Doc will be here in a minute, but....
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C) Yes, I do, because I'm not talking about setting off a MAD scanner when your busting into the warehouse with your missle launcher. I'm talking about setting it off while your at a border checkpoint with a dozen military types around you, or at the entrance to a AAA building which will get all their people on you, or by a random passing police drone which will get LS on you. Also, I'm fairly sure (though not 100% sure) That a mage can still be detected with reasonable ease even if he isn't 'flame on' at the moment. As for disabling the scanner? That's my point, I'm talking about a game in which it isn't 'blow shit up and call it a day.' You know, one which involves role playing as opposed to "I chuck my dice pool, it dies."
What's the big deal about setting off a MAD scanner? It's not a super-cyberware-detector-and-analyzer, you know. All they know is that you have non-obvious cyber, like maybe a pacemaker. Yeah, I can see the wrath of Ares coming down on an old guy with a cane, because he has a pacemaker.

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Your average cybered character is never going to get past any security. Sure that's fine if the objective is to kill the security anyway, but it doesn't work out when your objective is to not be detected. You know, like by walking right past them because you show no obvious signs of being a threat.
See above. If you're playing your security as having magic eyes that immediately spot every last filling you have, then you're not going to get your mundane sniper past them, either.
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G) Don't forget this is a game. Everyone enjoys it their own way. Maybe I -prefer- my character to be mildly challenged by things as opposed to being some combat monster with 89B/72I armor that can throw 365 dice at anything they want. Or you know, perhaps I want to Roleplay A character that has some problem with trading their body in for robot parts, but wasn't lucky enough to be awakened.
I think the last time I heard something similar, it was in a Camarilla game. There is nothing cool about deliberately gimping your character for roleplay purposes. In fact, the exact opposite is true: you actually roleplay better when you have a character with dramatic highs and lows. You can keep your roleplay snobbery to yourself; I'd rather, you know,
Have Actual Fun.
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Actually yeah, she can use her smartlink thanks to the smartlink sensor enhancement she got for her scope, so she already has that bonus. She also has the bonus of vision mag in her scope, so that's also a wash.
She has Vision Mag 1 in her scope. With cybereyes, she can get Vision Mag 3. And, you know, I'm looking through
Arsenal, and I cannot find a "Smartlink sensor enhancement" for a scope anywhere. You got a page ref on that one?
[Edit]Just read the gun writeup. You didn't actually buy a smartlink enhancement, you appear to have paid for an external smartlink adapter. Which the gun already comes with.
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And yeah, extra fake sins with extra licences on them, that works wonders till they get found out, and even with permits and really really lame ass excuses (And you had to get titanium why?) security is still going to let someone so obviously decked out for combat into anywhere important (You have a permit for wired reflexes, dermal plating, a superthyroid gland, and other dangerous stuff? Who the hell are you?)
And how are they going to know I have any of that? MAD sensors are not cyberware scanners. MAD sensors are those things at the airports, that go off if you've got buckles on your shoes. And I'd love to see your character get anywhere without a few good Fake SINs and decent licenses backing it up. As far as it goes, wired reflexes are less restricted than that gun of yours, and significantly less broken to boot. You're depending on a GM to not call you on the fact that your gun is overmodified, and probably will have serious bugs in practical use.
Oh, and I love how you assume even a cyberware scanner can pick up a suprathyroid. I'll explain this very carefully:
You Cannot Detect Bioware Without a Lab Sample. So, yeah, I can see how the busy line in front of a corp would not only make everyone pee in a cup, but would whisk every sample off to a lab for detailed analysis, which could take hours.
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I'd just like to point out that I am well aware this character isn't going to be as powerful as a cybered version of her could be. I never argued that What I've said is that she is fairly good at what she does, and has certain advantages that heavily cybered people lack.
Such as? I already showed you how to add six dice to her primary skill, without adding anything illegal that can be detected by even your omniscient MAD sensors. I could go further, if I wanted to get into Geneware and other advanced options, or if I wanted to combine a few adept abilities into the mix. Or maybe even both.