QUOTE (nezumi @ Oct 9 2008, 04:25 PM)

That's funny. Especially if the lock is defective, so they sometimes fall (or walk) off while otherwise in use.
GM: You hear thumping sounds from the living room. It sounds like someone is breaking into the house. There is the sound of a vase being smashed.
Player: I go find out what is going on.
GM: as you pass into the living room. Do you ready your weapon?
Player: I pull out my gun
GM: Roll for initiative
*roll* *roll*
GM: You enter the room and roll dodge
*roll*
GM: Okay the soccer bal just misses your head by a few inches....
Player: I shoot at the assailants.
GM: you shoot at the silhouettes you see, hitting one and missing the other.
Player: I rush over and put the other in an arm lock
*roll* *roll*
GM: well you don't have it in an arm lock but in a leg lock.
Player: I use AR to turn on the lights.
GM: Right you are on the ground with Mike's right cyberleg in a vice his other cyber leg is next to you still slightly moving. It looks like it is bleeding. Mike calls out from the other room. "Where the hell are my legs?!"