QUOTE (Wesley Street @ Aug 20 2008, 07:14 AM)
Not really. Mohandas Ghandi proved you could expel an empire without throwing a single stone, ie Satyagraha. Violent overthrows against any system of government perpetuates a system of government that turns to violence.
"Well, we threw stones and drove out the previous regime so we'd better crack down extra-hard on any dissidents who might throw stones at us."
You mean
Mahatma Ghandi?
The thing is, violence and power-jockeying are an ingrained part of human nature. When you try to remove it from society, all you do is make it easer for those who are still willing to do things the "uncivilized" way. If you make a nation of sheep, the wolves will take over.
Likewise, governments really aren't that hard to take down--the main problem is that everybody
views them as invincible, so no one really tries.
That's pretty much what's happening in my gaming group right now: We fragged a Mitsuhama strike team, thinking we were doomed the whole time, and suddenly realized just how easy it is to take out "unstoppable" corp forces in millspec armor with smart tactics and balls-out ruthlessness. The key is to play harder and dirtier than the other guy. Whether that's shooting the rotors off the strike team's helicopter as it flies in, running them over in an antique bulldozer, or sniping the rocket pods on their drones with a Barrett-121.
Runners are actually extremely well positioned to take on the corps. They have access to weapons, resources, information, and contacts that the average revolutionary couldn't dream of. There's a whole infrastructure in place that allows runners to damage corporate assets and avoid reprisal or identification. The best part is, your initial moves won't even be noticed until someone realizes you aren't just being paid to do all the damage you're doing. Runner's taking over the world is roughly equivalent to a military coup d'etat--they have all the toys and organization, the only thing keeping them in check is their loyalty to the chain of command.
And really, how much loyalty do runners have for the Corporate Court?
For our group, the current plan involves setting up a number of "Shadowrunner Charities" to organize and ingratiate ourselves with the runner community (as well as sponsoring events like "Global Steal A Plane Day" to mask our own activities and keep the star overworked), while taking merc jobs to solidify our association with Ares and possibly a few other AAA's. Eventually, we'll take over Ares (and any other corps we can grab) through blackmail/hacking/social engineering/buying shares/whatever, but leave the current management in charge and use it as a shell--essentially becoming the shadowy "power behind the throne".
When the time is right, we use the thor shot satellites controlled by out puppet AAA's to take out the other thor shots as well as key orbital habitats (ZOH this means you!) in a swift, coordinated attack, and then bombard the earth into submission.
So you see, it's really just a question of how far you're willing to go--and what kind of anarchy is acceptable to you. King shit of the post-apocalyptic stone age sounds good to me. After all, it's not who can keep the spice flowing...
QUOTE (Wounded Ronin @ Aug 20 2008, 10:00 PM)
Your balls must be the size of Nebraska. I would never dare to attempt to run, of all things, an art gallery.
Clearly, that is an understatement.
Though it helps to not care if you make money at it, and have a guaranteed income from the gubment due to being permanently clinically insane. I consider it protection money from society.