OK here is a pass at trying to "unbland" spirits a little; the Gremlin. This is basically a specific type of Spirit of Man with a techno anarchist bent. Also I'm looking for people who would like to help with the netbook I'm putting together; fiction (CanRay I'm looking at you), critters, art and all that type of stuff. Link to it is here.
Gremlin (Spirit of Man)
Attributes:
Body: F-1
Agility: F
Reaction: F+2 EDIT per Errata
Strength: F-2
Charisma: F
Intuition: F
Logic: F+2
Willpower: F
Edge: F
Init: (Fx2)+2 EDIT per Errata
IP:2
Magic:F
Astral INIT/IP: F x 2, 3
Movement: 10/25
Skills: Assensing, Astral Combat, Dodge, Perception, Spellcasting, Unarmed Combat, Mechanic Group, Gunnery
Powers: Accident, Astral Form, Enhanced Senses (Low-Light, Thermographic Vision), Materialization, Sapience, Search, Banishing Resistance(SM), Juryrigger (Per Quality RC pg98)
Optional Powers: Fear, Confusion, Psychokinesis EDIT: removed Innate Spell (any one spell known by the summoned)
Summoning Notes: To summon and/or bind a Gremlin you must be able to summon Spirits of Man. For purposes of summoning/binding treat a Gremlin as being one force higher (treat a Force 4 Gremlin as a Force 5)
Notes: Gremlins are spirits of man that love loud noises, bright lights and lots and lots of machinery. They are not as fond of electronics or computers, but anything that has complex moving parts or are able to make loud noises are favorites. They are extremely gifted when it comes to building traps and their overly complicated Rube Goldberg are both humorous and dangerous. Noteworthy is the fact that Gremlins tend to be very social with each other and tend to be found in groups. This leads to one upmanship as one try's to out show the other with their hijinks. They have been known to become "Fans" of runners that tend to have lots of loud firefights, explosions and car chases.