QUOTE (Chrysalis @ Jan 14 2009, 11:24 PM)
![*](http://forums.dumpshock.com/style_images/greenmotiv/post_snapback.gif)
I think my problem is that I have trouble gaining a good grasp of the gaming world. If we are playing SLA Industries - the concept: a group of people in the world's most screwed up reality TV show, sponsored by the only company on the world. Cyberpunk - the concept: playing people with attitude who have decided to step out of the mainstream and shock society. Or my version: Having an IQ of 200, a doctorate in sociology that was never finished, studs, a mohawk, working off the grid on gonzo news reporting on the dirty little secrets of corporations and their figureheads.
That's the thing with Shadowrun, all the options you mention above are actually available and viable playstyles in this game. Some may be more believable than others depending on the exact backdrop you are using (for instance, the "SLA-type" game could be easily be set in Los Angeles or Tecnochtilán, in fact a couple of similar if not so nihilist/over-the-top shows already exist), the Cyberpunk approach which is probably closer to SR New York, Neo-Tokyo or London, and "your Cyberpunk" approach is closer to traditional Shadowrun as played out in Seattle or Hong Kong.
Why compartimentalize in one single playstyle when the Sixth World has so much potential and so much appeal to so many different people with different interests, playstyles, and viewpoints?
Note that there is a difficult balance to be struck between traditional cyberpunk and realistic cyberpunk where "the Man" is in power and has the immense resources of SR surveillance and security technology at his fingertips. It used to be cyberpunk was simple and clean cut, there were the haves and the have nots, and the have nots had the freedom to do what they wanted (including sticking it to the Man). Unfortunately reality has caught up and cheap and ubitquitous surveillance technology has brought fundamental problems to the traditional cyberpunk view of the world. Shadowrunning or even wearing your studs, pink mohawks makes you stand out from the corp monoculture masses of wageslaves and easy to track/eliminate. The freedom to stick it to the Man gets vastly eroded when you can be caught on traffic cameras, security cameras, RFID detected, logged and tracked ... being SINless will only help you until you are caught on file and logged by someone.
The way Shadowrun counters this is by seeding the system with cracks and counterweights (many of them addressed from a shadowrunner's point of view in
Runner's Companion): data balkanization, breakdown of high level security cooperation, people who actively work to eliminate records, extraterritoriality and corporate neofeudalism, corruption, RFIDs elimination, etc. These were all issues that weren't even on the horizon in 1999 when SR and cyberpunk came out. To make for a playable environment, Shadowrun assumes a full-blown mono-culture totalitarian state is opposed by chaos theory of everyday reality and by forces that have no interest in allowing that level of social control in anyone's hands (including another megacorp's).
Shadowrun is not about one setting and one style (like say Cyberpunk's Night City). Shadowrun can be set anywhere in the Sixth World, and like the real world, these sprawls and environments run the gamut from empoverished third world dirtholes to big-brothereque first world capitals. You can play in the bustling downtown Manhattan business district or in Mogadishu-like Lagos. Heck, in some games people are comfortable globe trotting between both. And that's just in the "default" setting, you're free to fiddle with the "definitions" on your home game and tweak the individual settings to fit your tastes.
If you're looking at a better global picture, I strongly suggest trying the SR3
Shadows of series of books. The country information is 6 years out of date with regards to the current setting, but 85% of the content is valid regardless. They provide a pretty good global picture (minus Africa and South America) of society.
QUOTE
I think the thing is that the Shadowrun background being so malleable allows for great variation in playing styles. However I actually prefer less diversity and less malleability. A little anarchy is always good, but too much and then it becomes common and mediocre. That is also the cyberpunk in me, I like totalitarian states who think that dressing their goons in pink make them human friendly. I like that the PCs have to fear "the man".
I'm really not sure what you mean by too much anarchy, but I have the sinking feeling you're overblowing the relevance of one book (Feral Cities) which is devoted to.... errrr... feral cities. Compare with Corporate Enclaves: Los Angeles may be in shambles while recovering from the Twins but downtown is becoming a Big Brother like nightmare and the system will spread to the rest of the sprawl over time, New York is a corporate ivory tower, Neo Tokyo is the traditional cyberpunk corp-ruled megalopolis, Tecnoctitlán is developing into a South American version of a corporate police state with will-intentioned dcitizens aiding the Azzie authorities, etc - similar situations abound in corporate domains around the globe. But going beyond that, the UK and London are in the grips of a police state, Tir na Nóg is a meta-fascist state, Russia was falling back on soviet era state control backed by nationalists this time, etc.
QUOTE
Any further analysis would really mean re-reading all of last years releases to gain a better understanding of format. However a few quick observations of Feral Cities as it is the most fresh in my memory: I would feel more comfortable if each city was a bit more balanced with each other allowing for relatively equal page counts.
I'm not sure what you mean, total wordcounts for Lagos and Chicago were within 1500 words of each other (2 pages). The spotlight sprawls generally get about 50 pages a piece, though maps, artwork and layout restrictions may inflate that slightly. In fact, Chicago and Lagos writeups diverge by only 2 pages (52 to 54 pages respectively). The secondary sprawls covered in each book are intended to offer a glimpse at the variety and diversity that each "theme" offers: Istanbul plays differently from runner haven Seattle, corporate Europort plays differently from corporate Tokyo or Manhattan, Karavan plays differently from either Lagos or Chicago, etc.
See my post above, in the SR4 core location books we've covered some very distinct sprawls which fit different play styles:
- Runner Havens are places where the various powers of the Sixth World mix it up and hold each other in check without one coming out on top. These combine underworld/criminal, political, and corporate intrigues, sometimes even military and spy plots (Casablanca-style). Examples: Seattle, Hong Kong, Hamburg, Lisbon, Cape Town, Istanbul, Denver.
- Corporate Enclaves are places where the corporations rule and their monoculture dominates. Surveillance and security are much harsher and shadowrunners have to be on their toes. Big Brother society is just round the corner and stakes are higher. Examples: Neo-Tokyo, Manhattan island/New York, areas of Los Angeles, Tecnoctitlán, Seoul, Kuala Lumpur.
- Feral Cities are sprawls where anarchy and social darwinism are the rules. Mostly, no institutional power manages to hold sway because it lacks the infrastructure to enforce rules and social mores. To some degree people live by their wits and by the strength of arms. Examples: Lagos, Chicago, GeMiTo, Karavan, Sarajevo.
All these and more are possible in
Shadowrun. Sprawls are as diverse as they are in the real world - you wouldn't expect Los Angeles and Bangkok to feel or play the same if you were playing a contemporary game, why would they be the saem in the future. Pick the one (or ones) that feel right for your play style and set your game there. You can even globe-trot between similar environments.
QUOTE
With longer page amounts of material an internal indexing system would be most helpful with each chapter - preferably a not so obvious one, but making page location easier after the book has been read. I love indexes and would like to see more of them.
Given the usual timeframe for book development indexes, beyond the TOC, are very hard to execute and implement particularly for fluff material. We will be making an effort to index rule books in the future, but fluff books are unlikely.