QUOTE (FlakJacket @ Jan 8 2009, 08:14 PM)

If you want them to leave the company why not have a team of seven of them out doing sneaky-beaky stuff somewhere fairly remote and backwards when they're ambushed and suddenly get hit by massive firepower from an opposition that the intelligence bods missed, the corporate higher ups running the show have the decision to make - either write them and the mission off or send in any backup that they can even if it's a long way out and a good 30-40 minutes off at maximum speed. Unfortunately by quirk of fate circumstances have changed and what was an approved mission now has the possibility of becoming
highly politically embarrassing and costing Ares a very large amount of money if it were to come out, which is all but certain if they send in extra resources.
The suits do a quick cost analysis and decide to pull the op leaving the team to die. They continue to watch, either by satellite or surveillance drone, as the team is attacked again and looks certain to be overrun and slaughtered when the Crash hits knocking out whatever they were watching via and the feed. Assuming that they obviously must have died the executives back home commence covering their arses by deleting all records of the team and start telling everyone that knew them that they were killed in a helicopter crash during a routine training exercise, no doubt helped along by the Crash screwing with records as well. The team however survived whilst still losing X number of team members and fought their way clear. Realising that they'd been left for dead they decide 'Bugger this, why keep working for those bastards I'm going freelance' and there you go.
Explains why they'd go rogue, why if you only have four players then what happened to the other three team members, gives you a get-out if none of the players want to play a certain archetype like rigger/decker/mage/whatever that a Firewatch Team would definitely have in a team, starts you off with a team of highly skilled and cyber-biowared PCs but with very few other resources even when they get back to the UCAS and why they wouldn't have any records.

Edit: Christ I'm a wordy bastard tonight. Must be all the essays I'm trying to get finished for next week.
That's a damned good idea. Pulled something like that a while back with characters in a game we played SR3-style. A black-ops Marine contingent is sent in to the Tsimshian for
some reason. They're ambushed, captured, most of the team (aside from 4) are killed. One escapes capture, the two are tortured, and the third - the commander - goes free because he set them up for political gain.
Now a year later, the third guy who escaped manages to hire the assets to free the other two for a plan of revenge against the (now) Colonel in the UCAS Marine Corps. A year's worth of atrophy explains away drops in SOTA cyber (still Beta-grade, though), attributes, and certain skills.
With the Firewatch guys, I can agree with the sentiment of Ares not liking the idea of losing a well-trained team of commandos. I mean, it's like the US Navy writing off a group of Navy SEALS - it doesn't happen, they're too irreplaceable. But if Ares thinks they're dead, and they're disavowing them, that might be different....
But they'd be marked as Ares Firewatch the minute they went anywhere, what with all of the mil-spec Ares gear, mil-spec Ares cyber/bio, etc. They might as well have a bullseye advertisement on their back that says, "ARES KICKS ASS!"