So, generally, uncybered mundanes are quite a bit behind their magical or cybered(or both) bretheren. The latter have more tricks, and generally more of everything. It's been discussed fairly often around here.
But I still wasn't convinced that uncybered mundanes would always be left in the dust. So I set out to make a few samples that, IMO, I think could at the very least not be a detriment to the party, or even hang with their ''better'' mates.
I did use the Karmagen. The Karmagen is excellent for these types, giving them that little bit of the edge they need(mainly, uncybered mundanes should indeed have a solid attribute and skill base, since they don't have much else.) This isn't a discussion of ''of course they are better in Karmagen'', but since our table uses it now, and it's excellent for these types(and Technomancers), I wanted to use it.
One thing these guys have is that if they leave behind their weapons, they are totally legal. Of course, a mundane non-cyber might have a truckload of illegal demolitions and guns at their house...but if they're locked up, they can travel through that airport gate without a problem.
From a chargen standpoint, the money saved on all of the other stuff can be used on plenty of toys, lifestyle, or just spent as karma for more skills and goodies.
The three characters are an ork gunbunny/tankish type, an elf close-combat type(with some ranged), and a more detective-type.
I utilized things like Positive Qualities heavily; things to give them a natural edge. Speaking of Edge...that's another thing I utilized heavily. It will be a great boon to the combat types in particular; by letting them get extra passes when it looks like they might need them-the combat types biggest weakness is lack of extra passes. Edge is great anyway; it goes doubly for these guys.
First up, we have our tanky ork gunbunny.
[ Spoiler ]
Maxwell Harper
Ork Male
25 years old
Blonde hair(longish), hazel eyes
1.9 meters, 120kg
Maxwell is a young ork with a keen eye and a penchant for firearms. Spending a couple years in the military before an incident sent him underground, he always refused cyber treatments-his body doesn't like them too much. Even though he could accept bioware, he took it as sort of a ''sign'' that many they weren't for him, and uses his raw, natural talent and skills to help out, along with his knowledges about such things. He's also quite adept at building and repairing firearms, and has quite the knowledge on them. Max isn't too bad with his Cougar Fineblade Long, either. Max is a tall, pretty well-built Ork with shaggy blonde hair and an appearance and dress style that's a throwback to the days of old thrash metal-with his jeans and leather jackets.
+ Qualities:
Firefight Level 2(-2 Melee Penalty)
Krav Maga Level 2(Ready Weapon Free Action, -1 Melee Penalty)
Lightning Reflexes(+2 Reaction)
- Qualities:
Sensitive System
SINner
Allergy/Mild/Soy
Net: -10 Karma
Attributes[381 Karma]
Body: 8
Agility: 5
Reaction: 5(7)
Strength: 6
Charisma: 3
Intuition: 5
Logic: 3
Willpower: 3
Edge: 5
Initative: 12/1
Essence: 6
Active Skills[267]
Pistols[Semi-Auto]: 5(+2)
Automatics[SMGs]: 5(+2)
Longarms[Shotguns]: 4(+2)
Blades[Knives]: 2[+2]
Athletics Skill Group: 4
Armorer[Firearms]: 4(+2)
Etiquette[Street]: 3(+2)
Con: 3
Negotations: 3
Infiltration[Urban]: 3[+2]
Perception[Visual]: 3[+2]
Pilot Ground Craft[Wheeled]: 2[+2]
Knowledge/Language Skills[58]
Firearms Design: 3
Firearms History: 3
Safehouse Locations: 3
20th Century Thrash Metal: 2
AK: Pullayup: 2
Local Bars: 3
Small Unit Tactics: 2
English: N
Russian: 3
German: 3
Maneuvers[12 Karma]
Blind-Fighting
Evasion
Watchful Guard
Contacts[36 Karma]:
Fixer: C5 L3
Bartender: C2 L2
Snitch: C2 L2
Gear: 50,000 nuyen worth. Probably a kit/shop, fake ID, some customized toys, and with an 8 body, the sky's the limit for his armor.
He has 1 karma remaining.
Ok, so Max does pretty damn well for a mundane human. His Initative is strong, and his Edge can buy him another pass. With a set of contacts with a smartlink, he throws 14 dice with his specialities(13 with Shotguns), which ain't bad at all. He's sturdy as hell, his 6 strength gives him a point of recoil(which he can get more of on the guns). He also does a pretty nice job building and fixing them(9 dice.) He's got social skills to see him through and he's not too bad in the Urban Stealth department with 10 dice. He's going to be rather hard to hurt for a mundane; his 7 reaction and Athletics give him a hell of a defense pool, and then there is the 8 Body and any armor to deal with. His Willpower is average, but a stunbolt can take out a heavily cybered sam just as easily.
Not bad for a mundane Ork.
Now, for some pointy-ears:
[ Spoiler ]
Sariel Garan
Elf Male, 24 years old
Long, black hair, blue eyes
1.95 meters, 95kg
Sariel is a fairly young elf with a calmness usually not seen in someone of his age. In frightening physical shape-tough, lightning fast and strong as an ox, he might be as magical as a rock-but he refused to get implants due to the fact he ''might'' awaken one of these days, especially as an Adept. He still holds onto this. Until then, he will prove, and keep proving that he doesn't need such things to take somebody down, wether it's with his no-dachi or his fists and feet. He is very skilled with a pistol as well, though he usually doesn't like to use them unless things are looking down. He was born to a rich and distant family who ended up on the wrong side of some Big, Important people, and when he got involved to defend them, he ended up killing the man who was sent with his bare hands, and then he had people after him, as well, so to the underground he went. He's usually seen wearing loose cargos, heavy, steel-capped boots, hardened gloves and a black armored jacket.
+ Qualities[70 Karma]
Kickboxing Lv. 2[+2 DV Unarmed]
Carromeleg Lv. 2[+2 dice Surprise tests]
Lightning Reflexes
- Qualities[40]
Allergy/Mod/Gold
SINner
Lost Loved One
Net: -30 Karma
Attributes[300]
Body: 5
Agility: 7
Reaction: 5[7]
Strength: 5
Charisma: 5
Intuition: 5
Logic: 3
Willpower: 4
Edge: 5
Initative: 12/1
Essence: 6
Active Skills[281 Karma]
Unarmed Combat(Martial Arts): 5(+2)
Blades(Swords): 5(+2)
Pistols(Semi-Automatics): 4(+2)
Etiquette: 3
Intimidation(Mental): 3(+2)
Negotations(Sense Motive): 3(+2)
Thrown Weapons: 2
Pilot Ground Craft(Wheeled): 2(+2)
Infiltration(Urban): 4(+2)
Shadowing(Tailing): 3(+2)
Perception(Visual): 3(+2)
Con: 3
Athletics Skill Group: 4
Knowledge/Language: [67 Karma]
Local Area Knowledge: 3
Martial Arts History: 3
Ultraviolent Trid: 3
Safehouse Locations: 3
Heavy-Classical Music: 3
Shady Underground Clubs: 3
Shadowrunner Haunts: 3
Magic Background: 2
English: N
Sperethiel: 3
Japanese: 3
Maneuvers[24 Karma]
Kick Attack
Finishing Blow
Riposte
Watchful Guard
Set Up
Herding
Contacts[38 Karma]
Fixer: C5 L3
Bartender: C2 L2
Technomancer: C3 L4
Gear: 25,000 nuyen, and 10 Karma. I got him Hardliner stuff for extra unarmed DV(we use both gloves and boots), a Nodachi(personalized grip), Armored Jacket with FFBA 2 and forearm/shin guards, a Predator, and then there is the contacts, earbuds, fake IDs and the like.
Well, this guy is pretty painful as well. Unarmed with his hardliners, he hits for 6P damage, and throws 14 dice(15 when he's kicking you) to do it. With his No-Dachi, he throws 17 dice total. +2 Reach, +1 Personalized Grip. Yeah, a mundane guy who can kick you with 15 dice or sword you with 17. He's dangerous. His 5 Body grants him an above-average damage pool and lets him wear good armor; and like our friend Maxwell he can dodge pretty damn well, too. Again, good Edge, can buy more passes, and with his nice Infiltration score[13 dice Urban], he can utilize his Carromeleg bonus and kick them for 17 dice from surprise, and we know how surprises go; Riposte is awesome with his high Blocking skill, as he can turn the attack around; Set Up and Finishing Blow are killers. He's also no slouch socially either, with a 5 Charisma.
Finally, we have our older fellow-a human investigator whom I was kind of inspired by Lennie Briscoe of Law and Order for.
[ Spoiler ]
Harry Jameson
Human Male
45 years old
salt/pepper hair, brown eyes
Harry worked on the force for awhile as a top crime scene investigator and detective...but he really didn't like the way things were going. Even though he was always around in the realm of cyber and bioware, he simply had this want, or this urge, to not touch his body with the stuff in any way. He was never magical(though he knows a bit about it.) He left the force after using some of his skills to destroy his paper trail; he was tired of the corruption and seeing how some of the little guys were mistreated and given rather unfair trials. He keeps his credo of not touching his body with outside influences(besides a little alcohol or ciggarettes), but gladly lends his skills out to who needs them. He's still in good shape for his age, and has the eyes of an eagle when it comes to finding clues and pinpointing details. He has a rather vast network of contacts gathered, as well.
+ Qualities[70]
Perceptive Lv. 2
Hawk Eye
Analytical Mind
Common Sense
School of Hard Knocks
Erased
- Qualities[60]
Allergy/Mild/Silver
Enemy
Record on File
SINner
Addiction/Mild/Alcohol
Attributes:
Body: 4
Agility: 4
Reaction: 4
Strength: 3
Charisma: 5
Intuition: 5
Logic: 5
Willpower: 5
Edge: 6
Initative: 9/1
Essence: 6
Active Skills[262 Karma]
Pistols(Revolvers): 3(+2)
Longarms[Shotguns]: 2(+2)
Perception[Visual]: 5(+2)
Etiquette: 4
Negotations: 4
Con: 4
Dodge[Ranged]: 3(+2)
Unarmed Combat[Subdual]: 2(+2)
Infiltration[Urban]: 4(+2)
Shadowing[Tailing]: 5(+2)
Intimidation: 3
Data Search: 4
Computer: 3
Running: 1
Knowledge/Language Skills[75 Karma]
Chemistry: 3
Police Procedures: 3
Underworld Politics: 3
Safehouse Locations: 3
Jazz Music: 2
Local Area Knowledge: 4
Magic Background: 2
Black Market Pipelines: 3
Prostitution Rings: 3
English: N
Spanish: 3
Italian: 3
Contacts(44 Karma):
Snitch: C2 L2
Fixer: C3 L2
Beat Cop: C1 L2
Bartender: C1 L3
Talismonger: C2 L1
Mob Soldier: C2 L1
Gear: 15 BP, or 37,500 nuyen. A couple of guns, some body armor, a car, glasses with visual enhancements and the like, earbuds, and then the good ol' stakeout gear can go here.
Well, this guy isn't quite as robust or dangerous toe to toe as the top two, but being a 45 year old mundane human, with a smartlinked pair of glasses he still throws 11 dice to shoot you with his revolver, or 10 with a shotgun, so he's nothing to laugh at. Subdual combat gets him 8 dice if he needs to throw down, so he's not a chump. His place isn't in the front lines, however; it's utilizing his amazing Perception(with audio/visual enhancements, he throws a stupid amount of dice to notice things-to be precise, he throws 17 dice to notice things visually, 15 audio, and 12 for everything else. His Shadowing skill is awesome(12 dice to tail someone), and he's stealthy. He's got enough Data Search and Computer skill that he can utilize a commlink and programs to track people well, and he's got a nice pile of contacts, though they aren't the most connected bunch. If this guy wants to find you, he probably can. He brings plenty to the table in all of those things, as well as his large pool of knowledge skills.
So yeah, three uncybered mundane samples. Sure, if they WERE cybered or magical, they would be better. The gunslinger would be even more deadly, the elf would be death on two legs, and the investigator could find the needle in a haystack in about twelve seconds. But as they are, they are still, IMO; very viable, if not rather scary in some ways, characters.
I'd also like to encourage others, if they have ideas, to post 'em up here, for those folks who might like this type. Honestly, I
am more of a cyber or magic fan. But I still think there is a place for these folks, and they won't be useless to the group. The only guidelines:
Must be a mundane/non cybered/non Technomancer.
Metavariants are allowed-but nothing with a Magic attribute; so no pixies, vampires or shapeshifters. A mundane, non magical Hobgoblin is fine. [I know, you can technically be a pixie without any Magican qualities, but I'd like to leave this totally mundane.]
While I won't forbid Changelings as they can be dead mundane...I think they
kind of go against the spirit of this. I like Changelings a lot, I think they are cool, but some of their stuff is sorta doable by cyber(claws, fangs, Kid Stealth legs, venom spit, etc.)
Perhaps if we get enough of these we can even donate them to the Sample Character thread.