QUOTE (nezumi @ Nov 2 2008, 09:01 AM)

I don't think I was quite clear. Let me rephrase.
The GM says "there's a force 5 army of mooks attacking". Can the players veto that and say it's only force 3? If the GM says "the butler did it", can the players veto and say it was the widow?
No, not really.
For example:
The bad guy is running away from the party, they give chase. But ninjas attack to try to buy the bad guy some time.
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Game stats description
you are having a battle vs mooks
you must inflict total five hits to get rid of them
Every turn that they are still there, the are hazard 2 (they inflict 2 damage if you don't block)
Each player normally has 5 dice, which they can split between attack and defense.
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Player 1:
With a contemptuous sneer Bubba says, "Ah don't have time to wrassle with you guys now." He carjacks a garbage truck and drives off in after the bad guy. As Bubba is busy with his criminal enterprise, several ninja throwing stars imbed themselves in his back.
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Game mechanics:
Player 1 is worried about the bad guy getting away, so he is allocating all his dice to 'attack'; since he's a tough guy, he'll just soak up the (automatic) damage the mooks do every round. If he had allocated some dice to block, he'd have a chance to negate the mooks damage. Since he knows he is going to take damage, he has already narrated it in. But narrating in the damage would still be ok, even if he had allocated dice to block and been completely successful at blocking the damage. If he had completely blocked that damage, the throwing stars he got hit with would just do cinematic wounds.
Player one rolls his 5 dice, getting 3 hits. As he has allocated no dice to defense, he takes 2 damage.
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Player 2:
Weasel is cowering in the back of the garbage truck, behind its thick (and comforting) steel walls. As he notices ninjas driving on mopeds after the garbage truck, he cries out for his mommy and throws down sacks of garbage in their paths, causing several to crash.
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Player 1: veto, as amusing as ninjas on mopeds might be, these ninjas are supposed to be creations for the darkest shadows of (bad guys) mind, remember? So they are probably hopping from rooftop to rooftop, or creeping along in the shadows of lightpoles, or something, not riding mopeds.
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Player 2: ok
Weasel is cowering in the back of the garbage truck, behind its thick (and comforting) steel walls. He almost fails to notice as several ninjas appear in the shadowed back of the garbage truck with him. With much screaming and flailing, he manages to activate the garbage compressor. To avoid this fate, Weasel madly clings to the back bumper of the garbage truck, crying out for his mommy the whole time.
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Game mechanics:
As weasel is more concerned about getting beaten up that Bubba, player 2 allocates 3 of his dice to defense, leaving him only 2 dice to attack.
He rolls hit three defense dice, getting 2 hits. He blocks the damage the mooks do. He rolls his two attack dice and gets two hits. This is five total hits to the mooks, so they have been defeated. One of the players (or the GM) will give a short closing scene to the mook fight, and the chase will continue; except now the PCs are driving a carjacked garbage truck, rather than on foot.
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Note that
any actions taken to get rid of the mooks could have worked. They PCs could have stopped and fought them, they could have used their awesome pornomancer powers to convert the mooks to the cause of righteousness, or whatever else they though they could do without a veto that sounded cool.