QUOTE (Medicineman @ Oct 15 2008, 08:11 AM)

How can you combine the Elf Social Adept with a Gun-Adept(or Knifethrower Adept) to get "the best of two Worlds" ?
I might be Inclined to work one out
I was thinking about a Female Elf Adept with 420 BP(thats the Standard in my Group)
I'm not so much into making the most Dice but creating an interesting and still(more than)able Adept
If someone here could give me an Idea or two that would be great

First of all, welcome Medizinmann.
Good to see you on these forums.
As far as your build is concerned, being an elf may indeed be the optimal choice, as you get enhanced stats in the build's two key areas.
All hardmaxing of attributes should be avoided, as well as specializations at the start of game.
Picking one of the two areas as the main focus and the other one as a secondary aspect to be developed later could als be worth considering.
I'd recommend evaluating the gear, adept powers and qualities in the build posted above- it gives a good overview about the more efficient ways to boost Charisma-related skills.
I'd personally go for First Impression, Tailored Pheromones and Kinesics (and, of course, Emotitoys if they're allowed in your game) and avoid boosts that also entail downsides, such as Glamour, Enhanced Pheromone Receptors/Vomeronasal Organ and especially Fame, even though all of them certainly can be fun.
I'd avoid putting too many points directly into Charisma, too- many other methods are cheaper and create the same effects for our purposes.
One could also consider not becoming an adept, but sticking to ware- i generally prefer the mundane approach for hybrids, unless i see a very strong possibility for synergistic effects (CHA-based secondary caster/face, for example, or Hedge Witch ork tank/summoner).
If you want to go for combat efficiency, the obvious choice for bioware -muscle toner, synaptic booster, syntharcadium- will most likely drive your Essence loss over 1 point.
However, an adept with a modified Magic rating of 3 isn't that bad.
Easy to buy that up again later.
Other possibilities :
There's a whole bunch of -often negative- qualities that have made it surprisingly easy to take the "bad cop" side in social situations in spite of low charisma.
With nasty vibe and certain negative SURGE qualities, the Semper paratis code of conduct and a customized gun, even the most uncharismatic sam can become rather efficient at scaring the shit out of people.
If you use karmagen instead of the 420 BP, you could also easily go the full freak route and be a voodoo pirate nereid (dryad/seal shapeshifter), using guardian spirits for combat purposes.
Just think of the AGI you could get...well, i'm digressing, i think.