QUOTE (Meschler @ Dec 13 2008, 01:10 PM)
@AllTheNothing
Thank you for asking. At the moment i try to fit all in her essence-wise what i want. The basic concept still stands but i want to try to give her some more options (infiltrator / hacker type) to use if killing is not the best way. Also i try to built that damn bonelacing and orthoskin inside her. At the moment she could kill with Sex (Nanoinfectors) and bare hands (Bonelacing) and send people to sleep with kisses (nanoinfectors / narcoject) and her "poisen" dripping cyberbreasts (cybergland also with narcoject). She still has her nanohives with nanitehunters, o-cells, universal nantidodes, trauma control system, nano tattoos, symbiotes and the two nanoinfector systems.
She turns out as the 50 Million ¥ Girl by all this deltaware. I know this is rediculious from an cost/effect point of view but i love her concept
Best wishes,
Meschler
The reason why I've been stressing on alternate aproches to hers work is how invasive on hers body the ware turn out to be. Yes I know street samurais go trough alot of body enhacement, but there is a difference to a fundamental level: unless the samurai goes for very extreme augmentation he/she will still be him/her-self, cybereyes, smartlinks, wired reflexes, spurs, none of this changes some fundamental needs inerent in being a metahuman (or for the matter a living being in general): the needs to eat, drink, breath, sleep and reproduce, having a swarm of nanites that infect the partner (and possibly the fetus), lips that knock the partner out if he tries to kiss her, and would she ever have a child she wouldn't even be able to lactate, all of this puts her in the condition of being unable to ademp one of the two imperative of every living being: survive and reproduce, this is going to have a certain impact on hers psiche. Another reason is that the character is completely optimized toward her mission at expense of hers life, she isn't a person anymore she is a weapon, an automa that exists for killing; in my life I had the dubbious pleasure to spend six mounth of my life doing a job that required to get up at 3:20 and allowed me to return home no sooner than 18:30, my life was reduced to aeting working and sleeping, even in the weekend I was so alienated that I couldn't do anything else than vegetating in my home to recuperate, in the end I quit because no matter how much money they were giving me I wasn't living my life anymore, I had become just an implement for work and I can tell you it is psychologicaly devastating. This are the reason because I realy suggest to reduce the ammount of ware if it can covered with gear, false front for exemple, just think how much it affects hers sense of self not having a face of hers own, AltSkin can cover it leaving her with a face in which she can identify herself (not to mention that gives total control on hers aspect, beauty is a very subtle thing and just a random fece want cut it, even with glamour), nanoinfectors are important in the concept but she can cover them with a layer of nanites over AltSkin so that when not in mission she can just be a girl (with some pretty dark secrets but a still girl), same thing for kissing and breasts (those are pert of her femine side, how can she be seductive if she's deprived of those part of herself, not to mention that kissing is usualy part of seduction, how can bring him to have sex with you if you knock him out?); if you realy want to go the way you said at least don't make the nanoinfectors sustained by the nanohive, she just have to iniect them before the mission (iniecting nanoinfector with carcerand plus containing narcoject in the breasts is probably going to painfull), and iniect single system nanites hunters along with single toxine nanoantidotes after to get rid of the unwanted nanoware, no need to have it outside mission.
Also I'm curious about hers story and hers life, how did she come to operate in a such line of work? what kind of relationship does she have with the empploying corp? What does she think about hers superiors? How does they view her? How does other employ of the corp view her? What kind of immage of self the girl has? What kind of life does she have when not on fieldwork? Does she love anyone? Does she have a family? Does she have any problem relating with people around her? What are hers project for the future? In which way hers employers intend to retire her eventualy? What are her hobbies and non-professional interests? You have to flash out those aspects too in order to make her a compelling character, otherwise she could turn up as a monster from That Other Game (one that doesn't have any reason to be aside from killing good people/doing evil things).
From a mechanical point of view I suggest to make her an adept or even better a mystic adept, that would give her access to an array of powers that can replace ware (Knockout spell delivered by kissing, for example, can replace the narcoject nanites, or Critical adept power can replace bonelacing), as well giving her many options she wouldn't have otherwise (scanning auras with astral sight among the others), adding Surge qualities could give her some interesting twists (Vemeronasal Organ is a good example and can easily be paired with Poor Self Control: Compulsively Tidy
). I would also suggest to avoid making her superwoman, she is a seductress not a fighter or an hacker, she opens the way into enemys turf but it's up to respective specialists to do the job, she can't handle everything that's why she is part of a team, I would say to give her the maximum ranks in stealth and influence skill groups (I consider maximum rank perception as a given for all hers team), followed by 4 or 5 ranks in magical skills (make her a Mystic Adept) and 2 or 3 ranks in combat, matrix and elettronic skills; hers team should geared toward subtle approaches instead of brute force (for that there are shadowrunners) and should be formed by an hacker/rigger type (maximum matrix, elettronics, rigging and stealth skills, 3 or 4 ranks in combat skills, from 1 to 3 ranks in various skills) and a mage/first aid type (maximum magical and stealth skills followed by 3 or 4 ranks in combat and biotech skills and 1 or 2 ranks in odd skills), the team lackes a regular combat and/or demolition specialist due its focus on operating unnoticed but would the need arise hers employers will provide her with the specialist(s) needed for the mission.
Hers missions should seldomly involve killing someone and if she's out for a kill she has better going to do it without leaving traces that lead to her (also being discovered in the midle of the fact is a death sentence, even if your target's "friends" don't kill you but capture you for questioning your corp will nuke you with ritual sorcery to make sure you don't talk), killing someone barehanded is probably not an option due risk of attracting unwanted attenction so bone lacing should be avoided (or replaced by Death Touch spell, make her a Mystic Adept), same thing for electrocuting orthoskin (Knockout spell does the same thing and is resisted with willpower instead of body, it's also probably much less loud); end of line is that if the opposition realizes that it has been hit she has already failed.
The post is already pretty long like this so I quit here, if you have necessity of futher consulence you can always hire me on this forum.
In bocca al lupo.