Ok, after eventually finding the time to make a read of my Runnner's Companion PDF, I happily state I'm most happy with my buy. This really looks like really interesting, useful, and well-written. Team roles, shadowrunner survival tips, Karma character creation, additional character concepts, new Qualities, Lifestyle rules, pretty much any chapter gave me ideas or looked potentially quite useful.
And now, of course, come the questions:
Lifestyle: let's suppose my character has the money to maintain a cozy home with Middle/High Necessities, Comfort, and Entertaintment, but since he doesn't want to bother with police patrols, broadcasted SINs and IDs, and nosy law-abiding neighbors, he wants to set it up in a Squatter or Low Neighborhood. What kind of Security would be appropriate/necessary ?
Infected Characters: Am I correct in assuming that since (IC) HMHVV-I can create magical aptitude in characters where none existed before and the Infected are Awakened, the player (OOC) can buy the Magician/Adept/Mystical Adept Qualities when the character gets Infected, even if Latent Awakening wasn't bought at character creation ?
Similar question for latent Drakes: if a character is such, since drakes are Awakened, can the player buy Magician/Adept/Mystical Adept when the dracoform manifests, even if he didn't buy Latent Awakening at character creation ?
From reading the Infected chapter, I am left with the strong impression that the Infection Power, effectively, is nothing more than the HMHVV-I character sharing her blood fluids with the subject when it hits 0 Essence. Therefore, I wonder, is the actual presence of the Infected really necessary to "turn" someone, or a sample of Infected blood, or a purified sample of the virus suffices, if it's administed to a character before or just after it hits 0 Essence by whatever means ?
Following the same line of reasoning, is it possible for a 0.1+ Essence character to come in contact with HMHVV-I virus and become a carrier, and transform to a vampire or nosferatu if and when the character is drained to 0 Essence by whatever means, even much more later (from days to years) ?
Assuming the two points above are true, what cost and availability would have a viable sample of vampire or nosferatu blood, or a sample of purified virus ? I assume it would be rather valuable for would-be (amoral) hunters of power and immortality. Everything has a price in the shadows, so what would the one for "immortality in a vial" ??
Assuming, for flavor reasons, I want to create a vampire/nosferatu/banshee character with retractable claws (how many vampire characters do you see without claws in art ?), could I create the virus variant by using the changeling rules, or just add a Negative Quality of equivalent value to the template ? Which Negative Qualities would be an appropriate balance ? I was thinking of Berserker, an extra Allergy (something the Infected metatype does not have, but is typical of another one, or a psychosomatic one: Wood, Silver, Ferrous Metals, Garlic, Holy Objects, Salt) or Critter Spook.
PS I've found a typo: on p. 164, the separation space is lacking between the Network Bottleneck and No Forward Address Lifestyle Options.