Austere Emancipator
Dec 30 2003, 05:11 AM
So, when is the US government (or the state legislators, I have no idea who makes the regulations) going to drop the age limit for being allowed to buy/drink alcohol to 18?
This of course is very much a Shadowrun topic, and especially a Man & Machine topic, because I want to know what is the age limit for alcohol (and/or syntathol) in the different North American nations in the 2060s.
Herald of Verjigorm
Dec 30 2003, 05:15 AM
Whatever the decision, there should be a 3 year difference between the age of voting and the age of drinking. Either you want them to try to be responsible and think about the future, then let them at beer, or you want the losers to be too drunk to vote correctly.
Tanka
Dec 30 2003, 05:17 AM
I can help decide the leader of my country.
I can cause cancer to develop in my lungs.
I can be killed in foreign countries in the name of my own country.
And I can't even buy a drink.
Austere Emancipator
Dec 30 2003, 05:21 AM
QUOTE (Herald of Verjigorm) |
Either you want them to try to be responsible and think about the future, then let them at beer, or you want the losers to be too drunk to vote correctly. |
There are people who would claim that democracy and the voting system is less efficient in the US than in many countries where the age limits for both voting and drinking alcohol are 18.

Finnish politics work quite well, and while buying alcohol is illegal under 18, the favorite pastime of most 15-year-olds is getting drunk... Either that or trying to kill themselves.
Cochise
Dec 30 2003, 10:17 AM
O.K. ... so here are my 0.02¥
As unusual as it might seem I'm more or less with Funk here.
Although the previous rulings did actually make bioware worse than cyberware, they had one special trait that I liked:
Different types of implants had separated effects on awackened characters and I would have prefered that to remain as before.
If I had had anything to say about magic loss due to implants and geasing I would have been even more restrictive: Cyberware => no Geasa, Bioware => Geasa allowed. That would truely make Bioware more magic friendly.
An I do agree that halved bio index was a bit of an overcompensation ...
On the other hand I can see why people consider 0.01 Essence loss and 0.01 Bioindex causing an effective magic loss (be it rue or partially virtual) of 2 full points a bit too much. But at least in my experience that usually doesn't make much of a difference. Most awackened characters with implants I saw under the old rules did actually have a combined bioindex and essence loss of 1+ but still "far" away from 2. So they would have lost 2 magic points anyway under the mentioned house rulings.
As a nice sideeffect the previous ruling also made a very popular metagaming aspect a bit less severe when having both types of implants: There is the tendancy to have spells at force 5 to maximize effect while keeping drain low.
This was still possible in the old ruling, by simply geasing (and thus taking at least a minimal limitation to one's magic) the essence loss, but with the current rulings you don't even have to take the geas on the first point of magic loss and can still sling those force 5 spells ...
Cain
Dec 30 2003, 04:31 PM
QUOTE (tanka) |
QUOTE (Cain @ Dec 29 2003, 11:19 PM) | Hey Doc, here's the thing. Bioware is supposed to be easier on the Awakened than cyber. Now, if you're arguing that in your opinion, they overcompensated, that's fine and dandy. But that doesn't change the fact that it's supposed to be easier on Magic.
For the record-- back in first and second ed, Bioware caused Bio index *and* Essence loss in the Awakened. Which really sucked big-time; just because you had magical ability, you could take *less* augmentation than a mundane, even if you went for burnout. |
Er... It didn't cause any Essence loss. I know this because all my RL games have been 2nd.
|
Read the start of Shadowtech. You'll find it. OK, Shadowtech was 1st, but they never released bioware rules in 2nd ed.
Tanka
Dec 30 2003, 04:37 PM
QUOTE (Cain) |
QUOTE (tanka @ Dec 29 2003, 09:20 PM) | QUOTE (Cain @ Dec 29 2003, 11:19 PM) | Hey Doc, here's the thing. Bioware is supposed to be easier on the Awakened than cyber. Now, if you're arguing that in your opinion, they overcompensated, that's fine and dandy. But that doesn't change the fact that it's supposed to be easier on Magic.
For the record-- back in first and second ed, Bioware caused Bio index *and* Essence loss in the Awakened. Which really sucked big-time; just because you had magical ability, you could take *less* augmentation than a mundane, even if you went for burnout. |
Er... It didn't cause any Essence loss. I know this because all my RL games have been 2nd.
|
Read the start of Shadowtech. You'll find it. OK, Shadowtech was 1st, but they never released bioware rules in 2nd ed.
|
I repeat, Bioware does not cause Essence loss. A bad surgery does, sometimes.
QUOTE (Shadowtech @ p. 6) |
Although most individuals do not lose Essence as a result of bioware implantation, they may still lose Essence if the surgery goes awry. |
I realize it says "msot individuals" in there, but there is nowhere that it says which kind of people do.
Cain
Dec 31 2003, 01:42 AM
I don't have the book handy, but if you keep looking, you'll see the section where the Awakened do lose essence as well as magic. I'll look it up when i get home.
Spookymonster
Dec 31 2003, 01:47 AM
Shadowtech, p.5:
QUOTE |
As physical integrity is even more crucial for the magically active (magicians and adepts), these characters must spend Essence and add to their Body Index when selecting bioware. |
Morphling The Pretender
Dec 31 2003, 05:39 PM
QUOTE (Kagetenshi) |
Postscript: don't use the word "troll", it's racially insensitive  |
(snickers at the troll comment)
Hey, I won't stop you from having a game where Sammy Just-Fell-Of-The-Stupid-Truck can get his hands on things which would require implantation and friends that are not per-se available. (Maybe Lvl 3 contacts, facilities, etc) The same way you might stop someone from taking E.A. because its munchie is the same reason you might let a piece of cultured bio because it really isn't. I am just of the opinion that pretty much all of them bioware that is only cultured are a bit too good to start out with. (Pain editor, SynapAccel, TraumaDamp, Cereberal, etc)
They ought to be able to get better during the game, right? So, I think banning that gives them something to look forward to getting. (As a player in our group was saying, "4 days till new head."
(Grr, my spacebar is sticking. Forgive any bad grammar: Stupid Nephew and his Cheerios or fruit punch or whatever that little twerp did to break this thing.)
Kagetenshi
Dec 31 2003, 06:17 PM
Or the Sleep Regulator?

I've never found a lack of ways that I wanted to improve after chargen, even with no restrictions on availability whatsoever. YMMV, but the suggestion still isn't canon, just an official suggestion.
And really, almost nothing in Shadowrun
requires L3 contacts. L3s are the ones that would die for you, not just the ones that let you into delta clinics. Most people you could get willing to die for you won't have access to delta clinics.
~J
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