Joseph "Captain" Carter (BlackHat)
- Background
[ Spoiler ]
Captain of an unimposing, but well-kept, fishing vessel, Odyssey, Joseph Carter "officially" made his living by taking tourists on sightseeing voyages, deep-see diving expeditions, or even taking rich businessmen, or college-girls on spring break, out for various off-shore recreational activities. While was is all true, his real income came from the fact that, for a price, Joseph Carter would take his client, and whatever luggage they brought with them, quietly out of the country, with few questions asked. He had even been known to bring anything, from guns to drugs to people, back in with him, and put them into the right hands. Carter developed connections with various criminal entities, and enjoyed his exciting adventurous lifestyle.
Through his illegal activities, he had made quite a bit of money, which he used to improve his ship, as well as buying a number of nautical drones, diving equipment, and to finance a number of treasure-hunts. His expeditions often resulted in little more than scraps of wrecked vehicles, which he repaired or sold for scrap, but he did occasionally recover valuable goods that had been lost to the sea. He also had a number of run-ins with pirates, smugglers, and similar threats that required he take on a small crew to protect him, his ship, and his cargo.
His most recent success had cost him a year of his life, unfortunately. After finding a cache of weapons on a sunken airplane, and selling them off before he knew who he was crossing, Carter had to lay low to avoid the attention of the arms dealer who came looking for them. During this time, "Carter" and his ship, had to disappear, so the profit he made went into modifications to his boat, a new name, and a new SIN to go with it. Certer spent the last year moving from place to place, living off of the grid, and taking up a number of jobs (both on and off of land) as a professional problem-solver or Shadowrunner - which taught him a number of new useful skills, made him a little more world-wise, as well as putting him in touch with a new network of contacts - specifically, the other PCs.
He still loves life on the sea, and spends a lot of time on his boat, working on modifications or drones, even when the team is resupplying on land - although, when he joins them, trouble is never far behind. He styles himself a robin-hood of pirates, a treasure-hunter extrordinare, and has still been known to compliment his Shadow-income with the occasional smuggling job.
- Sheet
[ Spoiler ]
Joseph Carter
Human (0)
Attributes (200)
STR 3
AGI 3
BOD 3
REA 5
CHA 4
INT 3
LOG 4
WIL 3
Edge 3
Essence 6
Magic 0
Initiative 8
Disadvantages (5)
- SINner (5)
Skills (172)
- Diving 3 (SCUBA 5) (14)
- Navigation 3 (Nautical 5) (14)
- Perception 3 (Visual 5) (14)
- Survival 1 (Nautical 3) (6)
- Swimming 3 (12)
- Tracking 1 (4)
- Instruction 1 (Physical 3) (6)
- Leadership 1 (4)
- Negotiation 1 (Bargaining 3) (6)
- Industrial Mechanic 1 (Salvage 3) (6)
- Nautical Mechanic 3 (12)
- Automotive Mechanic 1 (Anthroform 3) (6)
- Aeronautics Mechanic 1 (4)
- Armorer 1 (4)
- Computer 2 (8 )
- Hardware 1 (4)
- Electronic Warfare 2 (8 )
- Hacking 1 (4)
- Forgery 1 (4)
- Locksmith 1 (4)
- Gunnery 3 (12)
- Pilot Watercraft 2 (Remote Operation 4) (10)
- Pilot Anthroform 1 (Remote Operation 3) (6)
Knowledges (35 points free)
- Salvage Operations 4 (Prof)
- Smuggler Operations 4 (Prof)
- Harbor Security Procedures 4 (Prof)
- Famous Pirates 4 (Interest)
- Famous Treasures 6 (Interest)
- Nautical Drone Identification 4 (Interest)
- Russian 2 (maritime lingo)
- Spanish 2 (maritime lingo)
- French 2 (maritime lingo)
- English N Language
Contacts (16 free + 23)
"Harold Davis" (C5/L2)
Concept: SeaCop (Harbor Patrol Capitan)
Relationship: Works in the area. Carter has had to deal with him, on occasion, so has built up a relationship.
Usefulness: Keeps an eye on a percentage of people and goods that come and go. Corrupt enough to look the other way for a friend, if paid, or useful if Carter wants to know who is in town.
Contacts: Usually contacts him via phone. Sometimes meets on the Sea.
"Doc" (C3/L3)
Concept: Nautical Mechanic
Relationship: Owner/operator of a nautical supply store. Willing to work off the books.
Usefulness: Specializes in the repair and resale of diving equipment, drones, and even ships.
Contacts: Meets at store
"Scurvy Pete" (C1/L6)
Concept: Pirate. Doesn't actually have Scurvy.
Relationship: Carter saved his life, once. Pete is looking to repay the favor.
Usefulness: Good man on a ship, or in a fight. Sails with a pirate crew, who owe him no favors, but other than that, he's not too connected.
Contacts: Meets at pirate bars. Occasionally contacts through the matrix (although Pete rarely has connectivity).
"Johnny" (C3/L3)
Concept: Smuggler.
Relationship: Payment always in cash, both ways.
Usefulness: Can get ahold of guns, drugs, or anything else smuggled in from other places. Is willing to take those same things off of Carter's hands, too.
Contacts: Meets on the Sea, in international waters. Generally very professional, although the guy looks like a pirate.
"Capitan J" (C6/L1)
Concept: Johnson for at-sea missions.
Relationship: Took a number of jobs through him in the last year. Payment mostly in cash, occasionally in gear.
Usefulness: Very connected on the High Sea. Good for finding work that needs to be done there, if one is not too picky.
Contacts: Meets up occasionally at a certain bar, or digitally on a few "pirate" matrix nodes.
"Scraps" (C1/L3)
Concept: Junkyard Operator. Fence
Relationship: Scraps doesn't pull a lot of business, these days, but the junk that Carter used to pull up was right up his alley. He also tended to have a lot of pieces of ships and drones and whatnot laying about his junkyard - which was convenient for Carter, who liked to work on drones and equipment in his spare time.
Usefulness: Selling just about anything (sunken treasure), and buying mechanic parts (rarely has working devices on hand).
Contacts: Meets him at his junkyard.
Gear (50) $250,000
Blohm & Voss Wellenkraft 3 (Small Cargo Ship): Measuring about 75 meters in length the Wellenkraft 3 is a sturdy ocean-going vessel that is popular with smaller shipping operations all over the world. It has seen an up swing in popularity in recent years with the advent of desk-top manufacturing and smaller �€œmicro-industry�€� factories that have reduced the demand for large-scale shipping. It is also popular with some pirates and smugglers who use heavily modified Wellenkrafts as mobile bases of operation.
B&V Wellenkraft 3 (Cargo)
H: -1
Ac: 10/20
Sp: 40
P: 1
B: 25
Ar: 10
Sn: 2
Standard Upgrades: Improved Amenities (Middle x 12), Satellite Communication, Heavy Winch (non-canon and really big)
{4} Large Drone Rack (4,000)
{2} Ducted Waterjet (3,200)
{1} Smuggling Compartment, Shielded (wifi negating) (3,000)
{1} Torpedo Launcher (2000)
{1} Workshop, Nautical Mechanic (10,000)
{1} Normal Weapon Mount (1,500)
-{2} Internal Visibility (1000)
-{0} Fixed Flexibility (0)
-{0} Remote Control (500)
{1} Extra Exit/Entry Points (Moon Pool) (5,000)
{2} Storage for Lamprey (Often just lifted up on the main winch, but it could be put in heavy storage)
{2} Amenities (High x1) (1,000) (Make the capitan's area of the ship very comfortable on the inside, even if most of us don't pay to make use of it. I'm imagining empty minibars, awesome TVs with no Satellite subscriptions, etc)
--- 12000 nuyen worth of optical cabling in a MageSight security system ($8000)
Sensor Package (Cap12, Sig5)
{3} Active Sonar 6 (1,200)
{5} Radar 6 (1,200)
{1} Atmospheric Sensor 3 (75)
{1} Radio Signal Scanner 6 (150)
{1} Camera (forward) (standard)
-{4} Vision Enhancement 2 (standard)
{1} Camera (underneith) (standard)
-{4} Vision Enhancement 2 (standard)
AquaDyne HookRider (Renraku Manservant-3) [8,350 total, x2 = 16,700]
0 5/15 15 3 3 0 2 - (2,500)
{4} Amphibious Operation 2 (3000)
Sensor Package (Cap6, Sig4)
{1} Camera (forward) (standard)
{4} Vision Enhancement 2 (standard)
{2} Vision Mag (100)
{4} Smart Link (500)
{1} Motion Sensor (forward) (standard)
{1} Microphone (50)
{2} Ultrawideband Radar 4, Signal 2 (2,000)
{1} Barometric (200)
Proteus Tieftaucher (Saeder-Krupp Mk-17D Neptune) [58,350 total]
-1 5/20 30 3 4 12 3 10 (22,000)
{2} Modular Full Mechanical Arm (Strength 6) (4,400)
{4} Strength +4 (1000)
{+4} Inceased Capacity 4 (4,000)
{8} Cyberarm Slide (3,000)
{5} Large Smuggling Compartment (2,000)
{2} Telescoping Cyberlimb (2,500)
+Hydrolic Press (5,000)
Environmental Resistance (underwater, high pressure) (200)
+Jackhammer (5,000)
Environmental Resistance (underwater, high pressure) (200)
+Welding Laser (3,000)
Environmental Resistance (underwater, high pressure) (200)
{1} Winch, Standard (600)
{1} Searchlight (1,200)
Sensor Package (Cap8, Sig4)
{1} Camera (forward) (standard)
{4} Vision Enhancement 3 (standard)
{2} Vision Mag (100)
{4} Smart Link (500)
{1} Microphone (50)
{1} Barometric (200)
{3} Sonar, Active 6 (1,200)
{2} Ultrawideband Radar 4, Signal 2 (2,000)
Proteus Lamprey [35,850 total]
0 10/15 35 1 6 4 1 - (14,000)
{2} Hydrofoil Capbility (12,000)
{1} Winch, Standard (600)
{0} Amenities, Squatter (Seating for cool.gif (100)
{1} Searchlight (1,200)
{1} Smuggling Compartment, Shielded (wifi negating) (3,000)
{1} Large Storage Bins (1500)
Sensor Package (Cap12, Sig5)
{3} Active Sonar 6 (1,200)
{1} Barometric (200)
{1} Camera (forward) (standard)
{4} Vision Enhancement 1 (standard)
{1} Camera (downward) (standard)
{4} Vision Enhancement 1 (standard)
{2} Ultrawideband Radar 4, Signal 2 (2,000)
{1} Microphone (50)
Trodes (50)
Toolkit (Forgery, Armory) (1,000)
Modular Built In Utility Kits, For Proteus (Industrial, Automotive, Aeronautic, Nautical, Electronic, Demolition, Locksmith) (12,000)
Commlink (100) [61,800 total]
Signal 5 (1000)
Response 5 (4000)
Programs
Analyze, Browse, Command, Edit, Encrypt, Scan 5 (3000)
ECCM, Sniffer, Spoof, Stealth 3 (12,000)
System 5 (2,500)
Firewall (Commlink, Boat, Sled, Hookriderx2) 6 (15,000)
Pilot
- Boat 3 (3,000)
- Lamprey 3 (3,000)
Autosofts
- Maneuver (Boat) 3 (600)
- Maneuver (HookRider) 3 (600)
- Maneuver (Neptune) 3 (600)
- Maneuver (Lamprey) 3 (600)
- Targetting (Torpedo Launcher) 3 (600)
- Exotic Firearms (Harpoon Launcher) 3 (600)
- Exotic Firearms (Gyrojet Pistol) 3 (600)
Mapsoft (50)
Weapons
Proteus AG Piranha Mini-Torpedo [3,600 x2 = 7,200 total]
8(12)P -4 -2/m 12F 3,600
M79B1 LAW [2,800 x4 = 11,200 total]
12P -2/-6* SS - 1 12F (750)
Airburst Link (500)
{1}Internal Smartlink (750)
{1}Camera Upgrade
-{2} Vision Mag (100)
-{4} Smart Link (500)
-{6} Thermographic (100)
{1} Extreme Environment Mod (Underwater) (100)
Rapier, [1650 total]
1 (STR/2+2)P -1 4R (550)
{1} Custom Look 2 (1,000)
{1}Personalized Grip (100)
AquaDyne Shark-XS Harpoon Gun [1300 x4 = 5200 total]
6P -1 SS 5+1(m) 6R (600)
6 Harpoons (850)
{1}Internal Smartlink (600)
Armor
Diving Armor 5/4 Cap3 Avail 6 (1750)
Leg and Arm Casings (+1/+1) (350)
Shin Guards (+0/+1) (150)
Diving light (25)
Drysuit (1000)
Dual Tank Manifold (600) (4 hours)
Other
SIN Rating 4 (1,000)
License (Harpoon Gun) Rating 4 (400)
Lifestyle, Low (2,000)
Petit "Pee Pee" Petwo (crizh)
- Background
[ Spoiler ]
The origins of this shaven headed, dark skinned dwarf are a mystery and inquiries are met with a disconcerting toothy grin or Creole riddles. It is safe to say that he was probably born on Haiti but his accent is subtly wrong to those familiar with the region.
Whatever the reasons for leaving his homeland it is clear that his true home is the sea. Agwe's voice sings in his mind and he is powerless to resist. He can often be found on the bow of the ship, singing softly in French or Creole in a murmuring tenor voice, his arms spread wide in ecstasy and his eyes rolled back in his head.
Whatever his eccentricities, it is safe to say that no-one understands the moods of the ever changing Agwe better than Petwo. Many an expedition has returned to port in blue skies minutes before the weather changed and half a dozen vessels were lost. Those with experience have been known to track the vessel that 'PeePee' has signed on with, if they could not entice him onto their own crew. Strangely when 'PeePee's' vessel returns to port early he is rarely aboard and those that know why rarely talk about it. He always reappears within a few days to collect his gear and usually rewards those that have looked after it for him with some sort of valuable trinket.
Mostly he works on fishing vessels and asks for little other than to be on the sea. When one vessel comes back to port he will immediately hire on with another that is about to leave. Occasionally, however, he hires on with salvage expeditions. Such expeditions have a suspiciously high success rate and Petwo always asks for the same payment. One item of his choice from the wreck that isn't on the cargo manifest. Usually such treasures are valueless or bizarre but occasionally they have been items of enormous value or significance whose presence in the wreck is universally mysterious.
Despite his initially appearance, he strongly resembles some sort of terrifying obsidian idol with alien symbols engraved all over it's surface, he is a friendly, jovial man with a deep booming laugh with a love of cooking and story telling, pastimes that are often welcome aboard ship. When not chanting to the Loa he likes to belt out Gilbert and Sullivan and it is rumoured he has even performed in amateur productions, although such stories are clearly madness or tall-tales of his own invention.
- Sheet
[ Spoiler ]
Name: Petit Petwo
Race: Dwarf
Gender: Male
BREAKDOWN (450BP)
Core Attributes: 120 BP
Special Attributes: 80 BP
Race: 25 BP
Active Skills: 128 BP
Positive Qualities: 35 BP
Negative Qualities: 35 BP
Contacts: BP
Resources 50 BP
Spells: 36 BP
Foci: 11 BP
=Attributes=
Body: 5
Agility: 2
Reaction: 2
Strength: 3
Charisma: 3{6}
Intuition: 3
Logic: 3
Willpower: 3{6}
Magic: 4
Edge: 5
Essence: 5.5
Initiative: 5{7}
Initiative Passes: 1{3}
Physical Damage Track: 11
Stun Track: 10
Current Karma: 0
Total Karma: 0
Street Cred: 0
Noteriety: 0
Public Awareness: 0
=Qualities=
Magician
Biocompatibility: Cyber
Genetic Heritage: Genetic Optimization: Will
---
Spirit Bane - Fire Spirits
Sinner
Allergy: Soy, Mild
Geas: Ritual, Immersion in Salt Water
=Active Skills=
Spellcasting (Manipulation): 6(+2)
Counterspelling (Combat) : 4(+2)
Conjuring Group: 4
Enchanting (Alchemy): 2(+2)
Unarmed Combat (Tooth + Claw): 2(+2)
Ritual Spellcasting: 2
Assensing: 2
Perception: 2
=Knowledge Skills=
English: N
Creole: 4
French: 2
Ship Wrecks: 6
Magical Theory: 4
Ghost Stories: 2
=Spells=
Stunbolt
Heal
Increase - Charisma
Increase - Willpower
Increase - Reflexes
Deflection
Fix
Reinforce
Shape Metal
Mana Static
Shapechange
Fashion
=Foci=
Sustaining Focus (3) - Health
Sustaining Focus (3) - Health
Sustaining Focus (3) - Health
Power Focus (2)
=Gear=
Urban Explorer Jumpsuit (Skinlink, Biomonitor, Music Player, Audio System, Select Sound Filter 3, Chemical Protection 4, Fire Resistant 4, Non-Conductive 4.)
FFBA Full Suit (Skinlink, Simrig, Insulation 3)
PPP Forearm Guards, Shin Guards, Vitals Protector
Med Kit 6, Extra Supplies x 2
AK 97 (Accessories: Foregrip, Tripod, Internal Smartlink, Skinlink, Gas Vent III. Modifications: Extended Barrel, High Velocity, Drum Magazine, Personalized Grip, Sling)
Goggles (Skinlink, Smartlink, Image Link, Vision Magnification, Vision Enhancement 3)
Contacts (Flare Compensation, Low Light, Image Link)
Mage Sight Goggles (30m, Skinlink, Image Link)
Earbuds (Skinlink, Audio Enhancement 3, Spatial Recognizer)
Handheld Sensor (Radio Signal Scanner 6, Cyberware Scanner 6, NLJD)
Handheld Sensor (Olfactory Sensor 6, Radiation Sensor, Barometric Sensor)
Handheld Sensor (Ultrawideband Radar 3, Motion Sensor)
Ammo Drums x 4
Gel Rounds x200
Regular Rounds x300
Basic Comm-links x2 (1 w/ Skinlink)
Certified Credsticks x2
Squid, Rating 6 Prepared Plasteel Homunculus
Plast-eel, Rating 1 Prepared Plasteel Homunculus
Magical Lodge, Rating 6
Binding Materials, Force 6
Manipulation Fetish
Assay Kit
Raw Seashells, 100 Units
=Cyber=
Skillwires 3 - Alpha
Datajack - Alpha
=Activesofts=
Industrial Mechanic, Rating 2
Aeronautic Mechanic, Rating 2
Nautical Mechanic, Rating 2
Dodge, Rating 2
Infiltration, Rating 2
Armourer, Rating 2
Automatics, Rating 3
=Contacts=
Fixer ( Loyalty 1/ Connections 5)
Guy "Hang 10" Freebird (pragma)
- Background
[ Spoiler ]
Guy was born as Doug Sargas to a opulent, middle-class family in Southern California. He had a largely healthy and sucessful childhood in spite of being an only child and was reasonably educated at a number of excellent facilities. He retains fond memories of his Youth, carefree time spent on beaches, surfing and exploring the hidden treasures of the ocean. He headed to college at the still-standing CFSD.
There he discovered a passion for history, art, mathematics, computers and most importantly, for Emily Raven, an Amerind exchange student. The two were as star-crossed and star-struck as couples come and married as soon as they had degrees in hand.
The couple moved back to LA to accomodate Emily's job at Horizon. Doug took up a software job at a startup which did some clever work with matrix security and wireless communications. The company paid for much of Doug's cyberware and computer equipment. It was a happy five years.
The crash of 2064 was bad. Doug's father suffered an unexpected heart attack in the week prior. Doug was with his grieving mother when his wife and child died in a hit-and-run car accident. The crash left him stranded at an airport halfway between the two parts of his family as the world tore itself apart when the matrix crashed. Both mother and wife were missing by the time he was mobile again.
He tried going back to work, but financial backing was somewhat lacking and most of the software the company had developed was gone. As a professional engineer with wireless experience, Doug was a hot commodity especially to NeoNet and recruiters were hot on his heels. However, Doug had a vague mistrust of corporations, suspecting Horizon was somehow responsible for the death of his wife, and more importantly Doug needed to get away from everything.
He went to the sea and looked for work. He immediately stumbled across Joseph Carter who was in the process of gearing up for a salvage operation and was in deperate need of someone to keep his network secure. Doug fit the bill. After just a few more salvage operations, some with Carter and some with others, Doug changed his name - legally - to Guy Freebird in an attempt to shed association with his former life.
He has worked for many salvage operators and even some land based companies in the years he's spent in the shadows. His long history with Carter has led to continuing employment and a friendly relationship. Guy's also developed something of a niche role as an underwater signals integrity and analysis guru. For folks who need complicated electronics underwater, he's the man to go to. Needless to say, the territory of treasure hunting has taught Guy how to take care of himself.
He's been living a wild reincarnation of his youth ever since, looking for the big score that will let him make sense of his life. He hasn't found it yet and he gets a little older and a little slower every day. It's an open question whether his career will catch up to him before he finds peace.
- Sheet
[ Spoiler ]
Name: Guy Freebird, formerly Doug Sargas
Matrix Handle: Hang10
Race: Human (-0 Pts.)
Qualities
- Sinner +5
- Aikido +1 on Full Defense -5
-evasion
Attributes: (-200 Pts.)
B 3 -20
A 3 -20
R 3(4) -20
S 2 -10
C 3 -20
I 4 -30
L 5 -40
W 5 -40
Special Attributes: (-10 Pts.)
Mag -
Ess 1.55
Edg 2
Init 7
IP 1(2)
Skills: (-200 pt)
Electronics gp. 4 -40
Hacking 4 -24
Electronic Warfare (comm.) 6 -18
Cybercombat 4 -16
Athletics gp. 1 -10
Survival (maritime) 2(4) -10
Navigation (maritime) 2(4) -10
Influence gp. 2 -20
Diving 3 -12
Automatics 3 -12
Dodge 3 -12
Perception 4 -16
Biotech gp. 2 -20
Knowledge: (-0 pts.)
Los Angeles 2 Street
Salvage Operations 1 Prof.
History (Maritime) 3 Acad.
Mathematics (comm. theory) 6 Acad.
Security Procesdures (matrix) 2(4) Prof.
Surfing 2 Int.
Naval Architecture 3 Prof. (How boats are put together)
World Ports 2 Street.
Sonar Sources 2 Prof. (Some experience with sonar)
Physics (E+M Theory) 2(4) Acad.
English N Language
Resources (225K+15K) (-48 Pts.)
Encephalon 2 -75000 -1.5
Math SPU - -4500 -0.15
Wired Reflexes 1 -11000 -2
Implanted Comm. - -2000+ -0.2
Datajack
Cybereyes 3 -1000 -.4
- Smartlink -1000 [3]
- Eye Lights -750 [2]
- Low Light -1000 [2]
- Vis. Mag. -1000 [2]
- Vis. Enh. -4500 [3]
--
PuSHeD -15000 .1 +15K
101.75K to here (-4.45 ess)
All common programs at 6 -4200
All hacking programs at 6 -78000
- no Blackout
Rating 3 Agent -3000
187.75K
Rating 6 System 3K
Rating 6 Firewall 3K
Rating 5(6) Response 4(K - paid 4K for building
Rating 5(6) Signal 1(3)K - paid 1.5K for building
198.75K (204.75K) - 199.25K is final
205K - 250 [5.5 if building] - 200K - 750
M24A3 Water Carbine 1200
-External Top Smartgun 400
-Gas-Vent 3 400
-Underbarrel Weight 75
-Folding Stock 150
Ares Crusader 700
-Underbarrel Weight 75
-Smartgun, External 400
-Folding Stock 150
-Sound Suppressor 300
-Concealable Holster 100
60 regular ammo M24A3 120
30 stick&shock M24A3 240
80 Crusader Ammo 160
40 Gel stick&shock 120
Armor Vest (6/4) 600
Diving Armor (5/4) 1750
Hardware Kit 500
Monofilament Chainsaw 300
Miniwelder 250
Survival Kit 100
Flashlight 25
15 light sticks 75
Bolt Cutters 25
OXSYS Artificial Gill 1000
Diving Light 25 +25
Geiger counter (w/ extreme environment modification)
Passive sonar 6 1200
- handheld
Active sonar 6 1200
- handheld
UWB Radar 4 2000
Cyberware Scanner 6 450
- handheld
NLJD 6 600
- handheld
Rating 4 Fake SIN
Medium Lifestyle (on boat)
Ear bud (w/ Enhanced Hearing 3)
Smart Area Jammer Rtg. 4 4000
Direct Jammer Rtg. 6
Medkit 6 600
- 2 spare supplies 100
MAD Scanner 3 225 (add the -75 here?)
Satellite Link 500
Skinlink 50
Extreme Env. Mod (Water) x7 700
Ultrasound Camera 1200
Vehicle ECM Rtg 6
Contacts: (-2 BP + 12 Free)
--------------------
Black Jack - C2/L2
A gregarious pirate who who runs up and down the Western seaboard of the United States smuggling, pirating, fighting and drinking as he pleases. Black Jack specializes in knowing someone in every port avaialble. Whether or not he's on good terms with his associates there is up in the air. His vessel, the peregrine, is decked out with an impressive antenna and a ramming spike. He and his crew use electronic warfare to ambush their prey. Guy has found some employment manning and uprgrading the sensor tower, though he feels some guilt about the blatant thievery and murder that he's helping to commit. The two exchange favors and introductions freely, each acting as a business network for the other. In addition, the two have contracted each other's services in the past. Black Jack is almost invariably aboard his ship which is available by satellite uplink most of the time.
Big Dog - C3/L2
A friendly Amerind troll who works as a part time fixer in Seattle. Big Dog has an exceptional knack for setting up safe meetings/deals/exchanges/safehouses and dropoff points and also has a striking memory for names and favorite drinks. He's rapidly risen the rungs of Seattle's shadow ladder and set up shop as one of the premier dealers in smuggled goods and smugglers in the city. Guy's unique technical knowledge has proved useful analyzing a few packages that fell off boats and the troll hit it off with the hacker. The two retain a fairly standard cash for services relationship. Big Dog always has a hacker watching a node that he very carefully maintains for business purposes and the troll is comfortable with some degree of electronic communication, though he prefers face to face meets. If meeting in Seattle, he likes dragging potential clients out into the sticks of Puyallup to guarantee that they're firmly on his turf.
Fitz - C2/L1
A dealer in electronics based out of LA, this neurotic ork embodies every stereotype of the nerd imaginable from the large glasses to the rail-thin frame to the pasty skin. The rumor mill suggests that he's alternately a burned out runner mage or a badass street sam who got crossed by one too many corporations. Whatever the truth is, he now buys and sells electronics of all types from his basement apartment. He's too little of a threat and keeps small enough stock on hand to be robbed or killed. He does have an encyclopedic knowledge of his product and a knack for moving odd requests into or out of the market on short notice (though he charges stiff fees in this case.) The custom commlink and many of the sensors that Guy sports came from this dealer and he retains a status as preferred customer because of his frequent business.
[ Spoiler ]
Bartholemew "BS" Smith (DireRadiant)
- Background
[ Spoiler ]
Bartholemew Smith
aka B.S. , Bad Bart, Bull, Pussy, Wuss, The Brain, Smart Ass, Black Bart,
Cracker, Mister Smith, BSer, The Human Torch, and sundry other names
during his career.
For all his smarts and electroptimechanical abilities B. S needs his
good ole boy charms to talk himself out of the situations he's encountered.
All too often his effort to think himself out of trouble gets him caught when
he would have been better off running. But then again, he wouldn't have met
so many interesting people in his time switching between a slew of corp,
government and criminal organizations. It was never a problem out in the
fields of his native Oklahoma farmland where hanging in a field for hours
at time alternating between fantasizing about being a real cowpuncher and
a western music star wasn't going to get you shot. It never really occurred
to him till much later that there weren't that many Negro cowherders, nor
Negro Country singers.
Life was fine helping his single dad repair all sorts of automated farming
equipment all across the CAS, there's nothing like hours of hot under a hot
sun to teach you how things fit together. Then one fateful day his father
finally took him to one of those regional carnivals and he did what any
young hot blooded teen would when interested in the serpent lady. He just had
to get closer to get that DNA sample!
After the night in the lion cages, and three counties further along the road,
they let him out, and after the admonition to not stab Star attractions in
the back, they actually fed him and persuaded him to stay and work the carnival.
Innumerable small cons, easy marks, countless hours of cobbling together carnival
rides later he finally got caught during a major con involving 500 kilos of deepweed.
One rebuilt county jail laundry facility later he was recruited for the
manufacture of some specialized gear off the books, and got disappeared from the
court records. After the scandal of the corrupt vigilante sheriffs blew over, he
looked up some of the friends he made in county, and offered to work some insurance
scams, which went well until they ignored his advice to avoid building up a
pattern. The insurance investigator was a lot smarter, Bart never did see the
recovery figures, but it probably ran to at least 8 figures, and it was
where he got his first taste of implants to improve his abilities. He could have made
a career of breaking scams, but then an old friend showed up in the surveillance tapes
and Bart blew the op. This was one time he'd actually been prepared, and the old
friend had some juice with some pretty hard crews. If it wasn't the fact he had to
go himself so many times he could have sat back, planned out the jobs, and collected
a percentage. The problem when he went himself was that every now and then
he ended up changing employer to get out of trouble.
- Sheet
[ Spoiler ]
Desmond "Des" Connelly (TheOneRonin)
- Background
[ Spoiler ]
Life was always hard for Desmond Connelly. Orphaned by the death of his parents when he was 6 years old, Demond floated from foster home to foster home in the outskirts of Glasgow, Scotland. Despite the constant beatings, fights, and poverty, Desmond never let despair overtake him. He was possessed of boundless optimisim, and KNEW that true happiness lay just around the corner for him. He just had to keep driving forward. Of course, this often got him into LOTS of trouble. At 17, Desmond was facing his thrid stint in the Juvinile Detention system, when he was offered an ultimaitum: Prison or The Military. Desmond glady chose the latter.
The Royal Marines were particularly short on manpower, so their recruiters decided to give Desmond a chance. During the evaluation course, they found Desmond to be very fit, intelligent, resourceful, and most of all, extremely determined. No challenge was ever too much for Desmond, and time and again he drove himself well beyond the limits of all the other potential recruits. Desmond's one shortcoming was his general disdain for authority. It got him smoked often, but the discipline only made him tougher, and never dampened his optimistic spirit. And it was during his time with the Royal Marines that Desmond discovered his love for the sea.
After several years of service with the Royal Marine Commandos, Desmond was recruited by the Special Boat Service. He accepted, and after completing the 18 month selection course, was assigned to SBS's Z squadron. At the beginning, Desmond found SBS a challenging experience. He relished the difficult regimen, and enjoyed the taxing missions. But several years of service, Desmond began wanting more. The pay hadn't measured up to what he initially expected, and he began to chaff under the harsh leadership of the Squadron. Desmond decided he would, as in the past, have to take his future into his own hands.
As a team Sergeant, Desmond was responsible for organizing and conducting training exercises during their non-operational rotations. So Desmond devised a plan. Treasure hunting had always been a hobby for Des, but he never really had the means to do it. Now, the men and equipment of the SBS would provide that. After convincing his men to go along with the plan, Desmond used his team to perform treasure hunting and salvage operations in the Mediterranean Sea.
The operations were a success at first. Desmond and his team made a small fortune off the salvage, but it wouldn't last. Desmond isn't sure how it happened, but word of his "side business" got out, and Desmond and his team were arrested and Court Martialed for their crimes.
While Desmond's commander was content to let the men get off with a simple court martial and probation, he wanted Desmond nailed to the wall for his actions. He made his intentions clear to Desmond, and to the senior Officers conducting the trial. Desmond had no intention of going to prison, so he cut a deal with the Grecian crime syndicate he had been selling salvage to.
A team of Greek mercs liberated Desmond from British military custody, but they didn't do it quietly. Over 3 dozen British personnel were wounded in the escape, 7 of which lost their lives. The Royal Navy leadership held Desmond responsible for the casualties, and spread the word that they wanted him back in custody, breathing or otherwise.
The Greek crime syndicate gave him some protection and allowed him to resume his treasure hunting/salvage work. That only lasted until there was a disagreement about payment on some salvage, and words, along with bullets were exchanged. Desmond escaped with his life, and used all of his accumulated wealth to change his identity and relocate himself where the Royal Navy and Greek syndicate couldn't find him...Seattle, UCAS.
While working in Seattle, Desmond began working with a team that specialized in maritime operations, including salvage and treasure hunting. Desmond's SBS skills (including SCUBA, Demo, and CQC) became an asset to the team, and he began seeing his teammates as his family.
Desmond today is still the unflappable optimist, always quick with a joke and always making light of the most dire situations. Still, he is reliable, trustworthy, and very skilled. Though some of his SBS skills have atrophied a little, what with all that sitting around and fishing from the boat, smoking cuban cigars and sipping on rum.*
* -Credit to Dakka for this concept
________________________________________________________________________________
_____________________________________________
Desmond Connelly (not his real name) is a walking contradiction. The 6' tall, 200lb 37 year old wears his disheveled hair down to shoulders and always has half a week of stubble on his face. His ever-present cheeky grin and realxed posture is what you'd expect of west-coast surfer, not a former Royal Marine Commando. Desmond is perfectly capable of getting down to buisiness, and is a crack shot with anything that sports a trigger. However, even flying lead does little to discourge Desmond's sense of humor and ever present grin.
He is also a connsumate diver, and is as at home 20 meters underwater as he is on the deck of a ship. Des also knows his way around explosives, and his skills have come in handy in the salvage work the team has done. He knows his way around a ship, and often takes over the helm from Carter when the captain has something more important to see to.
Pic of Desmond.
- Sheet
[ Spoiler ]
Desmond Connelly
Nicknames: "Des", "Connelly", "That Crazy Scot!"
Scottish Male Human
Age: 37
Height: 6'
Weight: 200 lbs
Hair: Brown
Eyes: Brown
Build: Average/Fit
Attributes: Base(w/impants)
Body: 4(6)
Agility: 4(6)
Reaction: 3(6)
Strength: 3(4)
Charisma: 3
Intuition: 4
Logic: 4
Willpower: 4
Edge: 2
Skills:
Athletics (Group) 3
Stealth (Group) 3
Firearms (Group) 4
Demolitions(Breaching) 4(+2)
Dodge 3
Diving(SCUBA) 3(+2)
Pilot Watercraft(Motorboat) 1(+2)
Heavy Weapons 3
Perception 4
Etiquette 2
Unarmed Combat 4
Languages:
English: Native
Greek: 4
Knowledge Skills:
Maritime CT Tactics: 4
Pirate Operations/Tactics: 4
Arms Dealers: 4
General Maritime Shipping: 4
Deep-Sea Salvage: 4
Qualities:
Martial Arts II (-10 BP)
Bad Luck (+20BP)
Resources: $230,000 ($9445 left)
Gear:
Colt Government 2066 Heavy Pistol, Smartlinked
AK-98 w/UGL, GV3, ISL, Airburst Link
Remington 950 Sport Rifle w/imaging scope
Franchi SPAS-22 w/flechettes
Combat Load Vest
Armored Jacket (8/6)
Ceramic Knife (STR/2+1)
Diving Gear (Drysuit)
Enclosed Breathing Helmet
Hand-held Sensor (Capcity 3, Signal 3, waterproof)
-Ultrawideband Radar (Rating 4, Capcity use: 2)
-Underwater Camera (Capacity use: 1)
Thermographic, Vision Mag Goggles
Underwater Mini-welder
GPS (waterproof)
Sony Emperor w/Renraku Ichi OS (Waterproof)
x50kg of Commercial Explosives (Rating 3)
x10 kg of Foam Explosive (Rating 6)
x4 1-meter Linear Cutting Charges (Rating 6)
x20 meters of det cord
x10 radio detonators
x10 timer detonators
Ammo:
Hpistol Ammo: x60 regular rounds
Assault Rifle Ammo: x500 regular rounds
Sport Rifle Ammo: x25 regular rounds
Shotgun shells: x20 Flechettes (9P/+4AP)
Shotgun shells: x20 Shock-Lock (8P/.5 Barrier rating)
x6 HE Minigrenades
x10 Flashbangs
x10 Smoke Grenades
Cyberware/Bioware:
Cyber Eyes, Rating II
-Flare Compensation
-Low-Light Vision
-Smartlink
Cyber Ears, Rating II
-Audio Enhancer, Rating II
-Damper
-Spatial Recongnizer
Wired Reflexes I [Alpha]
Reaction Enhancer 2 [Alpha]
Bone Density Augmentation 2
Muscle Augmentation 1
Muscle Toner 2
Synthacardium 3
Reflex Recorder- Skill Group [Firearms]
Combat Notes:
Martial Arts II
Muay Thai
Adantages: DV improved by 2
Maneuvers: Finishing Move
Initiative: 10/2 IPs
Gear:
(working on this)
Contacts: (x12 pts)
Greg "Yojimbo" Kawamori, Yakuza Arms dealer
Loyalty: 1
Connection: 3
Concept: Greg moves arms from the Golden Triangle to the North American West Coast. He mostly deals with small arms, and occasionally had grenades in his inventory. Desmond pulled a job as extra security on an illegal arms shipment coming into Seattle, and that's how he met Greg. The Triads heard about the shipment, and hit it, trying to take it for themselves. Most of the crew were killed in the action, but Desmond managed to drive off the Triads AND pilot the boat the rest of the way to its destination. Greg appreciated Desmond's expertise, and makes a habit of letting Des know whenever he has spare inventory coming in. However, he doesn't cut Des any breaks, and charges his full price for all purchases.
Greg's primary clientel are the Yaks along the West Coast, though he often sells his overflow to interested "consumers" at various ports, from Seattle to San Diego. Knows a lot about the flow of arms in the far east, and he knows which Yak groups are lightly armed, and which ones are packing milspec firepower.
Desmond usually gets emails from Greg when one of the shipments has overflow that the arms dealer needs to dump. Des does have the address of an anonymous drop for when he needs to send a message to Greg, but he has no real way to contact the Yak directly.
Stanley Moscowitz, Construction Foreman/Engineer (Demolitions)
Loyalty: 2
Connection: 2
Concept: Stanley and his crew contract out as structural demolitionists, and do freelance work between Seattle and Portland. Stan's business is legit, but he sells explosives on the side. He and Des met at a gentleman's club in portland, and Stan made is clear that he has a taste for "leased affection". Desmond was able to pull some strings and get Stan hooked up with some professional and high-priced joy girls. In order to finance his habit, he has to supplement his income. He does this by manipulating the orders he makes for demo jobs, and selling the excess off, often to Desmond. Desmond has even gone so far as to borrow the boat to take Stan and his girls out for a pleasure cruise. Carter has only allowed this when the team has been in serious need of explosives, but it's managed to keep Stan VERY happy.
Stan's only real interactions with the underworld are when he sells explosives or when he picks up joy girls. That being said, he knows who's buying explosives, and he knows who is running the different prostitution rackets between Seattle and Portland. From his legimate business, he knows who is buying up old buildings and ordering demo.
Tabitha Red-Feather, Helicopter Pilot and co-owner of Red-Feather Charter Flights
Loyalty: 3
Connection: 1
Concept: Tabitha is an Amerind Ork pilot who co-owns a charter business with her father, former UCAS Army Warrant Officer, John Red-Feather. Most of their business is contract transportation for oil rig personnel, with the occasional intra-city or short distance commute. The business operates three aircraft...a Fed Boeing Commuter Tilt-Rotor (primarily flown by John), a Hughes Stallion (primarily flown by Tabitha), and the newest addition, a Westland Prometheus luxury chopper, courtesy of the company's newest contract for intra-city corporate transport.
Tabitha and Des met socially, and have been romantically involved, on and off for the last year or so. She is totally enamored by his his charm, and kindness and respect he shows her, but she is constantly frustrated by his long absences and lofty "treasure hunting" goals. She's far too pragmatic for that, and would rather Des "settle down and get a real job". Still, she enjoys spending time with him when the Odyssey is in port in Seattle, and even Des it out to sea, they try to keep in touch electronically.
Tabitha is very practical and pragmatic, not to mention business-like. She will use her chopper to help out Des and his crew, but never for free. At the bare minimum, she expects them to cover fuel/maintenance costs, and won't ever cancel a pre-booked job for Des and the team. However, if they are ever in big trouble, she won't hesitate to help out, and just send the bill to the team after it's all over.
Tabitha has little in the way of connections. She is a pilot, and often transports important people, but they rarely, if ever, bother communicating with her. Every now and then, she might overhear some conversation, but it's not often that she hears anything of interest. She does, however, know a lot about the charter-flight business, and who is moving people where.
Lidralyn (Lidralyn)
- Background
[ Spoiler ]
- Sheet
[ Spoiler ]
Race (20 BP)
Ork
Qualities (10 BP)
Magician
Human Looking
Low Pain Tolerance
Attributes (230 BP)
Body 5
Agility 3
Reaction 4
Strength 3
Charisma 4
Intuition 4
Logic 4
Willpower 5
Edge 1
Magic 5
Active Skills (98 BP)
Spellcasting 6
Summoning 3
Counterspelling 3
Assensing 2
First Aid 3
Etiquette (Mitsuhama Corp) 3 (5)
Negotiation 2
Con 2
Knowledge Skills (Free)
Paranormal Activity 6
Magic Theory 2
Corp. Security Tactics (Mitsuhama) 3 (5)
Corp. Politics (Mitsuhama) 3 (5)
Corp. Law (Mitsuhama) 3 (5)
Corp. Matrix Security Procedures (Mitsuhama) 3 (5)
Language (English) Natural
Contacts (16 Free+7 BP)
Kenji Tomiki (Supervisor) (C:3 L:2)
Talismonger (Loyalty 1, Connection 3)
Ork Mitsuhama Corp. Hacker (Loyalty 4, Connection 3)
Mitsuhama Corp. Johnson (Loyalty 2, Connection 3)
Ork Mitsuhama Corp. Security Officer (Loyalty 5, Connection 2)
Spells/Foci (35 BP)
Heal
Increase Reflexes
Mana Static
Stunbolt
Stunball
Flamethrower
Ball Lightning
Improved Invisibility
Stealth
Analyze Truth
Mind Probe
Power Foci Rating 2
Gear (50 BP)
Cyberware/Bioware
Alpha Cybereye Rating 2 (Thermo Vision, LowLight Vision, Vision Mag, Flare Comp, Vision Enhance 1, Protective Covers) (12,200)
Alpha Datajack (1,000)
Alpha Skillwire Rating 3 (12,000)
Standard Platelet Factories (25,000)
Standard Trauma Dampner (40,000)
Matrix Programs
2x Rating 3 Agents for doing Research for me (6,000)
6x Matrix Programs Rating 5 (Analyze, Browse, Command, Edit, Encrypt, Scan) (1,500)
5/5/5/5 Meta Link Commlink (10,100)
Activesofts
6x Rating 3 Activesofts for Nautical Travel (54,000)
Diving, Pilot Watercraft, Navigation, Swimming, Perception, Nautical Mechanic
2x Rating 3 Activesofts for Investigating (18,000)
Shadowing, Infiltration
1x Languagesoft for Corporate Communication (Japanese) Rating 3 (1500)
Magical Lodge Materials Force 5 (2500)
Armor Jacket with Chemical Protection Rat 6, Fire Resistance Rat 6, Insulation Rat 6, Nonconductivity Rat 6, and a Biomonitor (5400)
Medkit with 2 games worth of Supplies for it (700)
Fake SIN with Licence for Trauma Dampner and Power Focus Rating 4 (4800)
Medium Lifestyle 1 Month (5000)
Starting Nuyen 4d6+3 x$100
Kenji Tomiki (Supervisor) (C3:L2)
Kenji Tomiki is a grizzled old magician who was promoted out of MTR many years prior for his work in magical forensics. He plays everything "by the book" and is undying loyal to the corp.
Jason Rogers (Talismonger) (Loyalty 1, Connection 3)
Relationship: Strickly business, I need access to magic stuff, he gets it, I pay in nuyen and thats about all
Contact: Normally I go to his shop, I don't know the area so I will let you pick where he is
Zedwards (Mitsuhama Corp. Johnson) (Loyalty 2, Connection 3)
Relationship: Basic work relationship, nothing special, he doesn't actually like me, but its a mutual respect thing, I have sent him some work to get rid of some people in the past, one person who I KNEW was guilty of treason against the corp, but I couldn't prove it, I used him to have him eliminated, so he knows I am loyal to the corp so its a mutual respect relationship
Contact: He works at the Corp and I contact him through encrypted commlink, normally I send one of my agents to talk to him and find out information on certain jobs he has sent people to do
Terick (Ork Mitsuhama Corp. Security Officer) (Loyalty 5, Connection 2)
Dunk (Ork Mitsuhama Corp. Hacker) (Loyalty 4, Connection 3)
These 2 are my best friends growing up, we grew up together, went to school together, lived together for a long time until our paths got separated, we even went to work for the same corp.
Relationship: Terick and I are a lot closer than Dunk. Once he moved to being more of a hacking expert we never get to see him any longer that�€™s why he has a lower loyalty than Terick. Terick will do almost anything for me since we have both saved each other�€™s lives in our younger years.
Terick allows me to get into areas I wouldn't normally get into within the corp to do my investigating while Dunk searches the matrix for me and finds out a lot of info I wouldn't otherwise know. He updates me on anything suspicious as well as I use him to find out specific information. He programmed both of my agents.
Contact: Definitely talk all the time on the matrix and through our links.