say no, but they don't say yes. At that point you say ok... then I guess everything within reason. *edit* Although examples are given there is no point at which they say that you can't actually wing someone with a snowball packed with ice and have it be deadly. *edit* People already have a hard enough time wrapping their head around many of the magic spells and what different effects they can do, and why, and yadda yadda yadda. This is by no means saying that you don't make a valid point, but when much of the magic system already needs some fine tuning, and the matrix can of worms.... Well to me there are just some things I don't want to touch, because of the ooky.

In Closing. MAGIC biggrin.gif
Fortune
QUOTE (HentaiZonga @ May 5 2008, 03:56 PM) *
... still no stats for baby-chuks, I see.


As Larme said, according to canon a baby would have a [BOD]S DV. So more than likely 1S for a human. I'd also give them a Reach of 1. wink.gif
masterofm
Ah but if they are dead they are inanimate objects and therefore have no body. But yeah 1-2S tops. Also I would have the rule that when using baby-chucks for the first attack everyone in a 5m radius suffers a -1 or -2 to all actions (convert their hearing bonus to minuses unless they have a sound dampener,) because of the screaming baby. After the first strike this penalty no longer applies.
HentaiZonga
QUOTE (Fortune @ May 4 2008, 11:32 PM) *
As Larme said, according to canon a baby would have a [BOD]S DV. So more than likely 1S for a human. I'd also give them a Reach of 1. wink.gif


Ok, now what if I Dikote them?
Fortune
QUOTE (masterofm @ May 5 2008, 04:36 PM) *
Ah but if they are dead they are inanimate objects and therefore have no body.


At no point in the rules do they distinguish between a living body and a dead one. The listing under Improvised Weapons is for 'Metahuman Body', which literally applies equally in both situations. If the body is indeed dead, then its 'former' Body Attribute is used to determine the base damage.
Eyeless Blond
Well, since dikoting makes the surface of the baby angry and hurt more, maybe (2-3)S?
masterofm
Ok babies only have 1 body so they only do 1 stun. Fine. If you jam a thick stick, or a pencil in someones eye you could potentially kill them. I just find that there are too many variables to say yes or no to. At the end of the day as I GM I would just say "Yes within reason." I feel like a baby could kill someone, but it would be a one use per baby deal and your ammo would

A - probably get you killed for the fact that you are walking around with dead babies attached to you
B - leave a huuuuge imprint of what your team is doing for whatever job you take on
C - traceable in every way and have the reputation of the team shot to sht. No one in their right mind would hire a baby throwing mad man.... unless they wanted them dead and sent them on a suicide run.

Anyways... this is Shadowrun so having tin cans, marbles, or other "hard items" would probably be pretty easy to pick up and use at a moments notice.I

mean personally I like the fact that a throwing adept would have just cans of beans attached to a string that he hucks at people who piss him off..... hum..... hobo throwing adept NPC..... now he would have to be crazy and say things like "The power of beans compels you!" before killing someone..... excuse me for a moment *goes off to make the crazy adept throwing hobo*
Fortune
I took Larme at his word, but when I just checked Arsenal it lists the DV of a Metahuman Body as being [Bod/2 +2] S. So minimum of 3S with a baby. wink.gif

Oh, you could definitely kill someone with a baby, even with a DV of 3S. It would just take around 8 net hits, give or take a few depending on other external factors.

The damage code is somewhat stupid though, as it doesn't rely on the attacker's Strength in any way, unlike all other melee combat (except monowhips and the like).
HentaiZonga
QUOTE (Fortune @ May 5 2008, 01:25 AM) *
I took Larme at his word, but when I just checked Arsenal it lists the DV of a Metahuman Body as being [Bod/2 +2] S. So minimum of 3S with a baby. wink.gif

Oh, you could definitely kill someone with a baby, even with a DV of 3S. It would just take around 8 net hits, give or take a few depending on other external factors.

The damage code is somewhat stupid though, as it doesn't rely on the attacker's Strength in any way, unlike all other melee combat (except monowhips and the like).


How could it, with all those limbs flopping about and that spine twisting at all those annoying angles?

That's why you Dikote the baby.
Fortune
Before this goes any further in my slandering of Larme, I just rechecked the thread, and this is exactly what he said ...

QUOTE (Larme)
Well, if we're going with RAW, babies are improvised throwing weapons that do BOD(S) damage. So 1S.


He was, in fact, absolutely correct, as the DV is different when throwing babies than it is when flailing them about.

In regards to the topic at hand though, I found this quote. Make of it what you will.

QUOTE (Arsenal pg. 19)
As in the case of improvised melee weapons (see p. 17), a metahuman can grab nearly any item within reach and throw it at his opponents. Depending upon the nature of the item thrown, the effects can vary from distracting at best to quite deadly (meatballs might be fun to throw, but a nightstand hurled by a strong ork is much more effective).
masterofm
Missile Mastery - The character’s knack for throwing weapons that he adds +1 to the Damage Value of any non-explosive thrown weapon he uses. Improvised thrown weapons (such as playing cards, glasses or
pens) have a Damage Value of (STR ÷ 2)P (round up). Is a baby not an improvised thrown weapon?

improvised melee weapons such at meatballs.... huh.... so why can't a meatball do STR divided by 2? Wouldn't it also be an Improvised thrown weapon if you threw it at someone?
Fortune
That DV is for those items that do not have a listing in the books, or those things that are not normally considered weapons but could conceivably do damage. Unfortunately (or fortunately, depending on how you look at it), 'Metahuman Body' does have an actual listing, both as an Improvised Melee Weapon with a DV of [Body/2 +2]S, and as an Improvised Throwing Weapon with a DV of [Body]S.
masterofm
Righto. So then rules as written you could throw a meatball for 13P, but when you huck a baby you do 2S (+1 DV value for thrown items.)

Excuse me for a second fortune as I need to step outside the room and have my brain explode. grinbig.gif
Fortune
Sounds about right. biggrin.gif
Fuchs
A possible solution is, of course, to limit missile mastery to objects that do not include meatballs. Shouldn't be too hard to come to an understanding with your group's throwing adept.
Stahlseele
but it's a me! mario!
Larme
QUOTE (masterofm @ May 5 2008, 05:03 AM) *
Righto. So then rules as written you could throw a meatball for 13P, but when you huck a baby you do 2S (+1 DV value for thrown items.)


The quip about meatballs says that meatballs are NOT improvised throwing weapons. They are fun to throw, but ineffective as weapons. Maybe really old meatballs would do S/2 damage, but even with missile mastery, a regular meatball would do 0 because it does not even have the potential to be deadly. I think that's how you distinguish it: can the object ordinarily do damage? Anything hard or sharp certainly could. But soft things like food items could virtually never be deadly. The object has to be plausible as an improvised throwing weapon. Only satisfying the criterion of being an object is not enough. And for me, it also has to pass the cool test. I won't let anyone with missile mastery turn one of my runs into a cartoon, that's just beyond the pale.
Drogos
I send CZ assassin death squads to take out all baby tossers, especially dead baby tossers. I only send corp sec squads after Dwarf tossers though. I mean, they are just sportsmen, right?
Dumori
Well for the throwing of gravel you could treat it like a shotgun (the RAW rules) with no plus to DV or even a negative. You'd have a weapon that could wound a few people but normally wont.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012