No offense, but are you serious? "Controlled and Restricted" wouldn't allow for Pornomancers, Mr. Lucky's, Hackastack/Agent Smith combinations, or any of the bajillion tricks discovered here on Dumpshock. In all three cases, it's easy to create the pony with more than one trick, and a well-rounded and viable skill set to boot.
As far as attributes go, with the hardcaps in place, getting a 5 isn't what it used to be. A 4 is the new 5. Because you cannot ever exceed your augmented hardcap, the attribute range has been flattened, making them closer together. There's no longer such a huge difference between a 6 and a 4.
I'll agree that they tried to slow down character creation; but what they actually accomplished was to frustrate less-skilled character builders, without slowing down the creative and quick ones. A skilled player can easily get a dice pool into the 20's without trying too hard, while keeping a viable skill set. In other words, the limits aren't limiting.
As far as attributes go, with the hardcaps in place, getting a 5 isn't what it used to be. A 4 is the new 5. Because you cannot ever exceed your augmented hardcap, the attribute range has been flattened, making them closer together. There's no longer such a huge difference between a 6 and a 4.
I'll agree that they tried to slow down character creation; but what they actually accomplished was to frustrate less-skilled character builders, without slowing down the creative and quick ones. A skilled player can easily get a dice pool into the 20's without trying too hard, while keeping a viable skill set. In other words, the limits aren't limiting.
OK, perhaps I wasn't too clear here. But please note that I said that I found SR4 character generation was controlled and restricted in comparisson to previous Editions. I wholeheartedly concur that the SR4 BP system is immensly versatile and that is a good thing. Yes you can create monsters, especially if you're really familiar with the RAW, but as I've previously stated, in the end it all comes down to the GM to balance out wjhat they want in their game. And the general rule of life is that there is always something bigger/better than you or something that can scuttle your well envisioned plans of world domination (and most GMs will have no qualms about showing you just what they are too).