QUOTE (sunnyside @ Aug 9 2008, 01:12 AM)

Clueless as Gibson was on this stuff. It's pretty understandable if your icon rides a freaking shark made out of military code into the heart of some geometric shaped node and makes something happen.
Horrid as they were about sucking up time on the table the old old rules were actually pretty easy to follow that way. Players who didn't know how to use a computer or what was involved had a fair idea of it.
I'm guilty of sort of losing track of the icon in SR4, probably most of us are.
I think that's pretty much the issue...
...For some bizarre reason, SR has become Computer Weekly where discussions about coding and more complicated rules is the order of the day - Realism is fine, but Netrunning/Decking is about getting stuff done.
Number crunching seems to have become the aim, in its own right [which is always a bad sign] and not a means to an end.
Bizarrely, SR has modern day computing/networks/software in 60 year time...
...Completely ignoring the speed that computing changes, and the immense changes that have changed in the SR universe.
Do people honestly believe that in 60 years time, people will actually be initiating programs and manually Netrunning ??
That whole concept is little changed from the "D&D in cyberspace" of CP2020 and early SR.
Yah, Netrunning is a cornerstone of Cyberpunk...
...But it was never the focus because it's BORING to read about and do - I presume that's why people wanting to play Deckers are so hung up on individual software titles, etc - there's not much else ["yah, I made that radical 20d6 dice roll to open the door - i'm so fucking cool" isn't much unless you wrap it in fancy names like "BlackHammer 5"].
SR has simplified Netrunning dramatically in the last 20 years, which should say something about how cumbersome it was and how little fun it was and how time intensive it was...
...And how desperate the SR devs are to make it part of the game [like they did with making Riggers an offshoot of Deckers, because almost no one-played a Rigger - which was a complex series of number crunching exercises [sound familiar ??]].
Software will most likely be written by other computers, because people just won't be upto the job - it's the way software gets designed now...
...Fewer people code individual lines because it get more and more difficult and time consuming to maintain that code, they use "simple" interfaces that write the code for them.
We can't imagine what computers will be like in 60 years [Traveller had computers with less than 1MB running starships and plotting hyperspace jumps, 30 years ago - Mr Gates was convinced that no-one would ever need more than xx KB in a computer, 15 years ago there was no internet as we understand it, now most people don't know about computers but they do know about applications and interfaces because that's what a computer is to them - the software, not the code]...
...But SR seems stuck in a rut as far as computing and its future is concerned [Agents/Avatars to do all the computer work is the most likely way people will do things in the future - like they do now,m but more so].
In my view, having separate programs and their actions is at least part of the problem...
...Resolution should be much more generic [tho that won't please the "my individually named program +1 is so much better than yours" crowd] with software suites being used like attributes - Offense/Defense/Stealth/General].
But then SR's view of a wireless world is so laughable, it's unworkable...
...Systems so unprotectable that any kid with a crappy RadioShack can bust it and abuse it, banking systems that aren't secure, SINs that are so easy to have or break that they could never be usable - not a consistent workable world, but a "Characters must be able to succeed at everything" setting.
Who would build a computer network or design security protocols, that was not secure and proof against spoofing/etc - after a second crash ??
Looking at all my SR material, from SR1 to SR4 [I was so hopeful I bought a limited edition, a hardback and a PDF] and it's sad to see what SR has come to...
...Retconning, rules,setting, fundamental consistency.
But that's just my view...
...And I'm entitled to it [which is why I stopped playing SR].