QUOTE (Falconer @ Dec 20 2008, 08:35 PM)

Crypto: I'm well aware of what a longshot test is. Just I agree w/ the other GM... it shouldn't have been allowed. (firing through the vehicle armor and the pilots armor, etc.). There has to be a modicum of GM fiat in there otherwise... I use a longshot test for my mage to pop some blood vessles in the targets head using magic hands giving him a stroke... (or something similarly silly).
And even then... it's a manned vehicle w/ a competent rigger. It shouldn't respond to wireless commands. If he hadn't been knocked out by the longshot SnS test, then your next problem is said decker decking into drone and incapacitating pilot and taking it over. Even then a failsafe script could easily kick in and have the thing jet off back to base and forcably close all connections (dumpshock) in case of the rigger losing conciousness. Even then, just because the contact is a weapons dealer, doesn't mean he has 100k in liquid assets to buy a hot chopper right away.
I'd like to point out... that if the Trinity had disabled the PC's car... they land the chopper nearby and approach on foot.
At which point, if the PC's aren't disabled... the Trinity is dead. And the PC's walk away with the chopper anyway.
Bouncing a burst of stick n shock in through the cargo bay door of a chopper past a mini-gun to clip a pilot isn't that far out of the realm of possibility. And FWIW, how far out of the written adventure are we supposed to go? Auto-flee scripts, etc, sorry again here, but I'm used to things that come from the RPGA... if it isn't in the module for them, then it isn't there.
As for the fencing of stuff, with a negotiations adept, I don't think they care who they sell it to. Said adept will find a buyer in extremely short time. So fencing by RAW means its going to be sold. 8 CHA + 5 Negotations + 5 Kinesthetics + 3 Improved Ability Negotations etc.. + 12 availability of the chopper looking for 10 successes with a roll every 6 hours, isn't going to take very long by RAW.
All the Missions FAQ has to say about fencing is this
QUOTE ("Missions FAQ")
Can I fence the gear I found during an adventure?
You may sell back items which you find during the adventure at 20-25% of retail (book) value. If it is damaged, you'll be lucky to get anything for it, unless it is a very expensive or unusual item. Vehicles, drones, cyberdecks, and similar equipment can usually be fenced if they have taken three (3) or less boxes of damage, but be prepared to get much less payout on these items.
If an item is obviously "hot" or very expensive or rare, you might not be able to fence it - at least not until someone has found a buyer for it. The fixer or fence will probably have you hold on to it, so that no one comes looking for it at the fence's house
That's it... again, if you're trying to stay Con style friendly and not go off book, then it gets exceedingly difficult to handle this. The people who'd come looking for the chopper are dead... So who's going to come looking for the chopper? It's going to be fenced... if not at RAW's 30%, then at least in the 20-25% range.
QUOTE (Falconer @ Dec 20 2008, 08:35 PM)

From the sounds of it your bigger problem was highly optomized players w/ some really high dicepools. And then paired w/ some overgenerous rewards. Instead of the face going against the johnson... the johnson could put his own negotiator forward as his purchasing agent. A good rule of thumb is turnabout is fair play. If someone is going to use something, don't be shocked when it's turned around and used against you and you're looking at an equal dicepool on the other side.
And in SRM, where are these negotiations face adepts statted out? Sure, I can make up NPC's that throw 500 dice in a negotiations test out of thin air if I want to, but that seems to go against the spirit of missions from what I can tell.
QUOTE (Falconer @ Dec 20 2008, 08:35 PM)

I don't think the quality is bad or broken... especially if the char is in a position where he can only pay it off slowly. If anything, maybe it needs something akin to player can pay off no more than 10% of loan value per month. If it costs the player a significant amount of his IC resources in game, then it's doing it's job. (which is the reason I didn't feel the decker/drone guy was too bad, I've never played a decker/rigger before either understand. I was very worried that I'd be getting slammed w/ other expenses like vehicle repairs and having to pay to replace drones, or modify/upgrade captured drones to acceptable standards. Which would have made Nuyen always a problem for at least the first year of play.
And that makes sense... if it gets erratta'd that you can't pay more than 10% of the principal per month + 10% monthly interest... and again, if this was a home game I was trying to run, I'd probably house rule something.