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Also, I guess another adventure besides "On the Run" in the boxed set. It's a good adventure (even if most people won't ever see the 2nd half of it without some tweaks), and it's got golden advice for new GMs, but (selfishly) I've already got one, you see...
It's great as a GM aid, but only so-so as a module. You yourself pointed out one of the major reasons. I also had major technical issues with the pdf, you can read all about it
here. Kudos to Adam for his help, though.