That's the whole idea behind this thread, isn't it?
Sammies of the 6th world, unite. Let's send magic back to EarthDawn - where it belongs!
All you Sterling fans should be playing Cyberpunk.
There's a name for people like you - HUMANIS!
Sammies of the 6th world, unite. Let's send magic back to EarthDawn - where it belongs!
All you Sterling fans should be playing Cyberpunk.
There's a name for people like you - HUMANIS!
????????
Geez. This thread isn't even going that route. Not that nerf the mage threads don't come around sometimes. But even then people don't want magic removed, just toned down. In this thread you get things like people agreeing overcasting spirits isn't a problem.
The question was, does everybody overcast (in case I missed something), and is routine overcasting a bad thing.
Sounds like overcasting is pretty common and there isn't a surprise drawback. Though some really don't like to deal with even slight extra drain damage. If your team is winning the fight easily I could see that.
A bit more mixed on whether it's a problem, sounds to be that most wish overcasting was more reserved for special occasions. Which is where I am.
Thinking about it more part of the issue is that in SR4 it takes a lot to get a weapon to have a higher damage code. An assault cannon is only a 10. Though autofire is an option.
By the way aside from fiber optics direct combat spells don't suffer visibility modifiers do they?