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Calabim
I did play an elf who specialized in (what he called) Aquatic Infiltration. He had gills, fins, and even carried extra cyber air tank in case anyone wanted to dive with him. His specialty was to go in through the sewage. smile.gif If your facility was on a coastline he felt he could get in.

I really wanted him to have the punk feel and I figered anyone who spends this much cash to alter himself wants to stand out so I had his orthoskin (sp?) fashoned to have the markings of a killer whale.

Best part of the game was when a witness was asked to identify us her reply was, " I'm not sure but the elf may have had paint on his face."
spin.gif
Lyonheart
QUOTE (JonathanC)
Regarding the bland trait, I don't think it has that much to do with how you're dressed, or even your appearance. Some people are just...boring. They might be 6'8", but all you'll remember about them is that they were tall. A bland Troll with a face full of piercings and an obvious cyberarm won't be any easier to find. Why? Because nobody in his neighborhood remembers the guy. He doesn't show up to block parties, he's quiet and keeps to himself, you never see him hanging out on the corner...he's just some weirdo. Compared to the Elven hussy who's got strange men coming and going all times of the night (obviously a drug dealer) or that noisy human boy who's always blasting Goblin Rock at 1am, who's going to remember the introverted troll with a cyberarm? Clearly he's an amputee, and couldn't afford a more natural looking replacement. It's embarassing for him, poor guy.

Good honest citizen he is, probably a veteran.
Ravor
Hells, in my games if you don't look like a total freak then you are going to stand out everywhere except in the most uptight corp enclaves, and even then most teenagers have at least one or two mods...
Fortinbras
QUOTE (Moon-Hawk)
QUOTE (Fortinbras @ Jan 15 2008, 02:56 PM)
Make certain cyber mods free because they are so common.

The rules are already in place for this. Lifestyle. Many players need to learn to try to get more stuff for free by playing the Lifestyle card, and many GMs need to learn to give it to them.

So...do you have a list of 'ware that you suggest be free?

Cosmetic mods.
For example, if one was a bartender, waiter or cook, it would probably be advantageous to get fake hair, so it doesn't fall into the food.

The problem with claiming body mods as a Lifestyle expense is that Lifestyle has to be kept up and body mods are a one shot. I don't know if that would be kosher with all, but anything that gets your elf to look like he lives in the future rather than an average schmuck is going to delve the player further into the character and make the playing of the role that much more fun.
Ravor
Well one could always assume that part of the lifestyle costs is paying back the loan the character used to pay for his mods in the first place.

I think I feel a "you just might be a redneck" joke coming on... cyber.gif
JonathanC
I might think about giving them an exta few K to buy purely cosmetic things. Or just factor in style more when calculating RP bonuses for karma awards.
Adarael
QUOTE
The problem with claiming body mods as a Lifestyle expense is that Lifestyle has to be kept up and body mods are a one shot.


This isn't actually all that true for cosmetic mods. While it's true for gross or invasive implants such as arms, 'wires, eyes, and the like, there are myriad groups of cultureware that are easily reversible (and therefore a revolving cost) or that run down or out. Some examples:

-Fashion nanotech tattoo injections - or nanotech of any kind, without a hive.
-'Slow burnout' bioware such as Carcerands designed to time-release something. Say, compounds that make hair bioluminescent, so that a week or two down the line, they have neat hair.
-Less effective but more safe forms of Oxygenated Fluorocarbons - no game bonus, but no chance of embolism! Or really, any of a slew of performance enhancers. Bacteria in the lungs which function as air pollution scrubbers. Dietary expansion drugs, so you can (for a limited time) eat mildly toxic substances - or increase your alcohol consumption without hangovers.

There's all kinds of stuff you can think of, if you wanna go down this route. It's not for everybody, but I loves me the high tech and body mods.
JonathanC
What do you guys think of adding in a "style" karma bonus, separate from the RP bonus? On one hand, there's a worry about it encouraging stupid behavior (trying to double-gun your way through a room full of LS), but on the other hand...if Shadowrun isn't about taking stupid risks that could get you killed, what IS it about? smile.gif
Moon-Hawk
QUOTE (Adarael @ Jan 16 2008, 03:43 PM)
QUOTE
The problem with claiming body mods as a Lifestyle expense is that Lifestyle has to be kept up and body mods are a one shot.


This isn't actually all that true for cosmetic mods.

What does being one-shot vs ongoing have to do with being covered by lifestyle? A big screen TV is a "one-shot" item, but that is certainly within a high or even medium lifestyle. If they tried to get a big screen TV every month I'd say no unless they had Luxury, but just because something doesn't send you a monthly bill doesn't mean it can't reasonably be covered under lifestyle. Higher-end lifestyles even list cars as being included, that's a "one-shot" item.
Adarael
I actually regard that as not one-shot. Most people now pay for their vehicles in installments via auto loan, or through lease-to-own. Compound that monthly payment with upkeep costs, and it's really just a monthly money hole like anything else.

I mean, really. Who do you know who's bought a new car in one lump payment at the dealership? Not many, I'd wager.
Ryu
Who cares about one-time or not? If someone is jumping lifestyles to get an advantage, no big deal. It´s a mayor out-of-character decision, and it gives no power to the PC. Noone will do that for real.
Ravor
Personally I like the idea of a "style bonus" provided that the players understand that the DM is not going to pull any punches and that their characters very well might die if they try to pull something stupid and fail.
Carver
QUOTE (Adarael)
I actually regard that as not one-shot. Most people now pay for their vehicles in installments via auto loan, or through lease-to-own. Compound that monthly payment with upkeep costs, and it's really just a monthly money hole like anything else.

I mean, really. Who do you know who's bought a new car in one lump payment at the dealership? Not many, I'd wager.

I own both of my cars and my motorcycle outright. I didn't buy them in cash from the dealer, but they're all paid for *shrug*.

I'm probably low-mid middle class, so someone in a high lifestyle in SR could easily do the same thing.
JonathanC
QUOTE (Ravor)
Personally I like the idea of a "style bonus" provided that the players understand that the DM is not going to pull any punches and that their characters very well might die if they try to pull something stupid and fail.

I usually don't have problems with that. When I have players do stupid things, they're usually stupid selfish things, so style bonuses won't affect that.
Sterling
I've always seen my character and my player's characters as having style, but not so blatantly distinctive as to be a hindrance. Shadowrunners need to stand out, they have to have a unique style to match their rep (and tie to it), but not to an extreme.

Sterling (the shark shaman with the cyberarm) stood out, as he didn't fit the usual profile of a magically active character. He did dress professionally, but he did tend to berserk and fireball things that annoyed him. That's pushing the edge of distinctive style.

The sammy with the flaming purple mohawk, ripped clothes, and custom knives is not distinctive style, but again, pushes the edge. The second you have a weapon that leaves distinctive marks (or fires bullets that all have 'spaz' stamped on them) you begin to enter the realm of distinctive style. Anything you do that leaves a trace that the corps or cops can easily say 'Joe Runner did this, I can tell because that fragger has a gun custom modded to fire square bullets', you're in distinctive style.

In fact, the distinctive flaw is something some runners might embrace, but not as a flaw. If you adopt a distinctive style to go with a fake SIN, then ditch the style with said SIN, then you can 'vanish' that much easier.
Adarael
QUOTE (Carver)
QUOTE (Adarael @ Jan 16 2008, 06:04 PM)
I actually regard that as not one-shot. Most people now pay for their vehicles in installments via auto loan, or through lease-to-own. Compound that monthly payment with upkeep costs, and it's really just a monthly money hole like anything else.

I mean, really. Who do you know who's bought a new car in one lump payment at the dealership? Not many, I'd wager.

I own both of my cars and my motorcycle outright. I didn't buy them in cash from the dealer, but they're all paid for *shrug*.

I'm probably low-mid middle class, so someone in a high lifestyle in SR could easily do the same thing.

You are in the severe minority, I assure you.
Carver
QUOTE (Adarael)
QUOTE (Carver @ Jan 16 2008, 04:42 PM)
QUOTE (Adarael @ Jan 16 2008, 06:04 PM)
I actually regard that as not one-shot. Most people now pay for their vehicles in installments via auto loan, or through lease-to-own. Compound that monthly payment with upkeep costs, and it's really just a monthly money hole like anything else.

I mean, really. Who do you know who's bought a new car in one lump payment at the dealership? Not many, I'd wager.

I own both of my cars and my motorcycle outright. I didn't buy them in cash from the dealer, but they're all paid for *shrug*.

I'm probably low-mid middle class, so someone in a high lifestyle in SR could easily do the same thing.

You are in the severe minority, I assure you.

I don't doubt it. I was just saying that it's not impossible, is all.
JonathanC
QUOTE (Sterling)
I've always seen my character and my player's characters as having style, but not so blatantly distinctive as to be a hindrance. Shadowrunners need to stand out, they have to have a unique style to match their rep (and tie to it), but not to an extreme.

Sterling (the shark shaman with the cyberarm) stood out, as he didn't fit the usual profile of a magically active character. He did dress professionally, but he did tend to berserk and fireball things that annoyed him. That's pushing the edge of distinctive style.

The sammy with the flaming purple mohawk, ripped clothes, and custom knives is not distinctive style, but again, pushes the edge. The second you have a weapon that leaves distinctive marks (or fires bullets that all have 'spaz' stamped on them) you begin to enter the realm of distinctive style. Anything you do that leaves a trace that the corps or cops can easily say 'Joe Runner did this, I can tell because that fragger has a gun custom modded to fire square bullets', you're in distinctive style.

In fact, the distinctive flaw is something some runners might embrace, but not as a flaw. If you adopt a distinctive style to go with a fake SIN, then ditch the style with said SIN, then you can 'vanish' that much easier.

I always thought "Distinctive Style" was more about guys who leave calling cards, or commit "theme" capers, like The Riddler.

Which would, you know, be AWESOME. Imagine a Troll with orange hair and a green bowler hat. "Riddle me this, chummer!"
Stahlseele
WEEE AAAREEE THEEE BLAAACK HAAAND . . ok, probably not like that in english <.<
starting off with leaving black handprints, going over to leaving black leather gloves and finally leaving black cyber-hands as a business card *g*
Kyoto Kid
QUOTE (JonathanC)
I always thought "Distinctive Style" was more about guys who leave calling cards, or commit "theme" capers, like The Riddler.

...that would definitely qualify. My demolitionist Leela (#101) always left a Queen of Diamonds playing card in a plastic holder behind at every demolitions job she did. That was the Codename assigned her by Serbian Intelligence when she was still with the Croat Resistance.
TheRedRightHand
QUOTE (Kyoto Kid)
QUOTE (JonathanC)
I always thought "Distinctive Style" was more about guys who leave calling cards, or commit "theme" capers, like The Riddler.

...that would definitely qualify. My demolitionist Leela (#101) always left a Queen of Diamonds playing card in a plastic holder behind at every demolitions job she did. That was the Codename assigned her by Serbian Intelligence when she was still with the Croat Resistance.

Wouldn't the card get blown up immediately afterwards?
Kyoto Kid
...she'd leave it nearby after the job was done.
JonathanC
On a related note...what with the prescence of tails, and the possibility of gaining animal features and fur, are the devs trying to tell us that the Furry subculture has exploded in 2070? When you walk down the street in downtown Seattle, are you in danger of being mugged by a dude that looks like Starfox?
Adarael
Only if you're doing a barrel roll.
JonathanC
I'm not sure if streets teeming with cybered-up furverts makes Shadowrun more or less dystopian.
Kyoto Kid
...it could make allergy to fur common though. grinbig.gif
JonathanC
On a more serious note, I was wondering...what about freakish mods to cover up something worse? Like, would a Vampire be able to cover up their deathly pale skin with orthoskin? Could a Shedim possess someone, then have that person get so much cyber that it messes with their aura enough to make them less detectable by magicians?
Lyonheart
QUOTE (JonathanC)
I'm not sure if streets teeming with cybered-up furverts makes Shadowrun more or less dystopian.

I say yes, it does, but it should not prevent us from mocking them.
Jaid
QUOTE (JonathanC)
On a more serious note, I was wondering...what about freakish mods to cover up something worse? Like, would a Vampire be able to cover up their deathly pale skin with orthoskin? Could a Shedim possess someone, then have that person get so much cyber that it messes with their aura enough to make them less detectable by magicians?

a vampire has regeneration. good luck grafting orthoskin onto one. (you do realise you could just use theatrical paint or something?)

and shedim posess dead people... who are generally not compatible with new cyberware anyways. even if they do manage to acquire a living host, their own aura would override any cyber the host has, imo. not to mention the average shedim isn't exactly going to have an easy time convincing anyone to install cyber into them. (maybe a master shedim? but don't they have masking?)
JonathanC
Why would a regular person refuse a Shedim? It's not like everyone can see auras. If the Shedim has the credits, and looks like a human being, why not?

I hadn't thought about the Vampire's regeneration interfering with the Orthoskin...but they don't regen *that* fast, do they?
Adarael
Generally one would refuse a shedim because 'standard' shedim are kind of retarded. There is evidence that standard shedim are pretty incapable of masquerading as human under anything more than a cursory glance, because they're unable to keep their hate of the living in check.

Master Shedim can do whatever they want, although why they'd PAY for anything is beyond me.
Jaid
QUOTE (JonathanC)
I hadn't thought about the Vampire's regeneration interfering with the Orthoskin...but they don't regen *that* fast, do they?

2 boxes per turn, on average.
Fortune
Is there actually anything in writing in SR4 itself that prohibits Vampires (or any other regenerating entity) from getting implants?
Stahlseele
nothing aside from the point where it says that any implants get painfully ejected or something, as far as i know . . there's of course the logic that any wound big enough to implant things in would close up almost immediately after the cut had been made . . but aside from that? there was mentioning of this in the part about the recreational drug that gave regeneration to the consumer in SR3 . . and i think in the usual regeneration part in SR3 too, but aside from that? nothing
Jaid
yes. there's the notes that are inscribed on my brain that reads "allowing critters that regenerate damage equivalent to 1 days worth every 3 seconds to have anything implanted in them is ridiculous".

since shadowrun was not written to be played by a bunch of brainless rules-zombies, that is the only place it needs to be written.
Fortune
QUOTE (Jaid @ Jan 20 2008, 08:53 AM)
since shadowrun was not written to be played by a bunch of brainless rules-zombies, that is the only place it needs to be written.

Funny that the first three editions required it to be spelled out in detail. wink.gif

My point is that there are a lot of people coming to Shadowrun that have never played (or even read a book from) the previous editions. Legacy rules like this are problematic if there is actually no mention of any restrictions in the new edition.
fistandantilus4.0
I've always thought of it like trying to implant Wolverine's adamantium .. but worst, 'cause SR vamps can heal from almsot complete death to nothing in seconds. You make a scalpel cut and it closes again right behind the blade. Makes it tough to stuff anything in there Unless you end up with Dr FeelMana, MD and Thaumaturge, who uses a foci scalpel. In which case you're back to the vaqmp popping out the 'ware again after it's implanted. Which would hurt (again Wolverine - Magneto. Ow)

God I'm such a geek sometimes.
Stahlseele
nah, you're no geek enough if you don't know such things ^^ . . and in Wolverines Case the Adamantium was bonded to the Bones by Nanotechnological Means if i remember Correctly . . and there was a little bit like pseudo Regeneration concerning Characters that got turned ghoul . . something like Bone-Lacing actually stayed intact, while everything that needed to be actually wired into your Nervous System would have gotten some Damage . .
And Regeneration does not Heal wounds that have been made with an allergen . . so Silver-Allergy would only need an Silver-Scalpell and not a (weapon)focus . .
Depending on the allergy level one could argue that things made of the allergen(i.e. silver) would stay in and intact . .
Furthermore needs a roll be done if the damage level got to be Deadly if the Regeneration would happen . . if you rolled 2 ones with your Essence it did not happen i think . . and again, Wolverines Healing is much more hardcore than usual SR3 Regeneration . . his Regeneration actually Heals Death to some Extent i think . . he was put through a frigging Sun once and when he came out on the other Side he regenerated again <.< . .
Fortune
We've discussed different techniques that could be used for Vamp implantation for years. Technically, even the Shadowrun novels have cybered vamps, and all but one of the novels (including the cybered vamp one) are considered to be canon.
Stahlseele
Cybered Vampires? where? x.x . .
i don't remember reading . . wait . . yes there was something like that . . in the Terminus Experiment Novel . . but there some mad scientist/magician hat worked on the actual HMHVV Strain to produce those THINGS . . that i would not have called Vampires but Zombies more or less . . they were closer to the actual Dracula-Ghoul than they were to the Dracula-Vampire . . and much closer to the SR-Ghoul than to the SR-Vampire . .
Fortune
They were definitely Vampires. And lesbians ... don't forget the lesbians.
fistandantilus4.0
Yes but they were all experiments, where the cyber was added in before, and taken beyond the pale, going to negative essence, and then using vampriism to keep them sustained.

The Terminus Experiment was the title, wasn't it? THe novel most SR players try to forget? biggrin.gif

And in Weapon x, they cut him open and put stuff in. Any nanotech is retroactive mods to the story line. It didnt xist when wolverine was first put together.
Stahlseele
who could forget the magical adept banshee(elf vampire) lesbian stripper ninjas?
they did not have any regeneration to speak of, if i remember that particular book correctly . .
they just did not die when half of their body went missing through some sort of bad luck or outside influence *g*
and they did die when the cyber got damaged too . .

Edit: they did not so much cut him open and put it in(that's X-13 or X23 or what's her number where they actually replaced bone by bone with Adamantium) . . they basically injected it into him and it molded onto his bones on the microscopic level . . and later on there was some nano-tech added to allow the actual production of whie blood cells or something . . yes, i am a very big fan of Wolverine, yes, i have read ALL AND EVERY SINGLE ONE COMIC in which he makes some sort of appearance(at least i believe that i have) . . and i did read the Book Weapon-X . . gods i loved that nightmarish scene in which he was basically just the walking skeleton(no matter how much my brain kept screaming at me for accepting that in spite of my knowledge of biology) after coming out of the pit with the active radios ^^
Fortune
There's also a cybered Vamp NPC in canon (SR2?), but my damn old brain can't recall exactly where.
Stahlseele
ok, i jumped SR2 . . i had a quick fling with SR1, then nothing for LONG YEARS . . and then SR3 *g* if you manage to find it i will of course take a look at it so i can discuss propperly with you . . but i stand by my point that those abominations in Terminus Experiment were no real Vampires <.< . . Old Marco was the closest to the stereotypical Vampire, aside from the Magician Adept (Elfish?) Vampire Martin DeVries . . (who somehow did not get to be a male banshee ?)
Fortune
As for Terminus Experiment, they were specifically called vampires throughout the book, IIRC (It's been years since I read it, and did my best to forget it right afterward).

Personally, I don't see why it wouldn't be possible, using special techniques and the like (increasing the cost dramatically), that Vampires could not get implants. Paying for the stuff with Essence means that it is a part of them now, and regeneration shouldn't be a problem once the body accepts the new material. I might rule that it would take the equivalent to a Delta Clinic to perform the surgery, and that merely being a Vampire lowers the effective Grade of any implanted 'wares by one (making Delta into Beta, Beta into Alpha, Alpha into Standard, and forbidding the implantation of Standard grade 'ware altogether), while keeping costs the same.
Stahlseele
yes yes, i know they are being called vampires . . my main beef with the book as the writing/story is good in my eyes . . if a bit cliché *g*
also: for example let's take cyber-eyes in a vampire . . just because they paid for it with essence does not mean it is a part of them then . . it would allow them to cast through them as it allows for any magician . . but if the regeneration still says:"this are my eye-sockets, get out!" it would still regrow the original eyes . . if that did not allready happen shortly after they were removed before the new ones got put in *g* and if the eyes regrow, what will happen to the cyber? *insert squelching sounds here* probably squish the growing eyes and in time be broken apart and forcibly extruded through the eye socket i'd say . . BIOWARE . . that one i could digg . . it's biological matter and especially in SR4 with it costing essence and cultured being cloned out of the own body-parts that would benefit from regeneration in my eyes . . if one can actually get it in there first *g*
if that has been accomplished? well, heck, bioed(maybe even nanoed[and what did i have to read in corporate enclaves about mana-tech?]) Vampire with Bioware that will never get any stress or something because of the repairs being done by regeneration . .
Jaid
incidentally, you would have to implant a chunk of allergen into a critter with regeneration to keep it from regenerating. a silver scalpel will only hold the cut open as long as you hold the scalpel to the cut, under the new rules.
Stahlseele
i think i mentioned that . . but heck if i can find it right now O.o
of course you're right about that, but you'd have to have maximum moderate allergy for that to work . . if you had serious allergy, you would get damage every some seconds from sheer contact with it . . with moderate, you only get modifiers if i remember correctly *g*
fistandantilus4.0
ON THE SUBJECT OF CAMPS WITH 'WARE;
(on the subject of forgetting to remove caps lock and not caring enough to backspace, but caring enough to explain it ....)

Like FOrutne, I clearly remember the SR3 reference to ware popping out after integration in SR3. But I still get the two editions cross with each other. Does anyone have an actual page reference to that rule in SR4?
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