Alright, here goes...
This is my first character to make, and I managed to get into a VERY high-powered game. Should be fun...
It's a 600 BP game, using basically the same house rules that are listed
here. The differences with our game are, 300 BP is max for attributes, 75 for resources, max skill levels are raised to 7 (and groups to five), number of skills at max and below max are doubled (so two at level 7, or four at level 6).
For my first character, I wanted something fairly easy, so I decided to make a Trog who excels at dealing out and taking massive amounts of damage in a firefight. He's also got some social skills, and isn't all that dumb: he was a late-bloomer (metamorphosis took place at 19) who was in the Russian army, got kicked out, got a job working security at the Russian-based Evo, and then (due to a sever problem with coming to work jacked on all sorts of stims) bounced around all over the place before landing a spot as CorpSec for Sader-Krupp. He worked there for several years before striking out on his own as a 'runner, while remaining an 'outside consultant' for S&K (not on the payroll, but he's made plenty of runs for 'em over the years).
And now, down to the numbers...
StatsBody: 15 (Troll, Bone Density Augmentation IV)
Agility: 8 (Muscle Toner III)
Reaction: 8 (Wired Reflexes II)
Strength: 9 (Troll, Muscle Augmentation III) [a little on the weak side, but since he metamorphosised so late in life, it kind of screwed him up a bit. Stronger than your average human, weaker than some Trolls.]
Charisma: 3
Intuition: 4
Logic: 4
Willpower: 5 [One thing he's learned is surviving, and surviving means never giving up, never letting the drek screw with your head]
Edge: 5
Initative: 12 (3 Passes)
Essence: 0.93
SkillsAthletics skillgroup: 5
Automatics: 6
Blades: 3
Heavy Weapons (Machine Guns): 5 ( 7 )
Disguise: 2
Negotiation: 3
Pilot Ground Craft (Wheeled): 2 ( 4 )
Pistols (Semi-automatics): 6 ( 8 )
Unarmed Combat (Martial Arts): 3 ( 5 )
Con: 2
Longarms (Sniper Rifles): 6 ( 8 )
Armorer: 4
Dodge (Ranged Combat): 6 ( 8 )
Etiquette: 3
Demolitions (Plastic Explosives): 1 ( 3 )
Perception: 2
Tracking: 2
Security Procedures: 5
Military: 6
Firearms Design: 4
Corp. Security Tactics: 6
Native Tongue: Russian
English: 4
Japanese: 2
Gear (or, at least the relevant stuff)
Armor:
Light Military Armor & Military Helmet, with FFBA Half-suit and Articulated Weapon Mount
Weapons:
Ares Alpha, with airburst link, and Frag & HE grenades.
Ingram White Knight, with external smartgun system, mounted on Articulated Weapon Mount
Enfield GL-67 (w/ WP, Frag, and HE grenades)
twin Ares Predator IVs
twin Colt Cobra TZ-118s
SPAS-22
HK PSG Enforcer, with external smartgun system, silencer, and Ex-Explosive & APDS rounds
Any thoughts on how to make him better, but not just a one-trick pony? I've gone over a lot of stuff with the GM already, but I don't want to keep pestering him - so any input you have is welcome.
--Thal'aen